/* * Copyright (c) 2016, Alliance for Open Media. All rights reserved. * * This source code is subject to the terms of the BSD 2 Clause License and * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License * was not distributed with this source code in the LICENSE file, you can * obtain it at www.aomedia.org/license/software. If the Alliance for Open * Media Patent License 1.0 was not distributed with this source code in the * PATENTS file, you can obtain it at www.aomedia.org/license/patent.
*/
// Number of pyramid levels in disflow computation #define DISFLOW_PYRAMID_LEVELS 12
// Size of square patches in the disflow dense grid // Must be a power of 2 #define DISFLOW_PATCH_SIZE_LOG2 3 #define DISFLOW_PATCH_SIZE (1 << DISFLOW_PATCH_SIZE_LOG2) // Center point of square patch #define DISFLOW_PATCH_CENTER ((DISFLOW_PATCH_SIZE / 2) - 1)
// Overall scale of the `dx`, `dy` and `dt` arrays in the disflow code // In other words, the various derivatives are calculated with an internal // precision of (8 + DISFLOW_DERIV_SCALE_LOG2) bits, from an 8-bit input. // // This must be carefully synchronized with the code in sobel_filter() // (which fills the dx and dy arrays) and compute_flow_error() (which // fills dt); see the comments in those functions for more details #define DISFLOW_DERIV_SCALE_LOG2 3 #define DISFLOW_DERIV_SCALE (1 << DISFLOW_DERIV_SCALE_LOG2)
// Scale factor applied to each step in the main refinement loop // // This should be <= 1.0 to avoid overshoot. Values below 1.0 // may help in some cases, but slow convergence overall, so // will require careful tuning. // TODO(rachelbarker): Tune this value #define DISFLOW_STEP_SIZE 1.0
// Step size at which we should terminate iteration // The idea here is that, if we take a step which is much smaller than 1px in // size, then the values won't change much from iteration to iteration, so // many future steps will also be small, and that won't have much effect // on the ultimate result. So we can terminate early. // // To look at it another way, when we take a small step, that means that // either we're near to convergence (so can stop), or we're stuck in a // shallow valley and will take many iterations to get unstuck. // // Solving the latter properly requires fancier methods, such as "gradient // descent with momentum". For now, we terminate to avoid wasting a ton of // time on points which are either nearly-converged or stuck. // // Terminating at 1/8 px seems to give good results for global motion estimation #define DISFLOW_STEP_SIZE_THRESOLD (1. / 8.)
// Max number of iterations if warp convergence is not found #define DISFLOW_MAX_ITR 4
// Internal precision of cubic interpolation filters // The limiting factor here is that: // * Before integerizing, the maximum value of any kernel tap is 1.0 // * After integerizing, each tap must fit into an int16_t. // Thus the largest multiplier we can get away with is 2^14 = 16384, // as 2^15 = 32768 is too large to fit in an int16_t. #define DISFLOW_INTERP_BITS 14
typedefstruct { // Start of allocation for u and v buffers double *buf0;
// x and y directions of flow, per patch double *u; double *v;
// Sizes of the above arrays int width; int height; int stride;
} FlowField;
bool av1_compute_global_motion_disflow(
TransformationType type, YV12_BUFFER_CONFIG *src, YV12_BUFFER_CONFIG *ref, int bit_depth, int downsample_level, MotionModel *motion_models, int num_motion_models, bool *mem_alloc_failed);
#ifdef __cplusplus
} #endif
#endif// AOM_AOM_DSP_FLOW_ESTIMATION_DISFLOW_H_
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