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Quelle  row_neon.cc

  Sprache: C
 

/*
 *  Copyright 2011 The LibYuv Project Authors. All rights reserved.
 *
 *  Use of this source code is governed by a BSD-style license
 *  that can be found in the LICENSE file in the root of the source
 *  tree. An additional intellectual property rights grant can be found
 *  in the file PATENTS. All contributing project authors may
 *  be found in the AUTHORS file in the root of the source tree.
 */


#include "libyuv/row.h"

#include <stdio.h>

#ifdef __cplusplus
namespace libyuv {
extern "C" {
#endif

// This module is for GCC Neon
#if !defined(LIBYUV_DISABLE_NEON) && defined(__ARM_NEON__) && \
    !defined(__aarch64__)

// Read 8 Y, 4 U and 4 V from 422
#define READYUV422                               \
  "vld1.8     {d0}, [%0]!                    \n" \
  "vld1.32    {d2[0]}, [%1]!                 \n" \
  "vld1.32    {d2[1]}, [%2]!                 \n"

// Read 8 Y, 8 U and 8 V from 444
#define READYUV444                               \
  "vld1.8     {d0}, [%0]!                    \n" \
  "vld1.8     {d2}, [%1]!                    \n" \
  "vld1.8     {d3}, [%2]!                    \n" \
  "vpaddl.u8  q1, q1                         \n" \
  "vrshrn.u16 d2, q1, #1                     \n"

// Read 8 Y, and set 4 U and 4 V to 128
#define READYUV400                               \
  "vld1.8     {d0}, [%0]!                    \n" \
  "vmov.u8    d2, #128                       \n"

// Read 8 Y and 4 UV from NV12
#define READNV12                                                               \
  "vld1.8     {d0}, [%0]!                    \n"                               \
  "vld1.8     {d2}, [%1]!                    \n"                               \
  "vmov.u8    d3, d2                         \n" /* split odd/even uv apart */ \
  "vuzp.u8    d2, d3                         \n"                               \
  "vtrn.u32   d2, d3                         \n"

// Read 8 Y and 4 VU from NV21
#define READNV21                                                               \
  "vld1.8     {d0}, [%0]!                    \n"                               \
  "vld1.8     {d2}, [%1]!                    \n"                               \
  "vmov.u8    d3, d2                         \n" /* split odd/even uv apart */ \
  "vuzp.u8    d3, d2                         \n"                               \
  "vtrn.u32   d2, d3                         \n"

// Read 8 YUY2
#define READYUY2                                 \
  "vld2.8     {d0, d2}, [%0]!                \n" \
  "vmov.u8    d3, d2                         \n" \
  "vuzp.u8    d2, d3                         \n" \
  "vtrn.u32   d2, d3                         \n"

// Read 8 UYVY
#define READUYVY                                 \
  "vld2.8     {d2, d3}, [%0]!                \n" \
  "vmov.u8    d0, d3                         \n" \
  "vmov.u8    d3, d2                         \n" \
  "vuzp.u8    d2, d3                         \n" \
  "vtrn.u32   d2, d3                         \n"

#define YUVTORGB_SETUP                             \
  "vld1.8     {d24}, [%[kUVToRB]]            \n"   \
  "vld1.8     {d25}, [%[kUVToG]]             \n"   \
  "vld1.16    {d26[], d27[]}, [%[kUVBiasBGR]]! \n" \
  "vld1.16    {d8[], d9[]}, [%[kUVBiasBGR]]!   \n" \
  "vld1.16    {d28[], d29[]}, [%[kUVBiasBGR]]  \n" \
  "vld1.32    {d30[], d31[]}, [%[kYToRgb]]     \n"

#define YUVTORGB                                                              \
  "vmull.u8   q8, d2, d24                    \n" /* u/v B/R component      */ \
  "vmull.u8   q9, d2, d25                    \n" /* u/v G component        */ \
  "vmovl.u8   q0, d0                         \n" /* Y                      */ \
  "vmovl.s16  q10, d1                        \n"                              \
  "vmovl.s16  q0, d0                         \n"                              \
  "vmul.s32   q10, q10, q15                  \n"                              \
  "vmul.s32   q0, q0, q15                    \n"                              \
  "vqshrun.s32 d0, q0, #16                   \n"                              \
  "vqshrun.s32 d1, q10, #16                  \n" /* Y                      */ \
  "vadd.s16   d18, d19                       \n"                              \
  "vshll.u16  q1, d16, #16                   \n" /* Replicate u * UB       */ \
  "vshll.u16  q10, d17, #16                  \n" /* Replicate v * VR       */ \
  "vshll.u16  q3, d18, #16                   \n" /* Replicate (v*VG + u*UG)*/ \
  "vaddw.u16  q1, q1, d16                    \n"                              \
  "vaddw.u16  q10, q10, d17                  \n"                              \
  "vaddw.u16  q3, q3, d18                    \n"                              \
  "vqadd.s16  q8, q0, q13                    \n" /* B */                      \
  "vqadd.s16  q9, q0, q14                    \n" /* R */                      \
  "vqadd.s16  q0, q0, q4                     \n" /* G */                      \
  "vqadd.s16  q8, q8, q1                     \n" /* B */                      \
  "vqadd.s16  q9, q9, q10                    \n" /* R */                      \
  "vqsub.s16  q0, q0, q3                     \n" /* G */                      \
  "vqshrun.s16 d20, q8, #6                   \n" /* B */                      \
  "vqshrun.s16 d22, q9, #6                   \n" /* R */                      \
  "vqshrun.s16 d21, q0, #6                   \n" /* G */

void I444ToARGBRow_NEON(const uint8_t* src_y,
                        const uint8_t* src_u,
                        const uint8_t* src_v,
                        uint8_t* dst_argb,
                        const struct YuvConstants* yuvconstants,
                        int width) {
  asm volatile(
      YUVTORGB_SETUP
      "vmov.u8     d23, #255                     \n"
      "1:                                        \n" READYUV444 YUVTORGB
      "subs        %4, %4, #8                    \n"
      "vst4.8      {d20, d21, d22, d23}, [%3]!   \n"
      "bgt         1b                            \n"
      : "+r"(src_y),     // %0
        "+r"(src_u),     // %1
        "+r"(src_v),     // %2
        "+r"(dst_argb),  // %3
        "+r"(width)      // %4
      : [kUVToRB] "r"(&yuvconstants->kUVToRB),
        [kUVToG] "r"(&yuvconstants->kUVToG),
        [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
        [kYToRgb] "r"(&yuvconstants->kYToRgb)
      : "cc""memory""q0""q1""q2""q3""q4""q8""q9""q10""q11",
        "q12""q13""q14""q15");
}

void I422ToARGBRow_NEON(const uint8_t* src_y,
                        const uint8_t* src_u,
                        const uint8_t* src_v,
                        uint8_t* dst_argb,
                        const struct YuvConstants* yuvconstants,
                        int width) {
  asm volatile(
      YUVTORGB_SETUP
      "vmov.u8     d23, #255                     \n"
      "1:                                        \n" READYUV422 YUVTORGB
      "subs        %4, %4, #8                    \n"
      "vst4.8      {d20, d21, d22, d23}, [%3]!   \n"
      "bgt         1b                            \n"
      : "+r"(src_y),     // %0
        "+r"(src_u),     // %1
        "+r"(src_v),     // %2
        "+r"(dst_argb),  // %3
        "+r"(width)      // %4
      : [kUVToRB] "r"(&yuvconstants->kUVToRB),
        [kUVToG] "r"(&yuvconstants->kUVToG),
        [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
        [kYToRgb] "r"(&yuvconstants->kYToRgb)
      : "cc""memory""q0""q1""q2""q3""q4""q8""q9""q10""q11",
        "q12""q13""q14""q15");
}

void I422AlphaToARGBRow_NEON(const uint8_t* src_y,
                             const uint8_t* src_u,
                             const uint8_t* src_v,
                             const uint8_t* src_a,
                             uint8_t* dst_argb,
                             const struct YuvConstants* yuvconstants,
                             int width) {
  asm volatile(
      YUVTORGB_SETUP
      "1:                                        \n" READYUV422 YUVTORGB
      "subs        %5, %5, #8                    \n"
      "vld1.8      {d23}, [%3]!                  \n"
      "vst4.8      {d20, d21, d22, d23}, [%4]!   \n"
      "bgt         1b                            \n"
      : "+r"(src_y),     // %0
        "+r"(src_u),     // %1
        "+r"(src_v),     // %2
        "+r"(src_a),     // %3
        "+r"(dst_argb),  // %4
        "+r"(width)      // %5
      : [kUVToRB] "r"(&yuvconstants->kUVToRB),
        [kUVToG] "r"(&yuvconstants->kUVToG),
        [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
        [kYToRgb] "r"(&yuvconstants->kYToRgb)
      : "cc""memory""q0""q1""q2""q3""q4""q8""q9""q10""q11",
        "q12""q13""q14""q15");
}

void I422ToRGBARow_NEON(const uint8_t* src_y,
                        const uint8_t* src_u,
                        const uint8_t* src_v,
                        uint8_t* dst_rgba,
                        const struct YuvConstants* yuvconstants,
                        int width) {
  asm volatile(
      YUVTORGB_SETUP
      "1:                                        \n" READYUV422 YUVTORGB
      "subs        %4, %4, #8                    \n"
      "vmov.u8     d19, #255                     \n"  // YUVTORGB modified d19
      "vst4.8      {d19, d20, d21, d22}, [%3]!   \n"
      "bgt         1b                            \n"
      : "+r"(src_y),     // %0
        "+r"(src_u),     // %1
        "+r"(src_v),     // %2
        "+r"(dst_rgba),  // %3
        "+r"(width)      // %4
      : [kUVToRB] "r"(&yuvconstants->kUVToRB),
        [kUVToG] "r"(&yuvconstants->kUVToG),
        [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
        [kYToRgb] "r"(&yuvconstants->kYToRgb)
      : "cc""memory""q0""q1""q2""q3""q4""q8""q9""q10""q11",
        "q12""q13""q14""q15");
}

void I422ToRGB24Row_NEON(const uint8_t* src_y,
                         const uint8_t* src_u,
                         const uint8_t* src_v,
                         uint8_t* dst_rgb24,
                         const struct YuvConstants* yuvconstants,
                         int width) {
  asm volatile(
      YUVTORGB_SETUP
      "1:                                        \n" READYUV422 YUVTORGB
      "subs        %4, %4, #8                    \n"
      "vst3.8      {d20, d21, d22}, [%3]!        \n"
      "bgt         1b                            \n"
      : "+r"(src_y),      // %0
        "+r"(src_u),      // %1
        "+r"(src_v),      // %2
        "+r"(dst_rgb24),  // %3
        "+r"(width)       // %4
      : [kUVToRB] "r"(&yuvconstants->kUVToRB),
        [kUVToG] "r"(&yuvconstants->kUVToG),
        [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
        [kYToRgb] "r"(&yuvconstants->kYToRgb)
      : "cc""memory""q0""q1""q2""q3""q4""q8""q9""q10""q11",
        "q12""q13""q14""q15");
}

#define ARGBTORGB565                                                        \
  "vshll.u8    q0, d22, #8                   \n" /* R                    */ \
  "vshll.u8    q8, d21, #8                   \n" /* G                    */ \
  "vshll.u8    q9, d20, #8                   \n" /* B                    */ \
  "vsri.16     q0, q8, #5                    \n" /* RG                   */ \
  "vsri.16     q0, q9, #11                   \n" /* RGB                  */

void I422ToRGB565Row_NEON(const uint8_t* src_y,
                          const uint8_t* src_u,
                          const uint8_t* src_v,
                          uint8_t* dst_rgb565,
                          const struct YuvConstants* yuvconstants,
                          int width) {
  asm volatile(
      YUVTORGB_SETUP
      "1:                                        \n" READYUV422 YUVTORGB
      "subs        %4, %4, #8                    \n" ARGBTORGB565
      "vst1.8      {q0}, [%3]!                   \n"  // store 8 pixels RGB565.
      "bgt         1b                            \n"
      : "+r"(src_y),       // %0
        "+r"(src_u),       // %1
        "+r"(src_v),       // %2
        "+r"(dst_rgb565),  // %3
        "+r"(width)        // %4
      : [kUVToRB] "r"(&yuvconstants->kUVToRB),
        [kUVToG] "r"(&yuvconstants->kUVToG),
        [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
        [kYToRgb] "r"(&yuvconstants->kYToRgb)
      : "cc""memory""q0""q1""q2""q3""q4""q8""q9""q10""q11",
        "q12""q13""q14""q15");
}

#define ARGBTOARGB1555                                                      \
  "vshll.u8    q0, d23, #8                   \n" /* A                    */ \
  "vshll.u8    q8, d22, #8                   \n" /* R                    */ \
  "vshll.u8    q9, d21, #8                   \n" /* G                    */ \
  "vshll.u8    q10, d20, #8                  \n" /* B                    */ \
  "vsri.16     q0, q8, #1                    \n" /* AR                   */ \
  "vsri.16     q0, q9, #6                    \n" /* ARG                  */ \
  "vsri.16     q0, q10, #11                  \n" /* ARGB                 */

void I422ToARGB1555Row_NEON(const uint8_t* src_y,
                            const uint8_t* src_u,
                            const uint8_t* src_v,
                            uint8_t* dst_argb1555,
                            const struct YuvConstants* yuvconstants,
                            int width) {
  asm volatile(
      YUVTORGB_SETUP
      "1:                                        \n" READYUV422 YUVTORGB
      "subs        %4, %4, #8                    \n"
      "vmov.u8     d23, #255                     \n" ARGBTOARGB1555
      "vst1.8      {q0}, [%3]!                   \n"  // store 8 pixels
      "bgt         1b                            \n"
      : "+r"(src_y),         // %0
        "+r"(src_u),         // %1
        "+r"(src_v),         // %2
        "+r"(dst_argb1555),  // %3
        "+r"(width)          // %4
      : [kUVToRB] "r"(&yuvconstants->kUVToRB),
        [kUVToG] "r"(&yuvconstants->kUVToG),
        [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
        [kYToRgb] "r"(&yuvconstants->kYToRgb)
      : "cc""memory""q0""q1""q2""q3""q4""q8""q9""q10""q11",
        "q12""q13""q14""q15");
}

#define ARGBTOARGB4444                                                      \
  "vshr.u8    d20, d20, #4                   \n" /* B                    */ \
  "vbic.32    d21, d21, d4                   \n" /* G                    */ \
  "vshr.u8    d22, d22, #4                   \n" /* R                    */ \
  "vbic.32    d23, d23, d4                   \n" /* A                    */ \
  "vorr       d0, d20, d21                   \n" /* BG                   */ \
  "vorr       d1, d22, d23                   \n" /* RA                   */ \
  "vzip.u8    d0, d1                         \n" /* BGRA                 */

void I422ToARGB4444Row_NEON(const uint8_t* src_y,
                            const uint8_t* src_u,
                            const uint8_t* src_v,
                            uint8_t* dst_argb4444,
                            const struct YuvConstants* yuvconstants,
                            int width) {
  asm volatile(
      YUVTORGB_SETUP
      "vmov.u8     d4, #0x0f                     \n"  // vbic bits to clear
      "1:                                        \n"

      READYUV422 YUVTORGB
      "subs        %4, %4, #8                    \n"
      "vmov.u8     d23, #255                     \n" ARGBTOARGB4444
      "vst1.8      {q0}, [%3]!                   \n"  // store 8 pixels
      "bgt         1b                            \n"
      : "+r"(src_y),         // %0
        "+r"(src_u),         // %1
        "+r"(src_v),         // %2
        "+r"(dst_argb4444),  // %3
        "+r"(width)          // %4
      : [kUVToRB] "r"(&yuvconstants->kUVToRB),
        [kUVToG] "r"(&yuvconstants->kUVToG),
        [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
        [kYToRgb] "r"(&yuvconstants->kYToRgb)
      : "cc""memory""q0""q1""q2""q3""q4""q8""q9""q10""q11",
        "q12""q13""q14""q15");
}

void I400ToARGBRow_NEON(const uint8_t* src_y,
                        uint8_t* dst_argb,
                        const struct YuvConstants* yuvconstants,
                        int width) {
  asm volatile(
      YUVTORGB_SETUP
      "vmov.u8     d23, #255                     \n"
      "1:                                        \n" READYUV400 YUVTORGB
      "subs        %2, %2, #8                    \n"
      "vst4.8      {d20, d21, d22, d23}, [%1]!   \n"
      "bgt         1b                            \n"
      : "+r"(src_y),     // %0
        "+r"(dst_argb),  // %1
        "+r"(width)      // %2
      : [kUVToRB] "r"(&yuvconstants->kUVToRB),
        [kUVToG] "r"(&yuvconstants->kUVToG),
        [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
        [kYToRgb] "r"(&yuvconstants->kYToRgb)
      : "cc""memory""q0""q1""q2""q3""q4""q8""q9""q10""q11",
        "q12""q13""q14""q15");
}

void J400ToARGBRow_NEON(const uint8_t* src_y, uint8_t* dst_argb, int width) {
  asm volatile(
      "vmov.u8     d23, #255                     \n"
      "1:                                        \n"
      "vld1.8      {d20}, [%0]!                  \n"
      "vmov        d21, d20                      \n"
      "vmov        d22, d20                      \n"
      "subs        %2, %2, #8                    \n"
      "vst4.8      {d20, d21, d22, d23}, [%1]!   \n"
      "bgt         1b                            \n"
      : "+r"(src_y),     // %0
        "+r"(dst_argb),  // %1
        "+r"(width)      // %2
      :
      : "cc""memory""d20""d21""d22""d23");
}

void NV12ToARGBRow_NEON(const uint8_t* src_y,
                        const uint8_t* src_uv,
                        uint8_t* dst_argb,
                        const struct YuvConstants* yuvconstants,
                        int width) {
  asm volatile(YUVTORGB_SETUP
               "vmov.u8     d23, #255                     \n"
               "1:                                        \n" READNV12 YUVTORGB
               "subs        %3, %3, #8                    \n"
               "vst4.8      {d20, d21, d22, d23}, [%2]!   \n"
               "bgt         1b                            \n"
               : "+r"(src_y),     // %0
                 "+r"(src_uv),    // %1
                 "+r"(dst_argb),  // %2
                 "+r"(width)      // %3
               : [kUVToRB] "r"(&yuvconstants->kUVToRB),
                 [kUVToG] "r"(&yuvconstants->kUVToG),
                 [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
                 [kYToRgb] "r"(&yuvconstants->kYToRgb)
               : "cc""memory""q0""q1""q2""q3""q4""q8""q9",
                 "q10""q11""q12""q13""q14""q15");
}

void NV21ToARGBRow_NEON(const uint8_t* src_y,
                        const uint8_t* src_vu,
                        uint8_t* dst_argb,
                        const struct YuvConstants* yuvconstants,
                        int width) {
  asm volatile(YUVTORGB_SETUP
               "vmov.u8     d23, #255                     \n"
               "1:                                        \n" READNV21 YUVTORGB
               "subs        %3, %3, #8                    \n"
               "vst4.8      {d20, d21, d22, d23}, [%2]!   \n"
               "bgt         1b                            \n"
               : "+r"(src_y),     // %0
                 "+r"(src_vu),    // %1
                 "+r"(dst_argb),  // %2
                 "+r"(width)      // %3
               : [kUVToRB] "r"(&yuvconstants->kUVToRB),
                 [kUVToG] "r"(&yuvconstants->kUVToG),
                 [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
                 [kYToRgb] "r"(&yuvconstants->kYToRgb)
               : "cc""memory""q0""q1""q2""q3""q4""q8""q9",
                 "q10""q11""q12""q13""q14""q15");
}

void NV12ToRGB24Row_NEON(const uint8_t* src_y,
                         const uint8_t* src_uv,
                         uint8_t* dst_rgb24,
                         const struct YuvConstants* yuvconstants,
                         int width) {
  asm volatile(

