/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use euclid::SideOffsets2D;
use peek_poke::{ensure_red_zone, peek_from_slice, poke_extend_vec, strip_red_zone};
use peek_poke::{poke_inplace_slice, poke_into_vec, Poke};
#[cfg(feature = "deserialize")]
use serde::de::Deserializer;
#[cfg(feature = "serialize")]
use serde::ser::Serializer;
use serde::{Deserialize, Serialize};
use std::io::Write;
use std::marker::PhantomData;
use std::ops::Range;
use std::mem;
use std::collections::HashMap;
use malloc_size_of::{MallocSizeOf, MallocSizeOfOps};
// local imports
use crate::display_item as di;
use crate::{APZScrollGeneration, HasScrollLinkedEffect, PipelineId, PropertyBinding} ;
use crate::gradient_builder::GradientBuilder;
use crate::color::ColorF;
use crate::font::{FontInstanceKey, GlyphInstance, GlyphOptions};
use crate::image::{ColorDepth, ImageKey};
use crate::units::*;
// We don't want to push a long text-run. If a text-run is too long, split it into several parts.
// This needs to be set to (renderer::MAX_VERTEX_TEXTURE_WIDTH - VECS_PER_TEXT_RUN) * 2
pub const MAX_TEXT_RUN_LENGTH: usize = 2040;
// See ROOT_REFERENCE_FRAME_SPATIAL_ID and ROOT_SCROLL_NODE_SPATIAL_ID
// TODO(mrobinson): It would be a good idea to eliminate the root scroll frame which is only
// used by Servo.
const FIRST_SPATIAL_NODE_INDEX: usize = 2;
// See ROOT_SCROLL_NODE_SPATIAL_ID
const FIRST_CLIP_NODE_INDEX: usize = 1;
#[derive(Debug, Copy, Clone, PartialEq)]
enum BuildState {
Idle,
Build,
}
#[repr(C)]
#[derive(Debug, Deserialize, Eq, Hash, PartialEq, Serialize)]
pub struct ItemRange<'a, T> {
bytes: &'a [u8],
_boo: PhantomData<T>,
}
impl<'a, T> Copy for ItemRange<'a, T> {}
impl<'a, T> Clone for ItemRange<'a, T> {
fn clone(&self) -> Self {
*self
}
}
impl<'a, T> Default for ItemRange<'a, T> {
fn default() -> Self {
ItemRange {
bytes: Default::default(),
_boo: PhantomData,
}
}
}
impl<'a, T> ItemRange<'a, T> {
pub fn new(bytes: &'a [u8]) -> Self {
Self {
bytes,
_boo: PhantomData
}
}
pub fn is_empty(&self) -> bool {
// Nothing more than space for a length (0).
self.bytes.len() <= mem::size_of::<usize>()
}
pub fn bytes(&self) -> &[u8] {
self.bytes
}
}
impl<'a, T: Default> ItemRange<'a, T> {
pub fn iter(&self) -> AuxIter<'a, T> {
AuxIter::new(T::default(), self.bytes)
}
}
impl<'a, T> IntoIterator for ItemRange<'a, T>
where
T: Copy + Default + peek_poke::Peek,
{
type Item = T;
type IntoIter = AuxIter<'a, T>;
fn into_iter(self) -> Self::IntoIter {
self.iter()
}
}
#[derive(Copy, Clone)]
pub struct TempFilterData<'a> {
pub func_types: ItemRange<'a, di::ComponentTransferFuncType>,
pub r_values: ItemRange<'a, f32>,
pub g_values: ItemRange<'a, f32>,
pub b_values: ItemRange<'a, f32>,
pub a_values: ItemRange<'a, f32>,
}
#[derive(Default, Clone)]
pub struct DisplayListPayload {
/// Serde encoded bytes. Mostly DisplayItems, but some mixed in slices.
pub items_data: Vec<u8>,
/// Serde encoded SpatialTreeItem structs
pub spatial_tree: Vec<u8>,
}
impl DisplayListPayload {
fn default() -> Self {
DisplayListPayload {
items_data: Vec::new(),
spatial_tree: Vec::new(),
}
}
fn new(capacity: DisplayListCapacity) -> Self {
let mut payload = Self::default();
// We can safely ignore the preallocations failing, since we aren't
// certain about how much memory we need, and this gives a chance for
// the memory pressure events to run.
if payload.items_data.try_reserve(capacity.items_size).is_err() {
return Self::default();
}
if payload.spatial_tree.try_reserve(capacity.spatial_tree_size).is_err() {
return Self::default();
}
payload
}
fn clear(&mut self) {
self.items_data.clear();
self.spatial_tree.clear();
}
fn size_in_bytes(&self) -> usize {
self.items_data.len() +
self.spatial_tree.len()
}
#[cfg(feature = "serialize")]
fn create_debug_spatial_tree_items(&self) -> Vec<di::SpatialTreeItem> {
let mut items = Vec::new();
iter_spatial_tree(&self.spatial_tree, |item| {
items.push(*item);
});
items
}
}
impl MallocSizeOf for DisplayListPayload {
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize {
self.items_data.size_of(ops) +
self.spatial_tree.size_of(ops)
}
}
/// A display list.
#[derive(Default, Clone)]
pub struct BuiltDisplayList {
payload: DisplayListPayload,
descriptor: BuiltDisplayListDescriptor,
}
impl MallocSizeOf for BuiltDisplayList {
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize {
self.payload.size_of(ops)
}
}
#[repr(C)]
#[derive(Copy, Clone, Default, Deserialize, Serialize)]
pub enum GeckoDisplayListType {
#[default]
None,
Partial(f64),
Full(f64),
}
/// Describes the memory layout of a display list.
///
/// A display list consists of some number of display list items, followed by a number of display
/// items.
#[repr(C)]
#[derive(Copy, Clone, Default, Deserialize, Serialize)]
pub struct BuiltDisplayListDescriptor {
/// Gecko specific information about the display list.
gecko_display_list_type: GeckoDisplayListType,
/// The first IPC time stamp: before any work has been done
builder_start_time: u64,
/// The second IPC time stamp: after serialization
builder_finish_time: u64,
/// The third IPC time stamp: just before sending
send_start_time: u64,
/// The amount of clipping nodes created while building this display list.
total_clip_nodes: usize,
/// The amount of spatial nodes created while building this display list.
total_spatial_nodes: usize,
}
/// A debug (human-readable) representation of a built display list that
/// can be used for capture and replay.
