#define kSrcBits 16 // kMaxAddr is the number of hash table buckets in p_hash_table->p_lookup_table. // p_hash_table->p_lookup_table consists of 6 hash tables of 1 << kSrcBits // buckets each. Each of the 6 supported block sizes (4, 8, 16, 32, 64, 128) has // its own hash table, indexed by the return value of // hash_block_size_to_index(). #define kMaxAddr (6 << kSrcBits) #define kMaxCandidatesPerHashBucket 256
staticvoid get_pixels_in_1D_char_array_by_block_2x2(const uint8_t *y_src,
int stride,
uint8_t *p_pixels_in1D) { const uint8_t *p_pel = y_src;
int index = 0;
for (int i = 0; i < 2; i++) {
for (int j = 0; j < 2; j++) {
p_pixels_in1D[index++] = p_pel[j];
}
p_pel += stride;
}
}
staticvoid get_pixels_in_1D_short_array_by_block_2x2(const uint16_t *y_src,
int stride,
uint16_t *p_pixels_in1D) { const uint16_t *p_pel = y_src;
int index = 0;
for (int i = 0; i < 2; i++) {
for (int j = 0; j < 2; j++) {
p_pixels_in1D[index++] = p_pel[j];
}
p_pel += stride;
}
}
// the hash value (hash_value1) consists of two parts, the first 3 bits relate // to the block size and the remaining 16 bits are the crc values. This // function is used to get the first 3 bits. static int hash_block_size_to_index(int block_size) { switch (block_size) { case4: return0; case8: return1; case16: return2; case32: return3; case64: return4; case128: return5; default: return -1;
}
}
static uint32_t get_identity_hash_value(const uint8_t a, const uint8_t b, const uint8_t c, const uint8_t d) { // The four input values add up to 32 bits, which is the size of the output. // Just pack those values as is. return ((uint32_t)a << 24) + ((uint32_t)b << 16) + ((uint32_t)c << 8) +
((uint32_t)d);
}
static uint32_t get_xor_hash_value_hbd(const uint16_t a, const uint16_t b, const uint16_t c, const uint16_t d) {
uint32_t result; // Pack the lower 8 bits of each input value to the 32 bit output, then xor // with the upper 8 bits of each input value.
result = ((uint32_t)(a & 0x00ff) << 24) + ((uint32_t)(b & 0x00ff) << 16) +
((uint32_t)(c & 0x00ff) << 8) + ((uint32_t)(d & 0x00ff));
result ^= ((uint32_t)(a & 0xff00) << 16) + ((uint32_t)(b & 0xff00) << 8) +
((uint32_t)(c & 0xff00)) + ((uint32_t)(d & 0xff00) >> 8); return result;
}
void av1_generate_block_2x2_hash_value(const YV12_BUFFER_CONFIG *picture,
uint32_t *pic_block_hash) { const int width = 2; const int height = 2; const int x_end = picture->y_crop_width - width + 1; const int y_end = picture->y_crop_height - height + 1;
if (picture->flags & YV12_FLAG_HIGHBITDEPTH) {
uint16_t p[4];
int pos = 0;
for (int y_pos = 0; y_pos < y_end; y_pos++) {
for (int x_pos = 0; x_pos < x_end; x_pos++) {
get_pixels_in_1D_short_array_by_block_2x2(
CONVERT_TO_SHORTPTR(picture->y_buffer) + y_pos * picture->y_stride +
x_pos,
picture->y_stride, p); // For HBD, we either have 40 or 48 bits of input data that the xor hash // reduce to 32 bits. We intentionally don't want to "discard" bits to // avoid any kind of biasing.
pic_block_hash[pos] = get_xor_hash_value_hbd(p[0], p[1], p[2], p[3]);
pos++;
}
pos += width - 1;
}
} else {
uint8_t p[4];
int pos = 0;
for (int y_pos = 0; y_pos < y_end; y_pos++) {
for (int x_pos = 0; x_pos < x_end; x_pos++) {
get_pixels_in_1D_char_array_by_block_2x2(
picture->y_buffer + y_pos * picture->y_stride + x_pos,
picture->y_stride, p); // This 2x2 hash isn't used directly as a "key" for the hash table, so // we can afford to just copy the 4 8-bit pixel values as a single // 32-bit value directly. (i.e. there are no concerns of a lack of // uniform distribution)
pic_block_hash[pos] = get_identity_hash_value(p[0], p[1], p[2], p[3]);
pos++;
}
pos += width - 1;
}
}
}
const int pic_width = picture->y_crop_width; const int x_end = picture->y_crop_width - block_size + 1; const int y_end = picture->y_crop_height - block_size + 1; const int src_size = block_size >> 1;
uint32_t p[4]; const int length = sizeof(p);
int pos = 0;
for (int y_pos = 0; y_pos < y_end; y_pos++) {
for (int x_pos = 0; x_pos < x_end; x_pos++) { // Build up a bigger block from 4 smaller, non-overlapping source block // hashes, and compute its hash. Note: source blocks at the right and // bottom borders cannot be part of larger blocks, therefore they won't be // considered into the block hash value generation process.
