Quelle refstruct.h
Sprache: C
/*
* This file is part of FFmpeg .
*
* FFmpeg is free software ; you can redistribute it and / or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation ; either
* version 2 . 1 of the License , or ( at your option ) any later version .
*
* FFmpeg is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the GNU
* Lesser General Public License for more details .
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg ; if not , write to the Free Software
* Foundation , Inc . , 51 Franklin Street , Fifth Floor , Boston , MA 02110 - 1301 USA
*/
#ifndef AVUTIL_REFSTRUCT_H
#define AVUTIL_REFSTRUCT_H
#include <stddef.h>
/**
* RefStruct is an API for creating reference - counted objects
* with minimal overhead . The API is designed for objects ,
* not buffers like the AVBuffer API . The main differences
* to the AVBuffer API are as follows :
*
* - It uses void * instead of uint8_t * as its base type due to
* its focus on objects .
* - There are no equivalents of AVBuffer and AVBufferRef .
* E . g . there is no way to get the usable size of the object :
* The user is supposed to know what is at the other end of
* the pointer . It also avoids one level of indirection .
* - Custom allocators are not supported . This allows to simplify
* the implementation and reduce the amount of allocations .
* - It also has the advantage that the user ' s free callback need
* only free the resources owned by the object , but not the
* object itself .
* - Because referencing ( and replacing ) an object managed by the
* RefStruct API does not involve allocations , they can not fail
* and therefore need not be checked .
*
* @ note Referencing and unreferencing the buffers is thread - safe and thus
* may be done from multiple threads simultaneously without any need for
* additional locking .
*/
/**
* This union is used for all opaque parameters in this API to spare the user
* to cast const away in case the opaque to use is const - qualified .
*
* The functions provided by this API with an AVRefStructOpaque come in pairs
* named foo_c and foo . The foo function accepts void * as opaque and is just
* a wrapper around the foo_c function ; " _ c " means " ( potentially ) const " .
*/
typedef union {
void *nc;
const void *c;
} AVRefStructOpaque;
/**
* If this flag is set in av_refstruct_alloc_ext_c ( ) , the object will not
* be initially zeroed .
*/
#define AV_REFSTRUCT_FLAG_NO_ZEROING (1 << 0 )
/**
* Allocate a refcounted object of usable size ` size ` managed via
* the RefStruct API .
*
* By default ( in the absence of flags to the contrary ) ,
* the returned object is initially zeroed .
*
* @ param size Desired usable size of the returned object .
* @ param flags A bitwise combination of AV_REFSTRUCT_FLAG_ * flags .
* @ param opaque A pointer that will be passed to the free_cb callback .
* @ param free_cb A callback for freeing this object ' s content
* when its reference count reaches zero ;
* it must not free the object itself .
* @ return A pointer to an object of the desired size or NULL on failure .
*/
void *av_refstruct_alloc_ext_c(size_t size, unsigned flags, AVRefStructOpaque opaque,
void (*free_cb)(AVRefStructOpaque opaque, void *obj));
/**
* A wrapper around av_refstruct_alloc_ext_c ( ) for the common case
* of a non - const qualified opaque .
*
* @ see av_refstruct_alloc_ext_c ( )
*/
static inline
void *av_refstruct_alloc_ext(size_t size, unsigned flags, void *opaque,
void (*free_cb)(AVRefStructOpaque opaque, void *obj))
{
return av_refstruct_alloc_ext_c(size, flags, (AVRefStructOpaque){.nc = opaque},
free_cb);
}
/**
* Equivalent to av_refstruct_alloc_ext ( size , 0 , NULL , NULL )
*/
static inline
void *av_refstruct_allocz(size_t size)
{
return av_refstruct_alloc_ext(size, 0 , NULL, NULL);
}
/**
* Decrement the reference count of the underlying object and automatically
* free the object if there are no more references to it .
