/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree.
*/
enumclass MdnsNameRegistrationStatus { // IP concealment with mDNS is not enabled or the name registration process is // not started yet.
kNotStarted, // A request to create and register an mDNS name for a local IP address of a // host candidate is sent to the mDNS responder.
kInProgress, // The name registration is complete and the created name is returned by the // mDNS responder.
kCompleted,
};
// Stats that we can return about the port of a STUN candidate. class StunStats { public:
StunStats() = default;
StunStats(const StunStats&) = default;
~StunStats() = default;
std::string address; int port = 0;
std::string url; int error_code = 0;
std::string error_text;
};
struct CandidatePairChangeEvent {
CandidatePair selected_candidate_pair;
int64_t last_data_received_ms;
std::string reason; // How long do we estimate that we've been disconnected.
int64_t estimated_disconnected_time_ms;
};
// Represents a local communication mechanism that can be used to create // connections to similar mechanisms of the other client. Subclasses of this // one add support for specific mechanisms like local UDP ports. class RTC_EXPORT Port : public PortInterface, public sigslot::has_slots<> { public: // A struct containing common arguments to creating a port. See also // CreateRelayPortArgs. struct PortParametersRef {
webrtc::TaskQueueBase* network_thread;
rtc::PacketSocketFactory* socket_factory; const rtc::Network* network;
absl::string_view ice_username_fragment;
absl::string_view ice_password; const webrtc::FieldTrialsView* field_trials;
};
protected: // Constructors for use only by via constructors in derived classes.
Port(const PortParametersRef& args, webrtc::IceCandidateType type);
Port(const PortParametersRef& args,
webrtc::IceCandidateType type,
uint16_t min_port,
uint16_t max_port, bool shared_socket = false);
public:
~Port() override;
// Note that the port type does NOT uniquely identify different subclasses of // Port. Use the 2-tuple of the port type AND the protocol (GetProtocol()) to // uniquely identify subclasses. Whenever a new subclass of Port introduces a // conflict in the value of the 2-tuple, make sure that the implementation // that relies on this 2-tuple for RTTI is properly changed.
webrtc::IceCandidateType Type() const override; const rtc::Network* Network() const override;
// Methods to set/get ICE role and tiebreaker values.
IceRole GetIceRole() const override; void SetIceRole(IceRole role) override;
// Should not destroy the port even if no connection is using it. Called when // a port is ready to use. void KeepAliveUntilPruned(); // Allows a port to be destroyed if no connection is using it. void Prune();
// Call to stop any currently pending operations from running. void CancelPendingTasks();
// The thread on which this port performs its I/O.
webrtc::TaskQueueBase* thread() override { return thread_; }
// The factory used to create the sockets of this port.
rtc::PacketSocketFactory* socket_factory() const override { return factory_; }
// Identifies the generation that this port was created in.
uint32_t generation() const override { return generation_; } void set_generation(uint32_t generation) override {
generation_ = generation;
}
// May be called when this port was initially created by a pooled // PortAllocatorSession, and is now being assigned to an ICE transport. // Updates the information for candidates as well. void SetIceParameters(int component,
absl::string_view username_fragment,
absl::string_view password);
// Fired when candidates are discovered by the port. When all candidates // are discovered that belong to port SignalAddressReady is fired.
sigslot::signal2<Port*, const Candidate&> SignalCandidateReady; // Provides all of the above information in one handy object. const std::vector<Candidate>& Candidates() const override; // Fired when candidate discovery failed using certain server.
sigslot::signal2<Port*, const IceCandidateErrorEvent&> SignalCandidateError;
// SignalPortComplete is sent when port completes the task of candidates // allocation.
sigslot::signal1<Port*> SignalPortComplete; // This signal sent when port fails to allocate candidates and this port // can't be used in establishing the connections. When port is in shared mode // and port fails to allocate one of the candidates, port shouldn't send // this signal as other candidates might be usefull in establishing the // connection.
sigslot::signal1<Port*> SignalPortError;
void SubscribePortDestroyed(
std::function<void(PortInterface*)> callback) override; void SendPortDestroyed(Port* port); // Returns a map containing all of the connections of this port, keyed by the // remote address. typedef std::map<rtc::SocketAddress, Connection*> AddressMap; const AddressMap& connections() { return connections_; }
// Returns the connection to the given address or NULL if none exists.