      YUVTORGB_SETUP

      "1:                                        \n"

      READNV12 YUVTORGB
      "subs        %3, %3, #8                    \n"
      "vst3.8      {d20, d21, d22}, [%2]!        \n"
      "bgt         1b                            \n"
      : "+r"(src_y),      // %0
        "+r"(src_uv),     // %1
        "+r"(dst_rgb24),  // %2
        "+r"(width)       // %3
      : [kUVToRB] "r"(&yuvconstants->kUVToRB),
        [kUVToG] "r"(&yuvconstants->kUVToG),
        [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
        [kYToRgb] "r"(&yuvconstants->kYToRgb)
      : "cc""memory""q0""q1""q2""q3""q4""q8""q9""q10""q11",
        "q12""q13""q14""q15");
}

void NV21ToRGB24Row_NEON(const uint8_t* src_y,
                         const uint8_t* src_vu,
                         uint8_t* dst_rgb24,
                         const struct YuvConstants* yuvconstants,
                         int width) {
  asm volatile(

      YUVTORGB_SETUP

      "1:                                        \n"

      READNV21 YUVTORGB
      "subs        %3, %3, #8                    \n"
      "vst3.8      {d20, d21, d22}, [%2]!        \n"
      "bgt         1b                            \n"
      : "+r"(src_y),      // %0
        "+r"(src_vu),     // %1
        "+r"(dst_rgb24),  // %2
        "+r"(width)       // %3
      : [kUVToRB] "r"(&yuvconstants->kUVToRB),
        [kUVToG] "r"(&yuvconstants->kUVToG),
        [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
        [kYToRgb] "r"(&yuvconstants->kYToRgb)
      : "cc""memory""q0""q1""q2""q3""q4""q8""q9""q10""q11",
        "q12""q13""q14""q15");
}

void NV12ToRGB565Row_NEON(const uint8_t* src_y,
                          const uint8_t* src_uv,
                          uint8_t* dst_rgb565,
                          const struct YuvConstants* yuvconstants,
                          int width) {
  asm volatile(
      YUVTORGB_SETUP
      "1:                                        \n" READNV12 YUVTORGB
      "subs        %3, %3, #8                    \n" ARGBTORGB565
      "vst1.8      {q0}, [%2]!                   \n"  // store 8 pixels RGB565.
      "bgt         1b                            \n"
      : "+r"(src_y),       // %0
        "+r"(src_uv),      // %1
        "+r"(dst_rgb565),  // %2
        "+r"(width)        // %3
      : [kUVToRB] "r"(&yuvconstants->kUVToRB),
        [kUVToG] "r"(&yuvconstants->kUVToG),
        [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
        [kYToRgb] "r"(&yuvconstants->kYToRgb)
      : "cc""memory""q0""q1""q2""q3""q4""q8""q9""q10""q11",
        "q12""q13""q14""q15");
}

void YUY2ToARGBRow_NEON(const uint8_t* src_yuy2,
                        uint8_t* dst_argb,
                        const struct YuvConstants* yuvconstants,
                        int width) {
  asm volatile(YUVTORGB_SETUP
               "vmov.u8     d23, #255                     \n"
               "1:                                        \n" READYUY2 YUVTORGB
               "subs        %2, %2, #8                    \n"
               "vst4.8      {d20, d21, d22, d23}, [%1]!   \n"
               "bgt         1b                            \n"
               : "+r"(src_yuy2),  // %0
                 "+r"(dst_argb),  // %1
                 "+r"(width)      // %2
               : [kUVToRB] "r"(&yuvconstants->kUVToRB),
                 [kUVToG] "r"(&yuvconstants->kUVToG),
                 [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
                 [kYToRgb] "r"(&yuvconstants->kYToRgb)
               : "cc""memory""q0""q1""q2""q3""q4""q8""q9",
                 "q10""q11""q12""q13""q14""q15");
}

void UYVYToARGBRow_NEON(const uint8_t* src_uyvy,
                        uint8_t* dst_argb,
                        const struct YuvConstants* yuvconstants,
                        int width) {
  asm volatile(YUVTORGB_SETUP
               "vmov.u8     d23, #255                     \n"
               "1:                                        \n" READUYVY YUVTORGB
               "subs        %2, %2, #8                    \n"
               "vst4.8      {d20, d21, d22, d23}, [%1]!   \n"
               "bgt         1b                            \n"
               : "+r"(src_uyvy),  // %0
                 "+r"(dst_argb),  // %1
                 "+r"(width)      // %2
               : [kUVToRB] "r"(&yuvconstants->kUVToRB),
                 [kUVToG] "r"(&yuvconstants->kUVToG),
                 [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
                 [kYToRgb] "r"(&yuvconstants->kYToRgb)
               : "cc""memory""q0""q1""q2""q3""q4""q8""q9",
                 "q10""q11""q12""q13""q14""q15");
}

// Reads 16 pairs of UV and write even values to dst_u and odd to dst_v.
void SplitUVRow_NEON(const uint8_t* src_uv,
                     uint8_t* dst_u,
                     uint8_t* dst_v,
                     int width) {
  asm volatile(
      "1:                                        \n"
      "vld2.8      {q0, q1}, [%0]!               \n"  // load 16 pairs of UV
      "subs        %3, %3, #16                   \n"  // 16 processed per loop
      "vst1.8      {q0}, [%1]!                   \n"  // store U
      "vst1.8      {q1}, [%2]!                   \n"  // store V
      "bgt         1b                            \n"
      : "+r"(src_uv),               // %0
        "+r"(dst_u),                // %1
        "+r"(dst_v),                // %2
        "+r"(width)                 // %3  // Output registers
      :                             // Input registers
      : "cc""memory""q0""q1"  // Clobber List
  );
}

// Reads 16 U's and V's and writes out 16 pairs of UV.
void MergeUVRow_NEON(const uint8_t* src_u,
                     const uint8_t* src_v,
                     uint8_t* dst_uv,
                     int width) {
  asm volatile(
      "1:                                        \n"
      "vld1.8      {q0}, [%0]!                   \n"  // load U
      "vld1.8      {q1}, [%1]!                   \n"  // load V
      "subs        %3, %3, #16                   \n"  // 16 processed per loop
      "vst2.8      {q0, q1}, [%2]!               \n"  // store 16 pairs of UV
      "bgt         1b                            \n"
      : "+r"(src_u),                // %0
        "+r"(src_v),                // %1
        "+r"(dst_uv),               // %2
        "+r"(width)                 // %3  // Output registers
      :                             // Input registers
      : "cc""memory""q0""q1"  // Clobber List
  );
}

// Reads 16 packed RGB and write to planar dst_r, dst_g, dst_b.
void SplitRGBRow_NEON(const uint8_t* src_rgb,
                      uint8_t* dst_r,
                      uint8_t* dst_g,
                      uint8_t* dst_b,
                      int width) {
  asm volatile(
      "1:                                        \n"
      "vld3.8      {d0, d2, d4}, [%0]!           \n"  // load 8 RGB
      "vld3.8      {d1, d3, d5}, [%0]!           \n"  // next 8 RGB
      "subs        %4, %4, #16                   \n"  // 16 processed per loop
      "vst1.8      {q0}, [%1]!                   \n"  // store R
      "vst1.8      {q1}, [%2]!                   \n"  // store G
      "vst1.8      {q2}, [%3]!                   \n"  // store B
      "bgt         1b                            \n"
      : "+r"(src_rgb),                    // %0
        "+r"(dst_r),                      // %1
        "+r"(dst_g),                      // %2
        "+r"(dst_b),                      // %3
        "+r"(width)                       // %4
      :                                   // Input registers
      : "cc""memory""d0""d1""d2"  // Clobber List
  );
}

// Reads 16 planar R's, G's and B's and writes out 16 packed RGB at a time
void MergeRGBRow_NEON(const uint8_t* src_r,
                      const uint8_t* src_g,
                      const uint8_t* src_b,
                      uint8_t* dst_rgb,
                      int width) {
  asm volatile(
      "1:                                        \n"
      "vld1.8      {q0}, [%0]!                   \n"  // load R
      "vld1.8      {q1}, [%1]!                   \n"  // load G
      "vld1.8      {q2}, [%2]!                   \n"  // load B
      "subs        %4, %4, #16                   \n"  // 16 processed per loop
      "vst3.8      {d0, d2, d4}, [%3]!           \n"  // store 8 RGB
      "vst3.8      {d1, d3, d5}, [%3]!           \n"  // next 8 RGB
      "bgt         1b                            \n"
      : "+r"(src_r),                      // %0
        "+r"(src_g),                      // %1
        "+r"(src_b),                      // %2
        "+r"(dst_rgb),                    // %3
        "+r"(width)                       // %4
      :                                   // Input registers
      : "cc""memory""q0""q1""q2"  // Clobber List
  );
}

// Copy multiple of 32.  vld4.8  allow unaligned and is fastest on a15.
void CopyRow_NEON(const uint8_t* src, uint8_t* dst, int width) {
  asm volatile(
      "1:                                        \n"
      "vld1.8      {d0, d1, d2, d3}, [%0]!       \n"  // load 32
      "subs        %2, %2, #32                   \n"  // 32 processed per loop
      "vst1.8      {d0, d1, d2, d3}, [%1]!       \n"  // store 32
      "bgt         1b                            \n"
      : "+r"(src),                  // %0
        "+r"(dst),                  // %1
        "+r"(width)                 // %2  // Output registers
      :                             // Input registers
      : "cc""memory""q0""q1"  // Clobber List
  );
}

// SetRow writes 'width' bytes using an 8 bit value repeated.
void SetRow_NEON(uint8_t* dst, uint8_t v8, int width) {
  asm volatile(
      "vdup.8      q0, %2                        \n"  // duplicate 16 bytes
      "1:                                        \n"
      "subs        %1, %1, #16                   \n"  // 16 bytes per loop
      "vst1.8      {q0}, [%0]!                   \n"  // store
      "bgt         1b                            \n"
      : "+r"(dst),   // %0
        "+r"(width)  // %1
      : "r"(v8)      // %2
      : "cc""memory""q0");
}

// ARGBSetRow writes 'width' pixels using an 32 bit value repeated.
void ARGBSetRow_NEON(uint8_t* dst, uint32_t v32, int width) {
  asm volatile(
      "vdup.u32    q0, %2                        \n"  // duplicate 4 ints
      "1:                                        \n"
      "subs        %1, %1, #4                    \n"  // 4 pixels per loop
      "vst1.8      {q0}, [%0]!                   \n"  // store
      "bgt         1b                            \n"
      : "+r"(dst),   // %0
        "+r"(width)  // %1
      : "r"(v32)     // %2
      : "cc""memory""q0");
}

void MirrorRow_NEON(const uint8_t* src, uint8_t* dst, int width) {
  asm volatile(
      // Start at end of source row.
      "add         %0, %0, %2                    \n"
      "sub         %0, %0, #32                   \n"  // 32 bytes per loop

      "1:                                        \n"
      "vld1.8      {q1, q2}, [%0], %3            \n"  // src -= 32
      "subs        %2, #32                       \n"  // 32 pixels per loop.
      "vrev64.8    q0, q2                        \n"
      "vrev64.8    q1, q1                        \n"
      "vswp        d0, d1                        \n"
      "vswp        d2, d3                        \n"
      "vst1.8      {q0, q1}, [%1]!               \n"  // dst += 32
      "bgt         1b                            \n"
      : "+r"(src),   // %0
        "+r"(dst),   // %1
        "+r"(width)  // %2
      : "r"(-32)     // %3
      : "cc""memory""q0""q1""q2");
}

void MirrorUVRow_NEON(const uint8_t* src_uv, uint8_t* dst_uv, int width) {
  asm volatile(
      // Start at end of source row.
      "mov         r12, #-16                     \n"
      "add         %0, %0, %2, lsl #1            \n"
      "sub         %0, #16                       \n"

      "1:                                        \n"
      "vld2.8      {d0, d1}, [%0], r12           \n"  // src -= 16
      "subs        %2, #8                        \n"  // 8 pixels per loop.
      "vrev64.8    q0, q0                        \n"
      "vst2.8      {d0, d1}, [%1]!               \n"  // dst += 16
      "bgt         1b                            \n"
      : "+r"(src_uv),  // %0
        "+r"(dst_uv),  // %1
        "+r"(width)    // %2
      :
      : "cc""memory""r12""q0");
}

void MirrorSplitUVRow_NEON(const uint8_t* src_uv,
                           uint8_t* dst_u,
                           uint8_t* dst_v,
                           int width) {
  asm volatile(
      // Start at end of source row.
      "mov         r12, #-16                     \n"
      "add         %0, %0, %3, lsl #1            \n"
      "sub         %0, #16                       \n"

      "1:                                        \n"
      "vld2.8      {d0, d1}, [%0], r12           \n"  // src -= 16
      "subs        %3, #8                        \n"  // 8 pixels per loop.
      "vrev64.8    q0, q0                        \n"
      "vst1.8      {d0}, [%1]!                   \n"  // dst += 8
      "vst1.8      {d1}, [%2]!                   \n"
      "bgt         1b                            \n"
      : "+r"(src_uv),  // %0
        "+r"(dst_u),   // %1
        "+r"(dst_v),   // %2
        "+r"(width)    // %3
      :
      : "cc""memory""r12""q0");
}

void ARGBMirrorRow_NEON(const uint8_t* src_argb, uint8_t* dst_argb, int width) {
  asm volatile(
      "add         %0, %0, %2, lsl #2            \n"
      "sub         %0, #32                       \n"

      "1:                                        \n"
      "vld4.8      {d0, d1, d2, d3}, [%0], %3    \n"  // src -= 32
      "subs        %2, #8                        \n"  // 8 pixels per loop.
      "vrev64.8    d0, d0                        \n"
      "vrev64.8    d1, d1                        \n"
      "vrev64.8    d2, d2                        \n"
      "vrev64.8    d3, d3                        \n"
      "vst4.8      {d0, d1, d2, d3}, [%1]!       \n"  // dst += 32
      "bgt         1b                            \n"
      : "+r"(src_argb),  // %0
        "+r"(dst_argb),  // %1
        "+r"(width)      // %2
      : "r"(-32)         // %3
      : "cc""memory""d0""d1""d2""d3");
}

void RGB24MirrorRow_NEON(const uint8_t* src_rgb24,
                         uint8_t* dst_rgb24,
                         int width) {
  src_rgb24 += width * 3 - 24;
  asm volatile(
      "1:                                        \n"
      "vld3.8      {d0, d1, d2}, [%0], %3        \n"  // src -= 24
      "subs        %2, #8                        \n"  // 8 pixels per loop.
      "vrev64.8    d0, d0                        \n"
      "vrev64.8    d1, d1                        \n"
      "vrev64.8    d2, d2                        \n"
      "vst3.8      {d0, d1, d2}, [%1]!           \n"  // dst += 24
      "bgt         1b                            \n"
      : "+r"(src_rgb24),  // %0
        "+r"(dst_rgb24),  // %1
        "+r"(width)       // %2
      : "r"(-24)          // %3
      : "cc""memory""d0""d1""d2");
}

void RGB24ToARGBRow_NEON(const uint8_t* src_rgb24,
                         uint8_t* dst_argb,
                         int width) {
  asm volatile(
      "vmov.u8     d4, #255                      \n"  // Alpha
      "1:                                        \n"
      "vld3.8      {d1, d2, d3}, [%0]!           \n"  // load 8 pixels of RGB24.
      "subs        %2, %2, #8                    \n"  // 8 processed per loop.
      "vst4.8      {d1, d2, d3, d4}, [%1]!       \n"  // store 8 pixels of ARGB.
      "bgt         1b                            \n"
      : "+r"(src_rgb24),  // %0
        "+r"(dst_argb),   // %1
        "+r"(width)       // %2
      :
      : "cc""memory""d1""d2""d3""d4"  // Clobber List
  );
}

void RAWToARGBRow_NEON(const uint8_t* src_raw, uint8_t* dst_argb, int width) {
  asm volatile(
      "vmov.u8     d4, #255                      \n"  // Alpha
      "1:                                        \n"
      "vld3.8      {d1, d2, d3}, [%0]!           \n"  // load 8 pixels of RAW.
      "subs        %2, %2, #8                    \n"  // 8 processed per loop.
      "vswp.u8     d1, d3                        \n"  // swap R, B
      "vst4.8      {d1, d2, d3, d4}, [%1]!       \n"  // store 8 pixels of ARGB.
      "bgt         1b                            \n"
      : "+r"(src_raw),   // %0
        "+r"(dst_argb),  // %1
        "+r"(width)      // %2
      :
      : "cc""memory""d1""d2""d3""d4"  // Clobber List
  );
}

void RAWToRGBARow_NEON(const uint8_t* src_raw, uint8_t* dst_rgba, int width) {
  asm volatile(
      "vmov.u8     d0, #255                      \n"  // Alpha
      "1:                                        \n"
      "vld3.8      {d1, d2, d3}, [%0]!           \n"  // load 8 pixels of RAW.
      "subs        %2, %2, #8                    \n"  // 8 processed per loop.
      "vswp.u8     d1, d3                        \n"  // swap R, B
      "vst4.8      {d0, d1, d2, d3}, [%1]!       \n"  // store 8 pixels of RGBA.
      "bgt         1b                            \n"
      : "+r"(src_raw),   // %0
        "+r"(dst_rgba),  // %1
        "+r"(width)      // %2
      :
      : "cc""memory""d0""d1""d2""d3"  // Clobber List
  );
}
void RAWToRGB24Row_NEON(const uint8_t* src_raw, uint8_t* dst_rgb24, int width) {
  asm volatile(
      "1:                                        \n"
      "vld3.8      {d1, d2, d3}, [%0]!           \n"  // load 8 pixels of RAW.
      "subs        %2, %2, #8                    \n"  // 8 processed per loop.
      "vswp.u8     d1, d3                        \n"  // swap R, B
      "vst3.8      {d1, d2, d3}, [%1]!           \n"  // store 8 pixels of
                                                      // RGB24.
      "bgt         1b                            \n"
      : "+r"(src_raw),    // %0
        "+r"(dst_rgb24),  // %1
        "+r"(width)       // %2
      :
      : "cc""memory""d1""d2""d3"  // Clobber List
  );
}

