// #![deny(warnings)] use std::collections::HashMap; use std::sync::{
atomic::{AtomicUsize, Ordering},
Arc,
};
use futures_util::{SinkExt, StreamExt, TryFutureExt}; use tokio::sync::{mpsc, RwLock}; use tokio_stream::wrappers::UnboundedReceiverStream; use warp::ws::{Message, WebSocket}; use warp::Filter;
/// Our global unique user id counter. static NEXT_USER_ID: AtomicUsize = AtomicUsize::new(1);
/// Our state of currently connected users. /// /// - Key is their id /// - Value is a sender of `warp::ws::Message` type Users = Arc<RwLock<HashMap<usize, mpsc::UnboundedSender<Message>>>>;
// Keep track of all connected users, key is usize, value // is a websocket sender. let users = Users::default(); // Turn our "state" into a new Filter... let users = warp::any().map(move || users.clone());
// GET /chat -> websocket upgrade let chat = warp::path("chat") // The `ws()` filter will prepare Websocket handshake...
.and(warp::ws())
.and(users)
.map(|ws: warp::ws::Ws, users| { // This will call our function if the handshake succeeds.
ws.on_upgrade(move |socket| user_connected(socket, users))
});
// GET / -> index html let index = warp::path::end().map(|| warp::reply::html(INDEX_HTML));
asyncfn user_connected(ws: WebSocket, users: Users) { // Use a counter to assign a new unique ID for this user. let my_id = NEXT_USER_ID.fetch_add(1, Ordering::Relaxed);
eprintln!("new chat user: {}", my_id);
// Split the socket into a sender and receive of messages. let (mut user_ws_tx, mut user_ws_rx) = ws.split();
// Use an unbounded channel to handle buffering and flushing of messages // to the websocket... let (tx, rx) = mpsc::unbounded_channel(); letmut rx = UnboundedReceiverStream::new(rx);
// Save the sender in our list of connected users.
users.write().await.insert(my_id, tx);
// Return a `Future` that is basically a state machine managing // this specific user's connection.
// Every time the user sends a message, broadcast it to // all other users... whilelet Some(result) = user_ws_rx.next().await { let msg = match result {
Ok(msg) => msg,
Err(e) => {
eprintln!("websocket error(uid={}): {}", my_id, e); break;
}
};
user_message(my_id, msg, &users).await;
}
// user_ws_rx stream will keep processing as long as the user stays // connected. Once they disconnect, then...
user_disconnected(my_id, &users).await;
}
asyncfn user_message(my_id: usize, msg: Message, users: &Users) { // Skip any non-Text messages... let msg = iflet Ok(s) = msg.to_str() {
s
} else { return;
};
let new_msg = format!("<User#{}>: {}", my_id, msg);
// New message from this user, send it to everyone else (except same uid)... for (&uid, tx) in users.read().await.iter() { if my_id != uid { iflet Err(_disconnected) = tx.send(Message::text(new_msg.clone())) { // The tx is disconnected, our `user_disconnected` code // should be happening in another task, nothing more to // do here.
}
}
}
}
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