#if BUILDFLAG(IS_CHROMEOS) // OneGroupPerRenderer feature places each foreground renderer process into // its own cgroup. This will cause the scheduler to use the aggregate runtime // of all threads in the process when deciding on the next thread to schedule. // It will help guarantee fairness between renderers.
BASE_EXPORT BASE_DECLARE_FEATURE(kOneGroupPerRenderer);
// Set all threads of a background process as backgrounded, which changes the // thread attributes including c-group, latency sensitivity. But the nice value // is unchanged, since background process is under the spell of the background // CPU c-group (via cgroup.procs).
BASE_EXPORT BASE_DECLARE_FEATURE(kSetThreadBgForBgProcess); #endif
// Provides a move-only encapsulation of a process. // // This object is not tied to the lifetime of the underlying process: the // process may be killed and this object may still around, and it will still // claim to be valid. The actual behavior in that case is OS dependent like so: // // Windows: The underlying ProcessHandle will be valid after the process dies // and can be used to gather some information about that process, but most // methods will obviously fail. // // POSIX: The underlying ProcessHandle is not guaranteed to remain valid after // the process dies, and it may be reused by the system, which means that it may // end up pointing to the wrong process. class BASE_EXPORT Process { public: // On Windows, this takes ownership of |handle|. On POSIX, this does not take // ownership of |handle|.
explicit Process(ProcessHandle handle = kNullProcessHandle);
// The destructor does not terminate the process.
~Process();
Process& operator=(Process&& other);
// Returns an object for the current process. static Process Current();
// Returns a Process for the given |pid|. static Process Open(ProcessId pid);
// Returns a Process for the given |pid|. On Windows the handle is opened // with more access rights and must only be used by trusted code (can read the // address space and duplicate handles). static Process OpenWithExtraPrivileges(ProcessId pid);
#if BUILDFLAG(IS_WIN) // Returns a Process for the given |pid|, using some |desired_access|. // See ::OpenProcess documentation for valid |desired_access|. static Process OpenWithAccess(ProcessId pid, DWORD desired_access); #endif
// Returns true if changing the priority of processes through `SetPriority()` // is possible. staticbool CanSetPriority();
// Terminates the current process immediately with |exit_code|.
[[noreturn]] staticvoid TerminateCurrentProcessImmediately(int exit_code);
// Returns true if this objects represents a valid process. bool IsValid() const;
// Returns a handle for this process. There is no guarantee about when that // handle becomes invalid because this object retains ownership.
ProcessHandle Handle() const;
// Returns a second object that represents this process.
Process Duplicate() const;
// Relinquishes ownership of the handle and sets this to kNullProcessHandle. // The result may be a pseudo-handle, depending on the OS and value stored in // this.
[[nodiscard]] ProcessHandle Release();
// Get the PID for this process.
ProcessId Pid() const;
// Get the creation time for this process. Since the Pid can be reused after a // process dies, it is useful to use both the Pid and the creation time to // uniquely identify a process. // // On Android, works only if |this| is the current process, as security // features prevent an application from getting data about other processes, // even if they belong to us. Otherwise, returns Time().
Time CreationTime() const;
// Returns true if this process is the current process. bool is_current() const;
#if BUILDFLAG(IS_CHROMEOS) // A unique token generated for each process, this is used to create a unique // cgroup for each renderer. const std::string& unique_token() const { return unique_token_; } #endif
// Close the process handle. This will not terminate the process. void Close();
// Returns true if this process is still running. This is only safe on Windows // (and maybe Fuchsia?), because the ProcessHandle will keep the zombie // process information available until itself has been released. But on Posix, // the OS may reuse the ProcessId. #if BUILDFLAG(IS_WIN) bool IsRunning() const { return !WaitForExitWithTimeout(base::TimeDelta(), nullptr);
} #endif
// Terminates the process with extreme prejudice. The given |exit_code| will // be the exit code of the process. If |wait| is true, this method will wait // for up to one minute for the process to actually terminate. // Returns true if the process terminates within the allowed time. // NOTE: |exit_code| is only used on OS_WIN. bool Terminate(int exit_code, bool wait) const;
#if BUILDFLAG(IS_WIN)
enum class WaitExitStatus {
PROCESS_EXITED,
STOP_EVENT_SIGNALED,
FAILED,
};
// Waits for the process to exit, or the specified |stop_event_handle| to be // set. Returns value indicating which event was set. The given |exit_code| // will be the exit code of the process.
