/// An extension trait that allows blocking on a future in suffix position. pubtrait FutureExt: Future { /// Block the thread until the future is ready. /// /// # Example /// /// ``` /// use pollster::FutureExt as _; /// /// let my_fut = async {}; /// /// let result = my_fut.block_on(); /// ``` fn block_on(self) -> Self::Output whereSelf: Sized { block_on(self) }
}
impl<F: Future> FutureExt for F {}
enum SignalState {
Empty,
Waiting,
Notified,
}
struct Signal {
state: Mutex<SignalState>,
cond: Condvar,
}
fn wait(&self) { letmut state = self.state.lock().unwrap(); match *state {
SignalState::Notified => { // Notify() was called before we got here, consume it here without waiting and return immediately.
*state = SignalState::Empty; return;
} // This should not be possible because our signal is created within a function and never handed out to any // other threads. If this is the case, we have a serious problem so we panic immediately to avoid anything // more problematic happening.
SignalState::Waiting => {
unreachable!("Multiple threads waiting on the same signal: Open a bug report!");
}
SignalState::Empty => { // Nothing has happened yet, and we're the only thread waiting (as should be the case!). Set the state // accordingly and begin polling the condvar in a loop until it's no longer telling us to wait. The // loop prevents incorrect spurious wakeups.
*state = SignalState::Waiting; whilelet SignalState::Waiting = *state {
state = self.cond.wait(state).unwrap();
}
}
}
}
fn notify(&self) { letmut state = self.state.lock().unwrap(); match *state { // The signal was already notified, no need to do anything because the thread will be waking up anyway
SignalState::Notified => {} // The signal wasnt notified but a thread isnt waiting on it, so we can avoid doing unnecessary work by // skipping the condvar and leaving behind a message telling the thread that a notification has already // occurred should it come along in the future.
SignalState::Empty => *state = SignalState::Notified, // The signal wasnt notified and there's a waiting thread. Reset the signal so it can be wait()'ed on again // and wake up the thread. Because there should only be a single thread waiting, `notify_all` would also be // valid.
SignalState::Waiting => {
*state = SignalState::Empty; self.cond.notify_one();
}
}
}
}
impl Wake for Signal { fn wake(self: Arc<Self>) { self.notify();
}
}
/// Block the thread until the future is ready. /// /// # Example /// /// ``` /// let my_fut = async {}; /// let result = pollster::block_on(my_fut); /// ``` pubfn block_on<F: Future>(mut fut: F) -> F::Output { // Pin the future so that it can be polled. // SAFETY: We shadow `fut` so that it cannot be used again. The future is now pinned to the stack and will not be // moved until the end of this scope. This is, incidentally, exactly what the `pin_mut!` macro from `pin_utils` // does. letmut fut = unsafe { std::pin::Pin::new_unchecked(&mut fut) };
// Signal used to wake up the thread for polling as the future moves to completion. We need to use an `Arc` // because, although the lifetime of `fut` is limited to this function, the underlying IO abstraction might keep // the signal alive for far longer. `Arc` is a thread-safe way to allow this to happen. // TODO: Investigate ways to reuse this `Arc<Signal>`... perhaps via a `static`? let signal = Arc::new(Signal::new());
// Create a context that will be passed to the future. let waker = Waker::from(Arc::clone(&signal)); letmut context = Context::from_waker(&waker);
// Poll the future to completion loop { match fut.as_mut().poll(&mut context) {
Poll::Pending => signal.wait(),
Poll::Ready(item) => break item,
}
}
}
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