*
* ` * objp = = NULL ` is legal and a no - op .
*
* @ param objp Pointer to a pointer that is either NULL or points to an object
* managed via this API . ` * objp ` is set to NULL on return .
*/
void av_refstruct_unref(void *objp);
/**
* Create a new reference to an object managed via this API ,
* i . e . increment the reference count of the underlying object
* and return obj .
* @ return a pointer equal to obj .
*/
void *av_refstruct_ref(void *obj);
/**
* Analog of av_refstruct_ref ( ) , but for constant objects .
* @ see av_refstruct_ref ( )
*/
const void *av_refstruct_ref_c(const void *obj);
/**
* Ensure ` * dstp ` refers to the same object as src .
*
* If ` * dstp ` is already equal to src , do nothing . Otherwise unreference ` * dstp `
* and replace it with a new reference to src in case ` src ! = NULL ` ( this
* involves incrementing the reference count of src ' s underlying object ) or
* with NULL otherwise .
*
* @ param dstp Pointer to a pointer that is either NULL or points to an object
* managed via this API .
* @ param src A pointer to an object managed via this API or NULL .
*/
void av_refstruct_replace(void *dstp, const void *src);
/**
* Check whether the reference count of an object managed
* via this API is 1 .
*
* @ param obj A pointer to an object managed via this API .
* @ return 1 if the reference count of obj is 1 ; 0 otherwise .
*/
int av_refstruct_exclusive(const void *obj);
/**
* AVRefStructPool is an API for a thread - safe pool of objects managed
* via the RefStruct API .
*
* Frequently allocating and freeing large or complicated objects may be slow
* and wasteful . This API is meant to solve this in cases when the caller
* needs a set of interchangeable objects .
*
* At the beginning , the user must call allocate the pool via
* av_refstruct_pool_alloc ( ) or its analogue av_refstruct_pool_alloc_ext ( ) .
* Then whenever an object is needed , call av_refstruct_pool_get ( ) to
* get a new or reused object from the pool . This new object works in all
* aspects the same way as the ones created by av_refstruct_alloc_ext ( ) .
* However , when the last reference to this object is unreferenced , it is
* ( optionally ) reset and returned to the pool instead of being freed and
* will be reused for subsequent av_refstruct_pool_get ( ) calls .
*
* When the caller is done with the pool and no longer needs to create any new
* objects , av_refstruct_pool_uninit ( ) must be called to mark the pool as
* freeable . Then entries returned to the pool will then be freed .
* Once all the entries are freed , the pool will automatically be freed .
*
* Allocating and releasing objects with this API is thread - safe as long as
* the user - supplied callbacks ( if provided ) are thread - safe .
*/
/**
* The buffer pool . This structure is opaque and not meant to be accessed
* directly . It is allocated with the allocators below and freed with
* av_refstruct_pool_uninit ( ) .
*/
typedef struct AVRefStructPool AVRefStructPool;
/**
* If this flag is not set , every object in the pool will be zeroed before
* the init callback is called or before it is turned over to the user
* for the first time if no init callback has been provided .
*/
#define AV_REFSTRUCT_POOL_FLAG_NO_ZEROING AV_REFSTRUCT_FLAG_NO_ZEROING
/**
* If this flag is set and both init_cb and reset_cb callbacks are provided ,
* then reset_cb will be called if init_cb fails .
* The object passed to reset_cb will be in the state left by init_cb .
*/
#define AV_REFSTRUCT_POOL_FLAG_RESET_ON_INIT_ERROR (1 << 16 )
/**
* If this flag is set and both init_cb and free_entry_cb callbacks are
* provided , then free_cb will be called if init_cb fails .
*
* It will be called after reset_cb in case reset_cb and the
* AV_REFSTRUCT_POOL_FLAG_RESET_ON_INIT_ERROR flag are also set .
*
* The object passed to free_cb will be in the state left by
* the callbacks applied earlier ( init_cb potentially followed by reset_cb ) .
