Spracherkennung für: .glsl vermutete Sprache: Unknown {[0] [0] [0]} [Methode: Schwerpunktbildung, einfache Gewichte, sechs Dimensionen]
#ifdef GSK_PREAMBLE
var_name = "gsk_gpu_rounded_color";
struct_name = "GskGpuRoundedColor";
GskRoundedRect outline;
GdkColor color;
#endif /* GSK_PREAMBLE */
#include "gskgpuroundedcolorinstance.glsl"
#include "common.glsl"
PASS(0) vec2 _pos;
PASS_FLAT(1) vec4 _color;
PASS_FLAT(2) RoundedRect _outline;
#ifdef GSK_VERTEX_SHADER
void
run (out vec2 pos)
{
RoundedRect outline = rounded_rect_from_gsk (in_outline);
pos = rect_get_position (Rect (rounded_rect_bounds (outline)));
_pos = pos;
_outline= outline;
_color = output_color_from_alt (in_color);
}
#endif
#ifdef GSK_FRAGMENT_SHADER
void
run (out vec4 color,
out vec2 position)
{
color = output_color_alpha (_color, rounded_rect_coverage (_outline, _pos));
position = _pos;
}
#endif
[Dauer der Verarbeitung: 0.9 Sekunden, vorverarbeitet 2026-07-02]