/* This Source Code Form is subject to the terms of the Mozilla Public *License,v.2.0.IfacopyoftheMPLwasnotdistributedwiththis
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
//! Animated values. //! //! Some values, notably colors, cannot be interpolated directly with their //! computed values and need yet another intermediate representation. This //! module's raison d'être is to ultimately contain all these types.
usecrate::color::AbsoluteColor; usecrate::properties::{PropertyId, ComputedValues}; usecrate::values::computed::url::ComputedUrl; usecrate::values::computed::{Angle, Image, Length}; usecrate::values::specified::SVGPathData; usecrate::values::CSSFloat; use app_units::Au; use smallvec::SmallVec; use std::cmp;
pubmod color; pubmod effects; mod font; mod grid; pubmod lists; mod svg; pubmod transform;
/// A comparator to sort PropertyIds such that physical longhands are sorted /// before logical longhands and shorthands, shorthands with fewer components /// are sorted before shorthands with more components, and otherwise shorthands /// are sorted by IDL name as defined by [Web Animations][property-order]. /// /// Using this allows us to prioritize values specified by longhands (or smaller /// shorthand subsets) when longhands and shorthands are both specified on the /// one keyframe. /// /// [property-order] https://drafts.csswg.org/web-animations/#calculating-computed-keyframes pubfn compare_property_priority(a: &PropertyId, b: &PropertyId) -> cmp::Ordering { let a_category = PropertyCategory::of(a); let b_category = PropertyCategory::of(b);
if a_category != b_category { return a_category.cmp(&b_category);
}
if a_category != PropertyCategory::Shorthand { return cmp::Ordering::Equal;
}
let a = a.as_shorthand().unwrap(); let b = b.as_shorthand().unwrap(); // Within shorthands, sort by the number of subproperties, then by IDL // name. let subprop_count_a = a.longhands().count(); let subprop_count_b = b.longhands().count();
subprop_count_a
.cmp(&subprop_count_b)
.then_with(|| a.idl_name_sort_order().cmp(&b.idl_name_sort_order()))
}
/// A helper function to animate two multiplicative factor. pubfn animate_multiplicative_factor(
this: CSSFloat,
other: CSSFloat,
procedure: Procedure,
) -> Result<CSSFloat, ()> {
Ok((this - 1.).animate(&(other - 1.), procedure)? + 1.)
}
/// Animate from one value to another. /// /// This trait is derivable with `#[derive(Animate)]`. The derived /// implementation uses a `match` expression with identical patterns for both /// `self` and `other`, calling `Animate::animate` on each fields of the values. /// If a field is annotated with `#[animation(constant)]`, the two values should /// be equal or an error is returned. /// /// If a variant is annotated with `#[animation(error)]`, the corresponding /// `match` arm returns an error. /// /// Trait bounds for type parameter `Foo` can be opted out of with /// `#[animation(no_bound(Foo))]` on the type definition, trait bounds for /// fields can be opted into with `#[animation(field_bound)]` on the field. pubtrait Animate: Sized { /// Animate a value towards another one, given an animation procedure. fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()>;
}
/// The context needed to provide an animated value from a computed value. pubstruct Context<'a> { /// The computed style we're taking the value from. pub style: &'a ComputedValues,
}
/// Conversion between computed values and intermediate values for animations. /// /// Notably, colors are represented as four floats during animations. /// /// This trait is derivable with `#[derive(ToAnimatedValue)]`. pubtrait ToAnimatedValue { /// The type of the animated value. type AnimatedValue;
/// Converts this value to an animated value. fn to_animated_value(self, context: &Context) -> Self::AnimatedValue;
/// Converts back an animated value into a computed value. fn from_animated_value(animated: Self::AnimatedValue) -> Self;
}
/// Returns a value similar to `self` that represents zero. /// /// This trait is derivable with `#[derive(ToAnimatedValue)]`. If a field is /// annotated with `#[animation(constant)]`, a clone of its value will be used /// instead of calling `ToAnimatedZero::to_animated_zero` on it. /// /// If a variant is annotated with `#[animation(error)]`, the corresponding /// `match` arm is not generated. /// /// Trait bounds for type parameter `Foo` can be opted out of with /// `#[animation(no_bound(Foo))]` on the type definition. pubtrait ToAnimatedZero: Sized { /// Returns a value that, when added with an underlying value, will produce the underlying /// value. This is used for SMIL animation's "by-animation" where SMIL first interpolates from /// the zero value to the 'by' value, and then adds the result to the underlying value. /// /// This is not the necessarily the same as the initial value of a property. For example, the /// initial value of 'stroke-width' is 1, but the zero value is 0, since adding 1 to the /// underlying value will not produce the underlying value. fn to_animated_zero(&self) -> Result<Self, ()>;
}
impl Procedure { /// Returns this procedure as a pair of weights. /// /// This is useful for animations that don't animate differently /// depending on the used procedure. #[inline] pubfn weights(self) -> (f64, f64) { matchself {
Procedure::Interpolate { progress } => (1. - progress, progress),
Procedure::Add => (1., 1.),
Procedure::Accumulate { count } => (count as f64, 1.),
}
}
}
/// <https://drafts.csswg.org/css-transitions/#animtype-number> impl Animate for i32 { #[inline] fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
Ok(((*selfas f64).animate(&(*other as f64), procedure)? + 0.5).floor() as i32)
}
}
/// <https://drafts.csswg.org/css-transitions/#animtype-number> impl Animate for f32 { #[inline] fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> { let ret = (*selfas f64).animate(&(*other as f64), procedure)?;
Ok(ret.min(f32::MAX as f64).max(f32::MIN as f64) as f32)
}
}
impl<T> ToAnimatedValue for thin_vec::ThinVec<T> where
T: ToAnimatedValue,
{ type AnimatedValue = thin_vec::ThinVec<<T as ToAnimatedValue>::AnimatedValue>;
impl<T> ToAnimatedValue forcrate::OwnedSlice<T> where
T: ToAnimatedValue,
{ type AnimatedValue = crate::OwnedSlice<<T as ToAnimatedValue>::AnimatedValue>;
trivial_to_animated_value!(crate::Atom);
trivial_to_animated_value!(Angle);
trivial_to_animated_value!(ComputedUrl);
trivial_to_animated_value!(bool);
trivial_to_animated_value!(f32);
trivial_to_animated_value!(i32);
trivial_to_animated_value!(u32);
trivial_to_animated_value!(usize);
trivial_to_animated_value!(AbsoluteColor);
trivial_to_animated_value!(crate::values::generics::color::ColorMixFlags); // Note: This implementation is for ToAnimatedValue of ShapeSource. // // SVGPathData uses Box<[T]>. If we want to derive ToAnimatedValue for all the // types, we have to do "impl ToAnimatedValue for Box<[T]>" first. // However, the general version of "impl ToAnimatedValue for Box<[T]>" needs to // clone |T| and convert it into |T::AnimatedValue|. However, for SVGPathData // that is unnecessary--moving |T| is sufficient. So here, we implement this // trait manually.
trivial_to_animated_value!(SVGPathData); // FIXME: Bug 1514342, Image is not animatable, but we still need to implement // this to avoid adding this derive to generic::Image and all its arms. We can // drop this after landing Bug 1514342.
trivial_to_animated_value!(Image);
impl ToAnimatedZero for Au { #[inline] fn to_animated_zero(&self) -> Result<Self, ()> {
Ok(Au(0))
}
}
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