/* * This header defines the in-memory layout of the property names data * structure representing the UCD data files PropertyAliases.txt and * PropertyValueAliases.txt. It is used by: * propname.cpp - reads data * genpname - creates data
*/
/* low-level char * property name comparison -------------------------------- */
U_CDECL_BEGIN
/** * \var uprv_comparePropertyNames * Unicode property names and property value names are compared "loosely". * * UCD.html 4.0.1 says: * For all property names, property value names, and for property values for * Enumerated, Binary, or Catalog properties, use the following * loose matching rule: * * LM3. Ignore case, whitespace, underscore ('_'), and hyphens. * * This function does just that, for (char *) name strings. * It is almost identical to ucnv_compareNames() but also ignores * C0 White_Space characters (U+0009..U+000d, and U+0085 on EBCDIC). * * @internal
*/
/* PNAME_SIG[] is encoded as numeric literals for compatibility with the HP compiler */ #define PNAME_SIG_0 ((uint8_t)0x70) /* p */ #define PNAME_SIG_1 ((uint8_t)0x6E) /* n */ #define PNAME_SIG_2 ((uint8_t)0x61) /* a */ #define PNAME_SIG_3 ((uint8_t)0x6D) /* m */
U_NAMESPACE_BEGIN
class PropNameData { public: enum { // Byte offsets from the start of the data, after the generic header.
IX_VALUE_MAPS_OFFSET,
IX_BYTE_TRIES_OFFSET,
IX_NAME_GROUPS_OFFSET,
IX_RESERVED3_OFFSET,
IX_RESERVED4_OFFSET,
IX_TOTAL_SIZE,
// Other values.
IX_MAX_NAME_LENGTH,
IX_RESERVED7,
IX_COUNT
};
/* * pnames.icu formatVersion 2 * * formatVersion 2 is new in ICU 4.8. * In ICU 4.8, the pnames.icu data file is used only in ICU4J. * ICU4C 4.8 has the same data structures hardcoded in source/common/propname_data.h. * * For documentation of pnames.icu formatVersion 1 see ICU4C 4.6 (2010-dec-01) * or earlier versions of this header file (source/common/propname.h). * * The pnames.icu begins with the standard ICU DataHeader/UDataInfo. * After that: * * int32_t indexes[8]; * * (See the PropNameData::IX_... constants.) * * The first 6 indexes are byte offsets from the beginning of the data * (beginning of indexes[]) to following structures. * The length of each structure is the difference between its offset * and the next one. * All offsets are filled in: Where there is no data between two offsets, * those two offsets are the same. * The last offset (indexes[PropNameData::IX_TOTAL_SIZE]) indicates the * total number of bytes in the file. (Not counting the standard headers.) * * The sixth index (indexes[PropNameData::IX_MAX_NAME_LENGTH]) has the * maximum length of any Unicode property (or property value) alias. * (Without normalization, that is, including underscores etc.) * * int32_t valueMaps[]; * * The valueMaps[] begins with a map from UProperty enums to properties, * followed by the per-property value maps from property values to names, * for those properties that have named values. * (Binary & enumerated, plus General_Category_Mask.) * * valueMaps[0] contains the number of UProperty enum ranges. * For each range: * int32_t start, limit -- first and last+1 UProperty enum of a dense range * Followed by (limit-start) pairs of * int32_t nameGroupOffset; * Offset into nameGroups[] for the property's names/aliases. * int32_t valueMapIndex; * Offset of the property's value map in the valueMaps[] array. * If the valueMapIndex is 0, then the property does not have named values. * * For each property's value map: * int32_t bytesTrieOffset; -- Offset into bytesTries[] for name->value mapping. * int32_t numRanges; * If numRanges is in the range 1..15, then that many ranges of values follow. * Per range: * int32_t start, limit -- first and last+1 UProperty enum of a range * Followed by (limit-start) entries of * int32_t nameGroupOffset; * Offset into nameGroups[] for the property value's names/aliases. * If the nameGroupOffset is 0, then this is not a named value for this property. * (That is, the ranges need not be dense.) * If numRanges is >=0x10, then (numRanges-0x10) sorted values * and then (numRanges-0x10) corresponding nameGroupOffsets follow. * Values are sorted as signed integers. * In this case, the set of values is dense; no nameGroupOffset will be 0. * * For both properties and property values, ranges are sorted by their start/limit values. * * uint8_t bytesTries[]; * * This is a sequence of BytesTrie structures, byte-serialized tries for * mapping from names/aliases to values. * The first one maps from property names/aliases to UProperty enum constants. * The following ones are indexed by property value map bytesTrieOffsets * for mapping each property's names/aliases to their property values. * * char nameGroups[]; * * This is a sequence of property name groups. * Each group is a list of names/aliases (invariant-character strings) for * one property or property value, in the order of UCharNameChoice. * The first byte of each group is the number of names in the group. * It is followed by that many NUL-terminated strings. * The first string is for the short name; if there is no short name, * then the first string is empty. * The second string is the long name. Further strings are additional aliases. * * The first name group is for a property rather than a property value, * so that a nameGroupOffset of 0 can be used to indicate "no value" * in a property's sparse value ranges.
*/
U_NAMESPACE_END
#endif
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