#define RGB565TOARGB                                                        \
  "vshrn.u16  d6, q0, #5                     \n" /* G xxGGGGGG           */ \
  "vuzp.u8    d0, d1                         \n" /* d0 xxxBBBBB RRRRRxxx */ \
  "vshl.u8    d6, d6, #2                     \n" /* G GGGGGG00 upper 6   */ \
  "vshr.u8    d1, d1, #3                     \n" /* R 000RRRRR lower 5   */ \
  "vshl.u8    q0, q0, #3                     \n" /* B,R BBBBB000 upper 5 */ \
  "vshr.u8    q2, q0, #5                     \n" /* B,R 00000BBB lower 3 */ \
  "vorr.u8    d0, d0, d4                     \n" /* B                    */ \
  "vshr.u8    d4, d6, #6                     \n" /* G 000000GG lower 2   */ \
  "vorr.u8    d2, d1, d5                     \n" /* R                    */ \
  "vorr.u8    d1, d4, d6                     \n" /* G                    */

void RGB565ToARGBRow_NEON(const uint8_t* src_rgb565,
                          uint8_t* dst_argb,
                          int width) {
  asm volatile(
      "vmov.u8     d3, #255                      \n"  // Alpha
      "1:                                        \n"
      "vld1.8      {q0}, [%0]!                   \n"  // load 8 RGB565 pixels.
      "subs        %2, %2, #8                    \n"  // 8 processed per loop.
      RGB565TOARGB
      "vst4.8      {d0, d1, d2, d3}, [%1]!       \n"  // store 8 pixels of ARGB.
      "bgt         1b                            \n"
      : "+r"(src_rgb565),  // %0
        "+r"(dst_argb),    // %1
        "+r"(width)        // %2
      :
      : "cc""memory""q0""q1""q2""q3"  // Clobber List
  );
}

#define ARGB1555TOARGB                                                      \
  "vshrn.u16  d7, q0, #8                     \n" /* A Arrrrrxx           */ \
  "vshr.u8    d6, d7, #2                     \n" /* R xxxRRRRR           */ \
  "vshrn.u16  d5, q0, #5                     \n" /* G xxxGGGGG           */ \
  "vmovn.u16  d4, q0                         \n" /* B xxxBBBBB           */ \
  "vshr.u8    d7, d7, #7                     \n" /* A 0000000A           */ \
  "vneg.s8    d7, d7                         \n" /* A AAAAAAAA upper 8   */ \
  "vshl.u8    d6, d6, #3                     \n" /* R RRRRR000 upper 5   */ \
  "vshr.u8    q1, q3, #5                     \n" /* R,A 00000RRR lower 3 */ \
  "vshl.u8    q0, q2, #3                     \n" /* B,G BBBBB000 upper 5 */ \
  "vshr.u8    q2, q0, #5                     \n" /* B,G 00000BBB lower 3 */ \
  "vorr.u8    q1, q1, q3                     \n" /* R,A                  */ \
  "vorr.u8    q0, q0, q2                     \n" /* B,G                  */

// RGB555TOARGB is same as ARGB1555TOARGB but ignores alpha.
#define RGB555TOARGB                                                        \
  "vshrn.u16  d6, q0, #5                     \n" /* G xxxGGGGG           */ \
  "vuzp.u8    d0, d1                         \n" /* d0 xxxBBBBB xRRRRRxx */ \
  "vshl.u8    d6, d6, #3                     \n" /* G GGGGG000 upper 5   */ \
  "vshr.u8    d1, d1, #2                     \n" /* R 00xRRRRR lower 5   */ \
  "vshl.u8    q0, q0, #3                     \n" /* B,R BBBBB000 upper 5 */ \
  "vshr.u8    q2, q0, #5                     \n" /* B,R 00000BBB lower 3 */ \
  "vorr.u8    d0, d0, d4                     \n" /* B                    */ \
  "vshr.u8    d4, d6, #5                     \n" /* G 00000GGG lower 3   */ \
  "vorr.u8    d2, d1, d5                     \n" /* R                    */ \
  "vorr.u8    d1, d4, d6                     \n" /* G                    */

void ARGB1555ToARGBRow_NEON(const uint8_t* src_argb1555,
                            uint8_t* dst_argb,
                            int width) {
  asm volatile(
      "vmov.u8     d3, #255                      \n"  // Alpha
      "1:                                        \n"
      "vld1.8      {q0}, [%0]!                   \n"  // load 8 ARGB1555 pixels.
      "subs        %2, %2, #8                    \n"  // 8 processed per loop.
      ARGB1555TOARGB
      "vst4.8      {d0, d1, d2, d3}, [%1]!       \n"  // store 8 pixels of ARGB.
      "bgt         1b                            \n"
      : "+r"(src_argb1555),  // %0
        "+r"(dst_argb),      // %1
        "+r"(width)          // %2
      :
      : "cc""memory""q0""q1""q2""q3"  // Clobber List
  );
}

#define ARGB4444TOARGB                                                      \
  "vuzp.u8    d0, d1                         \n" /* d0 BG, d1 RA         */ \
  "vshl.u8    q2, q0, #4                     \n" /* B,R BBBB0000         */ \
  "vshr.u8    q1, q0, #4                     \n" /* G,A 0000GGGG         */ \
  "vshr.u8    q0, q2, #4                     \n" /* B,R 0000BBBB         */ \
  "vorr.u8    q0, q0, q2                     \n" /* B,R BBBBBBBB         */ \
  "vshl.u8    q2, q1, #4                     \n" /* G,A GGGG0000         */ \
  "vorr.u8    q1, q1, q2                     \n" /* G,A GGGGGGGG         */ \
  "vswp.u8    d1, d2                         \n" /* B,R,G,A -> B,G,R,A   */

void ARGB4444ToARGBRow_NEON(const uint8_t* src_argb4444,
                            uint8_t* dst_argb,
                            int width) {
  asm volatile(
      "vmov.u8     d3, #255                      \n"  // Alpha
      "1:                                        \n"
      "vld1.8      {q0}, [%0]!                   \n"  // load 8 ARGB4444 pixels.
      "subs        %2, %2, #8                    \n"  // 8 processed per loop.
      ARGB4444TOARGB
      "vst4.8      {d0, d1, d2, d3}, [%1]!       \n"  // store 8 pixels of ARGB.
      "bgt         1b                            \n"
      : "+r"(src_argb4444),  // %0
        "+r"(dst_argb),      // %1
        "+r"(width)          // %2
      :
      : "cc""memory""q0""q1""q2"  // Clobber List
  );
}

void ARGBToRGB24Row_NEON(const uint8_t* src_argb,
                         uint8_t* dst_rgb24,
                         int width) {
  asm volatile(
      "1:                                        \n"
      "vld4.8      {d1, d2, d3, d4}, [%0]!       \n"  // load 8 pixels of ARGB.
      "subs        %2, %2, #8                    \n"  // 8 processed per loop.
      "vst3.8      {d1, d2, d3}, [%1]!           \n"  // store 8 pixels of
                                                      // RGB24.
      "bgt         1b                            \n"
      : "+r"(src_argb),   // %0
        "+r"(dst_rgb24),  // %1
        "+r"(width)       // %2
      :
      : "cc""memory""d1""d2""d3""d4"  // Clobber List
  );
}

void ARGBToRAWRow_NEON(const uint8_t* src_argb, uint8_t* dst_raw, int width) {
  asm volatile(
      "1:                                        \n"
      "vld4.8      {d1, d2, d3, d4}, [%0]!       \n"  // load 8 pixels of ARGB.
      "subs        %2, %2, #8                    \n"  // 8 processed per loop.
      "vswp.u8     d1, d3                        \n"  // swap R, B
      "vst3.8      {d1, d2, d3}, [%1]!           \n"  // store 8 pixels of RAW.
      "bgt         1b                            \n"
      : "+r"(src_argb),  // %0
        "+r"(dst_raw),   // %1
        "+r"(width)      // %2
      :
      : "cc""memory""d1""d2""d3""d4"  // Clobber List
  );
}

void YUY2ToYRow_NEON(const uint8_t* src_yuy2, uint8_t* dst_y, int width) {
  asm volatile(
      "1:                                        \n"
      "vld2.8      {q0, q1}, [%0]!               \n"  // load 16 pixels of YUY2.
      "subs        %2, %2, #16                   \n"  // 16 processed per loop.
      "vst1.8      {q0}, [%1]!                   \n"  // store 16 pixels of Y.
      "bgt         1b                            \n"
      : "+r"(src_yuy2),  // %0
        "+r"(dst_y),     // %1
        "+r"(width)      // %2
      :
      : "cc""memory""q0""q1"  // Clobber List
  );
}

void UYVYToYRow_NEON(const uint8_t* src_uyvy, uint8_t* dst_y, int width) {
  asm volatile(
      "1:                                        \n"
      "vld2.8      {q0, q1}, [%0]!               \n"  // load 16 pixels of UYVY.
      "subs        %2, %2, #16                   \n"  // 16 processed per loop.
      "vst1.8      {q1}, [%1]!                   \n"  // store 16 pixels of Y.
      "bgt         1b                            \n"
      : "+r"(src_uyvy),  // %0
        "+r"(dst_y),     // %1
        "+r"(width)      // %2
      :
      : "cc""memory""q0""q1"  // Clobber List
  );
}

void YUY2ToUV422Row_NEON(const uint8_t* src_yuy2,
                         uint8_t* dst_u,
                         uint8_t* dst_v,
                         int width) {
  asm volatile(
      "1:                                        \n"
      "vld4.8      {d0, d1, d2, d3}, [%0]!       \n"  // load 16 pixels of YUY2.
      "subs        %3, %3, #16                   \n"  // 16 pixels = 8 UVs.
      "vst1.8      {d1}, [%1]!                   \n"  // store 8 U.
      "vst1.8      {d3}, [%2]!                   \n"  // store 8 V.
      "bgt         1b                            \n"
      : "+r"(src_yuy2),  // %0
        "+r"(dst_u),     // %1
        "+r"(dst_v),     // %2
        "+r"(width)      // %3
      :
      : "cc""memory""d0""d1""d2""d3"  // Clobber List
  );
}

void UYVYToUV422Row_NEON(const uint8_t* src_uyvy,
                         uint8_t* dst_u,
                         uint8_t* dst_v,
                         int width) {
  asm volatile(
      "1:                                        \n"
      "vld4.8      {d0, d1, d2, d3}, [%0]!       \n"  // load 16 pixels of UYVY.
      "subs        %3, %3, #16                   \n"  // 16 pixels = 8 UVs.
      "vst1.8      {d0}, [%1]!                   \n"  // store 8 U.
      "vst1.8      {d2}, [%2]!                   \n"  // store 8 V.
      "bgt         1b                            \n"
      : "+r"(src_uyvy),  // %0
        "+r"(dst_u),     // %1
        "+r"(dst_v),     // %2
        "+r"(width)      // %3
      :
      : "cc""memory""d0""d1""d2""d3"  // Clobber List
  );
}

void YUY2ToUVRow_NEON(const uint8_t* src_yuy2,
                      int stride_yuy2,
                      uint8_t* dst_u,
                      uint8_t* dst_v,
                      int width) {
  asm volatile(
      "add         %1, %0, %1                    \n"  // stride + src_yuy2
      "1:                                        \n"
      "vld4.8      {d0, d1, d2, d3}, [%0]!       \n"  // load 16 pixels of YUY2.
      "subs        %4, %4, #16                   \n"  // 16 pixels = 8 UVs.
      "vld4.8      {d4, d5, d6, d7}, [%1]!       \n"  // load next row YUY2.
      "vrhadd.u8   d1, d1, d5                    \n"  // average rows of U
      "vrhadd.u8   d3, d3, d7                    \n"  // average rows of V
      "vst1.8      {d1}, [%2]!                   \n"  // store 8 U.
      "vst1.8      {d3}, [%3]!                   \n"  // store 8 V.
      "bgt         1b                            \n"
      : "+r"(src_yuy2),     // %0
        "+r"(stride_yuy2),  // %1
        "+r"(dst_u),        // %2
        "+r"(dst_v),        // %3
        "+r"(width)         // %4
      :
      : "cc""memory""d0""d1""d2""d3""d4""d5""d6",
        "d7"  // Clobber List
  );
}

void UYVYToUVRow_NEON(const uint8_t* src_uyvy,
                      int stride_uyvy,
                      uint8_t* dst_u,
                      uint8_t* dst_v,
                      int width) {
  asm volatile(
      "add         %1, %0, %1                    \n"  // stride + src_uyvy
      "1:                                        \n"
      "vld4.8      {d0, d1, d2, d3}, [%0]!       \n"  // load 16 pixels of UYVY.
      "subs        %4, %4, #16                   \n"  // 16 pixels = 8 UVs.
      "vld4.8      {d4, d5, d6, d7}, [%1]!       \n"  // load next row UYVY.
      "vrhadd.u8   d0, d0, d4                    \n"  // average rows of U
      "vrhadd.u8   d2, d2, d6                    \n"  // average rows of V
      "vst1.8      {d0}, [%2]!                   \n"  // store 8 U.
      "vst1.8      {d2}, [%3]!                   \n"  // store 8 V.
      "bgt         1b                            \n"
      : "+r"(src_uyvy),     // %0
        "+r"(stride_uyvy),  // %1
        "+r"(dst_u),        // %2
        "+r"(dst_v),        // %3
        "+r"(width)         // %4
      :
      : "cc""memory""d0""d1""d2""d3""d4""d5""d6",
        "d7"  // Clobber List
  );
}

// For BGRAToARGB, ABGRToARGB, RGBAToARGB, and ARGBToRGBA.
void ARGBShuffleRow_NEON(const uint8_t* src_argb,
                         uint8_t* dst_argb,
                         const uint8_t* shuffler,
                         int width) {
  asm volatile(
      "vld1.8      {q2}, [%3]                    \n"  // shuffler
      "1:                                        \n"
      "vld1.8      {q0}, [%0]!                   \n"  // load 4 pixels.
      "subs        %2, %2, #4                    \n"  // 4 processed per loop
      "vtbl.8      d2, {d0, d1}, d4              \n"  // look up 2 first pixels
      "vtbl.8      d3, {d0, d1}, d5              \n"  // look up 2 next pixels
      "vst1.8      {q1}, [%1]!                   \n"  // store 4.
      "bgt         1b                            \n"
      : "+r"(src_argb),                   // %0
        "+r"(dst_argb),                   // %1
        "+r"(width)                       // %2
      : "r"(shuffler)                     // %3
      : "cc""memory""q0""q1""q2"  // Clobber List
  );
}

void I422ToYUY2Row_NEON(const uint8_t* src_y,
                        const uint8_t* src_u,
                        const uint8_t* src_v,
                        uint8_t* dst_yuy2,
                        int width) {
  asm volatile(
      "1:                                        \n"
      "vld2.8      {d0, d2}, [%0]!               \n"  // load 16 Ys
      "vld1.8      {d1}, [%1]!                   \n"  // load 8 Us
      "vld1.8      {d3}, [%2]!                   \n"  // load 8 Vs
      "subs        %4, %4, #16                   \n"  // 16 pixels
      "vst4.8      {d0, d1, d2, d3}, [%3]!       \n"  // Store 8 YUY2/16 pixels.
      "bgt         1b                            \n"
      : "+r"(src_y),     // %0
        "+r"(src_u),     // %1
        "+r"(src_v),     // %2
        "+r"(dst_yuy2),  // %3
        "+r"(width)      // %4
      :
      : "cc""memory""d0""d1""d2""d3");
}

void I422ToUYVYRow_NEON(const uint8_t* src_y,
                        const uint8_t* src_u,
                        const uint8_t* src_v,
                        uint8_t* dst_uyvy,
                        int width) {
  asm volatile(
      "1:                                        \n"
      "vld2.8      {d1, d3}, [%0]!               \n"  // load 16 Ys
      "vld1.8      {d0}, [%1]!                   \n"  // load 8 Us
      "vld1.8      {d2}, [%2]!                   \n"  // load 8 Vs
      "subs        %4, %4, #16                   \n"  // 16 pixels
      "vst4.8      {d0, d1, d2, d3}, [%3]!       \n"  // Store 8 UYVY/16 pixels.
      "bgt         1b                            \n"
      : "+r"(src_y),     // %0
        "+r"(src_u),     // %1
        "+r"(src_v),     // %2
        "+r"(dst_uyvy),  // %3
        "+r"(width)      // %4
      :
      : "cc""memory""d0""d1""d2""d3");
}

void ARGBToRGB565Row_NEON(const uint8_t* src_argb,
                          uint8_t* dst_rgb565,
                          int width) {
  asm volatile(
      "1:                                        \n"
      "vld4.8      {d20, d21, d22, d23}, [%0]!   \n"  // load 8 pixels of ARGB.
      "subs        %2, %2, #8                    \n"  // 8 processed per loop.
      ARGBTORGB565
      "vst1.8      {q0}, [%1]!                   \n"  // store 8 pixels RGB565.
      "bgt         1b                            \n"
      : "+r"(src_argb),    // %0
        "+r"(dst_rgb565),  // %1
        "+r"(width)        // %2
      :
      : "cc""memory""q0""q8""q9""q10""q11");
}

void ARGBToRGB565DitherRow_NEON(const uint8_t* src_argb,
                                uint8_t* dst_rgb,
                                const uint32_t dither4,
                                int width) {
  asm volatile(
      "vdup.32     d2, %2                        \n"  // dither4
      "1:                                        \n"
      "vld4.8      {d20, d21, d22, d23}, [%1]!   \n"  // load 8 pixels of ARGB.
      "subs        %3, %3, #8                    \n"  // 8 processed per loop.
      "vqadd.u8    d20, d20, d2                  \n"
      "vqadd.u8    d21, d21, d2                  \n"
      "vqadd.u8    d22, d22, d2                  \n"  // add for dither
      ARGBTORGB565
      "vst1.8      {q0}, [%0]!                   \n"  // store 8 RGB565.
      "bgt         1b                            \n"
      : "+r"(dst_rgb)   // %0
      : "r"(src_argb),  // %1
        "r"(dither4),   // %2
        "r"(width)      // %3
      : "cc""memory""q0""q1""q8""q9""q10""q11");
}

void ARGBToARGB1555Row_NEON(const uint8_t* src_argb,
                            uint8_t* dst_argb1555,
                            int width) {
  asm volatile(
      "1:                                        \n"
      "vld4.8      {d20, d21, d22, d23}, [%0]!   \n"  // load 8 pixels of ARGB.
      "subs        %2, %2, #8                    \n"  // 8 processed per loop.
      ARGBTOARGB1555
      "vst1.8      {q0}, [%1]!                   \n"  // store 8 ARGB1555.
      "bgt         1b                            \n"
      : "+r"(src_argb),      // %0
        "+r"(dst_argb1555),  // %1
        "+r"(width)          // %2
      :
      : "cc""memory""q0""q8""q9""q10""q11");
}

void ARGBToARGB4444Row_NEON(const uint8_t* src_argb,
                            uint8_t* dst_argb4444,
                            int width) {
  asm volatile(
      "vmov.u8     d4, #0x0f                     \n"  // bits to clear with
                                                      // vbic.
      "1:                                        \n"
      "vld4.8      {d20, d21, d22, d23}, [%0]!   \n"  // load 8 pixels of ARGB.
      "subs        %2, %2, #8                    \n"  // 8 processed per loop.
      ARGBTOARGB4444
      "vst1.8      {q0}, [%1]!                   \n"  // store 8 ARGB4444.
      "bgt         1b                            \n"
      : "+r"(src_argb),      // %0
        "+r"(dst_argb4444),  // %1
        "+r"(width)          // %2
      :
      : "cc""memory""q0""q8""q9""q10""q11");
}

