// Copyright 2011 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file.
// WARNING: Thread local storage is a bit tricky to get right. Please make sure // that this is really the proper solution for what you're trying to achieve. // Don't prematurely optimize, most likely you can just use a Lock.
// `thread_local` is only allowed for trivially-destructible types (see // //styleguide/c++/c++.md#thread_local-variables). This class provides // thread-scoped management of non-trivially-destructible types. Pointers handed // to it are owned and automatically deleted during their associated thread's // exit phase (or when replaced if Set() is invoked multiple times on the same // thread). // // The ThreadLocalOwnedPointer instance itself can only be destroyed when no // threads, other than the one it is destroyed on, have remaining state set in // it. Typically this means that ThreadLocalOwnedPointer instances are held in // static storage or at the very least only recycled in the single-threaded // phase between tests in the same process. #if DCHECK_IS_ON() template <typename T> using ThreadLocalOwnedPointer = internal::CheckedThreadLocalOwnedPointer<T>; #else// DCHECK_IS_ON() template <typename T> class ThreadLocalOwnedPointer { public:
ThreadLocalOwnedPointer() = default;
~ThreadLocalOwnedPointer() { // Assume that this thread is the only one with potential state left. This // is verified in ~CheckedThreadLocalOwnedPointer().
Set(nullptr);
}
// Sets a new value, returns the old.
std::unique_ptr<T> Set(std::unique_ptr<T> ptr) { auto existing = WrapUnique(Get());
slot_.Set(const_cast<void*>(static_cast<constvoid*>(ptr.release()))); return existing;
}
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