Eine aufbereitete Darstellung der Quelle

 
     
 
 
Anforderungen  |   Konzepte  |   Entwurf  |   Entwicklung  |   Qualitätssicherung  |   Lebenszyklus  |   Steuerung
 
 
 
 

Benutzer

Quelle  gimpoperationhuesaturation.c   Sprache: C

 

/* GIMP - The GNU Image Manipulation Program
 * Copyright (C) 1995 Spencer Kimball and Peter Mattis
 *
 * gimpoperationhuesaturation.c
 * Copyright (C) 2007 Michael Natterer <mitch@gimp.org>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */


#include "config.h"

#include <cairo.h>
#include <gegl.h>
#include <gdk-pixbuf/gdk-pixbuf.h>

#include "libgimpcolor/gimpcolor.h"
#include "libgimpmath/gimpmath.h"

#include "operations-types.h"

#include "gimphuesaturationconfig.h"
#include "gimpoperationhuesaturation.h"

#include "gimp-intl.h"

static void gimp_operation_hue_saturation_prepare (GeglOperation *operation);

static gboolean gimp_operation_hue_saturation_process (GeglOperation       *operation,
                                                       void                *in_buf,
                                                       void                *out_buf,
                                                       glong                samples,
                                                       const GeglRectangle *roi,
                                                       gint                 level);


G_DEFINE_TYPE (GimpOperationHueSaturation, gimp_operation_hue_saturation,
               GIMP_TYPE_OPERATION_POINT_FILTER)

#define parent_class gimp_operation_hue_saturation_parent_class


static void
gimp_operation_hue_saturation_class_init (GimpOperationHueSaturationClass *klass)
{
  GObjectClass                  *object_class    = G_OBJECT_CLASS (klass);
  GeglOperationClass            *operation_class = GEGL_OPERATION_CLASS (klass);
  GeglOperationPointFilterClass *point_class     = GEGL_OPERATION_POINT_FILTER_CLASS (klass);

  object_class->set_property   = gimp_operation_point_filter_set_property;
  object_class->get_property   = gimp_operation_point_filter_get_property;

  gegl_operation_class_set_keys (operation_class,
                                 "name",        "gimp:hue-saturation",
                                 "title",       _("Hue-Saturation"),
                                 "categories",  "color",
                                 "description", _("Adjust hue, saturation, and lightness"),
                                 NULL);

  point_class->process = gimp_operation_hue_saturation_process;
  operation_class->prepare = gimp_operation_hue_saturation_prepare;

  g_object_class_install_property (object_class,
                                   GIMP_OPERATION_POINT_FILTER_PROP_CONFIG,
                                   g_param_spec_object ("config",
                                                        "Config",
                                                        "The config object",
                                                        GIMP_TYPE_HUE_SATURATION_CONFIG,
                                                        G_PARAM_READWRITE |
                                                        G_PARAM_CONSTRUCT));
}

static void
gimp_operation_hue_saturation_init (GimpOperationHueSaturation *self)
{
}

static inline gfloat
map_hue (GimpHueSaturationConfig *config,
         GimpHueRange             range,
         gfloat                   value)
{
  value += (config->hue[GIMP_HUE_RANGE_ALL] + config->hue[range]) / 2.0f;

  if (value < 0)
    return value + 1.0f;
  else if (value > 1.0f)
    return value - 1.0f;
  else
    return value;
}

static inline gfloat
map_hue_overlap (GimpHueSaturationConfig *config,
                 GimpHueRange             primary_range,
                 GimpHueRange             secondary_range,
                 gfloat                   value,
                 gfloat                   primary_intensity,
                 gfloat                   secondary_intensity)
{
  /*  When calculating an overlap between two ranges, interpolate the
   *  hue adjustment from config->hue[primary_range] and
   *  config->hue[secondary_range] BEFORE mapping it to the input
   *  value.  This fixes odd edge cases where only one of the ranges
   *  crosses the red/magenta wraparound (bug #527085), or if
   *  adjustments to different channels yield more than 180 degree
   *  difference from each other. (Why anyone would do that is beyond
   *  me, but still.)
   *
   *  See bugs #527085 and #644032 for examples of such cases.
   */

  gfloat v = config->hue[primary_range]   * primary_intensity +
             config->hue[secondary_range] * secondary_intensity;

  value += (config->hue[GIMP_HUE_RANGE_ALL] + v) / 2.0f;

  if (value < 0)
    return value + 1.0f;
  else if (value > 1.0f)
    return value - 1.0f;
  else
    return value;
}

static inline gfloat
map_saturation (GimpHueSaturationConfig *config,
                GimpHueRange             range,
                gfloat                   value)
{
  gfloat v = config->saturation[GIMP_HUE_RANGE_ALL] + config->saturation[range];

  /* This change affects the way saturation is computed. With the old
   * code (different code for value < 0), increasing the saturation
   * affected muted colors very much, and bright colors less. With the
   * new code, it affects muted colors and bright colors more or less
   * evenly. For enhancing the color in photos, the new behavior is
   * exactly what you want. It's hard for me to imagine a case in
   * which the old behavior is better.
  */

  value *= (v + 1.0);

  return CLAMP (value, 0.0f, 1.0f);
}

static inline gfloat
map_lightness (GimpHueSaturationConfig *config,
               GimpHueRange             range,
               gfloat                   value)
{
  gfloat v = (config->lightness[GIMP_HUE_RANGE_ALL] + config->lightness[range]);

  if (v < 0)
    return value * (v + 1.0f);
  else
    return value + (v * (1.0f - value));
}

static inline gfloat
map_lightness_achromatic (GimpHueSaturationConfig *config, gfloat value)
{
  gfloat v = config->lightness[GIMP_HUE_RANGE_ALL];

