#ifndef __LIGHTING_SHADE_H__
#define __LIGHTING_SHADE_H__
typedef void (* get_ray_func) (GimpVector3 *vector,
gdouble *color_sum);
void get_ray_color (GimpVector3 *position,
gdouble *color_sum);
void get_ray_color_no_bilinear (GimpVector3 *position,
gdouble *color_sum);
void get_ray_color_ref (GimpVector3 *position,
gdouble *color_sum);
void get_ray_color_no_bilinear_ref (GimpVector3 *position,
gdouble *color_sum);
void precompute_init (gint w,
gint h);
void precompute_normals (gint x1,
gint x2,
gint y);
void interpol_row (gint x1,
gint x2,
gint y);
#endif /* __LIGHTING_SHADE_H__ */
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