/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree.
*/
class Thread; // Needs to be forward declared because there's a circular dependency between // NetworkMonitor and Thread. // TODO(deadbeef): Fix this. class NetworkBinderInterface;
// Provides the ability to wait for activity on a set of sockets. The Thread // class provides a nice wrapper on a socket server. // // The server is also a socket factory. The sockets it creates will be // notified of asynchronous I/O from this server's Wait method. class SocketServer : public SocketFactory { public: static constexpr webrtc::TimeDelta kForever = rtc::Event::kForever;
static std::unique_ptr<SocketServer> CreateDefault(); // When the socket server is installed into a Thread, this function is called // to allow the socket server to use the thread's message queue for any // messaging that it might need to perform. It is also called with a null // argument before the thread is destroyed. virtualvoid SetMessageQueue(Thread* /* queue */) {}
// Sleeps until: // 1) `max_wait_duration` has elapsed (unless `max_wait_duration` == // `kForever`) // 2) WakeUp() is called // While sleeping, I/O is performed if process_io is true. virtualbool Wait(webrtc::TimeDelta max_wait_duration, bool process_io) = 0;
// Causes the current wait (if one is in progress) to wake up. virtualvoid WakeUp() = 0;
// A network binder will bind the created sockets to a network. // It is only used in PhysicalSocketServer. void set_network_binder(NetworkBinderInterface* binder) {
network_binder_ = binder;
}
NetworkBinderInterface* network_binder() const { return network_binder_; }
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