void ARGBToYRow_NEON(const uint8_t* src_argb, uint8_t* dst_y, int width) {
  asm volatile(
      "vmov.u8     d24, #25                      \n"  // B * 0.1016 coefficient
      "vmov.u8     d25, #129                     \n"  // G * 0.5078 coefficient
      "vmov.u8     d26, #66                      \n"  // R * 0.2578 coefficient
      "vmov.u8     d27, #16                      \n"  // Add 16 constant
      "1:                                        \n"
      "vld4.8      {d0, d1, d2, d3}, [%0]!       \n"  // load 8 ARGB pixels.
      "subs        %2, %2, #8                    \n"  // 8 processed per loop.
      "vmull.u8    q2, d0, d24                   \n"  // B
      "vmlal.u8    q2, d1, d25                   \n"  // G
      "vmlal.u8    q2, d2, d26                   \n"  // R
      "vqrshrn.u16 d0, q2, #8                    \n"  // 16 bit to 8 bit Y
      "vqadd.u8    d0, d27                       \n"
      "vst1.8      {d0}, [%1]!                   \n"  // store 8 pixels Y.
      "bgt         1b                            \n"
      : "+r"(src_argb),  // %0
        "+r"(dst_y),     // %1
        "+r"(width)      // %2
      :
      : "cc""memory""q0""q1""q2""q12""q13");
}

void ARGBExtractAlphaRow_NEON(const uint8_t* src_argb,
                              uint8_t* dst_a,
                              int width) {
  asm volatile(
      "1:                                        \n"
      "vld4.8      {d0, d2, d4, d6}, [%0]!       \n"  // load 8 ARGB pixels
      "vld4.8      {d1, d3, d5, d7}, [%0]!       \n"  // load next 8 ARGB pixels
      "subs        %2, %2, #16                   \n"  // 16 processed per loop
      "vst1.8      {q3}, [%1]!                   \n"  // store 16 A's.
      "bgt         1b                            \n"
      : "+r"(src_argb),  // %0
        "+r"(dst_a),     // %1
        "+r"(width)      // %2
      :
      : "cc""memory""q0""q1""q2""q3"  // Clobber List
  );
}

void ARGBToYJRow_NEON(const uint8_t* src_argb, uint8_t* dst_y, int width) {
  asm volatile(
      "vmov.u8     d24, #29                      \n"  // B * 0.1140 coefficient
      "vmov.u8     d25, #150                     \n"  // G * 0.5870 coefficient
      "vmov.u8     d26, #77                      \n"  // R * 0.2990 coefficient
      "1:                                        \n"
      "vld4.8      {d0, d1, d2, d3}, [%0]!       \n"  // load 8 ARGB pixels.
      "subs        %2, %2, #8                    \n"  // 8 processed per loop.
      "vmull.u8    q2, d0, d24                   \n"  // B
      "vmlal.u8    q2, d1, d25                   \n"  // G
      "vmlal.u8    q2, d2, d26                   \n"  // R
      "vqrshrn.u16 d0, q2, #8                    \n"  // 16 bit to 8 bit Y
      "vst1.8      {d0}, [%1]!                   \n"  // store 8 pixels Y.
      "bgt         1b                            \n"
      : "+r"(src_argb),  // %0
        "+r"(dst_y),     // %1
        "+r"(width)      // %2
      :
      : "cc""memory""q0""q1""q2""q12""q13");
}

void RGBAToYJRow_NEON(const uint8_t* src_argb, uint8_t* dst_y, int width) {
  asm volatile(
      "vmov.u8     d24, #29                      \n"  // B * 0.1140 coefficient
      "vmov.u8     d25, #150                     \n"  // G * 0.5870 coefficient
      "vmov.u8     d26, #77                      \n"  // R * 0.2990 coefficient
      "1:                                        \n"
      "vld4.8      {d0, d1, d2, d3}, [%0]!       \n"  // load 8 RGBA pixels.
      "subs        %2, %2, #8                    \n"  // 8 processed per loop.
      "vmull.u8    q2, d1, d24                   \n"  // B
      "vmlal.u8    q2, d2, d25                   \n"  // G
      "vmlal.u8    q2, d3, d26                   \n"  // R
      "vqrshrn.u16 d0, q2, #8                    \n"  // 16 bit to 8 bit Y
      "vst1.8      {d0}, [%1]!                   \n"  // store 8 pixels Y.
      "bgt         1b                            \n"
      : "+r"(src_argb),  // %0
        "+r"(dst_y),     // %1
        "+r"(width)      // %2
      :
      : "cc""memory""q0""q1""q2""q12""q13");
}

// 8x1 pixels.
void ARGBToUV444Row_NEON(const uint8_t* src_argb,
                         uint8_t* dst_u,
                         uint8_t* dst_v,
                         int width) {
  asm volatile(
      "vmov.u8     d24, #112                     \n"  // UB / VR 0.875
                                                      // coefficient
      "vmov.u8     d25, #74                      \n"  // UG -0.5781 coefficient
      "vmov.u8     d26, #38                      \n"  // UR -0.2969 coefficient
      "vmov.u8     d27, #18                      \n"  // VB -0.1406 coefficient
      "vmov.u8     d28, #94                      \n"  // VG -0.7344 coefficient
      "vmov.u16    q15, #0x8080                  \n"  // 128.5
      "1:                                        \n"
      "vld4.8      {d0, d1, d2, d3}, [%0]!       \n"  // load 8 ARGB pixels.
      "subs        %3, %3, #8                    \n"  // 8 processed per loop.
      "vmull.u8    q2, d0, d24                   \n"  // B
      "vmlsl.u8    q2, d1, d25                   \n"  // G
      "vmlsl.u8    q2, d2, d26                   \n"  // R
      "vadd.u16    q2, q2, q15                   \n"  // +128 -> unsigned

      "vmull.u8    q3, d2, d24                   \n"  // R
      "vmlsl.u8    q3, d1, d28                   \n"  // G
      "vmlsl.u8    q3, d0, d27                   \n"  // B
      "vadd.u16    q3, q3, q15                   \n"  // +128 -> unsigned

      "vqshrn.u16  d0, q2, #8                    \n"  // 16 bit to 8 bit U
      "vqshrn.u16  d1, q3, #8                    \n"  // 16 bit to 8 bit V

      "vst1.8      {d0}, [%1]!                   \n"  // store 8 pixels U.
      "vst1.8      {d1}, [%2]!                   \n"  // store 8 pixels V.
      "bgt         1b                            \n"
      : "+r"(src_argb),  // %0
        "+r"(dst_u),     // %1
        "+r"(dst_v),     // %2
        "+r"(width)      // %3
      :
      : "cc""memory""q0""q1""q2""q3""q4""q12""q13""q14",
        "q15");
}

// clang-format off
// 16x2 pixels -> 8x1.  width is number of argb pixels. e.g. 16.
#define RGBTOUV(QB, QG, QR)                                                 \
  "vmul.s16   q8, " #QB ", q10               \n" /* B                    */ \
  "vmls.s16   q8, " #QG ", q11               \n" /* G                    */ \
  "vmls.s16   q8, " #QR ", q12               \n" /* R                    */ \
  "vadd.u16   q8, q8, q15                    \n" /* +128 -> unsigned     */ \
  "vmul.s16   q9, " #QR ", q10               \n" /* R                    */ \
  "vmls.s16   q9, " #QG ", q14               \n" /* G                    */ \
  "vmls.s16   q9, " #QB ", q13               \n" /* B                    */ \
  "vadd.u16   q9, q9, q15                    \n" /* +128 -> unsigned     */ \
  "vqshrn.u16  d0, q8, #8                    \n" /* 16 bit to 8 bit U    */ \
  "vqshrn.u16  d1, q9, #8                    \n" /* 16 bit to 8 bit V    */
// clang-format on

// TODO(fbarchard): Consider vhadd vertical, then vpaddl horizontal, avoid shr.
void ARGBToUVRow_NEON(const uint8_t* src_argb,
                      int src_stride_argb,
                      uint8_t* dst_u,
                      uint8_t* dst_v,
                      int width) {
  asm volatile (
      "add         %1, %0, %1                    \n"  // src_stride + src_argb
      "vmov.s16    q10, #112 / 2                 \n"  // UB / VR 0.875 coefficient
      "vmov.s16    q11, #74 / 2                  \n"  // UG -0.5781 coefficient
      "vmov.s16    q12, #38 / 2                  \n"  // UR -0.2969 coefficient
      "vmov.s16    q13, #18 / 2                  \n"  // VB -0.1406 coefficient
      "vmov.s16    q14, #94 / 2                  \n"  // VG -0.7344 coefficient
      "vmov.u16    q15, #0x8080                  \n"  // 128.5
      "1:                                        \n"
      "vld4.8      {d0, d2, d4, d6}, [%0]!       \n"  // load 8 ARGB pixels.
      "vld4.8      {d1, d3, d5, d7}, [%0]!       \n"  // load next 8 ARGB pixels.
      "vpaddl.u8   q0, q0                        \n"  // B 16 bytes -> 8 shorts.
      "vpaddl.u8   q1, q1                        \n"  // G 16 bytes -> 8 shorts.
      "vpaddl.u8   q2, q2                        \n"  // R 16 bytes -> 8 shorts.
      "vld4.8      {d8, d10, d12, d14}, [%1]!    \n"  // load 8 more ARGB pixels.
      "vld4.8      {d9, d11, d13, d15}, [%1]!    \n"  // load last 8 ARGB pixels.
      "vpadal.u8   q0, q4                        \n"  // B 16 bytes -> 8 shorts.
      "vpadal.u8   q1, q5                        \n"  // G 16 bytes -> 8 shorts.
      "vpadal.u8   q2, q6                        \n"  // R 16 bytes -> 8 shorts.

      "vrshr.u16   q0, q0, #1                    \n"  // 2x average
      "vrshr.u16   q1, q1, #1                    \n"
      "vrshr.u16   q2, q2, #1                    \n"

      "subs        %4, %4, #16                   \n"  // 16 processed per loop.
    RGBTOUV(q0, q1, q2)
      "vst1.8      {d0}, [%2]!                   \n"  // store 8 pixels U.
      "vst1.8      {d1}, [%3]!                   \n"  // store 8 pixels V.
      "bgt         1b                            \n"
  : "+r"(src_argb),  // %0
    "+r"(src_stride_argb),  // %1
    "+r"(dst_u),     // %2
    "+r"(dst_v),     // %3
    "+r"(width)        // %4
  :
  : "cc""memory""q0""q1""q2""q3""q4""q5""q6""q7",
    "q8""q9""q10""q11""q12""q13""q14""q15"
  );
}

// TODO(fbarchard): Subsample match C code.
void ARGBToUVJRow_NEON(const uint8_t* src_argb,
                       int src_stride_argb,
                       uint8_t* dst_u,
                       uint8_t* dst_v,
                       int width) {
  asm volatile (
      "add         %1, %0, %1                    \n"  // src_stride + src_argb
      "vmov.s16    q10, #127 / 2                 \n"  // UB / VR 0.500 coefficient
      "vmov.s16    q11, #84 / 2                  \n"  // UG -0.33126 coefficient
      "vmov.s16    q12, #43 / 2                  \n"  // UR -0.16874 coefficient
      "vmov.s16    q13, #20 / 2                  \n"  // VB -0.08131 coefficient
      "vmov.s16    q14, #107 / 2                 \n"  // VG -0.41869 coefficient
      "vmov.u16    q15, #0x8080                  \n"  // 128.5
      "1:                                        \n"
      "vld4.8      {d0, d2, d4, d6}, [%0]!       \n"  // load 8 ARGB pixels.
      "vld4.8      {d1, d3, d5, d7}, [%0]!       \n"  // load next 8 ARGB pixels.
      "vpaddl.u8   q0, q0                        \n"  // B 16 bytes -> 8 shorts.
      "vpaddl.u8   q1, q1                        \n"  // G 16 bytes -> 8 shorts.
      "vpaddl.u8   q2, q2                        \n"  // R 16 bytes -> 8 shorts.
      "vld4.8      {d8, d10, d12, d14}, [%1]!    \n"  // load 8 more ARGB pixels.
      "vld4.8      {d9, d11, d13, d15}, [%1]!    \n"  // load last 8 ARGB pixels.
      "vpadal.u8   q0, q4                        \n"  // B 16 bytes -> 8 shorts.
      "vpadal.u8   q1, q5                        \n"  // G 16 bytes -> 8 shorts.
      "vpadal.u8   q2, q6                        \n"  // R 16 bytes -> 8 shorts.

      "vrshr.u16   q0, q0, #1                    \n"  // 2x average
      "vrshr.u16   q1, q1, #1                    \n"
      "vrshr.u16   q2, q2, #1                    \n"

      "subs        %4, %4, #16                   \n"  // 16 processed per loop.
    RGBTOUV(q0, q1, q2)
      "vst1.8      {d0}, [%2]!                   \n"  // store 8 pixels U.
      "vst1.8      {d1}, [%3]!                   \n"  // store 8 pixels V.
      "bgt         1b                            \n"
  : "+r"(src_argb),  // %0
    "+r"(src_stride_argb),  // %1
    "+r"(dst_u),     // %2
    "+r"(dst_v),     // %3
    "+r"(width)        // %4
  :
  : "cc""memory""q0""q1""q2""q3""q4""q5""q6""q7",
    "q8""q9""q10""q11""q12""q13""q14""q15"
  );
}

void BGRAToUVRow_NEON(const uint8_t* src_bgra,
                      int src_stride_bgra,
                      uint8_t* dst_u,
                      uint8_t* dst_v,
                      int width) {
  asm volatile (
      "add         %1, %0, %1                    \n"  // src_stride + src_bgra
      "vmov.s16    q10, #112 / 2                 \n"  // UB / VR 0.875 coefficient
      "vmov.s16    q11, #74 / 2                  \n"  // UG -0.5781 coefficient
      "vmov.s16    q12, #38 / 2                  \n"  // UR -0.2969 coefficient
      "vmov.s16    q13, #18 / 2                  \n"  // VB -0.1406 coefficient
      "vmov.s16    q14, #94 / 2                  \n"  // VG -0.7344 coefficient
      "vmov.u16    q15, #0x8080                  \n"  // 128.5
      "1:                                        \n"
      "vld4.8      {d0, d2, d4, d6}, [%0]!       \n"  // load 8 BGRA pixels.
      "vld4.8      {d1, d3, d5, d7}, [%0]!       \n"  // load next 8 BGRA pixels.
      "vpaddl.u8   q3, q3                        \n"  // B 16 bytes -> 8 shorts.
      "vpaddl.u8   q2, q2                        \n"  // G 16 bytes -> 8 shorts.
      "vpaddl.u8   q1, q1                        \n"  // R 16 bytes -> 8 shorts.
      "vld4.8      {d8, d10, d12, d14}, [%1]!    \n"  // load 8 more BGRA pixels.
      "vld4.8      {d9, d11, d13, d15}, [%1]!    \n"  // load last 8 BGRA pixels.
      "vpadal.u8   q3, q7                        \n"  // B 16 bytes -> 8 shorts.
      "vpadal.u8   q2, q6                        \n"  // G 16 bytes -> 8 shorts.
      "vpadal.u8   q1, q5                        \n"  // R 16 bytes -> 8 shorts.

      "vrshr.u16   q1, q1, #1                    \n"  // 2x average
      "vrshr.u16   q2, q2, #1                    \n"
      "vrshr.u16   q3, q3, #1                    \n"

      "subs        %4, %4, #16                   \n"  // 16 processed per loop.
    RGBTOUV(q3, q2, q1)
      "vst1.8      {d0}, [%2]!                   \n"  // store 8 pixels U.
      "vst1.8      {d1}, [%3]!                   \n"  // store 8 pixels V.
      "bgt         1b                            \n"
  : "+r"(src_bgra),  // %0
    "+r"(src_stride_bgra),  // %1
    "+r"(dst_u),     // %2
    "+r"(dst_v),     // %3
    "+r"(width)        // %4
  :
  : "cc""memory""q0""q1""q2""q3""q4""q5""q6""q7",
    "q8""q9""q10""q11""q12""q13""q14""q15"
  );
}

void ABGRToUVRow_NEON(const uint8_t* src_abgr,
                      int src_stride_abgr,
                      uint8_t* dst_u,
                      uint8_t* dst_v,
                      int width) {
  asm volatile (
      "add         %1, %0, %1                    \n"  // src_stride + src_abgr
      "vmov.s16    q10, #112 / 2                 \n"  // UB / VR 0.875 coefficient
      "vmov.s16    q11, #74 / 2                  \n"  // UG -0.5781 coefficient
      "vmov.s16    q12, #38 / 2                  \n"  // UR -0.2969 coefficient
      "vmov.s16    q13, #18 / 2                  \n"  // VB -0.1406 coefficient
      "vmov.s16    q14, #94 / 2                  \n"  // VG -0.7344 coefficient
      "vmov.u16    q15, #0x8080                  \n"  // 128.5
      "1:                                        \n"
      "vld4.8      {d0, d2, d4, d6}, [%0]!       \n"  // load 8 ABGR pixels.
      "vld4.8      {d1, d3, d5, d7}, [%0]!       \n"  // load next 8 ABGR pixels.
      "vpaddl.u8   q2, q2                        \n"  // B 16 bytes -> 8 shorts.
      "vpaddl.u8   q1, q1                        \n"  // G 16 bytes -> 8 shorts.
      "vpaddl.u8   q0, q0                        \n"  // R 16 bytes -> 8 shorts.
      "vld4.8      {d8, d10, d12, d14}, [%1]!    \n"  // load 8 more ABGR pixels.
      "vld4.8      {d9, d11, d13, d15}, [%1]!    \n"  // load last 8 ABGR pixels.
      "vpadal.u8   q2, q6                        \n"  // B 16 bytes -> 8 shorts.
      "vpadal.u8   q1, q5                        \n"  // G 16 bytes -> 8 shorts.
      "vpadal.u8   q0, q4                        \n"  // R 16 bytes -> 8 shorts.

      "vrshr.u16   q0, q0, #1                    \n"  // 2x average
      "vrshr.u16   q1, q1, #1                    \n"
      "vrshr.u16   q2, q2, #1                    \n"

      "subs        %4, %4, #16                   \n"  // 16 processed per loop.
    RGBTOUV(q2, q1, q0)
      "vst1.8      {d0}, [%2]!                   \n"  // store 8 pixels U.
      "vst1.8      {d1}, [%3]!                   \n"  // store 8 pixels V.
      "bgt         1b                            \n"
  : "+r"(src_abgr),  // %0
    "+r"(src_stride_abgr),  // %1
    "+r"(dst_u),     // %2
    "+r"(dst_v),     // %3
    "+r"(width)        // %4
  :
  : "cc""memory""q0""q1""q2""q3""q4""q5""q6""q7",
    "q8""q9""q10""q11""q12""q13""q14""q15"
  );
}

void RGBAToUVRow_NEON(const uint8_t* src_rgba,
                      int src_stride_rgba,
                      uint8_t* dst_u,
                      uint8_t* dst_v,
                      int width) {
  asm volatile (
      "add         %1, %0, %1                    \n"  // src_stride + src_rgba
      "vmov.s16    q10, #112 / 2                 \n"  // UB / VR 0.875 coefficient
      "vmov.s16    q11, #74 / 2                  \n"  // UG -0.5781 coefficient
      "vmov.s16    q12, #38 / 2                  \n"  // UR -0.2969 coefficient
      "vmov.s16    q13, #18 / 2                  \n"  // VB -0.1406 coefficient
      "vmov.s16    q14, #94 / 2                  \n"  // VG -0.7344 coefficient
      "vmov.u16    q15, #0x8080                  \n"  // 128.5
      "1:                                        \n"
      "vld4.8      {d0, d2, d4, d6}, [%0]!       \n"  // load 8 RGBA pixels.
      "vld4.8      {d1, d3, d5, d7}, [%0]!       \n"  // load next 8 RGBA pixels.
      "vpaddl.u8   q0, q1                        \n"  // B 16 bytes -> 8 shorts.
      "vpaddl.u8   q1, q2                        \n"  // G 16 bytes -> 8 shorts.
      "vpaddl.u8   q2, q3                        \n"  // R 16 bytes -> 8 shorts.
      "vld4.8      {d8, d10, d12, d14}, [%1]!    \n"  // load 8 more RGBA pixels.
      "vld4.8      {d9, d11, d13, d15}, [%1]!    \n"  // load last 8 RGBA pixels.
      "vpadal.u8   q0, q5                        \n"  // B 16 bytes -> 8 shorts.
      "vpadal.u8   q1, q6                        \n"  // G 16 bytes -> 8 shorts.
      "vpadal.u8   q2, q7                        \n"  // R 16 bytes -> 8 shorts.

