/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
class ScrollAnimationPhysics { public: // Update the animation to have |aDestination| as its new destination. // The animation's current position remains unchanged, and the shape // of the animation curve is recomputed between the current position // and the new destination. // This is used in cases where an input event that would cause another // animation of this kind is received while this animation is running. virtualvoid Update(const TimeStamp& aTime, const nsPoint& aDestination, const nsSize& aCurrentVelocity) = 0;
// Shift both the current position and the destination of the animation // by |aShiftDelta|. The progress of the animation along its animation // curve is unchanged. // This is used in cases where the main thread changes the scroll offset // (e.g. via scrollBy()) but we want the "momentum" represented by the // animation to be preserved. virtualvoid ApplyContentShift(const CSSPoint& aShiftDelta) = 0;
// Get the velocity at a point in time in nscoords/sec. virtual nsSize VelocityAt(const TimeStamp& aTime) = 0;
// Returns the expected scroll position at a given point in time, in app // units, relative to the scroll frame. virtual nsPoint PositionAt(const TimeStamp& aTime) = 0;
// Helper for accelerated wheel deltas. This can be called from the main thread // or the APZ Controller thread. staticinlinedouble ComputeAcceleratedWheelDelta(double aDelta,
int32_t aCounter,
int32_t aFactor) { if (!aDelta) { return aDelta;
} return (aDelta * aCounter * double(aFactor) / 10);
}
} // namespace mozilla
#endif// mozilla_layout_ScrollAnimationPhysics_h_
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