*/
#define AV_REFSTRUCT_POOL_FLAG_FREE_ON_INIT_ERROR (1 << 17 )
/**
* If this flag is set , the entries will be zeroed before
* being returned to the user ( after the init or reset callbacks
* have been called ( if provided ) ) . Furthermore , to avoid zeroing twice
* it also makes the pool behave as if the AV_REFSTRUCT_POOL_FLAG_NO_ZEROING
* flag had been provided .
*/
#define AV_REFSTRUCT_POOL_FLAG_ZERO_EVERY_TIME (1 << 18 )
/**
* Equivalent to av_refstruct_pool_alloc ( size , flags , NULL , NULL , NULL , NULL , NULL )
*/
AVRefStructPool *av_refstruct_pool_alloc(size_t size, unsigned flags);
/**
* Allocate an AVRefStructPool , potentially using complex callbacks .
*
* @ param size size of the entries of the pool
* @ param flags a bitwise combination of AV_REFSTRUCT_POOL_FLAG_ * flags
* @ param opaque A pointer that will be passed to the callbacks below .
* @ param init A callback that will be called directly after a new entry
* has been allocated . obj has already been zeroed unless
* the AV_REFSTRUCT_POOL_FLAG_NO_ZEROING flag is in use .
* @ param reset A callback that will be called after an entry has been
* returned to the pool and before it is reused .
* @ param free_entry A callback that will be called when an entry is freed
* after the pool has been marked as to be uninitialized .
* @ param free A callback that will be called when the pool itself is
* freed ( after the last entry has been returned and freed ) .
*/
AVRefStructPool *av_refstruct_pool_alloc_ext_c(size_t size, unsigned flags,
AVRefStructOpaque opaque,
int (*init_cb)(AVRefStructOpaque opaque, void *obj),
void (*reset_cb)(AVRefStructOpaque opaque, void *obj),
void (*free_entry_cb)(AVRefStructOpaque opaque, void *obj),
void (*free_cb)(AVRefStructOpaque opaque));
/**
* A wrapper around av_refstruct_pool_alloc_ext_c ( ) for the common case
* of a non - const qualified opaque .
*
* @ see av_refstruct_pool_alloc_ext_c ( )
*/
static inline
AVRefStructPool *av_refstruct_pool_alloc_ext(size_t size, unsigned flags,
void *opaque,
int (*init_cb)(AVRefStructOpaque opaque, void *obj),
void (*reset_cb)(AVRefStructOpaque opaque, void *obj),
void (*free_entry_cb)(AVRefStructOpaque opaque, void *obj),
void (*free_cb)(AVRefStructOpaque opaque))
{
return av_refstruct_pool_alloc_ext_c(size, flags, (AVRefStructOpaque){.nc = opaque},
init_cb, reset_cb, free_entry_cb, free_cb);
}
/**
* Get an object from the pool , reusing an old one from the pool when
* available .
*
* Every call to this function must happen before av_refstruct_pool_uninit ( ) .
* Otherwise undefined behaviour may occur .
*
* @ param pool the pool from which to get the object
* @ return a reference to the object on success , NULL on error .
*/
void *av_refstruct_pool_get(AVRefStructPool *pool);
/**
* Mark the pool as being available for freeing . It will actually be freed
* only once all the allocated buffers associated with the pool are released .
* Thus it is safe to call this function while some of the allocated buffers
* are still in use .
*
* It is illegal to try to get a new entry after this function has been called .
*
* @ param poolp pointer to a pointer to either NULL or a pool to be freed .
* ` * poolp ` will be set to NULL .
*/
static inline void av_refstruct_pool_uninit(AVRefStructPool **poolp)
{
av_refstruct_unref(poolp);
}
#endif /* AVUTIL_REFSTRUCT_H */
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*© Formatika GbR, Deutschland
2026-08-25
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