#[cfg(any(feature = "serialize", feature = "deserialize"))]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
struct DisplayListCapture {
display_items: Vec<di::DebugDisplayItem>,
spatial_tree_items: Vec<di::SpatialTreeItem>,
descriptor: BuiltDisplayListDescriptor,
}
#[cfg(feature = "serialize")]
impl Serialize for BuiltDisplayList {
fn serialize<S: Serializer>(
&self,
serializer: S
) -> Result<S::Ok, S::Error> {
let display_items = BuiltDisplayList::create_debug_display_items(self.iter());
let spatial_tree_items = self.payload.create_debug_spatial_tree_items();
let dl = DisplayListCapture {
display_items,
spatial_tree_items,
descriptor: self.descriptor,
};
dl.serialize(serializer)
}
}
#[cfg(feature = "deserialize")]
impl<'de> Deserialize<'de> for BuiltDisplayList {
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where
D: Deserializer<'de>,
{
use crate::display_item::DisplayItem as Real;
use crate::display_item::DebugDisplayItem as Debug;
let capture = DisplayListCapture::deserialize(deserializer)?;
let mut spatial_tree = Vec::new();
for item in capture.spatial_tree_items {
poke_into_vec(&item, &mut spatial_tree);
}
ensure_red_zone::<di::SpatialTreeItem>(&mut spatial_tree);
let mut items_data = Vec::new();
let mut temp = Vec::new();
for complete in capture.display_items {
let item = match complete {
Debug::ClipChain(v, clip_chain_ids) => {
DisplayListBuilder::push_iter_impl(&mut temp, clip_chain_ids);
Real::ClipChain(v)
}
Debug::Text(v, glyphs) => {
DisplayListBuilder::push_iter_impl(&mut temp, glyphs);
Real::Text(v)
},
Debug::Iframe(v) => {
Real::Iframe(v)
}
Debug::PushReferenceFrame(v) => {
Real::PushReferenceFrame(v)
}
Debug::SetFilterOps(filters) => {
DisplayListBuilder::push_iter_impl(&mut temp, filters);
Real::SetFilterOps
},
Debug::SetFilterData(filter_data) => {
let func_types: Vec<di::ComponentTransferFuncType> =
[filter_data.func_r_type,
filter_data.func_g_type,
filter_data.func_b_type,
filter_data.func_a_type].to_vec();
DisplayListBuilder::push_iter_impl(&mut temp, func_types);
DisplayListBuilder::push_iter_impl(&mut temp, filter_data.r_values);
DisplayListBuilder::push_iter_impl(&mut temp, filter_data.g_values);
DisplayListBuilder::push_iter_impl(&mut temp, filter_data.b_values);
DisplayListBuilder::push_iter_impl(&mut temp, filter_data.a_values);
Real::SetFilterData
},
Debug::SetGradientStops(stops) => {
DisplayListBuilder::push_iter_impl(&mut temp, stops);
Real::SetGradientStops
},
Debug::SetPoints(points) => {
DisplayListBuilder::push_iter_impl(&mut temp, points);
Real::SetPoints
},
Debug::RectClip(v) => Real::RectClip(v),
Debug::RoundedRectClip(v) => Real::RoundedRectClip(v),
Debug::ImageMaskClip(v) => Real::ImageMaskClip(v),
Debug::Rectangle(v) => Real::Rectangle(v),
Debug::HitTest(v) => Real::HitTest(v),
Debug::Line(v) => Real::Line(v),
Debug::Image(v) => Real::Image(v),
Debug::RepeatingImage(v) => Real::RepeatingImage(v),
Debug::YuvImage(v) => Real::YuvImage(v),
Debug::Border(v) => Real::Border(v),
Debug::BoxShadow(v) => Real::BoxShadow(v),
Debug::Gradient(v) => Real::Gradient(v),
Debug::RadialGradient(v) => Real::RadialGradient(v),
Debug::ConicGradient(v) => Real::ConicGradient(v),
Debug::PushStackingContext(v) => Real::PushStackingContext(v),
Debug::PushShadow(v) => Real::PushShadow(v),
Debug::BackdropFilter(v) => Real::BackdropFilter(v),
Debug::PopStackingContext => Real::PopStackingContext,
Debug::PopReferenceFrame => Real::PopReferenceFrame,
Debug::PopAllShadows => Real::PopAllShadows,
Debug::DebugMarker(val) => Real::DebugMarker(val),
};
poke_into_vec(&item, &mut items_data);
// the aux data is serialized after the item, hence the temporary
items_data.extend(temp.drain(..));
}
// Add `DisplayItem::max_size` zone of zeroes to the end of display list
// so there is at least this amount available in the display list during
// serialization.
ensure_red_zone::<di::DisplayItem>(&mut items_data);
Ok(BuiltDisplayList {
descriptor: capture.descriptor,
payload: DisplayListPayload {
items_data,
spatial_tree,
},
})
}
}
pub struct BuiltDisplayListIter<'a> {
data: &'a [u8],
cur_item: di::DisplayItem,
cur_stops: ItemRange<'a, di::GradientStop>,
cur_glyphs: ItemRange<'a, GlyphInstance>,
cur_filters: ItemRange<'a, di::FilterOp>,
cur_filter_data: Vec<TempFilterData<'a>>,
cur_clip_chain_items: ItemRange<'a, di::ClipId>,
cur_points: ItemRange<'a, LayoutPoint>,
peeking: Peek,
/// Should just be initialized but never populated in release builds
debug_stats: DebugStats,
}
/// Internal info used for more detailed analysis of serialized display lists
#[allow(dead_code)]
struct DebugStats {
/// Last address in the buffer we pointed to, for computing serialized sizes
last_addr: usize,
stats: HashMap<&'static str, ItemStats>,
}
impl DebugStats {
#[cfg(feature = "display_list_stats")]
fn _update_entry(&mut self, name: &'static str, item_count: usize, byte_count: usize) {
let entry = self.stats.entry(name).or_default();
entry.total_count += item_count;
entry.num_bytes += byte_count;
}
/// Computes the number of bytes we've processed since we last called
/// this method, so we can compute the serialized size of a display item.
