// State of the worker thread object typedef enum {
AVX_WORKER_STATUS_NOT_OK = 0, // object is unusable
AVX_WORKER_STATUS_OK, // ready to work
AVX_WORKER_STATUS_WORKING // busy finishing the current task
} AVxWorkerStatus;
// Function to be called by the worker thread. Takes two opaque pointers as // arguments (data1 and data2). Should return true on success and return false // in case of error. typedef int (*AVxWorkerHook)(void *, void *);
// Platform-dependent implementation details for the worker. typedefstruct AVxWorkerImpl AVxWorkerImpl;
// Synchronization object used to launch job in the worker thread typedefstruct {
AVxWorkerImpl *impl_;
AVxWorkerStatus status_; // Thread name for the debugger. If not NULL, must point to a string that // outlives the worker thread. For portability, use a name <= 15 characters // long (not including the terminating NUL character). const char *thread_name;
AVxWorkerHook hook; // hook to call void *data1; // first argument passed to 'hook' void *data2; // second argument passed to 'hook'
int had_error; // true if a call to 'hook' returned false
} AVxWorker;
// The interface for all thread-worker related functions. All these functions // must be implemented. typedefstruct { // Must be called first, before any other method. void (*init)(AVxWorker *const worker); // Must be called to initialize the object and spawn the thread. Re-entrant. // Will potentially launch the thread. Returns false in case of error.
int (*reset)(AVxWorker *const worker); // Makes sure the previous work is finished. Returns true if worker->had_error // was not set and no error condition was triggered by the working thread.
int (*sync)(AVxWorker *const worker); // Triggers the thread to call hook() with data1 and data2 arguments. These // hook/data1/data2 values can be changed at any time before calling this // function, but not be changed afterward until the next call to Sync(). void (*launch)(AVxWorker *const worker); // This function is similar to launch() except that it calls the // hook directly instead of using a thread. Convenient to bypass the thread // mechanism while still using the AVxWorker structs. sync() must // still be called afterward (for error reporting). void (*execute)(AVxWorker *const worker); // Kill the thread and terminate the object. To use the object again, one // must call reset() again. void (*end)(AVxWorker *const worker);
} AVxWorkerInterface;
// Install a new set of threading functions, overriding the defaults. This // should be done before any workers are started, i.e., before any encoding or // decoding takes place. The contents of the interface struct are copied, it // is safe to free the corresponding memory after this call. This function is // not thread-safe. Return false in case of invalid pointer or methods.
int aom_set_worker_interface(const AVxWorkerInterface *const winterface);
// Retrieve the currently set thread worker interface. const AVxWorkerInterface *aom_get_worker_interface(void);
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