//////////////////////////////////////////////////////////////////////////////// /// /// Cubic interpolation routine. /// /// Author : Copyright (c) Olli Parviainen /// Author e-mail : oparviai 'at' iki.fi /// SoundTouch WWW: http://www.surina.net/soundtouch /// //////////////////////////////////////////////////////////////////////////////// // // License : // // SoundTouch audio processing library // Copyright (c) Olli Parviainen // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // ////////////////////////////////////////////////////////////////////////////////
class InterpolateCubic : public TransposerBase
{ protected:
virtual int transposeMono(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples) override;
virtual int transposeStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples) override;
virtual int transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples) override;
double fract;
public:
InterpolateCubic();
virtual void resetRegisters() override;
virtual int getLatency() const override
{ return1;
}
};
}
#endif
Messung V0.5 in Prozent
¤ Dauer der Verarbeitung: 0.1 Sekunden
(vorverarbeitet am 2026-08-25)
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