/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file.
*/
class SkSpriteBlitter_Memcpy final : public SkSpriteBlitter { public: staticbool Supports(const SkPixmap& dst, const SkPixmap& src, const SkPaint& paint) { // the caller has already inspected the colorspace on src and dst
SkASSERT(0 == SkColorSpaceXformSteps(src,dst).flags.mask());
if (SkColorTypeIsAlphaOnly(fSource.colorType())) { // The color for A8 images comes from the (sRGB) paint color.
p.appendSetRGB(fAlloc, fPaintColor);
p.append(SkRasterPipelineOp::premul);
} if (auto dstCS = fDst.colorSpace()) { auto srcCS = fSource.colorSpace(); if (!srcCS || SkColorTypeIsAlphaOnly(fSource.colorType())) { // We treat untagged images as sRGB. // Alpha-only images get their r,g,b from the paint color, so they're also sRGB.
srcCS = sk_srgb_singleton();
} auto srcAT = fSource.isOpaque() ? kOpaque_SkAlphaType
: kPremul_SkAlphaType;
fAlloc->make<SkColorSpaceXformSteps>(srcCS, srcAT,
dstCS, kPremul_SkAlphaType)
->apply(&p);
} if (fPaintColor.fA != 1.0f) {
p.append(SkRasterPipelineOp::scale_1_float, &fPaintColor.fA);
}
void blitRect(int x, int y, int width, int height) override {
fSrcPtr.stride = fSource.rowBytesAsPixels();
// We really want fSrcPtr.pixels = fSource.addr(-fLeft, -fTop) here, but that asserts. // Instead we ask for addr(-fLeft+x, -fTop+y), then back up (x,y) manually. // Representing bpp as a size_t keeps all this math in size_t instead of int, // which could wrap around with large enough fSrcPtr.stride and y.
size_t bpp = fSource.info().bytesPerPixel();
fSrcPtr.pixels = (char*)fSource.writable_addr(-fLeft+x, -fTop+y) - bpp * x
- bpp * y * fSrcPtr.stride;
// returning null means the caller will call SkBlitter::Choose() and // have wrapped the source bitmap inside a shader
SkBlitter* SkBlitter::ChooseSprite(const SkPixmap& dst, const SkPaint& paint, const SkPixmap& source, int left, int top,
SkArenaAlloc* alloc, sk_sp<SkShader> clipShader) { /* We currently ignore antialiasing and filtertype, meaning we will take our special blitters regardless of these settings. Ignoring filtertype seems fine since by definition there is no scale in the matrix. Ignoring antialiasing is a bit of a hack, since we "could" pass in the fractional left/top for the bitmap, and respect that by blending the edges of the bitmap against the device. To support this we could either add more special blitters here, or detect antialiasing in the paint and return null if it is set, forcing the client to take the slow shader case (which does respect soft edges).
*/
SkASSERT(alloc != nullptr);
// TODO: in principle SkRasterPipelineSpriteBlitter could be made to handle this. if (source.alphaType() == kUnpremul_SkAlphaType) { return nullptr;
}
SkSpriteBlitter* blitter = nullptr;
if (gSkForceRasterPipelineBlitter) { // Do not use any of these optimized memory blitters
} elseif (0 == SkColorSpaceXformSteps(source,dst).flags.mask() && !clipShader) { if (!blitter && SkSpriteBlitter_Memcpy::Supports(dst, source, paint)) {
blitter = alloc->make<SkSpriteBlitter_Memcpy>(source);
} if (!blitter) { switch (dst.colorType()) { case kN32_SkColorType:
blitter = SkSpriteBlitter::ChooseL32(source, paint, alloc); break; default: break;
}
}
} if (!blitter && !paint.getMaskFilter()) {
blitter = alloc->make<SkRasterPipelineSpriteBlitter>(source, alloc, clipShader);
}
if (blitter && blitter->setup(dst, left,top, paint)) { return blitter;
}
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