      "vrshr.u16   q0, q0, #1                    \n"  // 2x average
      "vrshr.u16   q1, q1, #1                    \n"
      "vrshr.u16   q2, q2, #1                    \n"

      "subs        %4, %4, #16                   \n"  // 16 processed per loop.
    RGBTOUV(q0, q1, q2)
      "vst1.8      {d0}, [%2]!                   \n"  // store 8 pixels U.
      "vst1.8      {d1}, [%3]!                   \n"  // store 8 pixels V.
      "bgt         1b                            \n"
  : "+r"(src_rgba),  // %0
    "+r"(src_stride_rgba),  // %1
    "+r"(dst_u),     // %2
    "+r"(dst_v),     // %3
    "+r"(width)        // %4
  :
  : "cc""memory""q0""q1""q2""q3""q4""q5""q6""q7",
    "q8""q9""q10""q11""q12""q13""q14""q15"
  );
}

void RGB24ToUVRow_NEON(const uint8_t* src_rgb24,
                       int src_stride_rgb24,
                       uint8_t* dst_u,
                       uint8_t* dst_v,
                       int width) {
  asm volatile (
      "add         %1, %0, %1                    \n"  // src_stride + src_rgb24
      "vmov.s16    q10, #112 / 2                 \n"  // UB / VR 0.875 coefficient
      "vmov.s16    q11, #74 / 2                  \n"  // UG -0.5781 coefficient
      "vmov.s16    q12, #38 / 2                  \n"  // UR -0.2969 coefficient
      "vmov.s16    q13, #18 / 2                  \n"  // VB -0.1406 coefficient
      "vmov.s16    q14, #94 / 2                  \n"  // VG -0.7344 coefficient
      "vmov.u16    q15, #0x8080                  \n"  // 128.5
      "1:                                        \n"
      "vld3.8      {d0, d2, d4}, [%0]!           \n"  // load 8 RGB24 pixels.
      "vld3.8      {d1, d3, d5}, [%0]!           \n"  // load next 8 RGB24 pixels.
      "vpaddl.u8   q0, q0                        \n"  // B 16 bytes -> 8 shorts.
      "vpaddl.u8   q1, q1                        \n"  // G 16 bytes -> 8 shorts.
      "vpaddl.u8   q2, q2                        \n"  // R 16 bytes -> 8 shorts.
      "vld3.8      {d8, d10, d12}, [%1]!         \n"  // load 8 more RGB24 pixels.
      "vld3.8      {d9, d11, d13}, [%1]!         \n"  // load last 8 RGB24 pixels.
      "vpadal.u8   q0, q4                        \n"  // B 16 bytes -> 8 shorts.
      "vpadal.u8   q1, q5                        \n"  // G 16 bytes -> 8 shorts.
      "vpadal.u8   q2, q6                        \n"  // R 16 bytes -> 8 shorts.

      "vrshr.u16   q0, q0, #1                    \n"  // 2x average
      "vrshr.u16   q1, q1, #1                    \n"
      "vrshr.u16   q2, q2, #1                    \n"

      "subs        %4, %4, #16                   \n"  // 16 processed per loop.
    RGBTOUV(q0, q1, q2)
      "vst1.8      {d0}, [%2]!                   \n"  // store 8 pixels U.
      "vst1.8      {d1}, [%3]!                   \n"  // store 8 pixels V.
      "bgt         1b                            \n"
  : "+r"(src_rgb24),  // %0
    "+r"(src_stride_rgb24),  // %1
    "+r"(dst_u),     // %2
    "+r"(dst_v),     // %3
    "+r"(width)        // %4
  :
  : "cc""memory""q0""q1""q2""q3""q4""q5""q6""q7",
    "q8""q9""q10""q11""q12""q13""q14""q15"
  );
}

void RAWToUVRow_NEON(const uint8_t* src_raw,
                     int src_stride_raw,
                     uint8_t* dst_u,
                     uint8_t* dst_v,
                     int width) {
  asm volatile (
      "add         %1, %0, %1                    \n"  // src_stride + src_raw
      "vmov.s16    q10, #112 / 2                 \n"  // UB / VR 0.875 coefficient
      "vmov.s16    q11, #74 / 2                  \n"  // UG -0.5781 coefficient
      "vmov.s16    q12, #38 / 2                  \n"  // UR -0.2969 coefficient
      "vmov.s16    q13, #18 / 2                  \n"  // VB -0.1406 coefficient
      "vmov.s16    q14, #94 / 2                  \n"  // VG -0.7344 coefficient
      "vmov.u16    q15, #0x8080                  \n"  // 128.5
      "1:                                        \n"
      "vld3.8      {d0, d2, d4}, [%0]!           \n"  // load 8 RAW pixels.
      "vld3.8      {d1, d3, d5}, [%0]!           \n"  // load next 8 RAW pixels.
      "vpaddl.u8   q2, q2                        \n"  // B 16 bytes -> 8 shorts.
      "vpaddl.u8   q1, q1                        \n"  // G 16 bytes -> 8 shorts.
      "vpaddl.u8   q0, q0                        \n"  // R 16 bytes -> 8 shorts.
      "vld3.8      {d8, d10, d12}, [%1]!         \n"  // load 8 more RAW pixels.
      "vld3.8      {d9, d11, d13}, [%1]!         \n"  // load last 8 RAW pixels.
      "vpadal.u8   q2, q6                        \n"  // B 16 bytes -> 8 shorts.
      "vpadal.u8   q1, q5                        \n"  // G 16 bytes -> 8 shorts.
      "vpadal.u8   q0, q4                        \n"  // R 16 bytes -> 8 shorts.

      "vrshr.u16   q0, q0, #1                    \n"  // 2x average
      "vrshr.u16   q1, q1, #1                    \n"
      "vrshr.u16   q2, q2, #1                    \n"

      "subs        %4, %4, #16                   \n"  // 16 processed per loop.
    RGBTOUV(q2, q1, q0)
      "vst1.8      {d0}, [%2]!                   \n"  // store 8 pixels U.
      "vst1.8      {d1}, [%3]!                   \n"  // store 8 pixels V.
      "bgt         1b                            \n"
  : "+r"(src_raw),  // %0
    "+r"(src_stride_raw),  // %1
    "+r"(dst_u),     // %2
    "+r"(dst_v),     // %3
    "+r"(width)        // %4
  :
  : "cc""memory""q0""q1""q2""q3""q4""q5""q6""q7",
    "q8""q9""q10""q11""q12""q13""q14""q15"
  );
}

// 16x2 pixels -> 8x1.  width is number of argb pixels. e.g. 16.
void RGB565ToUVRow_NEON(const uint8_t* src_rgb565,
                        int src_stride_rgb565,
                        uint8_t* dst_u,
                        uint8_t* dst_v,
                        int width) {
  asm volatile(
      "add         %1, %0, %1                    \n"  // src_stride + src_argb
      "vmov.s16    q10, #112 / 2                 \n"  // UB / VR 0.875
                                                      // coefficient
      "vmov.s16    q11, #74 / 2                  \n"  // UG -0.5781 coefficient
      "vmov.s16    q12, #38 / 2                  \n"  // UR -0.2969 coefficient
      "vmov.s16    q13, #18 / 2                  \n"  // VB -0.1406 coefficient
      "vmov.s16    q14, #94 / 2                  \n"  // VG -0.7344 coefficient
      "vmov.u16    q15, #0x8080                  \n"  // 128.5
      "1:                                        \n"
      "vld1.8      {q0}, [%0]!                   \n"  // load 8 RGB565 pixels.
      RGB565TOARGB
      "vpaddl.u8   d8, d0                        \n"  // B 8 bytes -> 4 shorts.
      "vpaddl.u8   d10, d1                       \n"  // G 8 bytes -> 4 shorts.
      "vpaddl.u8   d12, d2                       \n"  // R 8 bytes -> 4 shorts.
      "vld1.8      {q0}, [%0]!                   \n"  // next 8 RGB565 pixels.
      RGB565TOARGB
      "vpaddl.u8   d9, d0                        \n"  // B 8 bytes -> 4 shorts.
      "vpaddl.u8   d11, d1                       \n"  // G 8 bytes -> 4 shorts.
      "vpaddl.u8   d13, d2                       \n"  // R 8 bytes -> 4 shorts.

      "vld1.8      {q0}, [%1]!                   \n"  // load 8 RGB565 pixels.
      RGB565TOARGB
      "vpadal.u8   d8, d0                        \n"  // B 8 bytes -> 4 shorts.
      "vpadal.u8   d10, d1                       \n"  // G 8 bytes -> 4 shorts.
      "vpadal.u8   d12, d2                       \n"  // R 8 bytes -> 4 shorts.
      "vld1.8      {q0}, [%1]!                   \n"  // next 8 RGB565 pixels.
      RGB565TOARGB
      "vpadal.u8   d9, d0                        \n"  // B 8 bytes -> 4 shorts.
      "vpadal.u8   d11, d1                       \n"  // G 8 bytes -> 4 shorts.
      "vpadal.u8   d13, d2                       \n"  // R 8 bytes -> 4 shorts.

      "vrshr.u16   q4, q4, #1                    \n"  // 2x average
      "vrshr.u16   q5, q5, #1                    \n"
      "vrshr.u16   q6, q6, #1                    \n"

      "subs        %4, %4, #16                   \n"  // 16 processed per loop.
      "vmul.s16    q8, q4, q10                   \n"  // B
      "vmls.s16    q8, q5, q11                   \n"  // G
      "vmls.s16    q8, q6, q12                   \n"  // R
      "vadd.u16    q8, q8, q15                   \n"  // +128 -> unsigned
      "vmul.s16    q9, q6, q10                   \n"  // R
      "vmls.s16    q9, q5, q14                   \n"  // G
      "vmls.s16    q9, q4, q13                   \n"  // B
      "vadd.u16    q9, q9, q15                   \n"  // +128 -> unsigned
      "vqshrn.u16  d0, q8, #8                    \n"  // 16 bit to 8 bit U
      "vqshrn.u16  d1, q9, #8                    \n"  // 16 bit to 8 bit V
      "vst1.8      {d0}, [%2]!                   \n"  // store 8 pixels U.
      "vst1.8      {d1}, [%3]!                   \n"  // store 8 pixels V.
      "bgt         1b                            \n"
      : "+r"(src_rgb565),         // %0
        "+r"(src_stride_rgb565),  // %1
        "+r"(dst_u),              // %2
        "+r"(dst_v),              // %3
        "+r"(width)               // %4
      :
      : "cc""memory""q0""q1""q2""q3""q4""q5""q6""q7""q8",
        "q9""q10""q11""q12""q13""q14""q15");
}

// 16x2 pixels -> 8x1.  width is number of argb pixels. e.g. 16.
void ARGB1555ToUVRow_NEON(const uint8_t* src_argb1555,
                          int src_stride_argb1555,
                          uint8_t* dst_u,
                          uint8_t* dst_v,
                          int width) {
  asm volatile(
      "add         %1, %0, %1                    \n"  // src_stride + src_argb
      "vmov.s16    q10, #112 / 2                 \n"  // UB / VR 0.875
                                                      // coefficient
      "vmov.s16    q11, #74 / 2                  \n"  // UG -0.5781 coefficient
      "vmov.s16    q12, #38 / 2                  \n"  // UR -0.2969 coefficient
      "vmov.s16    q13, #18 / 2                  \n"  // VB -0.1406 coefficient
      "vmov.s16    q14, #94 / 2                  \n"  // VG -0.7344 coefficient
      "vmov.u16    q15, #0x8080                  \n"  // 128.5
      "1:                                        \n"
      "vld1.8      {q0}, [%0]!                   \n"  // load 8 ARGB1555 pixels.
      RGB555TOARGB
      "vpaddl.u8   d8, d0                        \n"  // B 8 bytes -> 4 shorts.
      "vpaddl.u8   d10, d1                       \n"  // G 8 bytes -> 4 shorts.
      "vpaddl.u8   d12, d2                       \n"  // R 8 bytes -> 4 shorts.
      "vld1.8      {q0}, [%0]!                   \n"  // next 8 ARGB1555 pixels.
      RGB555TOARGB
      "vpaddl.u8   d9, d0                        \n"  // B 8 bytes -> 4 shorts.
      "vpaddl.u8   d11, d1                       \n"  // G 8 bytes -> 4 shorts.
      "vpaddl.u8   d13, d2                       \n"  // R 8 bytes -> 4 shorts.

      "vld1.8      {q0}, [%1]!                   \n"  // load 8 ARGB1555 pixels.
      RGB555TOARGB
      "vpadal.u8   d8, d0                        \n"  // B 8 bytes -> 4 shorts.
      "vpadal.u8   d10, d1                       \n"  // G 8 bytes -> 4 shorts.
      "vpadal.u8   d12, d2                       \n"  // R 8 bytes -> 4 shorts.
      "vld1.8      {q0}, [%1]!                   \n"  // next 8 ARGB1555 pixels.
      RGB555TOARGB
      "vpadal.u8   d9, d0                        \n"  // B 8 bytes -> 4 shorts.
      "vpadal.u8   d11, d1                       \n"  // G 8 bytes -> 4 shorts.
      "vpadal.u8   d13, d2                       \n"  // R 8 bytes -> 4 shorts.

      "vrshr.u16   q4, q4, #1                    \n"  // 2x average
      "vrshr.u16   q5, q5, #1                    \n"
      "vrshr.u16   q6, q6, #1                    \n"

      "subs        %4, %4, #16                   \n"  // 16 processed per loop.
      "vmul.s16    q8, q4, q10                   \n"  // B
      "vmls.s16    q8, q5, q11                   \n"  // G
      "vmls.s16    q8, q6, q12                   \n"  // R
      "vadd.u16    q8, q8, q15                   \n"  // +128 -> unsigned
      "vmul.s16    q9, q6, q10                   \n"  // R
      "vmls.s16    q9, q5, q14                   \n"  // G
      "vmls.s16    q9, q4, q13                   \n"  // B
      "vadd.u16    q9, q9, q15                   \n"  // +128 -> unsigned
      "vqshrn.u16  d0, q8, #8                    \n"  // 16 bit to 8 bit U
      "vqshrn.u16  d1, q9, #8                    \n"  // 16 bit to 8 bit V
      "vst1.8      {d0}, [%2]!                   \n"  // store 8 pixels U.
      "vst1.8      {d1}, [%3]!                   \n"  // store 8 pixels V.
      "bgt         1b                            \n"
      : "+r"(src_argb1555),         // %0
        "+r"(src_stride_argb1555),  // %1
        "+r"(dst_u),                // %2
        "+r"(dst_v),                // %3
        "+r"(width)                 // %4
      :
      : "cc""memory""q0""q1""q2""q3""q4""q5""q6""q7""q8",
        "q9""q10""q11""q12""q13""q14""q15");
}

// 16x2 pixels -> 8x1.  width is number of argb pixels. e.g. 16.
void ARGB4444ToUVRow_NEON(const uint8_t* src_argb4444,
                          int src_stride_argb4444,
                          uint8_t* dst_u,
                          uint8_t* dst_v,
                          int width) {
  asm volatile(
      "add         %1, %0, %1                    \n"  // src_stride + src_argb
      "vmov.s16    q10, #112 / 2                 \n"  // UB / VR 0.875
                                                      // coefficient
      "vmov.s16    q11, #74 / 2                  \n"  // UG -0.5781 coefficient
      "vmov.s16    q12, #38 / 2                  \n"  // UR -0.2969 coefficient
      "vmov.s16    q13, #18 / 2                  \n"  // VB -0.1406 coefficient
      "vmov.s16    q14, #94 / 2                  \n"  // VG -0.7344 coefficient
      "vmov.u16    q15, #0x8080                  \n"  // 128.5
      "1:                                        \n"
      "vld1.8      {q0}, [%0]!                   \n"  // load 8 ARGB4444 pixels.
      ARGB4444TOARGB
      "vpaddl.u8   d8, d0                        \n"  // B 8 bytes -> 4 shorts.
      "vpaddl.u8   d10, d1                       \n"  // G 8 bytes -> 4 shorts.
      "vpaddl.u8   d12, d2                       \n"  // R 8 bytes -> 4 shorts.
      "vld1.8      {q0}, [%0]!                   \n"  // next 8 ARGB4444 pixels.
      ARGB4444TOARGB
      "vpaddl.u8   d9, d0                        \n"  // B 8 bytes -> 4 shorts.
      "vpaddl.u8   d11, d1                       \n"  // G 8 bytes -> 4 shorts.
      "vpaddl.u8   d13, d2                       \n"  // R 8 bytes -> 4 shorts.

      "vld1.8      {q0}, [%1]!                   \n"  // load 8 ARGB4444 pixels.
      ARGB4444TOARGB
      "vpadal.u8   d8, d0                        \n"  // B 8 bytes -> 4 shorts.
      "vpadal.u8   d10, d1                       \n"  // G 8 bytes -> 4 shorts.
      "vpadal.u8   d12, d2                       \n"  // R 8 bytes -> 4 shorts.
      "vld1.8      {q0}, [%1]!                   \n"  // next 8 ARGB4444 pixels.
      ARGB4444TOARGB
      "vpadal.u8   d9, d0                        \n"  // B 8 bytes -> 4 shorts.
      "vpadal.u8   d11, d1                       \n"  // G 8 bytes -> 4 shorts.
      "vpadal.u8   d13, d2                       \n"  // R 8 bytes -> 4 shorts.