#[cfg(feature = "display_list_stats")]
fn debug_num_bytes(&mut self, data: &[u8]) -> usize {
let old_addr = self.last_addr;
let new_addr = data.as_ptr() as usize;
let delta = new_addr - old_addr;
self.last_addr = new_addr;
delta
}
/// Logs stats for the last deserialized display item
#[cfg(feature = "display_list_stats")]
fn log_item(&mut self, data: &[u8], item: &di::DisplayItem) {
let num_bytes = self.debug_num_bytes(data);
self._update_entry(item.debug_name(), 1, num_bytes);
}
/// Logs the stats for the given serialized slice
#[cfg(feature = "display_list_stats")]
fn log_slice<T: Copy + Default + peek_poke::Peek>(
&mut self,
slice_name: &'static str,
range: &ItemRange<T>,
) {
// Run this so log_item_stats is accurate, but ignore its result
// because log_slice_stats may be called after multiple slices have been
// processed, and the `range` has everything we need.
self.last_addr = range.bytes.as_ptr() as usize + range.bytes.len();
self._update_entry(slice_name, range.iter().len(), range.bytes.len());
}
#[cfg(not(feature = "display_list_stats"))]
fn log_slice<T>(&mut self, _slice_name: &str, _range: &ItemRange<T>) {
/* no-op */
}
}
/// Stats for an individual item
#[derive(Copy, Clone, Debug, Default)]
pub struct ItemStats {
/// How many instances of this kind of item we deserialized
pub total_count: usize,
/// How many bytes we processed for this kind of item
pub num_bytes: usize,
}
pub struct DisplayItemRef<'a: 'b, 'b> {
iter: &'b BuiltDisplayListIter<'a>,
}
// Some of these might just become ItemRanges
impl<'a, 'b> DisplayItemRef<'a, 'b> {
// Creates a new iterator where this element's iterator is, to hack around borrowck.
pub fn sub_iter(&self) -> BuiltDisplayListIter<'a> {
self.iter.sub_iter()
}
pub fn item(&self) -> &di::DisplayItem {
self.iter.current_item()
}
pub fn clip_chain_items(&self) -> ItemRange<di::ClipId> {
self.iter.cur_clip_chain_items
}
pub fn points(&self) -> ItemRange<LayoutPoint> {
self.iter.cur_points
}
pub fn glyphs(&self) -> ItemRange<GlyphInstance> {
self.iter.glyphs()
}
pub fn gradient_stops(&self) -> ItemRange<di::GradientStop> {
self.iter.gradient_stops()
}
pub fn filters(&self) -> ItemRange<di::FilterOp> {
self.iter.cur_filters
}
pub fn filter_datas(&self) -> &Vec<TempFilterData> {
&self.iter.cur_filter_data
}
}
#[derive(PartialEq)]
enum Peek {
StartPeeking,
IsPeeking,
NotPeeking,
}
#[derive(Clone)]
pub struct AuxIter<'a, T> {
item: T,
data: &'a [u8],
size: usize,
// _boo: PhantomData<T>,
}
impl BuiltDisplayList {
pub fn from_data(
payload: DisplayListPayload,
descriptor: BuiltDisplayListDescriptor,
) -> Self {
BuiltDisplayList {
payload,
descriptor,
}
}
pub fn into_data(self) -> (DisplayListPayload, BuiltDisplayListDescriptor) {
(self.payload, self.descriptor)
}
pub fn items_data(&self) -> &[u8] {
&self.payload.items_data
}
pub fn descriptor(&self) -> &BuiltDisplayListDescriptor {
&self.descriptor
}
pub fn set_send_time_ns(&mut self, time: u64) {
self.descriptor.send_start_time = time;
}
pub fn times(&self) -> (u64, u64, u64) {
(
self.descriptor.builder_start_time,
self.descriptor.builder_finish_time,
self.descriptor.send_start_time,
)
}
pub fn gecko_display_list_stats(&self) -> (f64, bool) {
match self.descriptor.gecko_display_list_type {
GeckoDisplayListType::Full(duration) => (duration, true),
GeckoDisplayListType::Partial(duration) => (duration, false),
_ => (0.0, false)
}
}
pub fn total_clip_nodes(&self) -> usize {
self.descriptor.total_clip_nodes
}
pub fn total_spatial_nodes(&self) -> usize {
self.descriptor.total_spatial_nodes
}
pub fn iter(&self) -> BuiltDisplayListIter {
BuiltDisplayListIter::new(self.items_data())
}
pub fn size_in_bytes(&self) -> usize {
self.payload.size_in_bytes()
}
pub fn iter_spatial_tree<F>(&self, f: F) where F: FnMut(&di::SpatialTreeItem) {
iter_spatial_tree(&self.payload.spatial_tree, f)
}
#[cfg(feature = "serialize")]
pub fn create_debug_display_items(
mut iterator: BuiltDisplayListIter,
) -> Vec<di::DebugDisplayItem> {
use di::DisplayItem as Real;
use di::DebugDisplayItem as Debug;
let mut debug_items = Vec::new();
while let Some(item) = iterator.next_raw() {
let serial_di = match *item.item() {
Real::ClipChain(v) => Debug::ClipChain(
v,
item.iter.cur_clip_chain_items.iter().collect()
),
Real::Text(v) => Debug::Text(
v,
item.iter.cur_glyphs.iter().collect()
),
Real::SetFilterOps => Debug::SetFilterOps(
item.iter.cur_filters.iter().collect()
),
Real::SetFilterData => {
debug_assert!(!item.iter.cur_filter_data.is_empty(),
"next_raw should have populated cur_filter_data");
let temp_filter_data = &item.iter.cur_filter_data[item.iter.cur_filter_data.len()-1];
let func_types: Vec<di::ComponentTransferFuncType> =
temp_filter_data.func_types.iter().collect();
debug_assert!(func_types.len() == 4,
"someone changed the number of filter funcs without updating this code");
Debug::SetFilterData(di::FilterData {
func_r_type: func_types[0],
r_values: temp_filter_data.r_values.iter().collect(),
func_g_type: func_types[1],
g_values: temp_filter_data.g_values.iter().collect(),
func_b_type: func_types[2],
b_values: temp_filter_data.b_values.iter().collect(),
func_a_type: func_types[3],
a_values: temp_filter_data.a_values.iter().collect(),
})
},
Real::SetGradientStops => Debug::SetGradientStops(
item.iter.cur_stops.iter().collect()
),
Real::SetPoints => Debug::SetPoints(
item.iter.cur_points.iter().collect()
),
Real::RectClip(v) => Debug::RectClip(v),
Real::RoundedRectClip(v) => Debug::RoundedRectClip(v),
Real::ImageMaskClip(v) => Debug::ImageMaskClip(v),
Real::Rectangle(v) => Debug::Rectangle(v),
Real::HitTest(v) => Debug::HitTest(v),
Real::Line(v) => Debug::Line(v),
Real::Image(v) => Debug::Image(v),
Real::RepeatingImage(v) => Debug::RepeatingImage(v),
Real::YuvImage(v) => Debug::YuvImage(v),
Real::Border(v) => Debug::Border(v),
Real::BoxShadow(v) => Debug::BoxShadow(v),
Real::Gradient(v) => Debug::Gradient(v),
Real::RadialGradient(v) => Debug::RadialGradient(v),
Real::ConicGradient(v) => Debug::ConicGradient(v),
Real::Iframe(v) => Debug::Iframe(v),
Real::PushReferenceFrame(v) => Debug::PushReferenceFrame(v),
Real::PushStackingContext(v) => Debug::PushStackingContext(v),
Real::PushShadow(v) => Debug::PushShadow(v),
Real::BackdropFilter(v) => Debug::BackdropFilter(v),
Real::PopReferenceFrame => Debug::PopReferenceFrame,
Real::PopStackingContext => Debug::PopStackingContext,
Real::PopAllShadows => Debug::PopAllShadows,
Real::DebugMarker(val) => Debug::DebugMarker(val),
};
debug_items.push(serial_di);
}
debug_items
}
}
/// Returns the byte-range the slice occupied.