Connection* GetConnection(const rtc::SocketAddress& remote_addr) override;
// Removes and deletes a connection object. `DestroyConnection` will // delete the connection object directly whereas `DestroyConnectionAsync` // defers the `delete` operation to when the call stack has been unwound. // Async may be needed when deleting a connection object from within a // callback. void DestroyConnection(Connection* conn) override {
DestroyConnectionInternal(conn, false);
}
// In a shared socket mode each port which shares the socket will decide // to accept the packet based on the `remote_addr`. Currently only UDP // port implemented this method. // TODO(mallinath) - Make it pure virtual. virtualbool HandleIncomingPacket(rtc::AsyncPacketSocket* socket, const rtc::ReceivedPacket& packet);
// Shall the port handle packet from this `remote_addr`. // This method is overridden by TurnPort. virtualbool CanHandleIncomingPacketsFrom( const rtc::SocketAddress& remote_addr) const;
// Sends a response error to the given request. void SendBindingErrorResponse(StunMessage* message, const rtc::SocketAddress& addr, int error_code,
absl::string_view reason) override; void SendUnknownAttributesErrorResponse(
StunMessage* message, const rtc::SocketAddress& addr, const std::vector<uint16_t>& unknown_types);
void EnablePortPackets() override;
// Called if the port has no connections and is no longer useful. void Destroy();
// Debugging description of this port
std::string ToString() const override;
uint16_t min_port() { return min_port_; }
uint16_t max_port() { return max_port_; }
// Timeout shortening function to speed up unit tests. void set_timeout_delay(int delay);
// This method will return local and remote username fragements from the // stun username attribute if present. bool ParseStunUsername(const StunMessage* stun_msg,
std::string* local_username,
std::string* remote_username) const override;
std::string CreateStunUsername(
absl::string_view remote_username) const override;
// Called when a packet has been sent to the socket. // This is made pure virtual to notify subclasses of Port that they MUST // listen to AsyncPacketSocket::SignalSentPacket and then call // PortInterface::OnSentPacket. virtualvoid OnSentPacket(rtc::AsyncPacketSocket* socket, const rtc::SentPacket& sent_packet) = 0;
// Called when the socket is currently able to send. void OnReadyToSend();
// Called when the Connection discovers a local peer reflexive candidate. void AddPrflxCandidate(const Candidate& local) override;
// Adds the given connection to the map keyed by the remote candidate address. // If an existing connection has the same address, the existing one will be // replaced and destroyed. void AddOrReplaceConnection(Connection* conn);
// Called when a packet is received from an unknown address that is not // currently a connection. If this is an authenticated STUN binding request, // then we will signal the client. void OnReadPacket(const rtc::ReceivedPacket& packet, ProtocolType proto);
// If the given data comprises a complete and correct STUN message then the // return value is true, otherwise false. If the message username corresponds // with this port's username fragment, msg will contain the parsed STUN // message. Otherwise, the function may send a STUN response internally. // remote_username contains the remote fragment of the STUN username. bool GetStunMessage(constchar* data,
size_t size, const rtc::SocketAddress& addr,
std::unique_ptr<IceMessage>* out_msg,
std::string* out_username) override;
// Checks if the address in addr is compatible with the port's ip. bool IsCompatibleAddress(const rtc::SocketAddress& addr);
// Returns DSCP value packets generated by the port itself should use.
rtc::DiffServCodePoint StunDscpValue() const override;
// Extra work to be done in subclasses when a connection is destroyed. virtualvoid HandleConnectionDestroyed(Connection* conn) {}
// Called internally when deleting a connection object. // Returns true if the connection object was removed from the `connections_` // list and the state updated accordingly. If the connection was not found // in the list, the return value is false. Note that this may indicate // incorrect behavior of external code that might be attempting to delete // connection objects from within a 'on destroyed' callback notification // for the connection object itself. bool OnConnectionDestroyed(Connection* conn);
// Private implementation of DestroyConnection to keep the async usage // distinct. void DestroyConnectionInternal(Connection* conn, bool async);
webrtc::TaskQueueBase* const thread_;
rtc::PacketSocketFactory* const factory_;
webrtc::AlwaysValidPointer<const webrtc::FieldTrialsView,
webrtc::FieldTrialBasedConfig>
field_trials_; const webrtc::IceCandidateType type_; bool send_retransmit_count_attribute_; const rtc::Network* network_;
uint16_t min_port_;
uint16_t max_port_;
std::string content_name_; int component_;
uint32_t generation_; // In order to establish a connection to this Port (so that real data can be // sent through), the other side must send us a STUN binding request that is // authenticated with this username_fragment and password. // PortAllocatorSession will provide these username_fragment and password.
std::string ice_username_fragment_ RTC_GUARDED_BY(thread_);
std::string password_ RTC_GUARDED_BY(thread_);
std::vector<Candidate> candidates_ RTC_GUARDED_BY(thread_);
AddressMap connections_; int timeout_delay_; bool enable_port_packets_;
IceRole ice_role_;
uint64_t tiebreaker_; bool shared_socket_;
// A virtual cost perceived by the user, usually based on the network type // (WiFi. vs. Cellular). It takes precedence over the priority when // comparing two connections.
int16_t network_cost_; // INIT: The state when a port is just created. // KEEP_ALIVE_UNTIL_PRUNED: A port should not be destroyed even if no // connection is using it. // PRUNED: It will be destroyed if no connection is using it for a period of // 30 seconds. enumclass State { INIT, KEEP_ALIVE_UNTIL_PRUNED, PRUNED };
State state_ = State::INIT;
int64_t last_time_all_connections_removed_ = 0;
MdnsNameRegistrationStatus mdns_name_registration_status_ =
MdnsNameRegistrationStatus::kNotStarted;
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