/*
* Copyright © 2024 Red Hat , Inc .
*
* This library is free software ; you can redistribute it and / or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation ; either
* version 2 . 1 of the License , or ( at your option ) any later version .
*
* This library is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the GNU
* Lesser General Public License for more details .
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library . If not , see < http : //www.gnu.org/licenses/>.
*
* Authors : Benjamin Otte < otte @ gnome . org >
*/
#pragma once
#if !defined (__GDKWIN32_H_INSIDE__) && !defined (GTK_COMPILATION)
#error "Only <gdk/gdk.h> can be included directly."
#endif
#include <gdk/gdktypes.h>
G_BEGIN_DECLS
#ifndef __ID3D12Fence_FWD_DEFINED__
#define __ID3D12Fence_FWD_DEFINED__
typedef struct ID3D12Fence ID3D12Fence;
#endif /* __ID3D12Fence_FWD_DEFINED__ */
#ifndef __ID3D12Resource_FWD_DEFINED__
#define __ID3D12Resource_FWD_DEFINED__
typedef struct ID3D12Resource ID3D12Resource;
#endif /* __ID3D12Resource_FWD_DEFINED__ */
#define GDK_TYPE_D3D12_TEXTURE_BUILDER (gdk_d3d12_texture_builder_get_type ())
GDK_AVAILABLE_IN_4_20
GDK_DECLARE_INTERNAL_TYPE (GdkD3D12TextureBuilder, gdk_d3d12_texture_builder, GDK, D3D12_TEXTURE_BUILDER, GObject)
typedef struct _GdkD3D12TextureBuilder GdkD3D12TextureBuilder;
GDK_AVAILABLE_IN_4_20
GdkD3D12TextureBuilder * gdk_d3d12_texture_builder_new (void );
GDK_AVAILABLE_IN_4_20
ID3D12Resource * gdk_d3d12_texture_builder_get_resource (GdkD3D12TextureBuilder *self) G_GNUC_PURE;
GDK_AVAILABLE_IN_4_20
void gdk_d3d12_texture_builder_set_resource (GdkD3D12TextureBuilder *self,
ID3D12Resource *resource);
GDK_AVAILABLE_IN_4_20
ID3D12Fence * gdk_d3d12_texture_builder_get_fence (GdkD3D12TextureBuilder *self) G_GNUC_PURE;
GDK_AVAILABLE_IN_4_20
void gdk_d3d12_texture_builder_set_fence (GdkD3D12TextureBuilder *self,
ID3D12Fence *fence);
GDK_AVAILABLE_IN_4_20
guint64 gdk_d3d12_texture_builder_get_fence_wait (GdkD3D12TextureBuilder *self) G_GNUC_PURE;
GDK_AVAILABLE_IN_4_20
void gdk_d3d12_texture_builder_set_fence_wait (GdkD3D12TextureBuilder *self,
guint64 fence_wait);
GDK_AVAILABLE_IN_4_20
gboolean gdk_d3d12_texture_builder_get_premultiplied (GdkD3D12TextureBuilder *self) G_GNUC_PURE;
GDK_AVAILABLE_IN_4_20
void gdk_d3d12_texture_builder_set_premultiplied (GdkD3D12TextureBuilder *self,
gboolean premultiplied);
GDK_AVAILABLE_IN_4_20
GdkColorState * gdk_d3d12_texture_builder_get_color_state (GdkD3D12TextureBuilder *self);
GDK_AVAILABLE_IN_4_20
void gdk_d3d12_texture_builder_set_color_state (GdkD3D12TextureBuilder *self,
GdkColorState *color_state);
GDK_AVAILABLE_IN_4_20
GdkTexture * gdk_d3d12_texture_builder_get_update_texture (GdkD3D12TextureBuilder *self) G_GNUC_PURE;
GDK_AVAILABLE_IN_4_20
void gdk_d3d12_texture_builder_set_update_texture (GdkD3D12TextureBuilder *self,
GdkTexture *texture);
GDK_AVAILABLE_IN_4_20
cairo_region_t * gdk_d3d12_texture_builder_get_update_region (GdkD3D12TextureBuilder *self) G_GNUC_PURE;
GDK_AVAILABLE_IN_4_20
void gdk_d3d12_texture_builder_set_update_region (GdkD3D12TextureBuilder *self,
cairo_region_t *region);
GDK_AVAILABLE_IN_4_20
GdkTexture * gdk_d3d12_texture_builder_build (GdkD3D12TextureBuilder *self,
GDestroyNotify destroy,
gpointer data,
GError **error);
G_END_DECLS
Messung V0.5 in Prozent C=98 H=96 G=96
¤ Dauer der Verarbeitung: 0.11 Sekunden
(vorverarbeitet am 2026-07-02)
¤
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