Spracherkennung für: .glsl vermutete Sprache: Unknown {[0] [0] [0]} [Methode: Schwerpunktbildung, einfache Gewichte, sechs Dimensionen]
#ifdef GSK_PREAMBLE
textures = 1;
ccs_premultiplied = argument;
acs_premultiplied = true;
graphene_rect_t bounds;
graphene_rect_t tex_rect;
float opacity;
#endif /* GSK_PREAMBLE */
#include "gskgpuconvertinstance.glsl"
PASS(0) vec2 _pos;
PASS_FLAT(1) Rect _bounds;
PASS(2) vec2 _tex_coord;
PASS_FLAT(3) float _opacity;
#ifdef GSK_VERTEX_SHADER
void
run (out vec2 pos)
{
Rect b = rect_from_gsk (in_bounds);
pos = rect_get_position (b);
_pos = pos;
_bounds= b;
_tex_coord = rect_get_coord (rect_from_gsk (in_tex_rect), pos);
_opacity = in_opacity;
}
#endif
#ifdef GSK_FRAGMENT_SHADER
void
run (out vec4 color,
out vec2 position)
{
vec4 pixel = gsk_texture0 (_tex_coord);
pixel = output_color_from_alt (pixel);
float alpha = rect_coverage (_bounds, _pos) * _opacity;
color = output_color_alpha (pixel, alpha);
position = _pos;
}
#endif
[Dauer der Verarbeitung: 0.13 Sekunden, vorverarbeitet 2026-07-02]