WaitExitStatus WaitForExitOrEvent( const base::win::ScopedHandle& stop_event_handle,
int* exit_code) const; #endif// BUILDFLAG(IS_WIN)
// Waits for the process to exit. Returns true on success. // On POSIX, if the process has been signaled then |exit_code| is set to -1. // On Linux this must be a child process, however on Mac and Windows it can be // any process. // NOTE: |exit_code| is optional, nullptr can be passed if the exit code is // not required. bool WaitForExit(int* exit_code) const;
// Same as WaitForExit() but only waits for up to |timeout|. // NOTE: |exit_code| is optional, nullptr can be passed if the exit code // is not required. bool WaitForExitWithTimeout(TimeDelta timeout, int* exit_code) const;
// Indicates that the process has exited with the specified |exit_code|. // This should be called if process exit is observed outside of this class. // (i.e. Not because Terminate or WaitForExit, above, was called.) // Note that nothing prevents this being called multiple times for a dead // process though that should be avoided. void Exited(int exit_code) const;
// The different priorities that a process can have. // TODO(pmonette): Consider merging with base::TaskPriority when the API is // stable.
enum class Priority { // The process does not contribute to content that is currently important // to the user. Lowest priority.
kBestEffort,
// The process contributes to content that is visible to the user. High // priority.
kUserVisible,
// The process contributes to content that is of the utmost importance to // the user, like producing audible content, or visible content in the // focused window. Highest priority.
kUserBlocking,
};
#if BUILDFLAG(IS_MAC) || (BUILDFLAG(IS_IOS) && BUILDFLAG(USE_BLINK)) // The Mac needs a Mach port in order to manipulate a process's priority, // and there's no good way to get that from base given the pid. These Mac // variants of the `GetPriority()` and `SetPriority()` API take a port // provider for this reason. See crbug.com/460102.
// Retrieves the priority of the process. Defaults to Priority::kUserBlocking // if the priority could not be retrieved, or if `port_provider` is null.
Priority GetPriority(PortProvider* port_provider) const;
// Sets the priority of the process process. Returns true if the priority was // changed, false otherwise. If `port_provider` is null, this is a no-op and // it returns false. bool SetPriority(PortProvider* port_provider, Priority priority); #else // Retrieves the priority of the process. Defaults to Priority::kUserBlocking // if the priority could not be retrieved.
Priority GetPriority() const;
// Sets the priority of the process process. Returns true if the priority was // changed, false otherwise. bool SetPriority(Priority priority); #endif// BUILDFLAG(IS_MAC) || (BUILDFLAG(IS_IOS) && BUILDFLAG(USE_BLINK))
// Returns an integer representing the priority of a process. The meaning // of this value is OS dependent.
int GetOSPriority() const;
#if BUILDFLAG(IS_CHROMEOS_ASH) // Get the PID in its PID namespace. // If the process is not in a PID namespace or /proc/<pid>/status does not // report NSpid, kNullProcessId is returned.
ProcessId GetPidInNamespace() const; #endif
#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS) // Returns true if the process has any seccomp policy applied. bool IsSeccompSandboxed(); #endif// BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)
#if BUILDFLAG(IS_CHROMEOS) // Exposes OneGroupPerRendererEnabled() to unit tests. staticbool OneGroupPerRendererEnabledForTesting();
// If OneGroupPerRenderer is enabled, runs at process startup to clean up // any stale cgroups that were left behind from any unclean exits of the // browser process. staticvoid CleanUpStaleProcessStates();
// Initializes the process's priority. If OneGroupPerRenderer is enabled, it // creates a unique cgroup for the process. This should be called before // SetPriority(). This is a no-op if the Process is not valid or if it has // already been called. void InitializePriority(); #endif// BUILDFLAG(IS_CHROMEOS)
#if BUILDFLAG(IS_APPLE) // Sets the priority of the current process to its default value. staticvoid SetCurrentTaskDefaultRole(); #endif// BUILDFLAG(IS_MAC)
private: #if BUILDFLAG(IS_CHROMEOS) // Cleans up process state. If OneGroupPerRenderer is enabled, it cleans up // the cgroup created by InitializePriority(). If the process has not // fully terminated yet, it will post a background task to try again. void CleanUpProcess(int remaining_retries) const;
// Calls CleanUpProcess() on a background thread. void CleanUpProcessAsync() const;
// Used to call CleanUpProcess() on a background thread because Process is not // refcounted. staticvoid CleanUpProcessScheduled(Process process, int remaining_retries); #endif// BUILDFLAG(IS_CHROMEOS)
#if BUILDFLAG(IS_CHROMEOS) // A unique token per process not per class instance (`base::Process`). This // is similar to the PID of a process but should not be reused after the // process's termination. The token will be copied during Duplicate() // and move semantics as is the PID/ProcessHandle.
std::string unique_token_; #endif
};
#if BUILDFLAG(IS_CHROMEOS) // Exposed for testing. // Given the contents of the /proc/<pid>/cgroup file, determine whether the // process is backgrounded or not.
BASE_EXPORT Process::Priority GetProcessPriorityCGroup( const StringPiece& cgroup_contents); #endif// BUILDFLAG(IS_CHROMEOS)
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