fn skip_slice<'a, T: peek_poke::Peek>(data: &mut &'a [u8]) -> ItemRange<'a, T> {
let mut skip_offset = 0usize;
*data = peek_from_slice(data, &mut skip_offset);
let (skip, rest) = data.split_at(skip_offset);
// Adjust data pointer to skip read values
*data = rest;
ItemRange {
bytes: skip,
_boo: PhantomData,
}
}
impl<'a> BuiltDisplayListIter<'a> {
pub fn new(
data: &'a [u8],
) -> Self {
Self {
data,
cur_item: di::DisplayItem::PopStackingContext,
cur_stops: ItemRange::default(),
cur_glyphs: ItemRange::default(),
cur_filters: ItemRange::default(),
cur_filter_data: Vec::new(),
cur_clip_chain_items: ItemRange::default(),
cur_points: ItemRange::default(),
peeking: Peek::NotPeeking,
debug_stats: DebugStats {
last_addr: data.as_ptr() as usize,
stats: HashMap::default(),
},
}
}
pub fn sub_iter(&self) -> Self {
BuiltDisplayListIter::new(self.data)
}
pub fn current_item(&self) -> &di::DisplayItem {
&self.cur_item
}
pub fn glyphs(&self) -> ItemRange<GlyphInstance> {
self.cur_glyphs
}
pub fn gradient_stops(&self) -> ItemRange<di::GradientStop> {
self.cur_stops
}
pub fn next<'b>(&'b mut self) -> Option<DisplayItemRef<'a, 'b>> {
use crate::DisplayItem::*;
match self.peeking {
Peek::IsPeeking => {
self.peeking = Peek::NotPeeking;
return Some(self.as_ref());
}
Peek::StartPeeking => {
self.peeking = Peek::IsPeeking;
}
Peek::NotPeeking => { /* do nothing */ }
}
// Don't let these bleed into another item
self.cur_stops = ItemRange::default();
self.cur_clip_chain_items = ItemRange::default();
self.cur_points = ItemRange::default();
self.cur_filters = ItemRange::default();
self.cur_filter_data.clear();
loop {
self.next_raw()?;
match self.cur_item {
SetGradientStops |
SetFilterOps |
SetFilterData |
SetPoints => {
// These are marker items for populating other display items, don't yield them.
continue;
}
_ => {
break;
}
}
}
Some(self.as_ref())
}
/// Gets the next display item, even if it's a dummy. Also doesn't handle peeking
/// and may leave irrelevant ranges live (so a Clip may have GradientStops if
/// for some reason you ask).
pub fn next_raw<'b>(&'b mut self) -> Option<DisplayItemRef<'a, 'b>> {
use crate::DisplayItem::*;
// A "red zone" of DisplayItem::max_size() bytes has been added to the
// end of the serialized display list. If this amount, or less, is
// remaining then we've reached the end of the display list.
if self.data.len() <= di::DisplayItem::max_size() {
return None;
}
self.data = peek_from_slice(self.data, &mut self.cur_item);
self.log_item_stats();
match self.cur_item {
SetGradientStops => {
self.cur_stops = skip_slice::<di::GradientStop>(&mut self.data);
self.debug_stats.log_slice("set_gradient_stops.stops", &self.cur_stops);
}
SetFilterOps => {
self.cur_filters = skip_slice::<di::FilterOp>(&mut self.data);
self.debug_stats.log_slice("set_filter_ops.ops", &self.cur_filters);
}
SetFilterData => {
self.cur_filter_data.push(TempFilterData {
func_types: skip_slice::<di::ComponentTransferFuncType>(&mut self.data),
r_values: skip_slice::<f32>(&mut self.data),
g_values: skip_slice::<f32>(&mut self.data),
b_values: skip_slice::<f32>(&mut self.data),
a_values: skip_slice::<f32>(&mut self.data),
});
let data = *self.cur_filter_data.last().unwrap();
self.debug_stats.log_slice("set_filter_data.func_types", &data.func_types);
self.debug_stats.log_slice("set_filter_data.r_values", &data.r_values);
self.debug_stats.log_slice("set_filter_data.g_values", &data.g_values);
self.debug_stats.log_slice("set_filter_data.b_values", &data.b_values);
self.debug_stats.log_slice("set_filter_data.a_values", &data.a_values);
}
SetPoints => {
self.cur_points = skip_slice::<LayoutPoint>(&mut self.data);
self.debug_stats.log_slice("set_points.points", &self.cur_points);
}
ClipChain(_) => {
self.cur_clip_chain_items = skip_slice::<di::ClipId>(&mut self.data);
self.debug_stats.log_slice("clip_chain.clip_ids", &self.cur_clip_chain_items);
}
Text(_) => {
self.cur_glyphs = skip_slice::<GlyphInstance>(&mut self.data);
self.debug_stats.log_slice("text.glyphs", &self.cur_glyphs);
}
_ => { /* do nothing */ }
}
Some(self.as_ref())
}
pub fn as_ref<'b>(&'b self) -> DisplayItemRef<'a, 'b> {
DisplayItemRef {
iter: self,
}
}
pub fn skip_current_stacking_context(&mut self) {
let mut depth = 0;
while let Some(item) = self.next() {
match *item.item() {
di::DisplayItem::PushStackingContext(..) => depth += 1,
di::DisplayItem::PopStackingContext if depth == 0 => return,
di::DisplayItem::PopStackingContext => depth -= 1,
_ => {}
}
}
}
pub fn current_stacking_context_empty(&mut self) -> bool {
match self.peek() {
Some(item) => *item.item() == di::DisplayItem::PopStackingContext,
None => true,
}
}
pub fn peek<'b>(&'b mut self) -> Option<DisplayItemRef<'a, 'b>> {
if self.peeking == Peek::NotPeeking {
self.peeking = Peek::StartPeeking;
self.next()
} else {
Some(self.as_ref())
}
}
/// Get the debug stats for what this iterator has deserialized.