  if (v < 0)
    return value * (v + 1.0f);
  else
    return value + (v * (1.0f - value));
}

static void
gimp_operation_hue_saturation_prepare (GeglOperation *operation)
{
  /* We work in HSLA within sRGB space which is much faster to convert
   * to than with specific spaces. Eventually though, I'm not sure if we
   * may not want to work in the source space. So it would be wise to
   * study this possible enhancement once babl got faster conversion
   * from "R'G'B'" with space to HSL. TODO.
   * See: https://gitlab.gnome.org/GNOME/babl/-/issues/103
   */

  const Babl *format = babl_format_with_space ("HSLA float", NULL);

  gegl_operation_set_format (operation, "input", format);
  gegl_operation_set_format (operation, "output", format);
}

static gboolean
gimp_operation_hue_saturation_process (GeglOperation       *operation,
                                       void                *in_buf,
                                       void                *out_buf,
                                       glong                samples,
                                       const GeglRectangle *roi,
                                       gint                 level)
{
  GimpOperationPointFilter *point  = GIMP_OPERATION_POINT_FILTER (operation);
  GimpHueSaturationConfig  *config = GIMP_HUE_SATURATION_CONFIG (point->config);
  gfloat                   *src    = in_buf;
  gfloat                   *dest   = out_buf;
  gfloat                    overlap;

  if (! config)
    return FALSE;

  overlap = config->overlap / 2.0;

  while (samples--)
    {
      gfloat   hsl[4];
      gfloat   h;
      gint     hue_counter;
      gint     hue                 = 0;
      gint     secondary_hue       = 0;
      gboolean use_secondary_hue   = FALSE;
      gfloat   primary_intensity   = 0.0f;
      gfloat   secondary_intensity = 0.0f;

      for (gint i = 0; i < 4; i++)
        hsl[i] = src[i];
      h = hsl[0] * 6.0f;

      for (hue_counter = 0; hue_counter < 7; hue_counter++)
        {
          gfloat hue_threshold = (gfloat) hue_counter + 0.5f;

          if (h < ((gfloat) hue_threshold + overlap))
            {
              hue = hue_counter;

              if (overlap > 0.0f && h > ((gfloat) hue_threshold - overlap))
                {
                  use_secondary_hue = TRUE;

                  secondary_hue = hue_counter + 1;

                  secondary_intensity =
                    (h - (gfloat) hue_threshold + overlap) / (2.0f * overlap);

                  primary_intensity = 1.0f - secondary_intensity;
                }
              else
                {
                  use_secondary_hue = FALSE;
                }

              break;
            }
        }

      if (hue >= 6)
        {
          hue = 0;
          use_secondary_hue = FALSE;
        }

      if (secondary_hue >= 6)
        {
          secondary_hue = 0;
        }

      /*  transform into GimpHueRange values  */
      hue++;
      secondary_hue++;

      if (use_secondary_hue)
        {
          hsl[0] = map_hue_overlap (config, hue, secondary_hue, hsl[0],
                                    primary_intensity, secondary_intensity);

          hsl[1] = (map_saturation (config, hue,           hsl[1]) * primary_intensity +
                    map_saturation (config, secondary_hue, hsl[1]) * secondary_intensity);

          hsl[2] = (map_lightness (config, hue,           hsl[2]) * primary_intensity +
                    map_lightness (config, secondary_hue, hsl[2]) * secondary_intensity);
        }
      else
        {
          if (hsl[1] <= 0.0)
            {
              hsl[2] = map_lightness_achromatic (config, hsl[2]);
            }
          else
            {
              hsl[0] = map_hue (config, hue, hsl[0]);
              hsl[2] = map_lightness (config, hue, hsl[2]);
              hsl[1] = map_saturation (config, hue, hsl[1]);
            }
        }

      for (gint i = 0; i < 3; i++)
        dest[i] = hsl[i];
      dest[3] = src[3];

      src  += 4;
      dest += 4;
    }

  return TRUE;
}


/*  public functions  */

void
gimp_operation_hue_saturation_map (GimpHueSaturationConfig *config,
                                   GeglColor               *color,
                                   GimpHueRange             range)
{
  const Babl *format;
  gfloat     hsl[4];

  g_return_if_fail (GIMP_IS_HUE_SATURATION_CONFIG (config));
  g_return_if_fail (GEGL_IS_COLOR (color));

  format = gegl_color_get_format (color);
  format = babl_format_with_space ("HSLA float", format);
  gegl_color_get_pixel (color, format, hsl);

  hsl[0] = map_hue        (config, range, hsl[0]);
  hsl[1] = map_saturation (config, range, hsl[1]);
  hsl[2] = map_lightness  (config, range, hsl[2]);

  gegl_color_set_pixel (color, format, hsl);
}

Messung
CHZG
839510092

¤ Dauer der Verarbeitung: 0.5 Sekunden  ¤

*© Formatika GbR, Deutschland






Wurzel

Suchen

PVS Prover

Isabelle Prover


Cephes Mathematical Library

Vienna Development Method

Haftungshinweis

Die Informationen auf dieser Webseite wurden nach bestem Wissen sorgfältig zusammengestellt. Es wird jedoch weder Vollständigkeit, noch Richtigkeit, noch Qualität der bereit gestellten Informationen zugesichert.

Bemerkung:

Die farbliche Syntaxdarstellung und die Messung sind noch experimentell.






                                                                                                                                                                                                                                                                                                                                                                                                     


Neuigkeiten

     Aktuelles
     Motto des Tages

Open Source Software

     Quellcodebibliothek
     Eigene Quellcodes
     Fremde Quellcodes
     Suchen

Jenseits des Üblichen ....
    

Besucherstatistik

Besucherstatistik

Statistik
#Sources=1104842
#Domains=499168