p[0] = src_pic_block_hash[pos];
p[1] = src_pic_block_hash[pos + src_size];
p[2] = src_pic_block_hash[pos + src_size * pic_width];
p[3] = src_pic_block_hash[pos + src_size * pic_width + src_size]; // TODO: bug aomedia:433531610 - serialize input values in a way that's // independent of the computer architecture's endianness
dst_pic_block_hash[pos] =
av1_get_crc32c_value(calc, (uint8_t *)p, length);
pos++;
}
pos += block_size - 1;
}
}
bool av1_add_to_hash_map_by_row_with_precal_data(hash_table *p_hash_table, const uint32_t *pic_hash,
int pic_width, int pic_height,
int block_size) { const int x_end = pic_width - block_size + 1; const int y_end = pic_height - block_size + 1;
int add_value = hash_block_size_to_index(block_size);
assert(add_value >= 0);
add_value <<= kSrcBits; const int crc_mask = (1 << kSrcBits) - 1;
int step = block_size;
int x_offset = 0;
int y_offset = 0;
// Explore the entire frame hierarchically to add intrabc candidate blocks to // the hash table, by starting with coarser steps (the block size), towards // finer-grained steps until every candidate block has been considered. // The nested for loop goes through the pic_hash array column by column.
// Doing a hierarchical block exploration helps maximize spatial dispersion // of the first and foremost candidate blocks while minimizing overlap between // them. This is helpful because we only keep up to 256 entries of the // same candidate block (located in different places), so we want those // entries to cover the biggest area of the image to encode to maximize coding // efficiency.
// This is the coordinate exploration order example for an 8x8 region, with // block_size = 4. The top-left corner (x, y) coordinates of each candidate // block are shown below. There are 5 * 5 (25) candidate blocks. // x 0 1 2 3 4 5 6 7 // y +------------------------ // 0 | 1 10 5 13 3 // 1 | 16 22 18 24 20 // 2 | 7 11 9 14 8 // 3 | 17 23 19 25 21 // 4 | 2 12 6 15 4--------+ // 5 | | 4 x 4 | // 6 | | block | // 7 | +--------+
// Please note that due to the way block exploration works, the smallest step // used is 2 (i.e. no two adjacent blocks will be explored consecutively). // Also, the exploration is designed to visit each block candidate only once. while (step > 1) {
for (int x_pos = x_offset; x_pos < x_end; x_pos += step) {
for (int y_pos = y_offset; y_pos < y_end; y_pos += step) { const int pos = y_pos * pic_width + x_pos;
block_hash curr_block_hash;
if (!hash_table_add_to_table(p_hash_table, hash_value1,
&curr_block_hash)) { return false;
}
}
}
// Adjust offsets and step sizes with this state machine. // State 0 is needed because no blocks in pic_hash have been explored, // so exploration requires a way to account for blocks with both zero // x_offset and zero y_offset. // State 0 is always meant to be executed first, but the relative order of // states 1, 2 and 3 can be arbitrary, as long as no two adjacent blocks // are explored consecutively.