      "vrshr.u16   q0, q4, #1                    \n"  // 2x average
      "vrshr.u16   q1, q5, #1                    \n"
      "vrshr.u16   q2, q6, #1                    \n"

      "subs        %4, %4, #16                   \n"  // 16 processed per loop.
      RGBTOUV(q0, q1, q2)
      "vst1.8      {d0}, [%2]!                   \n"  // store 8 pixels U.
      "vst1.8      {d1}, [%3]!                   \n"  // store 8 pixels V.
      "bgt         1b                            \n"
      : "+r"(src_argb4444),         // %0
        "+r"(src_stride_argb4444),  // %1
        "+r"(dst_u),                // %2
        "+r"(dst_v),                // %3
        "+r"(width)                 // %4
      :
      : "cc""memory""q0""q1""q2""q3""q4""q5""q6""q7""q8",
        "q9""q10""q11""q12""q13""q14""q15");
}

void RGB565ToYRow_NEON(const uint8_t* src_rgb565, uint8_t* dst_y, int width) {
  asm volatile(
      "vmov.u8     d24, #25                      \n"  // B * 0.1016 coefficient
      "vmov.u8     d25, #129                     \n"  // G * 0.5078 coefficient
      "vmov.u8     d26, #66                      \n"  // R * 0.2578 coefficient
      "vmov.u8     d27, #16                      \n"  // Add 16 constant
      "1:                                        \n"
      "vld1.8      {q0}, [%0]!                   \n"  // load 8 RGB565 pixels.
      "subs        %2, %2, #8                    \n"  // 8 processed per loop.
      RGB565TOARGB
      "vmull.u8    q2, d0, d24                   \n"  // B
      "vmlal.u8    q2, d1, d25                   \n"  // G
      "vmlal.u8    q2, d2, d26                   \n"  // R
      "vqrshrn.u16 d0, q2, #8                    \n"  // 16 bit to 8 bit Y
      "vqadd.u8    d0, d27                       \n"
      "vst1.8      {d0}, [%1]!                   \n"  // store 8 pixels Y.
      "bgt         1b                            \n"
      : "+r"(src_rgb565),  // %0
        "+r"(dst_y),       // %1
        "+r"(width)        // %2
      :
      : "cc""memory""q0""q1""q2""q3""q12""q13");
}

void ARGB1555ToYRow_NEON(const uint8_t* src_argb1555,
                         uint8_t* dst_y,
                         int width) {
  asm volatile(
      "vmov.u8     d24, #25                      \n"  // B * 0.1016 coefficient
      "vmov.u8     d25, #129                     \n"  // G * 0.5078 coefficient
      "vmov.u8     d26, #66                      \n"  // R * 0.2578 coefficient
      "vmov.u8     d27, #16                      \n"  // Add 16 constant
      "1:                                        \n"
      "vld1.8      {q0}, [%0]!                   \n"  // load 8 ARGB1555 pixels.
      "subs        %2, %2, #8                    \n"  // 8 processed per loop.
      ARGB1555TOARGB
      "vmull.u8    q2, d0, d24                   \n"  // B
      "vmlal.u8    q2, d1, d25                   \n"  // G
      "vmlal.u8    q2, d2, d26                   \n"  // R
      "vqrshrn.u16 d0, q2, #8                    \n"  // 16 bit to 8 bit Y
      "vqadd.u8    d0, d27                       \n"
      "vst1.8      {d0}, [%1]!                   \n"  // store 8 pixels Y.
      "bgt         1b                            \n"
      : "+r"(src_argb1555),  // %0
        "+r"(dst_y),         // %1
        "+r"(width)          // %2
      :
      : "cc""memory""q0""q1""q2""q3""q12""q13");
}

void ARGB4444ToYRow_NEON(const uint8_t* src_argb4444,
                         uint8_t* dst_y,
                         int width) {
  asm volatile(
      "vmov.u8     d24, #25                      \n"  // B * 0.1016 coefficient
      "vmov.u8     d25, #129                     \n"  // G * 0.5078 coefficient
      "vmov.u8     d26, #66                      \n"  // R * 0.2578 coefficient
      "vmov.u8     d27, #16                      \n"  // Add 16 constant
      "1:                                        \n"
      "vld1.8      {q0}, [%0]!                   \n"  // load 8 ARGB4444 pixels.
      "subs        %2, %2, #8                    \n"  // 8 processed per loop.
      ARGB4444TOARGB
      "vmull.u8    q2, d0, d24                   \n"  // B
      "vmlal.u8    q2, d1, d25                   \n"  // G
      "vmlal.u8    q2, d2, d26                   \n"  // R
      "vqrshrn.u16 d0, q2, #8                    \n"  // 16 bit to 8 bit Y
      "vqadd.u8    d0, d27                       \n"
      "vst1.8      {d0}, [%1]!                   \n"  // store 8 pixels Y.
      "bgt         1b                            \n"
      : "+r"(src_argb4444),  // %0
        "+r"(dst_y),         // %1
        "+r"(width)          // %2
      :
      : "cc""memory""q0""q1""q2""q3""q12""q13");
}

void BGRAToYRow_NEON(const uint8_t* src_bgra, uint8_t* dst_y, int width) {
  asm volatile(
      "vmov.u8     d6, #25                       \n"  // B * 0.1016 coefficient
      "vmov.u8     d5, #129                      \n"  // G * 0.5078 coefficient
      "vmov.u8     d4, #66                       \n"  // R * 0.2578 coefficient
      "vmov.u8     d7, #16                       \n"  // Add 16 constant
      "1:                                        \n"
      "vld4.8      {d0, d1, d2, d3}, [%0]!       \n"  // load 8 pixels of BGRA.
      "subs        %2, %2, #8                    \n"  // 8 processed per loop.
      "vmull.u8    q8, d1, d4                    \n"  // R
      "vmlal.u8    q8, d2, d5                    \n"  // G
      "vmlal.u8    q8, d3, d6                    \n"  // B
      "vqrshrn.u16 d0, q8, #8                    \n"  // 16 bit to 8 bit Y
      "vqadd.u8    d0, d7                        \n"
      "vst1.8      {d0}, [%1]!                   \n"  // store 8 pixels Y.
      "bgt         1b                            \n"
      : "+r"(src_bgra),  // %0
        "+r"(dst_y),     // %1
        "+r"(width)      // %2
      :
      : "cc""memory""d0""d1""d2""d3""d4""d5""d6""d7""q8");
}

void ABGRToYRow_NEON(const uint8_t* src_abgr, uint8_t* dst_y, int width) {
  asm volatile(
      "vmov.u8     d6, #25                       \n"  // B * 0.1016 coefficient
      "vmov.u8     d5, #129                      \n"  // G * 0.5078 coefficient
      "vmov.u8     d4, #66                       \n"  // R * 0.2578 coefficient
      "vmov.u8     d7, #16                       \n"  // Add 16 constant
      "1:                                        \n"
      "vld4.8      {d0, d1, d2, d3}, [%0]!       \n"  // load 8 pixels of ABGR.
      "subs        %2, %2, #8                    \n"  // 8 processed per loop.
      "vmull.u8    q8, d0, d4                    \n"  // R
      "vmlal.u8    q8, d1, d5                    \n"  // G
      "vmlal.u8    q8, d2, d6                    \n"  // B
      "vqrshrn.u16 d0, q8, #8                    \n"  // 16 bit to 8 bit Y
      "vqadd.u8    d0, d7                        \n"
      "vst1.8      {d0}, [%1]!                   \n"  // store 8 pixels Y.
      "bgt         1b                            \n"
      : "+r"(src_abgr),  // %0
        "+r"(dst_y),     // %1
        "+r"(width)      // %2
      :
      : "cc""memory""d0""d1""d2""d3""d4""d5""d6""d7""q8");
}

void RGBAToYRow_NEON(const uint8_t* src_rgba, uint8_t* dst_y, int width) {
  asm volatile(
      "vmov.u8     d4, #25                       \n"  // B * 0.1016 coefficient
      "vmov.u8     d5, #129                      \n"  // G * 0.5078 coefficient
      "vmov.u8     d6, #66                       \n"  // R * 0.2578 coefficient
      "vmov.u8     d7, #16                       \n"  // Add 16 constant
      "1:                                        \n"
      "vld4.8      {d0, d1, d2, d3}, [%0]!       \n"  // load 8 pixels of RGBA.
      "subs        %2, %2, #8                    \n"  // 8 processed per loop.
      "vmull.u8    q8, d1, d4                    \n"  // B
      "vmlal.u8    q8, d2, d5                    \n"  // G
      "vmlal.u8    q8, d3, d6                    \n"  // R
      "vqrshrn.u16 d0, q8, #8                    \n"  // 16 bit to 8 bit Y
      "vqadd.u8    d0, d7                        \n"
      "vst1.8      {d0}, [%1]!                   \n"  // store 8 pixels Y.
      "bgt         1b                            \n"
      : "+r"(src_rgba),  // %0
        "+r"(dst_y),     // %1
        "+r"(width)      // %2
      :
      : "cc""memory""d0""d1""d2""d3""d4""d5""d6""d7""q8");
}

void RGB24ToYRow_NEON(const uint8_t* src_rgb24, uint8_t* dst_y, int width) {
  asm volatile(
      "vmov.u8     d4, #25                       \n"  // B * 0.1016 coefficient
      "vmov.u8     d5, #129                      \n"  // G * 0.5078 coefficient
      "vmov.u8     d6, #66                       \n"  // R * 0.2578 coefficient
      "vmov.u8     d7, #16                       \n"  // Add 16 constant
      "1:                                        \n"
      "vld3.8      {d0, d1, d2}, [%0]!           \n"  // load 8 pixels of RGB24.
      "subs        %2, %2, #8                    \n"  // 8 processed per loop.
      "vmull.u8    q8, d0, d4                    \n"  // B
      "vmlal.u8    q8, d1, d5                    \n"  // G
      "vmlal.u8    q8, d2, d6                    \n"  // R
      "vqrshrn.u16 d0, q8, #8                    \n"  // 16 bit to 8 bit Y
      "vqadd.u8    d0, d7                        \n"
      "vst1.8      {d0}, [%1]!                   \n"  // store 8 pixels Y.
      "bgt         1b                            \n"
      : "+r"(src_rgb24),  // %0
        "+r"(dst_y),      // %1
        "+r"(width)       // %2
      :
      : "cc""memory""d0""d1""d2""d3""d4""d5""d6""d7""q8");
}

void RAWToYRow_NEON(const uint8_t* src_raw, uint8_t* dst_y, int width) {
  asm volatile(
      "vmov.u8     d6, #25                       \n"  // B * 0.1016 coefficient
      "vmov.u8     d5, #129                      \n"  // G * 0.5078 coefficient
      "vmov.u8     d4, #66                       \n"  // R * 0.2578 coefficient
      "vmov.u8     d7, #16                       \n"  // Add 16 constant
      "1:                                        \n"
      "vld3.8      {d0, d1, d2}, [%0]!           \n"  // load 8 pixels of RAW.
      "subs        %2, %2, #8                    \n"  // 8 processed per loop.
      "vmull.u8    q8, d0, d4                    \n"  // B
      "vmlal.u8    q8, d1, d5                    \n"  // G
      "vmlal.u8    q8, d2, d6                    \n"  // R
      "vqrshrn.u16 d0, q8, #8                    \n"  // 16 bit to 8 bit Y
      "vqadd.u8    d0, d7                        \n"
      "vst1.8      {d0}, [%1]!                   \n"  // store 8 pixels Y.
      "bgt         1b                            \n"
      : "+r"(src_raw),  // %0
        "+r"(dst_y),    // %1
        "+r"(width)     // %2
      :
      : "cc""memory""d0""d1""d2""d3""d4""d5""d6""d7""q8");
}

void RGB24ToYJRow_NEON(const uint8_t* src_rgb24, uint8_t* dst_yj, int width) {
  asm volatile(
      "vmov.u8     d4, #29                       \n"  // B * 0.1140 coefficient
      "vmov.u8     d5, #150                      \n"  // G * 0.5870 coefficient
      "vmov.u8     d6, #77                       \n"  // R * 0.2990 coefficient
      "1:                                        \n"
      "vld3.8      {d0, d1, d2}, [%0]!           \n"  // load 8 pixels of RGB24.
      "subs        %2, %2, #8                    \n"  // 8 processed per loop.
      "vmull.u8    q4, d0, d4                    \n"  // B
      "vmlal.u8    q4, d1, d5                    \n"  // G
      "vmlal.u8    q4, d2, d6                    \n"  // R
      "vqrshrn.u16 d0, q4, #8                    \n"  // 16 bit to 8 bit Y
      "vst1.8      {d0}, [%1]!                   \n"  // store 8 pixels Y.
      "bgt         1b                            \n"
      : "+r"(src_rgb24),  // %0
        "+r"(dst_yj),     // %1
        "+r"(width)       // %2
      :
      : "cc""memory""d0""d1""d2""d3""d4""d5""d6""q4");
}

void RAWToYJRow_NEON(const uint8_t* src_raw, uint8_t* dst_yj, int width) {
  asm volatile(
      "vmov.u8     d6, #29                       \n"  // B * 0.1140 coefficient
      "vmov.u8     d5, #150                      \n"  // G * 0.5870 coefficient
      "vmov.u8     d4, #77                       \n"  // R * 0.2990 coefficient
      "1:                                        \n"
      "vld3.8      {d0, d1, d2}, [%0]!           \n"  // load 8 pixels of RAW.
      "subs        %2, %2, #8                    \n"  // 8 processed per loop.
      "vmull.u8    q4, d0, d4                    \n"  // B
      "vmlal.u8    q4, d1, d5                    \n"  // G
      "vmlal.u8    q4, d2, d6                    \n"  // R
      "vqrshrn.u16 d0, q4, #8                    \n"  // 16 bit to 8 bit Y
      "vst1.8      {d0}, [%1]!                   \n"  // store 8 pixels Y.
      "bgt         1b                            \n"
      : "+r"(src_raw),  // %0
        "+r"(dst_yj),   // %1
        "+r"(width)     // %2
      :
      : "cc""memory""d0""d1""d2""d3""d4""d5""d6""q4");
}

// Bilinear filter 16x2 -> 16x1
void InterpolateRow_NEON(uint8_t* dst_ptr,
                         const uint8_t* src_ptr,
                         ptrdiff_t src_stride,
                         int dst_width,
                         int source_y_fraction) {
  int y1_fraction = source_y_fraction;
  asm volatile(
      "cmp         %4, #0                        \n"
      "beq         100f                          \n"
      "add         %2, %1                        \n"
      "cmp         %4, #128                      \n"
      "beq         50f                           \n"

      "vdup.8      d5, %4                        \n"
      "rsb         %4, #256                      \n"
      "vdup.8      d4, %4                        \n"
      // General purpose row blend.
      "1:                                        \n"
      "vld1.8      {q0}, [%1]!                   \n"
      "vld1.8      {q1}, [%2]!                   \n"
      "subs        %3, %3, #16                   \n"
      "vmull.u8    q13, d0, d4                   \n"
      "vmull.u8    q14, d1, d4                   \n"
      "vmlal.u8    q13, d2, d5                   \n"
      "vmlal.u8    q14, d3, d5                   \n"
      "vrshrn.u16  d0, q13, #8                   \n"
      "vrshrn.u16  d1, q14, #8                   \n"
      "vst1.8      {q0}, [%0]!                   \n"
      "bgt         1b                            \n"
      "b           99f                           \n"

      // Blend 50 / 50.
      "50:                                       \n"
      "vld1.8      {q0}, [%1]!                   \n"
      "vld1.8      {q1}, [%2]!                   \n"
      "subs        %3, %3, #16                   \n"
      "vrhadd.u8   q0, q1                        \n"
      "vst1.8      {q0}, [%0]!                   \n"
      "bgt         50b                           \n"
      "b           99f                           \n"

      // Blend 100 / 0 - Copy row unchanged.
      "100:                                      \n"
      "vld1.8      {q0}, [%1]!                   \n"
      "subs        %3, %3, #16                   \n"
      "vst1.8      {q0}, [%0]!                   \n"
      "bgt         100b                          \n"

      "99:                                       \n"
      : "+r"(dst_ptr),     // %0
        "+r"(src_ptr),     // %1
        "+r"(src_stride),  // %2
        "+r"(dst_width),   // %3
        "+r"(y1_fraction)  // %4
      :
      : "cc""memory""q0""q1""d4""d5""q13""q14");
}

// dr * (256 - sa) / 256 + sr = dr - dr * sa / 256 + sr
void ARGBBlendRow_NEON(const uint8_t* src_argb0,
                       const uint8_t* src_argb1,
                       uint8_t* dst_argb,
                       int width) {
  asm volatile(
      "subs        %3, #8                        \n"
      "blt         89f                           \n"
      // Blend 8 pixels.
      "8:                                        \n"
      "vld4.8      {d0, d1, d2, d3}, [%0]!       \n"  // load 8 pixels of ARGB0.
      "vld4.8      {d4, d5, d6, d7}, [%1]!       \n"  // load 8 pixels of ARGB1.
      "subs        %3, %3, #8                    \n"  // 8 processed per loop.
      "vmull.u8    q10, d4, d3                   \n"  // db * a
      "vmull.u8    q11, d5, d3                   \n"  // dg * a
      "vmull.u8    q12, d6, d3                   \n"  // dr * a
      "vqrshrn.u16 d20, q10, #8                  \n"  // db >>= 8
      "vqrshrn.u16 d21, q11, #8                  \n"  // dg >>= 8
      "vqrshrn.u16 d22, q12, #8                  \n"  // dr >>= 8
      "vqsub.u8    q2, q2, q10                   \n"  // dbg - dbg * a / 256
      "vqsub.u8    d6, d6, d22                   \n"  // dr - dr * a / 256
      "vqadd.u8    q0, q0, q2                    \n"  // + sbg
      "vqadd.u8    d2, d2, d6                    \n"  // + sr
      "vmov.u8     d3, #255                      \n"  // a = 255
      "vst4.8      {d0, d1, d2, d3}, [%2]!       \n"  // store 8 pixels of ARGB.
      "bge         8b                            \n"

      "89:                                       \n"
      "adds        %3, #8-1                      \n"
      "blt         99f                           \n"

      // Blend 1 pixels.
      "1:                                        \n"
      "vld4.8      {d0[0],d1[0],d2[0],d3[0]}, [%0]! \n"  // load 1 pixel ARGB0.
      "vld4.8      {d4[0],d5[0],d6[0],d7[0]}, [%1]! \n"  // load 1 pixel ARGB1.
      "subs        %3, %3, #1                    \n"  // 1 processed per loop.
      "vmull.u8    q10, d4, d3                   \n"  // db * a
      "vmull.u8    q11, d5, d3                   \n"  // dg * a
      "vmull.u8    q12, d6, d3                   \n"  // dr * a
      "vqrshrn.u16 d20, q10, #8                  \n"  // db >>= 8
      "vqrshrn.u16 d21, q11, #8                  \n"  // dg >>= 8
      "vqrshrn.u16 d22, q12, #8                  \n"  // dr >>= 8
      "vqsub.u8    q2, q2, q10                   \n"  // dbg - dbg * a / 256
      "vqsub.u8    d6, d6, d22                   \n"  // dr - dr * a / 256
      "vqadd.u8    q0, q0, q2                    \n"  // + sbg
      "vqadd.u8    d2, d2, d6                    \n"  // + sr
      "vmov.u8     d3, #255                      \n"  // a = 255
      "vst4.8      {d0[0],d1[0],d2[0],d3[0]}, [%2]! \n"  // store 1 pixel.
      "bge         1b                            \n"

      "99:                                       \n"

      : "+r"(src_argb0),  // %0
        "+r"(src_argb1),  // %1
        "+r"(dst_argb),   // %2
        "+r"(width)       // %3
      :
      : "cc""memory""q0""q1""q2""q3""q10""q11""q12");
}

// Attenuate 8 pixels at a time.
void ARGBAttenuateRow_NEON(const uint8_t* src_argb,
                           uint8_t* dst_argb,
                           int width) {
  asm volatile(
      // Attenuate 8 pixels.
      "1:                                        \n"
      "vld4.8      {d0, d1, d2, d3}, [%0]!       \n"  // load 8 pixels of ARGB.
      "subs        %2, %2, #8                    \n"  // 8 processed per loop.
      "vmull.u8    q10, d0, d3                   \n"  // b * a
      "vmull.u8    q11, d1, d3                   \n"  // g * a
      "vmull.u8    q12, d2, d3                   \n"  // r * a
      "vqrshrn.u16 d0, q10, #8                   \n"  // b >>= 8
      "vqrshrn.u16 d1, q11, #8                   \n"  // g >>= 8
      "vqrshrn.u16 d2, q12, #8                   \n"  // r >>= 8
      "vst4.8      {d0, d1, d2, d3}, [%1]!       \n"  // store 8 pixels of ARGB.
      "bgt         1b                            \n"
      : "+r"(src_argb),  // %0
        "+r"(dst_argb),  // %1
        "+r"(width)      // %2
      :
      : "cc""memory""q0""q1""q10""q11""q12");
}