/// Should always be empty in release builds.
pub fn debug_stats(&mut self) -> Vec<(&'static str, ItemStats)> {
let mut result = self.debug_stats.stats.drain().collect::<Vec<_>>();
result.sort_by_key(|stats| stats.0);
result
}
/// Adds the debug stats from another to our own, assuming we are a sub-iter of the other
/// (so we can ignore where they were in the traversal).
pub fn merge_debug_stats_from(&mut self, other: &mut Self) {
for (key, other_entry) in other.debug_stats.stats.iter() {
let entry = self.debug_stats.stats.entry(key).or_default();
entry.total_count += other_entry.total_count;
entry.num_bytes += other_entry.num_bytes;
}
}
/// Logs stats for the last deserialized display item
#[cfg(feature = "display_list_stats")]
fn log_item_stats(&mut self) {
self.debug_stats.log_item(self.data, &self.cur_item);
}
#[cfg(not(feature = "display_list_stats"))]
fn log_item_stats(&mut self) { /* no-op */ }
}
impl<'a, T> AuxIter<'a, T> {
pub fn new(item: T, mut data: &'a [u8]) -> Self {
let mut size = 0usize;
if !data.is_empty() {
data = peek_from_slice(data, &mut size);
};
AuxIter {
item,
data,
size,
// _boo: PhantomData,
}
}
}
impl<'a, T: Copy + peek_poke::Peek> Iterator for AuxIter<'a, T> {
type Item = T;
fn next(&mut self) -> Option<Self::Item> {
if self.size == 0 {
None
} else {
self.size -= 1;
self.data = peek_from_slice(self.data, &mut self.item);
Some(self.item)
}
}
fn size_hint(&self) -> (usize, Option<usize>) {
(self.size, Some(self.size))
}
}
impl<'a, T: Copy + peek_poke::Peek> ::std::iter::ExactSizeIterator for AuxIter<'a, T> {}
#[derive(Clone, Debug)]
pub struct SaveState {
dl_items_len: usize,
next_clip_index: usize,
next_spatial_index: usize,
next_clip_chain_id: u64,
}
/// DisplayListSection determines the target buffer for the display items.
pub enum DisplayListSection {
/// The main/default buffer: contains item data.
Data,
}
pub struct DisplayListBuilder {
payload: DisplayListPayload,
pub pipeline_id: PipelineId,
next_clip_index: usize,
next_spatial_index: usize,
next_clip_chain_id: u64,
builder_start_time: u64,
save_state: Option<SaveState>,
serialized_content_buffer: Option<String>,
state: BuildState,
/// Accumulated external scroll offset per spatial node, used to normalize
/// item coordinates at push time so WebRender interns scroll-invariant
/// positions. Scroll frames add their `external_scroll_offset`, sticky
/// frames subtract their `previously_applied_offset`, reference frames
/// reset to zero. The offset fields are still sent so WebRender can keep
/// applying them at frame time (APZ reconciliation, sticky math).
spatial_offsets: HashMap<di::SpatialId, LayoutVector2D>,
/// Single-entry cache for `spatial_offsets`. Items are typically emitted
/// grouped by spatial node, so consecutive lookups hit this and skip
/// hashing (mirrors the scene builder's `ScrollOffsetMapper`).
last_scroll_offset: Option<(di::SpatialId, LayoutVector2D)>,
/// Reused buffer for normalized glyph positions, to avoid a per-text-run
/// allocation when shifting glyphs by the external scroll offset.
glyph_scratch: Vec<GlyphInstance>,
}
#[repr(C)]
struct DisplayListCapacity {
items_size: usize,
spatial_tree_size: usize,
}
impl DisplayListCapacity {
fn empty() -> Self {
DisplayListCapacity {
items_size: 0,
spatial_tree_size: 0,
}
}
}
impl DisplayListBuilder {
pub fn new(pipeline_id: PipelineId) -> Self {
DisplayListBuilder {
payload: DisplayListPayload::new(DisplayListCapacity::empty()),
pipeline_id,
next_clip_index: FIRST_CLIP_NODE_INDEX,
next_spatial_index: FIRST_SPATIAL_NODE_INDEX,
next_clip_chain_id: 0,
builder_start_time: 0,
save_state: None,
serialized_content_buffer: None,
state: BuildState::Idle,
spatial_offsets: HashMap::new(),
last_scroll_offset: None,
glyph_scratch: Vec::new(),
}
}
fn reset(&mut self) {
self.payload.clear();
self.next_clip_index = FIRST_CLIP_NODE_INDEX;
self.next_spatial_index = FIRST_SPATIAL_NODE_INDEX;
self.next_clip_chain_id = 0;
self.save_state = None;
self.serialized_content_buffer = None;
self.spatial_offsets.clear();
self.last_scroll_offset = None;
}
/// Saves the current display list state, so it may be `restore()`'d.
///
/// # Conditions:
///
/// * Doesn't support popping clips that were pushed before the save.
/// * Doesn't support nested saves.
/// * Must call `clear_save()` if the restore becomes unnecessary.
pub fn save(&mut self) {
assert!(self.save_state.is_none(), "DisplayListBuilder doesn't support nested saves");
self.save_state = Some(SaveState {
dl_items_len: self.payload.items_data.len(),
next_clip_index: self.next_clip_index,
next_spatial_index: self.next_spatial_index,
next_clip_chain_id: self.next_clip_chain_id,
});
}
/// Restores the state of the builder to when `save()` was last called.
pub fn restore(&mut self) {
let state = self.save_state.take().expect("No save to restore DisplayListBuilder from");
self.payload.items_data.truncate(state.dl_items_len);
self.next_clip_index = state.next_clip_index;
self.next_spatial_index = state.next_spatial_index;
self.next_clip_chain_id = state.next_clip_chain_id;
// Drop offsets recorded for spatial nodes defined after the save point;
// those ids will be reused, so the single-entry cache could be stale.
let next_spatial_index = state.next_spatial_index;
self.spatial_offsets.retain(|id, _| id.0 < next_spatial_index);
self.last_scroll_offset = None;
}
/// Discards the builder's save (indicating the attempted operation was successful).
