Spracherkennung für: .glsl vermutete Sprache: Unknown {[0] [0] [0]} [Methode: Schwerpunktbildung, einfache Gewichte, sechs Dimensionen]
#ifdef GSK_PREAMBLE
graphene_rect_t bounds;
GdkColor color;
#endif /* GSK_PREAMBLE */
#include "gskgpucolorinstance.glsl"
PASS(0) vec2 _pos;
PASS_FLAT(1) Rect _bounds;
PASS_FLAT(2) vec4 _color;
#ifdef GSK_VERTEX_SHADER
void
run (out vec2 pos)
{
Rect b = rect_from_gsk (in_bounds);
pos = rect_get_position (b);
_pos = pos;
_bounds = b;
_color = output_color_from_alt (in_color);
}
#endif
#ifdef GSK_FRAGMENT_SHADER
void
run (out vec4 color,
out vec2 position)
{
color = output_color_alpha (_color, rect_coverage (_bounds, _pos));
position = _pos;
}
#endif
[Dauer der Verarbeitung: 0.15 Sekunden, vorverarbeitet 2026-07-02]