/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD - style license that can be
* found in the LICENSE file .
*/
#ifndef SkFDot6_DEFINED
#define SkFDot6_DEFINED
#include "include/core/SkScalar.h"
#include "include/private/base/SkFixed.h"
#include "include/private/base/SkMath.h"
#include "include/private/base/SkTo.h"
#include <limits>
typedef int32_t SkFDot6;
/* This uses the magic number approach suggested here:
* http : //stereopsis.com/sree/fpu2006.html and used in
* _ cairo_fixed_from_double . It does banker ' s rounding
* ( i . e . round to nearest even )
*/
inline SkFDot6 SkScalarRoundToFDot6(SkScalar x, int shift)
{
union {
double fDouble;
int32_t fBits[2 ];
} tmp;
int fractionalBits = 6 + shift;
double magic = (1 LL << (52 - (fractionalBits))) * 1 .5 ;
tmp.fDouble = SkScalarToDouble(x) + magic;
#ifdef SK_CPU_BENDIAN
return tmp.fBits[1 ];
#else
return tmp.fBits[0 ];
#endif
}
#define SK_FDot6One (64 )
#define SK_FDot6Half (32 )
#ifdef SK_DEBUG
constexpr inline SkFDot6 SkIntToFDot6(int x) {
SkASSERT( (std::numeric_limits<SkFDot6>::min() >> 6 ) <= x &&
x <= (std::numeric_limits<SkFDot6>::max() >> 6 ));
return x << 6 ;
}
#else
#define SkIntToFDot6(x) ((x) << 6 )
#endif
#define SkFDot6Floor(x) ((x) >> 6 )
#define SkFDot6Ceil(x) (((x) + 63 ) >> 6 )
#define SkFDot6Round(x) (((x) + SK_FDot6Half) >> 6 )
#define SkFixedToFDot6(x) ((x) >> 10 )
inline SkFixed SkFDot6ToFixed(SkFDot6 x) {
SkASSERT((SkLeftShift(x, 10 ) >> 10 ) == x);
return SkLeftShift(x, 10 );
}
#define SkFloatToFDot6(x) (SkFDot6)((x) * SK_FDot6One)
#define SkScalarToFDot6 SkFloatToFDot6
#define SkFDot6ToFloat(x) ((float )(x) * 0 .015625 f)
#define SkFDot6ToScalar SkFDot6ToFloat
inline SkFixed SkFDot6Div(SkFDot6 a, SkFDot6 b) {
SkASSERT(b != 0 );
if (SkTFitsIn<int16_t>(a)) {
return SkLeftShift(a, 16 ) / b;
} else {
return SkFixedDiv(a, b);
}
}
#endif
Messung V0.5 in Prozent C=87 H=87 G=86
¤ Dauer der Verarbeitung: 0.13 Sekunden
(vorverarbeitet am 2026-08-26)
¤
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