pub fn clear_save(&mut self) {
self.save_state.take().expect("No save to clear in DisplayListBuilder");
}
/// Emits a debug representation of display items in the list, for debugging
/// purposes. If the range's start parameter is specified, only display
/// items starting at that index (inclusive) will be printed. If the range's
/// end parameter is specified, only display items before that index
/// (exclusive) will be printed. Calling this function with end <= start is
/// allowed but is just a waste of CPU cycles. The function emits the
/// debug representation of the selected display items, one per line, with
/// the given indent, to the provided sink object. The return value is
/// the total number of items in the display list, which allows the
/// caller to subsequently invoke this function to only dump the newly-added
/// items.
pub fn emit_display_list<W>(
&mut self,
indent: usize,
range: Range<Option<usize>>,
mut sink: W,
) -> usize
where
W: Write
{
let mut temp = BuiltDisplayList::default();
ensure_red_zone::<di::DisplayItem>(&mut self.payload.items_data);
mem::swap(&mut temp.payload, &mut self.payload);
let mut index: usize = 0;
{
let mut iter = temp.iter();
while let Some(item) = iter.next_raw() {
if index >= range.start.unwrap_or(0) && range.end.map_or(true, |e| index < e) {
writeln!(sink, "{}{:?}", " ".repeat(indent), item.item()).unwrap();
}
index += 1;
}
}
self.payload = temp.payload;
strip_red_zone::<di::DisplayItem>(&mut self.payload.items_data);
index
}
/// Print the display items in the list to stdout.
pub fn dump_serialized_display_list(&mut self) {
self.serialized_content_buffer = Some(String::new());
}
fn add_to_display_list_dump<T: std::fmt::Debug>(&mut self, item: T) {
if let Some(ref mut content) = self.serialized_content_buffer {
use std::fmt::Write;
writeln!(content, "{:?}", item).expect("DL dump write failed.");
}
}
/// Returns the default section that DisplayListBuilder will write to,
/// if no section is specified explicitly.
fn default_section(&self) -> DisplayListSection {
DisplayListSection::Data
}
fn buffer_from_section(
&mut self,
section: DisplayListSection
) -> &mut Vec<u8> {
match section {
DisplayListSection::Data => &mut self.payload.items_data,
}
}
#[inline]
pub fn push_item_to_section(
&mut self,
item: &di::DisplayItem,
section: DisplayListSection,
) {
debug_assert_eq!(self.state, BuildState::Build);
poke_into_vec(item, self.buffer_from_section(section));
self.add_to_display_list_dump(item);
}
/// Add an item to the display list.
///
/// NOTE: It is usually preferable to use the specialized methods to push
/// display items. Pushing unexpected or invalid items here may
/// result in WebRender panicking or behaving in unexpected ways.
#[inline]
pub fn push_item(&mut self, item: &di::DisplayItem) {
self.push_item_to_section(item, self.default_section());
}
#[inline]
pub fn push_spatial_tree_item(&mut self, item: &di::SpatialTreeItem) {
debug_assert_eq!(self.state, BuildState::Build);
poke_into_vec(item, &mut self.payload.spatial_tree);
}
fn push_iter_impl<I>(data: &mut Vec<u8>, iter_source: I)
where
I: IntoIterator,
I::IntoIter: ExactSizeIterator,
I::Item: Poke,
{
let iter = iter_source.into_iter();
let len = iter.len();
// Format:
// payload_byte_size: usize, item_count: usize, [I; item_count]
// Track the the location of where to write byte size with offsets
// instead of pointers because data may be moved in memory during
// `serialize_iter_fast`.
let byte_size_offset = data.len();
// We write a dummy value so there's room for later
poke_into_vec(&0usize, data);
poke_into_vec(&len, data);
let count = poke_extend_vec(iter, data);
debug_assert_eq!(len, count, "iterator.len() returned two different values");
// Add red zone
ensure_red_zone::<I::Item>(data);
// Now write the actual byte_size
let final_offset = data.len();
debug_assert!(final_offset >= (byte_size_offset + mem::size_of::<usize>()),
"space was never allocated for this array's byte_size");
let byte_size = final_offset - byte_size_offset - mem::size_of::<usize>();
poke_inplace_slice(&byte_size, &mut data[byte_size_offset..]);
}
/// Push items from an iterator to the display list.
///
/// NOTE: Pushing unexpected or invalid items to the display list
/// may result in panic and confusion.
pub fn push_iter<I>(&mut self, iter: I)
where
I: IntoIterator,
I::IntoIter: ExactSizeIterator,
I::Item: Poke,
{
assert_eq!(self.state, BuildState::Build);
let buffer = self.buffer_from_section(self.default_section());
Self::push_iter_impl(buffer, iter);
}
pub fn push_rect(
&mut self,
common: &di::CommonItemProperties,
bounds: LayoutRect,
color: ColorF,
) {
let (common, offset) = self.normalize_common(common);
let item = di::DisplayItem::Rectangle(di::RectangleDisplayItem {
common,
color: PropertyBinding::Value(color),
bounds: bounds.translate(offset),
});
self.push_item(&item);
}
pub fn push_rect_with_animation(
&mut self,
common: &di::CommonItemProperties,
bounds: LayoutRect,
color: PropertyBinding<ColorF>,
) {
let (common, offset) = self.normalize_common(common);
let item = di::DisplayItem::Rectangle(di::RectangleDisplayItem {
common,
color,
bounds: bounds.translate(offset),
});
self.push_item(&item);
}
pub fn push_hit_test(
&mut self,
rect: LayoutRect,
clip_chain_id: di::ClipChainId,
spatial_id: di::SpatialId,
flags: di::PrimitiveFlags,
tag: di::ItemTag,
) {
let item = di::DisplayItem::HitTest(di::HitTestDisplayItem {
rect: self.normalize_rect(rect, spatial_id),
clip_chain_id,
spatial_id,
flags,
tag,
});
self.push_item(&item);
}
pub fn push_line(
&mut self,
common: &di::CommonItemProperties,
area: &LayoutRect,
wavy_line_thickness: f32,
orientation: di::LineOrientation,
color: &ColorF,
style: di::LineStyle,
) {
let (common, offset) = self.normalize_common(common);
let area = area.translate(offset);
let item = di::DisplayItem::Line(di::LineDisplayItem {
common,
area,
wavy_line_thickness,
orientation,
color: *color,
style,
});
self.push_item(&item);
}
pub fn push_image(
&mut self,
common: &di::CommonItemProperties,
bounds: LayoutRect,
image_rendering: di::ImageRendering,
alpha_type: di::AlphaType,
key: ImageKey,
color: ColorF,
) {
let (common, offset) = self.normalize_common(common);
let item = di::DisplayItem::Image(di::ImageDisplayItem {
common,
bounds: bounds.translate(offset),
image_key: key,
image_rendering,
alpha_type,
color,
});
self.push_item(&item);
}
pub fn push_repeating_image(
&mut self,
common: &di::CommonItemProperties,
bounds: LayoutRect,
stretch_size: LayoutSize,
tile_spacing: LayoutSize,
image_rendering: di::ImageRendering,
alpha_type: di::AlphaType,
key: ImageKey,
color: ColorF,
) {
let (common, offset) = self.normalize_common(common);
let item = di::DisplayItem::RepeatingImage(di::RepeatingImageDisplayItem {
common,
bounds: bounds.translate(offset),
image_key: key,
stretch_size,
tile_spacing,
image_rendering,
alpha_type,
color,
});
self.push_item(&item);
}
/// Push a yuv image. All planar data in yuv image should use the same buffer type.