// Quantize 8 ARGB pixels (32 bytes).
// dst = (dst * scale >> 16) * interval_size + interval_offset;
void ARGBQuantizeRow_NEON(uint8_t* dst_argb,
                          int scale,
                          int interval_size,
                          int interval_offset,
                          int width) {
  asm volatile(
      "vdup.u16    q8, %2                        \n"
      "vshr.u16    q8, q8, #1                    \n"  // scale >>= 1
      "vdup.u16    q9, %3                        \n"  // interval multiply.
      "vdup.u16    q10, %4                       \n"  // interval add

      // 8 pixel loop.
      "1:                                        \n"
      "vld4.8      {d0, d2, d4, d6}, [%0]        \n"  // load 8 pixels of ARGB.
      "subs        %1, %1, #8                    \n"  // 8 processed per loop.
      "vmovl.u8    q0, d0                        \n"  // b (0 .. 255)
      "vmovl.u8    q1, d2                        \n"
      "vmovl.u8    q2, d4                        \n"
      "vqdmulh.s16 q0, q0, q8                    \n"  // b * scale
      "vqdmulh.s16 q1, q1, q8                    \n"  // g
      "vqdmulh.s16 q2, q2, q8                    \n"  // r
      "vmul.u16    q0, q0, q9                    \n"  // b * interval_size
      "vmul.u16    q1, q1, q9                    \n"  // g
      "vmul.u16    q2, q2, q9                    \n"  // r
      "vadd.u16    q0, q0, q10                   \n"  // b + interval_offset
      "vadd.u16    q1, q1, q10                   \n"  // g
      "vadd.u16    q2, q2, q10                   \n"  // r
      "vqmovn.u16  d0, q0                        \n"
      "vqmovn.u16  d2, q1                        \n"
      "vqmovn.u16  d4, q2                        \n"
      "vst4.8      {d0, d2, d4, d6}, [%0]!       \n"  // store 8 pixels of ARGB.
      "bgt         1b                            \n"
      : "+r"(dst_argb),       // %0
        "+r"(width)           // %1
      : "r"(scale),           // %2
        "r"(interval_size),   // %3
        "r"(interval_offset)  // %4
      : "cc""memory""q0""q1""q2""q3""q8""q9""q10");
}

// Shade 8 pixels at a time by specified value.
// NOTE vqrdmulh.s16 q10, q10, d0[0] must use a scaler register from 0 to 8.
// Rounding in vqrdmulh does +1 to high if high bit of low s16 is set.
void ARGBShadeRow_NEON(const uint8_t* src_argb,
                       uint8_t* dst_argb,
                       int width,
                       uint32_t value) {
  asm volatile(
      "vdup.u32    q0, %3                        \n"  // duplicate scale value.
      "vzip.u8     d0, d1                        \n"  // d0 aarrggbb.
      "vshr.u16    q0, q0, #1                    \n"  // scale / 2.

      // 8 pixel loop.
      "1:                                        \n"
      "vld4.8      {d20, d22, d24, d26}, [%0]!   \n"  // load 8 pixels of ARGB.
      "subs        %2, %2, #8                    \n"  // 8 processed per loop.
      "vmovl.u8    q10, d20                      \n"  // b (0 .. 255)
      "vmovl.u8    q11, d22                      \n"
      "vmovl.u8    q12, d24                      \n"
      "vmovl.u8    q13, d26                      \n"
      "vqrdmulh.s16 q10, q10, d0[0]              \n"  // b * scale * 2
      "vqrdmulh.s16 q11, q11, d0[1]              \n"  // g
      "vqrdmulh.s16 q12, q12, d0[2]              \n"  // r
      "vqrdmulh.s16 q13, q13, d0[3]              \n"  // a
      "vqmovn.u16  d20, q10                      \n"
      "vqmovn.u16  d22, q11                      \n"
      "vqmovn.u16  d24, q12                      \n"
      "vqmovn.u16  d26, q13                      \n"
      "vst4.8      {d20, d22, d24, d26}, [%1]!   \n"  // store 8 pixels of ARGB.
      "bgt         1b                            \n"
      : "+r"(src_argb),  // %0
        "+r"(dst_argb),  // %1
        "+r"(width)      // %2
      : "r"(value)       // %3
      : "cc""memory""q0""q10""q11""q12""q13");
}

// Convert 8 ARGB pixels (64 bytes) to 8 Gray ARGB pixels
// Similar to ARGBToYJ but stores ARGB.
// C code is (29 * b + 150 * g + 77 * r + 128) >> 8;
void ARGBGrayRow_NEON(const uint8_t* src_argb, uint8_t* dst_argb, int width) {
  asm volatile(
      "vmov.u8     d24, #29                      \n"  // B * 0.1140 coefficient
      "vmov.u8     d25, #150                     \n"  // G * 0.5870 coefficient
      "vmov.u8     d26, #77                      \n"  // R * 0.2990 coefficient
      "1:                                        \n"
      "vld4.8      {d0, d1, d2, d3}, [%0]!       \n"  // load 8 ARGB pixels.
      "subs        %2, %2, #8                    \n"  // 8 processed per loop.
      "vmull.u8    q2, d0, d24                   \n"  // B
      "vmlal.u8    q2, d1, d25                   \n"  // G
      "vmlal.u8    q2, d2, d26                   \n"  // R
      "vqrshrn.u16 d0, q2, #8                    \n"  // 16 bit to 8 bit B
      "vmov        d1, d0                        \n"  // G
      "vmov        d2, d0                        \n"  // R
      "vst4.8      {d0, d1, d2, d3}, [%1]!       \n"  // store 8 ARGB pixels.
      "bgt         1b                            \n"
      : "+r"(src_argb),  // %0
        "+r"(dst_argb),  // %1
        "+r"(width)      // %2
      :
      : "cc""memory""q0""q1""q2""q12""q13");
}

// Convert 8 ARGB pixels (32 bytes) to 8 Sepia ARGB pixels.
//    b = (r * 35 + g * 68 + b * 17) >> 7
//    g = (r * 45 + g * 88 + b * 22) >> 7
//    r = (r * 50 + g * 98 + b * 24) >> 7
void ARGBSepiaRow_NEON(uint8_t* dst_argb, int width) {
  asm volatile(
      "vmov.u8     d20, #17                      \n"  // BB coefficient
      "vmov.u8     d21, #68                      \n"  // BG coefficient
      "vmov.u8     d22, #35                      \n"  // BR coefficient
      "vmov.u8     d24, #22                      \n"  // GB coefficient
      "vmov.u8     d25, #88                      \n"  // GG coefficient
      "vmov.u8     d26, #45                      \n"  // GR coefficient
      "vmov.u8     d28, #24                      \n"  // BB coefficient
      "vmov.u8     d29, #98                      \n"  // BG coefficient
      "vmov.u8     d30, #50                      \n"  // BR coefficient
      "1:                                        \n"
      "vld4.8      {d0, d1, d2, d3}, [%0]        \n"  // load 8 ARGB pixels.
      "subs        %1, %1, #8                    \n"  // 8 processed per loop.
      "vmull.u8    q2, d0, d20                   \n"  // B to Sepia B
      "vmlal.u8    q2, d1, d21                   \n"  // G
      "vmlal.u8    q2, d2, d22                   \n"  // R
      "vmull.u8    q3, d0, d24                   \n"  // B to Sepia G
      "vmlal.u8    q3, d1, d25                   \n"  // G
      "vmlal.u8    q3, d2, d26                   \n"  // R
      "vmull.u8    q8, d0, d28                   \n"  // B to Sepia R
      "vmlal.u8    q8, d1, d29                   \n"  // G
      "vmlal.u8    q8, d2, d30                   \n"  // R
      "vqshrn.u16  d0, q2, #7                    \n"  // 16 bit to 8 bit B
      "vqshrn.u16  d1, q3, #7                    \n"  // 16 bit to 8 bit G
      "vqshrn.u16  d2, q8, #7                    \n"  // 16 bit to 8 bit R
      "vst4.8      {d0, d1, d2, d3}, [%0]!       \n"  // store 8 ARGB pixels.
      "bgt         1b                            \n"
      : "+r"(dst_argb),  // %0
        "+r"(width)      // %1
      :
      : "cc""memory""q0""q1""q2""q3""q10""q11""q12""q13",
        "q14""q15");
}

// Tranform 8 ARGB pixels (32 bytes) with color matrix.
// TODO(fbarchard): Was same as Sepia except matrix is provided.  This function
// needs to saturate.  Consider doing a non-saturating version.
void ARGBColorMatrixRow_NEON(const uint8_t* src_argb,
                             uint8_t* dst_argb,
                             const int8_t* matrix_argb,
                             int width) {
  asm volatile(
      "vld1.8      {q2}, [%3]                    \n"  // load 3 ARGB vectors.
      "vmovl.s8    q0, d4                        \n"  // B,G coefficients s16.
      "vmovl.s8    q1, d5                        \n"  // R,A coefficients s16.

      "1:                                        \n"
      "vld4.8      {d16, d18, d20, d22}, [%0]!   \n"  // load 8 ARGB pixels.
      "subs        %2, %2, #8                    \n"  // 8 processed per loop.
      "vmovl.u8    q8, d16                       \n"  // b (0 .. 255) 16 bit
      "vmovl.u8    q9, d18                       \n"  // g
      "vmovl.u8    q10, d20                      \n"  // r
      "vmovl.u8    q11, d22                      \n"  // a
      "vmul.s16    q12, q8, d0[0]                \n"  // B = B * Matrix B
      "vmul.s16    q13, q8, d1[0]                \n"  // G = B * Matrix G
      "vmul.s16    q14, q8, d2[0]                \n"  // R = B * Matrix R
      "vmul.s16    q15, q8, d3[0]                \n"  // A = B * Matrix A
      "vmul.s16    q4, q9, d0[1]                 \n"  // B += G * Matrix B
      "vmul.s16    q5, q9, d1[1]                 \n"  // G += G * Matrix G
      "vmul.s16    q6, q9, d2[1]                 \n"  // R += G * Matrix R
      "vmul.s16    q7, q9, d3[1]                 \n"  // A += G * Matrix A
      "vqadd.s16   q12, q12, q4                  \n"  // Accumulate B
      "vqadd.s16   q13, q13, q5                  \n"  // Accumulate G
      "vqadd.s16   q14, q14, q6                  \n"  // Accumulate R
      "vqadd.s16   q15, q15, q7                  \n"  // Accumulate A
      "vmul.s16    q4, q10, d0[2]                \n"  // B += R * Matrix B
      "vmul.s16    q5, q10, d1[2]                \n"  // G += R * Matrix G
      "vmul.s16    q6, q10, d2[2]                \n"  // R += R * Matrix R
      "vmul.s16    q7, q10, d3[2]                \n"  // A += R * Matrix A
      "vqadd.s16   q12, q12, q4                  \n"  // Accumulate B
      "vqadd.s16   q13, q13, q5                  \n"  // Accumulate G
      "vqadd.s16   q14, q14, q6                  \n"  // Accumulate R
      "vqadd.s16   q15, q15, q7                  \n"  // Accumulate A
      "vmul.s16    q4, q11, d0[3]                \n"  // B += A * Matrix B
      "vmul.s16    q5, q11, d1[3]                \n"  // G += A * Matrix G
      "vmul.s16    q6, q11, d2[3]                \n"  // R += A * Matrix R
      "vmul.s16    q7, q11, d3[3]                \n"  // A += A * Matrix A
      "vqadd.s16   q12, q12, q4                  \n"  // Accumulate B
      "vqadd.s16   q13, q13, q5                  \n"  // Accumulate G
      "vqadd.s16   q14, q14, q6                  \n"  // Accumulate R
      "vqadd.s16   q15, q15, q7                  \n"  // Accumulate A
      "vqshrun.s16 d16, q12, #6                  \n"  // 16 bit to 8 bit B
      "vqshrun.s16 d18, q13, #6                  \n"  // 16 bit to 8 bit G
      "vqshrun.s16 d20, q14, #6                  \n"  // 16 bit to 8 bit R
      "vqshrun.s16 d22, q15, #6                  \n"  // 16 bit to 8 bit A
      "vst4.8      {d16, d18, d20, d22}, [%1]!   \n"  // store 8 ARGB pixels.
      "bgt         1b                            \n"
      : "+r"(src_argb),   // %0
        "+r"(dst_argb),   // %1
        "+r"(width)       // %2
      : "r"(matrix_argb)  // %3
      : "cc""memory""q0""q1""q2""q4""q5""q6""q7""q8""q9",
        "q10""q11""q12""q13""q14""q15");
}

// Multiply 2 rows of ARGB pixels together, 8 pixels at a time.
void ARGBMultiplyRow_NEON(const uint8_t* src_argb0,
                          const uint8_t* src_argb1,
                          uint8_t* dst_argb,
                          int width) {
  asm volatile(
      // 8 pixel loop.
      "1:                                        \n"
      "vld4.8      {d0, d2, d4, d6}, [%0]!       \n"  // load 8 ARGB pixels.
      "vld4.8      {d1, d3, d5, d7}, [%1]!       \n"  // load 8 more ARGB
      "subs        %3, %3, #8                    \n"  // 8 processed per loop.
      "vmull.u8    q0, d0, d1                    \n"  // multiply B
      "vmull.u8    q1, d2, d3                    \n"  // multiply G
      "vmull.u8    q2, d4, d5                    \n"  // multiply R
      "vmull.u8    q3, d6, d7                    \n"  // multiply A
      "vrshrn.u16  d0, q0, #8                    \n"  // 16 bit to 8 bit B
      "vrshrn.u16  d1, q1, #8                    \n"  // 16 bit to 8 bit G
      "vrshrn.u16  d2, q2, #8                    \n"  // 16 bit to 8 bit R
      "vrshrn.u16  d3, q3, #8                    \n"  // 16 bit to 8 bit A
      "vst4.8      {d0, d1, d2, d3}, [%2]!       \n"  // store 8 ARGB pixels.
      "bgt         1b                            \n"
      : "+r"(src_argb0),  // %0
        "+r"(src_argb1),  // %1
        "+r"(dst_argb),   // %2
        "+r"(width)       // %3
      :
      : "cc""memory""q0""q1""q2""q3");
}

// Add 2 rows of ARGB pixels together, 8 pixels at a time.
void ARGBAddRow_NEON(const uint8_t* src_argb0,
                     const uint8_t* src_argb1,
                     uint8_t* dst_argb,
                     int width) {
  asm volatile(
      // 8 pixel loop.
      "1:                                        \n"
      "vld4.8      {d0, d1, d2, d3}, [%0]!       \n"  // load 8 ARGB pixels.
      "vld4.8      {d4, d5, d6, d7}, [%1]!       \n"  // load 8 more ARGB
      "subs        %3, %3, #8                    \n"  // 8 processed per loop.
      "vqadd.u8    q0, q0, q2                    \n"  // add B, G
      "vqadd.u8    q1, q1, q3                    \n"  // add R, A
      "vst4.8      {d0, d1, d2, d3}, [%2]!       \n"  // store 8 ARGB pixels.
      "bgt         1b                            \n"
      : "+r"(src_argb0),  // %0
        "+r"(src_argb1),  // %1
        "+r"(dst_argb),   // %2
        "+r"(width)       // %3
      :
      : "cc""memory""q0""q1""q2""q3");
}

// Subtract 2 rows of ARGB pixels, 8 pixels at a time.
void ARGBSubtractRow_NEON(const uint8_t* src_argb0,
                          const uint8_t* src_argb1,
                          uint8_t* dst_argb,
                          int width) {
  asm volatile(
      // 8 pixel loop.
      "1:                                        \n"
      "vld4.8      {d0, d1, d2, d3}, [%0]!       \n"  // load 8 ARGB pixels.
      "vld4.8      {d4, d5, d6, d7}, [%1]!       \n"  // load 8 more ARGB
      "subs        %3, %3, #8                    \n"  // 8 processed per loop.
      "vqsub.u8    q0, q0, q2                    \n"  // subtract B, G
      "vqsub.u8    q1, q1, q3                    \n"  // subtract R, A
      "vst4.8      {d0, d1, d2, d3}, [%2]!       \n"  // store 8 ARGB pixels.
      "bgt         1b                            \n"
      : "+r"(src_argb0),  // %0
        "+r"(src_argb1),  // %1
        "+r"(dst_argb),   // %2
        "+r"(width)       // %3
      :
      : "cc""memory""q0""q1""q2""q3");
}

// Adds Sobel X and Sobel Y and stores Sobel into ARGB.
// A = 255
// R = Sobel
// G = Sobel
// B = Sobel
void SobelRow_NEON(const uint8_t* src_sobelx,
                   const uint8_t* src_sobely,
                   uint8_t* dst_argb,
                   int width) {
  asm volatile(
      "vmov.u8     d3, #255                      \n"  // alpha
      // 8 pixel loop.
      "1:                                        \n"
      "vld1.8      {d0}, [%0]!                   \n"  // load 8 sobelx.
      "vld1.8      {d1}, [%1]!                   \n"  // load 8 sobely.
      "subs        %3, %3, #8                    \n"  // 8 processed per loop.
      "vqadd.u8    d0, d0, d1                    \n"  // add
      "vmov.u8     d1, d0                        \n"
      "vmov.u8     d2, d0                        \n"
      "vst4.8      {d0, d1, d2, d3}, [%2]!       \n"  // store 8 ARGB pixels.
      "bgt         1b                            \n"
      : "+r"(src_sobelx),  // %0
        "+r"(src_sobely),  // %1
        "+r"(dst_argb),    // %2
        "+r"(width)        // %3
      :
      : "cc""memory""q0""q1");
}

// Adds Sobel X and Sobel Y and stores Sobel into plane.
void SobelToPlaneRow_NEON(const uint8_t* src_sobelx,
                          const uint8_t* src_sobely,
                          uint8_t* dst_y,
                          int width) {
  asm volatile(
      // 16 pixel loop.
      "1:                                        \n"
      "vld1.8      {q0}, [%0]!                   \n"  // load 16 sobelx.
      "vld1.8      {q1}, [%1]!                   \n"  // load 16 sobely.
      "subs        %3, %3, #16                   \n"  // 16 processed per loop.
      "vqadd.u8    q0, q0, q1                    \n"  // add
      "vst1.8      {q0}, [%2]!                   \n"  // store 16 pixels.
      "bgt         1b                            \n"
      : "+r"(src_sobelx),  // %0
        "+r"(src_sobely),  // %1
        "+r"(dst_y),       // %2
        "+r"(width)        // %3
      :
      : "cc""memory""q0""q1");
}

// Mixes Sobel X, Sobel Y and Sobel into ARGB.
// A = 255
// R = Sobel X
// G = Sobel
// B = Sobel Y
void SobelXYRow_NEON(const uint8_t* src_sobelx,
                     const uint8_t* src_sobely,
                     uint8_t* dst_argb,
                     int width) {
  asm volatile(
      "vmov.u8     d3, #255                      \n"  // alpha
      // 8 pixel loop.
      "1:                                        \n"
      "vld1.8      {d2}, [%0]!                   \n"  // load 8 sobelx.
      "vld1.8      {d0}, [%1]!                   \n"  // load 8 sobely.
      "subs        %3, %3, #8                    \n"  // 8 processed per loop.
      "vqadd.u8    d1, d0, d2                    \n"  // add
      "vst4.8      {d0, d1, d2, d3}, [%2]!       \n"  // store 8 ARGB pixels.
      "bgt         1b                            \n"
      : "+r"(src_sobelx),  // %0
        "+r"(src_sobely),  // %1
        "+r"(dst_argb),    // %2
        "+r"(width)        // %3
      :
      : "cc""memory""q0""q1");
}

