Eine aufbereitete Darstellung der Quelle

 
     
 
 
Anforderungen  |   Konzepte  |   Entwurf  |   Entwicklung  |   Qualitätssicherung  |   Lebenszyklus  |   Steuerung
 
 
 
 

Benutzer

Quelle  meson.build   Sprache: unbekannt

 
Spracherkennung für: .build vermutete Sprache: Unknown {[0] [0] [0]} [Methode: Schwerpunktbildung, einfache Gewichte, sechs Dimensionen]

gsk_private_gpu_include_shaders = files([
  'blendmode.glsl',
  'color.glsl',
  'common.glsl',
  'common-gl.glsl',
  'common-vulkan.glsl',
  'ellipse.glsl',
  'enums.glsl',
  'rect.glsl',
  'roundedrect.glsl',
  'snap.glsl',
])

gsk_private_gpu_shaders = files([
  'gskgpuarithmetic.glsl',
  'gskgpublendmode.glsl',
  'gskgpublur.glsl',
  'gskgpuborder.glsl',
  'gskgpuboxshadow.glsl',
  'gskgpucolor.glsl',
  'gskgpucolorize.glsl',
  'gskgpucolormatrix.glsl',
  'gskgpucomponenttransfer.glsl',
  'gskgpucomposite.glsl',
  'gskgpuconicgradient.glsl',
  'gskgpuconvert.glsl',
  'gskgpuconvertbuiltin.glsl',
  'gskgpuconvertcicp.glsl',
  'gskgpucrossfade.glsl',
  'gskgpudisplacement.glsl',
  'gskgpulineargradient.glsl',
  'gskgpumask.glsl',
  'gskgpuradialgradient.glsl',
  'gskgpuroundedcolor.glsl',
  'gskgputexture.glsl',
  'gskgputurbulence.glsl',
])

gsk_private_gpu_shader_headers = []
gsk_generated_gpu_shader_sources = []
gsk_private_gpu_gl_shaders = []
gsk_private_gpu_vulkan_shaders = []

generate_interface = find_program('generate-glsl-interface.py')
process_includes = find_program('process-glsl-includes.py')

foreach shader: gsk_private_gpu_shaders
  source_file = fs.name (fs.replace_suffix (shader, '')) + 'op.c'
  instance = fs.name (fs.replace_suffix (shader, '')) + 'opprivate.h'
  glsl_instance = fs.name (fs.replace_suffix (shader, '')) + 'instance.glsl'
  shader_source = custom_target(source_file,
                                output: source_file,
                                input: shader,
                                command: [
                                  generate_interface,
                                  '--generate-source',
                                  '@INPUT@',
                                ],
                                capture: true)
  shader_header = custom_target(instance,
                                output: instance,
                                input: shader,
                                command: [
                                  generate_interface,
                                  '--generate-header',
                                  '@INPUT@',
                                ],
                                capture: true)
  shader_glsl = custom_target(glsl_instance,
                              output: glsl_instance,
                              input: shader,
                              command: [
                                generate_interface,
                                '--generate-glsl',
                                '@INPUT@',
                              ],
                              capture: true)

  gsk_private_gpu_shader_headers += shader_header
  gsk_generated_gpu_shader_sources += shader_source

  gl_shader_name = fs.name (shader)
  gl_shader = custom_target (gl_shader_name,
                             output: gl_shader_name,
                             input: shader,
                             depends: shader_glsl,
                             depend_files: gsk_private_gpu_include_shaders,
                             command: [
                               process_includes,
                               '-I'+meson.current_source_dir(),
                               '-I'+meson.current_build_dir(),
                               '@INPUT@',
                             ],
                             capture: true)
  gsk_private_gpu_gl_shaders += gl_shader

  if (have_vulkan)
    glslc_options = [
      [ fs.name (fs.replace_suffix (shader, '')) + '.vert.spv',
        [ '--target-env=vulkan1.0',
          '-fshader-stage=vertex',
          '-DGSK_VERTEX_SHADER=1',
          '-I'+meson.current_source_dir(),
          '-I'+meson.current_build_dir(),
        ]
      ],
      [ fs.name (fs.replace_suffix (shader, '')) + '.frag.spv',
        [ '--target-env=vulkan1.0',
          '-fshader-stage=fragment',
          '-DGSK_FRAGMENT_SHADER=1',
          '-I'+meson.current_source_dir(),
          '-I'+meson.current_build_dir(),
        ]
      ],
      [ fs.name (fs.replace_suffix (shader, '')) + '-clipmask.frag.spv',
        [ '--target-env=vulkan1.0',
          '-fshader-stage=fragment',
          '-DGSK_FRAGMENT_SHADER=1',
          '-DGSK_VULKAN_HAS_CLIP_MASK',
          '-I'+meson.current_source_dir(),
          '-I'+meson.current_build_dir(),
        ]
      ],
    ]
    foreach option: glslc_options
      target = custom_target(option.get(0),
                             input: shader,
                             output: option.get(0),
                             depends: shader_glsl,
                             depend_files: gsk_private_gpu_include_shaders,
                             command: [
                               glslc,
                               '-std=450',
                               option.get(1),
                               '@INPUT@',
                               '-o', '@OUTPUT@'
                             ])
      gsk_private_gpu_vulkan_shaders += target
    endforeach
  endif
endforeach


[Dauer der Verarbeitung: 0.13 Sekunden, vorverarbeitet 2026-07-02]

                                                                                                                                                                                                                                                                                                                                                                                                     


Neuigkeiten

     Aktuelles
     Motto des Tages

Software

     Quellcodebibliothek
     Eigene Quellcodes
     Fremde Quellcodes
     Suchen

Aktivitäten

     Artikel über Sicherheit
     Anleitung zur Aktivierung von SSL

Muße

     Gedichte
     Musik
     Bilder

Jenseits des Üblichen ....
    

Besucherstatistik

Besucherstatistik