pub fn push_yuv_image(
&mut self,
common: &di::CommonItemProperties,
bounds: LayoutRect,
yuv_data: di::YuvData,
color_depth: ColorDepth,
color_space: di::YuvColorSpace,
color_range: di::ColorRange,
image_rendering: di::ImageRendering,
) {
let (common, offset) = self.normalize_common(common);
let item = di::DisplayItem::YuvImage(di::YuvImageDisplayItem {
common,
bounds: bounds.translate(offset),
yuv_data,
color_depth,
color_space,
color_range,
image_rendering,
});
self.push_item(&item);
}
pub fn push_text(
&mut self,
common: &di::CommonItemProperties,
bounds: LayoutRect,
glyphs: &[GlyphInstance],
font_key: FontInstanceKey,
color: ColorF,
glyph_options: Option<GlyphOptions>,
) {
let (common, offset) = self.normalize_common(common);
let item = di::DisplayItem::Text(di::TextDisplayItem {
common,
bounds: bounds.translate(offset),
color,
font_key,
glyph_options,
});
// Take the scratch buffer out so we can hold it while also borrowing
// `self` mutably for `push_item`/`push_iter`; put it back afterwards to
// retain its capacity across text runs. A no-op (empty Vec swap) when
// the offset is zero or the prototype is disabled.
let mut scratch = mem::take(&mut self.glyph_scratch);
for split_glyphs in glyphs.chunks(MAX_TEXT_RUN_LENGTH) {
self.push_item(&item);
if offset != LayoutVector2D::zero() {
scratch.clear();
scratch.extend(split_glyphs.iter().map(|g| GlyphInstance {
index: g.index,
point: g.point + offset,
}));
self.push_iter(&scratch);
} else {
self.push_iter(split_glyphs);
}
}
self.glyph_scratch = scratch;
}
/// NOTE: gradients must be pushed in the order they're created
/// because create_gradient stores the stops in anticipation.
pub fn create_gradient(
&mut self,
start_point: LayoutPoint,
end_point: LayoutPoint,
stops: Vec<di::GradientStop>,
extend_mode: di::ExtendMode,
) -> di::Gradient {
let mut builder = GradientBuilder::with_stops(stops);
let gradient = builder.gradient(start_point, end_point, extend_mode);
self.push_stops(builder.stops());
gradient
}
/// NOTE: gradients must be pushed in the order they're created
/// because create_gradient stores the stops in anticipation.
pub fn create_radial_gradient(
&mut self,
center: LayoutPoint,
radius: LayoutSize,
stops: Vec<di::GradientStop>,
extend_mode: di::ExtendMode,
) -> di::RadialGradient {
let mut builder = GradientBuilder::with_stops(stops);
let gradient = builder.radial_gradient(center, radius, extend_mode);
self.push_stops(builder.stops());
gradient
}
/// NOTE: gradients must be pushed in the order they're created
/// because create_gradient stores the stops in anticipation.
pub fn create_conic_gradient(
&mut self,
center: LayoutPoint,
angle: f32,
stops: Vec<di::GradientStop>,
extend_mode: di::ExtendMode,
) -> di::ConicGradient {
let mut builder = GradientBuilder::with_stops(stops);
let gradient = builder.conic_gradient(center, angle, extend_mode);
self.push_stops(builder.stops());
gradient
}
pub fn push_border(
&mut self,
common: &di::CommonItemProperties,
bounds: LayoutRect,
widths: LayoutSideOffsets,
details: di::BorderDetails,
) {
let (common, offset) = self.normalize_common(common);
let item = di::DisplayItem::Border(di::BorderDisplayItem {
common,
bounds: bounds.translate(offset),
details,
widths,
});
self.push_item(&item);
}
pub fn push_box_shadow(
&mut self,
common: &di::CommonItemProperties,
box_bounds: LayoutRect,
offset: LayoutVector2D,
color: ColorF,
blur_radius: f32,
spread_radius: f32,
border_radius: di::BorderRadius,
shadow_radius: di::BorderRadius,
clip_mode: di::BoxShadowClipMode,
) {
let (common, eso_offset) = self.normalize_common(common);
let item = di::DisplayItem::BoxShadow(di::BoxShadowDisplayItem {
common,
box_bounds: box_bounds.translate(eso_offset),
offset,
color,
blur_radius,
spread_radius,
border_radius,
shadow_radius,
clip_mode,
});
self.push_item(&item);
}
/// Pushes a linear gradient to be displayed.
///
/// The gradient itself is described in the
/// `gradient` parameter. It is drawn on
/// a "tile" with the dimensions from `tile_size`.
/// These tiles are now repeated to the right and
/// to the bottom infinitely. If `tile_spacing`
/// is not zero spacers with the given dimensions
/// are inserted between the tiles as seams.
///
/// The origin of the tiles is given in `layout.rect.origin`.
/// If the gradient should only be displayed once limit
/// the `layout.rect.size` to a single tile.
/// The gradient is only visible within the local clip.
pub fn push_gradient(
&mut self,
common: &di::CommonItemProperties,
bounds: LayoutRect,
gradient: di::Gradient,
tile_size: LayoutSize,
tile_spacing: LayoutSize,
) {
let (common, offset) = self.normalize_common(common);
let item = di::DisplayItem::Gradient(di::GradientDisplayItem {
common,
bounds: bounds.translate(offset),
gradient,
tile_size,
tile_spacing,
});
self.push_item(&item);
}
/// Pushes a radial gradient to be displayed.
