namespace base { namespace debug { class StackTrace;
}
// Real implementation of SequenceChecker for use in debug mode or for temporary // use in release mode (e.g. to CHECK on a threading issue seen only in the // wild). // // Note: You should almost always use the SequenceChecker class to get the right // version for your build configuration. // Note: This is marked with "context" capability in order to support // thread_annotations.h. class THREAD_ANNOTATION_ATTRIBUTE__(capability("context"))
BASE_EXPORT SequenceCheckerImpl {
public: staticvoid EnableStackLogging();
SequenceCheckerImpl();
// Allow move construct/assign. This must be called on |other|'s associated // sequence and assignment can only be made into a SequenceCheckerImpl which // is detached or already associated with the current sequence. This isn't // thread-safe (|this| and |other| shouldn't be in use while this move is // performed). If the assignment was legal, the resulting SequenceCheckerImpl // will be bound to the current sequence and |other| will be detached.
SequenceCheckerImpl(SequenceCheckerImpl&& other);
SequenceCheckerImpl& operator=(SequenceCheckerImpl&& other);
SequenceCheckerImpl(const SequenceCheckerImpl&) = delete;
SequenceCheckerImpl& operator=(const SequenceCheckerImpl&) = delete;
~SequenceCheckerImpl();
// Returns true if called in sequence with previous calls to this method and // the constructor. // On returning false, if logging is enabled with EnableStackLogging() and // `out_bound_at` is not null, this method allocates a StackTrace and returns // it in the out-parameter, storing inside it the stack from where the failing // SequenceChecker was bound to its sequence. Otherwise, out_bound_at is left // untouched.
[[nodiscard]] bool CalledOnValidSequence(
std::unique_ptr<debug::StackTrace>* out_bound_at = nullptr) const;
// Unbinds the checker from the currently associated sequence. The checker // will be re-bound on the next call to CalledOnValidSequence(). void DetachFromSequence();
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