<!DOCTYPE HTML >
<html class="reftest-wait" >
<head >
<title >Delayed image reftest wrapper</title >
</head >
<body >
<!-- non-empty alt to avoid the broken image icon -->
<img id="image1" alt=" " >
<script >
window.addEventListener("MozReftestInvalidate" , reftestInvalidateListener);
// This loads a externally specified image, forces a draw (in case of
// decode-on-draw), waits 350ms, and then triggers the reftest snapshot.
// This allows the animation on the page to complete.
//
// Use as "delaytest.html?animation.png"
//
// Get the image URL from our URL
var imgURL = document.location.search.substr(1);
// Load the image
var img = document.images[0];
img .src = imgURL;
img .onload = forceDecode;
img .onerror = forceDecode;
let decodeComplete = false;
let gotReftestInvalidate = false;
function forceDecode() {
img .decode().then(function() {
decodeComplete = true;
maybeStartTimer();
}, function() {
decodeComplete = true;
maybeStartTimer();
});
}
function reftestInvalidateListener() {
gotReftestInvalidate = true;
maybeStartTimer();
}
function maybeStartTimer() {
if (decodeComplete && gotReftestInvalidate) {
startTimer();
}
}
function startTimer() {
const delay = 350;
setTimeout("document.documentElement.className = '';" , delay);
}
</script >
</body >
</html >
Messung V0.5 in Prozent C=99 H=100 G=99
[Dauer der Verarbeitung: 0.22 Sekunden, vorverarbeitet 2026-04-26]