if (x_offset == 0 && y_offset == 0) { // State 0 -> State 1: special case // This state transition will only execute when step == block_size
x_offset = step / 2;
} else if (x_offset == step / 2 && y_offset == 0) { // State 1 -> State 2
x_offset = 0;
y_offset = step / 2;
} else if (x_offset == 0 && y_offset == step / 2) { // State 2 -> State 3
x_offset = step / 2;
} else {
assert(x_offset == step / 2 && y_offset == step / 2); // State 3 -> State 1: We've fully explored all the coordinates for the // current step size, continue by halving the step size
step /= 2;
x_offset = step / 2;
y_offset = 0;
}
}
returntrue;
}
int av1_hash_is_horizontal_perfect(const YV12_BUFFER_CONFIG *picture,
int block_size, int x_start, int y_start) { const int stride = picture->y_stride; const uint8_t *p = picture->y_buffer + y_start * stride + x_start;
if (picture->flags & YV12_FLAG_HIGHBITDEPTH) { const uint16_t *p16 = CONVERT_TO_SHORTPTR(p);
for (int i = 0; i < block_size; i++) {
for (int j = 1; j < block_size; j++) {
if (p16[j] != p16[0]) { return0;
}
}
p16 += stride;
}
} else {
for (int i = 0; i < block_size; i++) {
for (int j = 1; j < block_size; j++) {
if (p[j] != p[0]) { return0;
}
}
p += stride;
}
}
return1;
}
int av1_hash_is_vertical_perfect(const YV12_BUFFER_CONFIG *picture,
int block_size, int x_start, int y_start) { const int stride = picture->y_stride; const uint8_t *p = picture->y_buffer + y_start * stride + x_start;
if (picture->flags & YV12_FLAG_HIGHBITDEPTH) { const uint16_t *p16 = CONVERT_TO_SHORTPTR(p);
for (int i = 0; i < block_size; i++) {
for (int j = 1; j < block_size; j++) {
if (p16[j * stride + i] != p16[i]) { return0;
}
}
}
} else {
for (int i = 0; i < block_size; i++) {
for (int j = 1; j < block_size; j++) {
if (p[j * stride + i] != p[i]) { return0;
}
}
}
} return1;
}
void av1_get_block_hash_value(IntraBCHashInfo *intra_bc_hash_info, const uint8_t *y_src, int stride, int block_size,
uint32_t *hash_value1, uint32_t *hash_value2,
int use_highbitdepth) {
int add_value = hash_block_size_to_index(block_size);
assert(add_value >= 0);
add_value <<= kSrcBits; const int crc_mask = (1 << kSrcBits) - 1;
// 2x2 subblock hash values in current CU
int sub_block_in_width = (block_size >> 1);
if (use_highbitdepth) {
uint16_t pixel_to_hash[4];
uint16_t *y16_src = CONVERT_TO_SHORTPTR(y_src);
for (int y_pos = 0; y_pos < block_size; y_pos += 2) {
for (int x_pos = 0; x_pos < block_size; x_pos += 2) {
int pos = (y_pos >> 1) * sub_block_in_width + (x_pos >> 1);
get_pixels_in_1D_short_array_by_block_2x2(
y16_src + y_pos * stride + x_pos, stride, pixel_to_hash);
assert(pos < AOM_BUFFER_SIZE_FOR_BLOCK_HASH); // For HBD, we either have 40 or 48 bits of input data that the xor hash // reduce to 32 bits. We intentionally don't want to "discard" bits to // avoid any kind of biasing.
buf[0][pos] =
get_xor_hash_value_hbd(pixel_to_hash[0], pixel_to_hash[1],
pixel_to_hash[2], pixel_to_hash[3]);
}
}
} else {
uint8_t pixel_to_hash[4];
for (int y_pos = 0; y_pos < block_size; y_pos += 2) {
for (int x_pos = 0; x_pos < block_size; x_pos += 2) {
int pos = (y_pos >> 1) * sub_block_in_width + (x_pos >> 1);
get_pixels_in_1D_char_array_by_block_2x2(y_src + y_pos * stride + x_pos,
stride, pixel_to_hash);
assert(pos < AOM_BUFFER_SIZE_FOR_BLOCK_HASH); // This 2x2 hash isn't used directly as a "key" for the hash table, so // we can afford to just copy the 4 8-bit pixel values as a single // 32-bit value directly. (i.e. there are no concerns of a lack of // uniform distribution)
buf[0][pos] =
get_identity_hash_value(pixel_to_hash[0], pixel_to_hash[1],
pixel_to_hash[2], pixel_to_hash[3]);
}
}
}
int src_sub_block_in_width = sub_block_in_width;
sub_block_in_width >>= 1;
int src_idx = 0;
int dst_idx = !src_idx;
// 4x4 subblock hash values to current block hash values
uint32_t to_hash[4];
for (int sub_width = 4; sub_width <= block_size;
sub_width *= 2, src_idx = !src_idx) {
dst_idx = !src_idx;
int dst_pos = 0;
for (int y_pos = 0; y_pos < sub_block_in_width; y_pos++) {
for (int x_pos = 0; x_pos < sub_block_in_width; x_pos++) {
int srcPos = (y_pos << 1) * src_sub_block_in_width + (x_pos << 1);
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