/* * Copyright (c) 2018 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree.
*/
// This callback is provided during the construction of the // BufferedFrameDecryptor and is called each time a frame is sucessfully // decrypted by the buffer. class OnDecryptedFrameCallback { public: virtual ~OnDecryptedFrameCallback() = default; // Called each time a decrypted frame is returned. virtualvoid OnDecryptedFrame(std::unique_ptr<RtpFrameObject> frame) = 0;
};
// This callback is called each time there is a status change in the decryption // stream. For example going from a none state to a first decryption or going // frome a decryptable state to a non decryptable state. class OnDecryptionStatusChangeCallback { public: virtual ~OnDecryptionStatusChangeCallback() = default; // Called each time the decryption stream status changes. This call is // blocking so the caller must relinquish the callback quickly. This status // must match what is specified in the FrameDecryptorInterface file. Notably // 0 must indicate success and any positive integer is a failure. virtualvoid OnDecryptionStatusChange(
FrameDecryptorInterface::Status status) = 0;
};
// The BufferedFrameDecryptor is responsible for deciding when to pass // decrypted received frames onto the OnDecryptedFrameCallback. Frames can be // delayed when frame encryption is enabled but the key hasn't arrived yet. In // this case we stash about 1 second of encrypted frames instead of dropping // them to prevent re-requesting the key frame. This optimization is // particularly important on low bandwidth networks. Note stashing is only ever // done if we have never sucessfully decrypted a frame before. After the first // successful decryption payloads will never be stashed. class BufferedFrameDecryptor final { public: // Constructs a new BufferedFrameDecryptor that can hold explicit BufferedFrameDecryptor(
OnDecryptedFrameCallback* decrypted_frame_callback,
OnDecryptionStatusChangeCallback* decryption_status_change_callback, const FieldTrialsView& field_trials);
~BufferedFrameDecryptor(); // This object cannot be copied.
BufferedFrameDecryptor(const BufferedFrameDecryptor&) = delete;
BufferedFrameDecryptor& operator=(const BufferedFrameDecryptor&) = delete;
// Sets a new frame decryptor as the decryptor for the buffered frame // decryptor. This allows the decryptor to be switched out without resetting // the video stream. void SetFrameDecryptor(
rtc::scoped_refptr<FrameDecryptorInterface> frame_decryptor);
// Determines whether the frame should be stashed, dropped or handed off to // the OnDecryptedFrameCallback. void ManageEncryptedFrame(std::unique_ptr<RtpFrameObject> encrypted_frame);
private: // Represents what should be done with a given frame. enumclass FrameDecision { kStash, kDecrypted, kDrop };
// Attempts to decrypt the frame, if it fails and no prior frames have been // decrypted it will return kStash. Otherwise fail to decrypts will return // kDrop. Successful decryptions will always return kDecrypted.
FrameDecision DecryptFrame(RtpFrameObject* frame); // Retries all the stashed frames this is triggered each time a kDecrypted // event occurs. void RetryStashedFrames();
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