///
/// See [`push_gradient`](#method.push_gradient) for explanation.
pub fn push_radial_gradient(
&mut self,
common: &di::CommonItemProperties,
bounds: LayoutRect,
gradient: di::RadialGradient,
tile_size: LayoutSize,
tile_spacing: LayoutSize,
) {
let (common, offset) = self.normalize_common(common);
let item = di::DisplayItem::RadialGradient(di::RadialGradientDisplayItem {
common,
bounds: bounds.translate(offset),
gradient,
tile_size,
tile_spacing,
});
self.push_item(&item);
}
/// Pushes a conic gradient to be displayed.
///
/// See [`push_gradient`](#method.push_gradient) for explanation.
pub fn push_conic_gradient(
&mut self,
common: &di::CommonItemProperties,
bounds: LayoutRect,
gradient: di::ConicGradient,
tile_size: LayoutSize,
tile_spacing: LayoutSize,
) {
let (common, offset) = self.normalize_common(common);
let item = di::DisplayItem::ConicGradient(di::ConicGradientDisplayItem {
common,
bounds: bounds.translate(offset),
gradient,
tile_size,
tile_spacing,
});
self.push_item(&item);
}
pub fn push_reference_frame(
&mut self,
origin: LayoutPoint,
parent_spatial_id: di::SpatialId,
transform_style: di::TransformStyle,
transform: PropertyBinding<LayoutTransform>,
kind: di::ReferenceFrameKind,
) -> di::SpatialId {
let parent_offset = self.accumulated_scroll_offset(parent_spatial_id);
let id = self.generate_spatial_index();
let descriptor = di::SpatialTreeItem::ReferenceFrame(di::ReferenceFrameDescriptor {
parent_spatial_id,
origin: origin + parent_offset,
reference_frame: di::ReferenceFrame {
transform_style,
transform: di::ReferenceTransformBinding::Static {
binding: transform,
},
kind,
id,
},
});
self.push_spatial_tree_item(&descriptor);
// External scroll offset does not propagate across reference frames.
self.record_scroll_offset(id, LayoutVector2D::zero());
let item = di::DisplayItem::PushReferenceFrame(di::ReferenceFrameDisplayListItem {
});
self.push_item(&item);
id
}
pub fn push_computed_frame(
&mut self,
origin: LayoutPoint,
parent_spatial_id: di::SpatialId,
scale_from: Option<LayoutSize>,
vertical_flip: bool,
rotation: di::Rotation,
) -> di::SpatialId {
let parent_offset = self.accumulated_scroll_offset(parent_spatial_id);
let id = self.generate_spatial_index();
let descriptor = di::SpatialTreeItem::ReferenceFrame(di::ReferenceFrameDescriptor {
parent_spatial_id,
origin: origin + parent_offset,
reference_frame: di::ReferenceFrame {
transform_style: di::TransformStyle::Flat,
transform: di::ReferenceTransformBinding::Computed {
scale_from,
vertical_flip,
rotation,
},
kind: di::ReferenceFrameKind::Transform {
is_2d_scale_translation: false,
should_snap: false,
paired_with_perspective: false,
},
id,
},
});
self.push_spatial_tree_item(&descriptor);
// External scroll offset does not propagate across reference frames.
self.record_scroll_offset(id, LayoutVector2D::zero());
let item = di::DisplayItem::PushReferenceFrame(di::ReferenceFrameDisplayListItem {
});
self.push_item(&item);
id
}
pub fn pop_reference_frame(&mut self) {
self.push_item(&di::DisplayItem::PopReferenceFrame);
}
pub fn push_stacking_context(
&mut self,
spatial_id: di::SpatialId,
prim_flags: di::PrimitiveFlags,
clip_chain_id: Option<di::ClipChainId>,
transform_style: di::TransformStyle,
mix_blend_mode: di::MixBlendMode,
filters: &[di::FilterOp],
filter_datas: &[di::FilterData],
raster_space: di::RasterSpace,
flags: di::StackingContextFlags,
snapshot: Option<di::SnapshotInfo>
) {
self.push_filters_normalized(filters, filter_datas, spatial_id);
let item = di::DisplayItem::PushStackingContext(di::PushStackingContextDisplayItem {
spatial_id,
snapshot,
prim_flags,
stacking_context: di::StackingContext {
transform_style,
mix_blend_mode,
clip_chain_id,
raster_space,
flags,
},
});
self.push_item(&item);
}
/// Helper for examples/ code.
pub fn push_simple_stacking_context(
&mut self,
spatial_id: di::SpatialId,
prim_flags: di::PrimitiveFlags,
) {
self.push_simple_stacking_context_with_filters(
spatial_id,
prim_flags,
&[],
&[],
);
}
/// Helper for examples/ code.
pub fn push_simple_stacking_context_with_filters(
&mut self,
spatial_id: di::SpatialId,
prim_flags: di::PrimitiveFlags,
filters: &[di::FilterOp],
filter_datas: &[di::FilterData],
) {
self.push_stacking_context(
spatial_id,
prim_flags,
None,
di::TransformStyle::Flat,
di::MixBlendMode::Normal,
filters,
filter_datas,
di::RasterSpace::Screen,
di::StackingContextFlags::empty(),
None,
);
}
pub fn pop_stacking_context(&mut self) {
self.push_item(&di::DisplayItem::PopStackingContext);
}
pub fn push_stops(&mut self, stops: &[di::GradientStop]) {
if stops.is_empty() {
return;
}
self.push_item(&di::DisplayItem::SetGradientStops);
self.push_iter(stops);
}
pub fn push_backdrop_filter(
&mut self,
common: &di::CommonItemProperties,
filters: &[di::FilterOp],
filter_datas: &[di::FilterData],
) {
// Unlike a regular filter, a backdrop filter's picture is anchored to
// the backdrop root (resolved from SpatialNodeIndex::UNKNOWN), not to
// `common.spatial_id`, so the backdrop root does not re-apply this
// node's external scroll offset at frame time. The SVGFE subregion must
// therefore stay un-normalized; only the item geometry below is.
self.push_filters(filters, filter_datas);
let (common, _offset) = self.normalize_common(common);
let item = di::DisplayItem::BackdropFilter(di::BackdropFilterDisplayItem {
common,
});
self.push_item(&item);
}
/// As `push_filters`, but first normalizes SVGFE filter-graph subregions
/// (the only absolutely-positioned filter geometry) by the accumulated
/// external scroll offset for `spatial_id`, matching the normalization
/// applied to the primitives the filter graph operates on.
fn push_filters_normalized(
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(vorverarbeitet am 2026-08-25)
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