// SobelX as a matrix is
// -1  0  1
// -2  0  2
// -1  0  1
void SobelXRow_NEON(const uint8_t* src_y0,
                    const uint8_t* src_y1,
                    const uint8_t* src_y2,
                    uint8_t* dst_sobelx,
                    int width) {
  asm volatile(
      "1:                                        \n"
      "vld1.8      {d0}, [%0],%5                 \n"  // top
      "vld1.8      {d1}, [%0],%6                 \n"
      "vsubl.u8    q0, d0, d1                    \n"
      "vld1.8      {d2}, [%1],%5                 \n"  // center * 2
      "vld1.8      {d3}, [%1],%6                 \n"
      "vsubl.u8    q1, d2, d3                    \n"
      "vadd.s16    q0, q0, q1                    \n"
      "vadd.s16    q0, q0, q1                    \n"
      "vld1.8      {d2}, [%2],%5                 \n"  // bottom
      "vld1.8      {d3}, [%2],%6                 \n"
      "subs        %4, %4, #8                    \n"  // 8 pixels
      "vsubl.u8    q1, d2, d3                    \n"
      "vadd.s16    q0, q0, q1                    \n"
      "vabs.s16    q0, q0                        \n"
      "vqmovn.u16  d0, q0                        \n"
      "vst1.8      {d0}, [%3]!                   \n"  // store 8 sobelx
      "bgt         1b                            \n"
      : "+r"(src_y0),               // %0
        "+r"(src_y1),               // %1
        "+r"(src_y2),               // %2
        "+r"(dst_sobelx),           // %3
        "+r"(width)                 // %4
      : "r"(2),                     // %5
        "r"(6)                      // %6
      : "cc""memory""q0""q1"  // Clobber List
  );
}

// SobelY as a matrix is
// -1 -2 -1
//  0  0  0
//  1  2  1
void SobelYRow_NEON(const uint8_t* src_y0,
                    const uint8_t* src_y1,
                    uint8_t* dst_sobely,
                    int width) {
  asm volatile(
      "1:                                        \n"
      "vld1.8      {d0}, [%0],%4                 \n"  // left
      "vld1.8      {d1}, [%1],%4                 \n"
      "vsubl.u8    q0, d0, d1                    \n"
      "vld1.8      {d2}, [%0],%4                 \n"  // center * 2
      "vld1.8      {d3}, [%1],%4                 \n"
      "vsubl.u8    q1, d2, d3                    \n"
      "vadd.s16    q0, q0, q1                    \n"
      "vadd.s16    q0, q0, q1                    \n"
      "vld1.8      {d2}, [%0],%5                 \n"  // right
      "vld1.8      {d3}, [%1],%5                 \n"
      "subs        %3, %3, #8                    \n"  // 8 pixels
      "vsubl.u8    q1, d2, d3                    \n"
      "vadd.s16    q0, q0, q1                    \n"
      "vabs.s16    q0, q0                        \n"
      "vqmovn.u16  d0, q0                        \n"
      "vst1.8      {d0}, [%2]!                   \n"  // store 8 sobely
      "bgt         1b                            \n"
      : "+r"(src_y0),               // %0
        "+r"(src_y1),               // %1
        "+r"(dst_sobely),           // %2
        "+r"(width)                 // %3
      : "r"(1),                     // %4
        "r"(6)                      // %5
      : "cc""memory""q0""q1"  // Clobber List
  );
}

// %y passes a float as a scalar vector for vector * scalar multiply.
// the regoster must be d0 to d15 and indexed with [0] or [1] to access
// the float in the first or second float of the d-reg

void HalfFloat1Row_NEON(const uint16_t* src,
                        uint16_t* dst,
                        float /*unused*/,
                        int width) {
  asm volatile(

      "1:                                        \n"
      "vld1.8      {q1}, [%0]!                   \n"  // load 8 shorts
      "subs        %2, %2, #8                    \n"  // 8 pixels per loop
      "vmovl.u16   q2, d2                        \n"  // 8 int's
      "vmovl.u16   q3, d3                        \n"
      "vcvt.f32.u32 q2, q2                       \n"  // 8 floats
      "vcvt.f32.u32 q3, q3                       \n"
      "vmul.f32    q2, q2, %y3                   \n"  // adjust exponent
      "vmul.f32    q3, q3, %y3                   \n"
      "vqshrn.u32  d2, q2, #13                   \n"  // isolate halffloat
      "vqshrn.u32  d3, q3, #13                   \n"
      "vst1.8      {q1}, [%1]!                   \n"
      "bgt         1b                            \n"
      : "+r"(src),              // %0
        "+r"(dst),              // %1
        "+r"(width)             // %2
      : "w"(1.9259299444e-34f)  // %3
      : "cc""memory""q1""q2""q3");
}

void HalfFloatRow_NEON(const uint16_t* src,
                       uint16_t* dst,
                       float scale,
                       int width) {
  asm volatile(

      "1:                                        \n"
      "vld1.8      {q1}, [%0]!                   \n"  // load 8 shorts
      "subs        %2, %2, #8                    \n"  // 8 pixels per loop
      "vmovl.u16   q2, d2                        \n"  // 8 int's
      "vmovl.u16   q3, d3                        \n"
      "vcvt.f32.u32 q2, q2                       \n"  // 8 floats
      "vcvt.f32.u32 q3, q3                       \n"
      "vmul.f32    q2, q2, %y3                   \n"  // adjust exponent
      "vmul.f32    q3, q3, %y3                   \n"
      "vqshrn.u32  d2, q2, #13                   \n"  // isolate halffloat
      "vqshrn.u32  d3, q3, #13                   \n"
      "vst1.8      {q1}, [%1]!                   \n"
      "bgt         1b                            \n"
      : "+r"(src),                      // %0
        "+r"(dst),                      // %1
        "+r"(width)                     // %2
      : "w"(scale * 1.9259299444e-34f)  // %3
      : "cc""memory""q1""q2""q3");
}

void ByteToFloatRow_NEON(const uint8_t* src,
                         float* dst,
                         float scale,
                         int width) {
  asm volatile(

      "1:                                        \n"
      "vld1.8      {d2}, [%0]!                   \n"  // load 8 bytes
      "subs        %2, %2, #8                    \n"  // 8 pixels per loop
      "vmovl.u8    q1, d2                        \n"  // 8 shorts
      "vmovl.u16   q2, d2                        \n"  // 8 ints
      "vmovl.u16   q3, d3                        \n"
      "vcvt.f32.u32 q2, q2                       \n"  // 8 floats
      "vcvt.f32.u32 q3, q3                       \n"
      "vmul.f32    q2, q2, %y3                   \n"  // scale
      "vmul.f32    q3, q3, %y3                   \n"
      "vst1.8      {q2, q3}, [%1]!               \n"  // store 8 floats
      "bgt         1b                            \n"
      : "+r"(src),   // %0
        "+r"(dst),   // %1
        "+r"(width)  // %2
      : "w"(scale)   // %3
      : "cc""memory""q1""q2""q3");
}

// filter 5 rows with 1, 4, 6, 4, 1 coefficients to produce 1 row.
void GaussCol_NEON(const uint16_t* src0,
                   const uint16_t* src1,
                   const uint16_t* src2,
                   const uint16_t* src3,
                   const uint16_t* src4,
                   uint32_t* dst,
                   int width) {
  asm volatile(
      "vmov.u16    d6, #4                        \n"  // constant 4
      "vmov.u16    d7, #6                        \n"  // constant 6

      "1:                                        \n"
      "vld1.16     {q1}, [%0]!                   \n"  // load 8 samples, 5 rows
      "vld1.16     {q2}, [%4]!                   \n"
      "vaddl.u16   q0, d2, d4                    \n"  // * 1
      "vaddl.u16   q1, d3, d5                    \n"  // * 1
      "vld1.16     {q2}, [%1]!                   \n"
      "vmlal.u16   q0, d4, d6                    \n"  // * 4
      "vmlal.u16   q1, d5, d6                    \n"  // * 4
      "vld1.16     {q2}, [%2]!                   \n"
      "vmlal.u16   q0, d4, d7                    \n"  // * 6
      "vmlal.u16   q1, d5, d7                    \n"  // * 6
      "vld1.16     {q2}, [%3]!                   \n"
      "vmlal.u16   q0, d4, d6                    \n"  // * 4
      "vmlal.u16   q1, d5, d6                    \n"  // * 4
      "subs        %6, %6, #8                    \n"  // 8 processed per loop
      "vst1.32     {q0, q1}, [%5]!               \n"  // store 8 samples
      "bgt         1b                            \n"
      : "+r"(src0),  // %0
        "+r"(src1),  // %1
        "+r"(src2),  // %2
        "+r"(src3),  // %3
        "+r"(src4),  // %4
        "+r"(dst),   // %5
        "+r"(width)  // %6
      :
      : "cc""memory""q0""q1""q2""q3");
}

// filter 5 rows with 1, 4, 6, 4, 1 coefficients to produce 1 row.
void GaussRow_NEON(const uint32_t* src, uint16_t* dst, int width) {
  const uint32_t* src1 = src + 1;
  const uint32_t* src2 = src + 2;
  const uint32_t* src3 = src + 3;
  asm volatile(
      "vmov.u32    q10, #4                       \n"  // constant 4
      "vmov.u32    q11, #6                       \n"  // constant 6

      "1:                                        \n"
      "vld1.32     {q0, q1}, [%0]!               \n"  // load 12 source samples
      "vld1.32     {q2}, [%0]                    \n"
      "vadd.u32    q0, q0, q1                    \n"  // * 1
      "vadd.u32    q1, q1, q2                    \n"  // * 1
      "vld1.32     {q2, q3}, [%2]!               \n"
      "vmla.u32    q0, q2, q11                   \n"  // * 6
      "vmla.u32    q1, q3, q11                   \n"  // * 6
      "vld1.32     {q2, q3}, [%1]!               \n"
      "vld1.32     {q8, q9}, [%3]!               \n"
      "vadd.u32    q2, q2, q8                    \n"  // add rows for * 4
      "vadd.u32    q3, q3, q9                    \n"
      "vmla.u32    q0, q2, q10                   \n"  // * 4
      "vmla.u32    q1, q3, q10                   \n"  // * 4
      "subs        %5, %5, #8                    \n"  // 8 processed per loop
      "vqshrn.u32  d0, q0, #8                    \n"  // round and pack
      "vqshrn.u32  d1, q1, #8                    \n"
      "vst1.u16    {q0}, [%4]!                   \n"  // store 8 samples
      "bgt         1b                            \n"
      : "+r"(src),   // %0
        "+r"(src1),  // %1
        "+r"(src2),  // %2
        "+r"(src3),  // %3
        "+r"(dst),   // %4
        "+r"(width)  // %5
      :
      : "cc""memory""q0""q1""q2""q3""q8""q9""q10""q11");
}

// Convert biplanar NV21 to packed YUV24
void NV21ToYUV24Row_NEON(const uint8_t* src_y,
                         const uint8_t* src_vu,
                         uint8_t* dst_yuv24,
                         int width) {
  asm volatile(
      "1:                                        \n"
      "vld1.8      {q2}, [%0]!                   \n"  // load 16 Y values
      "vld2.8      {d0, d2}, [%1]!               \n"  // load 8 VU values
      "vmov        d1, d0                        \n"
      "vzip.u8     d0, d1                        \n"  // VV
      "vmov        d3, d2                        \n"
      "vzip.u8     d2, d3                        \n"  // UU
      "subs        %3, %3, #16                   \n"  // 16 pixels per loop
      "vst3.8      {d0, d2, d4}, [%2]!           \n"  // store 16 YUV pixels
      "vst3.8      {d1, d3, d5}, [%2]!           \n"
      "bgt         1b                            \n"
      : "+r"(src_y),      // %0
        "+r"(src_vu),     // %1
        "+r"(dst_yuv24),  // %2
        "+r"(width)       // %3
      :
      : "cc""memory""q0""q1""q2");
}

void AYUVToUVRow_NEON(const uint8_t* src_ayuv,
                      int src_stride_ayuv,
                      uint8_t* dst_uv,
                      int width) {
  asm volatile(
      "add         %1, %0, %1                    \n"  // src_stride + src_AYUV
      "1:                                        \n"
      "vld4.8      {d0, d2, d4, d6}, [%0]!       \n"  // load 8 AYUV pixels.
      "vld4.8      {d1, d3, d5, d7}, [%0]!       \n"  // load next 8 AYUV
                                                      // pixels.
      "vpaddl.u8   q0, q0                        \n"  // V 16 bytes -> 8 shorts.
      "vpaddl.u8   q1, q1                        \n"  // U 16 bytes -> 8 shorts.
      "vld4.8      {d8, d10, d12, d14}, [%1]!    \n"  // load 8 more AYUV
                                                      // pixels.
      "vld4.8      {d9, d11, d13, d15}, [%1]!    \n"  // load last 8 AYUV
                                                      // pixels.
      "vpadal.u8   q0, q4                        \n"  // B 16 bytes -> 8 shorts.
      "vpadal.u8   q1, q5                        \n"  // G 16 bytes -> 8 shorts.
      "vqrshrun.s16 d1, q0, #2                   \n"  // 2x2 average
      "vqrshrun.s16 d0, q1, #2                   \n"
      "subs        %3, %3, #16                   \n"  // 16 processed per loop.
      "vst2.8      {d0, d1}, [%2]!               \n"  // store 8 pixels UV.
      "bgt         1b                            \n"
      : "+r"(src_ayuv),         // %0
        "+r"(src_stride_ayuv),  // %1
        "+r"(dst_uv),           // %2
        "+r"(width)             // %3
      :
      : "cc""memory""q0""q1""q2""q3""q4""q5""q6""q7");
}

void AYUVToVURow_NEON(const uint8_t* src_ayuv,
                      int src_stride_ayuv,
                      uint8_t* dst_vu,
                      int width) {
  asm volatile(
      "add         %1, %0, %1                    \n"  // src_stride + src_AYUV
      "1:                                        \n"
      "vld4.8      {d0, d2, d4, d6}, [%0]!       \n"  // load 8 AYUV pixels.
      "vld4.8      {d1, d3, d5, d7}, [%0]!       \n"  // load next 8 AYUV
                                                      // pixels.
      "vpaddl.u8   q0, q0                        \n"  // V 16 bytes -> 8 shorts.
      "vpaddl.u8   q1, q1                        \n"  // U 16 bytes -> 8 shorts.
      "vld4.8      {d8, d10, d12, d14}, [%1]!    \n"  // load 8 more AYUV
                                                      // pixels.
      "vld4.8      {d9, d11, d13, d15}, [%1]!    \n"  // load last 8 AYUV
                                                      // pixels.
      "vpadal.u8   q0, q4                        \n"  // B 16 bytes -> 8 shorts.
      "vpadal.u8   q1, q5                        \n"  // G 16 bytes -> 8 shorts.
      "vqrshrun.s16 d0, q0, #2                   \n"  // 2x2 average
      "vqrshrun.s16 d1, q1, #2                   \n"
      "subs        %3, %3, #16                   \n"  // 16 processed per loop.
      "vst2.8      {d0, d1}, [%2]!               \n"  // store 8 pixels VU.
      "bgt         1b                            \n"
      : "+r"(src_ayuv),         // %0
        "+r"(src_stride_ayuv),  // %1
        "+r"(dst_vu),           // %2
        "+r"(width)             // %3
      :
      : "cc""memory""q0""q1""q2""q3""q4""q5""q6""q7");
}

// Copy row of AYUV Y's into Y.
// Similar to ARGBExtractAlphaRow_NEON
void AYUVToYRow_NEON(const uint8_t* src_ayuv, uint8_t* dst_y, int width) {
  asm volatile(
      "1:                                        \n"
      "vld4.8      {d0, d2, d4, d6}, [%0]!       \n"  // load 8 AYUV pixels
      "vld4.8      {d1, d3, d5, d7}, [%0]!       \n"  // load next 8 AYUV pixels
      "subs        %2, %2, #16                   \n"  // 16 processed per loop
      "vst1.8      {q2}, [%1]!                   \n"  // store 16 Y's.
      "bgt         1b                            \n"
      : "+r"(src_ayuv),  // %0
        "+r"(dst_y),     // %1
        "+r"(width)      // %2
      :
      : "cc""memory""q0""q1""q2""q3");
}

// Convert UV plane of NV12 to VU of NV21.
void SwapUVRow_NEON(const uint8_t* src_uv, uint8_t* dst_vu, int width) {
  asm volatile(
      "1:                                        \n"
      "vld2.8      {d0, d2}, [%0]!               \n"  // load 16 UV values
      "vld2.8      {d1, d3}, [%0]!               \n"
      "vorr.u8     q2, q0, q0                    \n"  // move U after V
      "subs        %2, %2, #16                   \n"  // 16 pixels per loop
      "vst2.8      {q1, q2}, [%1]!               \n"  // store 16 VU pixels
      "bgt         1b                            \n"
      : "+r"(src_uv),  // %0
        "+r"(dst_vu),  // %1
        "+r"(width)    // %2
      :
      : "cc""memory""q0""q1""q2");
}

void HalfMergeUVRow_NEON(const uint8_t* src_u,
                         int src_stride_u,
                         const uint8_t* src_v,
                         int src_stride_v,
                         uint8_t* dst_uv,
                         int width) {
  const uint8_t* src_u_1 = src_u + src_stride_u;
  const uint8_t* src_v_1 = src_v + src_stride_v;
  asm volatile(
      "1:                                        \n"
      "vld1.8      {q0}, [%0]!                   \n"  // load 16 U values
      "vld1.8      {q1}, [%2]!                   \n"  // load 16 V values
      "vld1.8      {q2}, [%1]!                   \n"
      "vld1.8      {q3}, [%3]!                   \n"
      "vpaddl.u8   q0, q0                        \n"  // half size
      "vpaddl.u8   q1, q1                        \n"
      "vpadal.u8   q0, q2                        \n"
      "vpadal.u8   q1, q3                        \n"
      "vqrshrn.u16 d0, q0, #2                    \n"
      "vqrshrn.u16 d1, q1, #2                    \n"
      "subs        %5, %5, #16                   \n"  // 16 src pixels per loop
      "vst2.8      {d0, d1}, [%4]!               \n"  // store 8 UV pixels
      "bgt         1b                            \n"
      : "+r"(src_u),    // %0
        "+r"(src_u_1),  // %1
        "+r"(src_v),    // %2
        "+r"(src_v_1),  // %3
        "+r"(dst_uv),   // %4
        "+r"(width)     // %5
      :
      : "cc""memory""q0""q1""q2""q3");
}

#endif  // !defined(LIBYUV_DISABLE_NEON) && defined(__ARM_NEON__)..

#ifdef __cplusplus
}  // extern "C"
}  // namespace libyuv
#endif

Messung V0.5 in Prozent
C=89 H=89 G=88

¤ Dauer der Verarbeitung: 0.95 Sekunden  (vorverarbeitet am  2026-04-26) ¤

*© Formatika GbR, Deutschland






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