/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set ts=8 sts=2 et sw=2 tw=80: * * Copyright 2014 Mozilla Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License.
*/
using RegisterState = JS::ProfilingFrameIterator::RegisterState;
// This function performs the low-overhead signal handler initialization that we // want to do eagerly to ensure a more-deterministic global process state. This // is especially relevant for signal handlers since handler ordering depends on // installation order: the wasm signal handler must run *before* the other crash // handlers (breakpad) and since POSIX signal handlers work LIFO, this function // needs to be called at the end of the startup process, after the other two // handlers have been installed. Currently, this is achieved by having // JSRuntime() call this function. There can be multiple JSRuntimes per process // so this function can thus be called multiple times, having no effect after // the first call. void EnsureEagerProcessSignalHandlers();
// Assuming EnsureEagerProcessSignalHandlers() has already been called, // this function performs the full installation of signal handlers which must // be performed per-thread/JSContext. This operation may incur some overhead and // so should be done only when needed to use wasm. Currently, this is done in // wasm::HasPlatformSupport() which is called when deciding whether to expose // the 'WebAssembly' object on the global object. bool EnsureFullSignalHandlers(JSContext* cx);
// Return whether, with the given simulator register state, a memory access to // 'addr' of size 'numBytes' needs to trap and, if so, where the simulator // should redirect pc to. bool MemoryAccessTraps(const RegisterState& regs, uint8_t* addr,
uint32_t numBytes, uint8_t** newPC);
// Return whether, with the given simulator register state, an illegal // instruction fault is expected and, if so, the value of the next PC. bool HandleIllegalInstruction(const RegisterState& regs, uint8_t** newPC);
} // namespace wasm
} // namespace js
#endif// wasm_signal_handlers_h
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