/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project .
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License , v . 2 . 0 . If a copy of the MPL was not distributed with this
* file , You can obtain one at http : //mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice :
*
* Licensed to the Apache Software Foundation ( ASF ) under one or more
* contributor license agreements . See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership . The ASF licenses this file to you under the Apache
* License , Version 2 . 0 ( the " License " ) ; you may not use this file
* except in compliance with the License . You may obtain a copy of
* the License at http : //www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <com/sun/star/awt/Point.hpp>
#include <com/sun/star/awt/Size.hpp>
#include <com/sun/star/drawing/Direction3D.hpp>
#include <com/sun/star/drawing/HomogenMatrix.hpp>
#include <com/sun/star/drawing/HomogenMatrix3.hpp>
#include <com/sun/star/drawing/PointSequenceSequence.hpp>
#include <com/sun/star/drawing/Position3D.hpp>
#include <com/sun/star/drawing/PolyPolygonShape3D.hpp>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/point/b3dpoint.hxx>
#include <basegfx/vector/b3dvector.hxx>
#include <basegfx/polygon/b2dpolypolygon.hxx>
namespace com::sun::star::awt { struct Rectangle; }
namespace com::sun::star::chart2::data { class XDataSequence; }
namespace com::sun::star::drawing { struct PolyPolygonBezierCoords; }
namespace chart
{
/**
diverse methods for class conversions ; e . g . : : basegfx : : B3DHomMatrix to HomogenMatrix
and operations e . g drawing : : Position3D + drawing : : Direction3D
*/
/** ::basegfx::B3DHomMatrix -> HomogenMatrix
*/
css::drawing::HomogenMatrix
B3DHomMatrixToHomogenMatrix( const ::basegfx::B3DHomMatrix& rM );
/** HomogenMatrix -> ::basegfx::B3DHomMatrix
*/
::basegfx::B3DHomMatrix HomogenMatrixToB3DHomMatrix( const css::drawing::HomogenMatrix& rHM );
/** ::basegfx::B3DHomMatrix -> B2DHomMatrix
*/
::basegfx::B2DHomMatrix IgnoreZ( const ::basegfx::B3DHomMatrix& rM );
/** B2DHomMatrix <-> HomogenMatrix3
*/
css::drawing::HomogenMatrix3
B2DHomMatrixToHomogenMatrix3( const ::basegfx::B2DHomMatrix& rM );
/** Position3D -> B3DPoint
*/
::basegfx::B3DPoint Position3DToB3DPoint( const css::drawing::Position3D& rPosition );
/** B3DVector -> Direction3D
*/
css::drawing::Direction3D B3DVectorToDirection3D( const ::basegfx::B3DVector& rVector);
/** B3DPoint -> Position3D
*/
css::drawing::Position3D B3DPointToPosition3D( const ::basegfx::B3DPoint& rPoint);
/** Direction3D -> B3DVector
*/
::basegfx::B3DVector Direction3DToB3DVector( const css::drawing::Direction3D& rDirection);
/** PolyPolygonShape3D + drawing::Position3D -> PolyPolygonShape3D
*/
void AddPointToPoly( css::drawing::PolyPolygonShape3D& rPoly
, const css::drawing::Position3D& rPos
, sal_Int32 nSequenceIndex=0 );
void AddPointToPoly( std::vector<std::vector<css::drawing::Position3D>>& rPoly
, const css::drawing::Position3D& rPos
, sal_Int32 nSequenceIndex=0 );
/** get a single Point from a Polygon
*/
css::drawing::Position3D getPointFromPoly(
const std::vector<std::vector<css::drawing::Position3D>>& rPolygon
, sal_Int32 nPointIndex, sal_Int32 nPolyIndex );
css::drawing::Position3D getPointFromPoly(
const css::drawing::PolyPolygonShape3D& rPolygon
, sal_Int32 nPointIndex, sal_Int32 nPolyIndex );
void addPolygon( std::vector<std::vector<css::drawing::Position3D>>& rRet
, const std::vector<std::vector<css::drawing::Position3D>>& rAdd );
/** PolyPolygonShape3D + PolyPolygonShape3D -> PolyPolygonShape3D
*/
void appendPoly( std::vector<std::vector<css::drawing::Position3D>>& rRet
, const std::vector<std::vector<css::drawing::Position3D>>& rAdd );
/** PolyPolygonBezierCoords -> PolyPolygonShape3D
*/
css::drawing::PolyPolygonShape3D BezierToPoly(
const css::drawing::PolyPolygonBezierCoords& rBezier );
/** PolyPolygonShape3D -> drawing::PointSequenceSequence (2D)
*/
css::drawing::PointSequenceSequence PolyToPointSequence(
const css::drawing::PolyPolygonShape3D& rPolyPolygon );
css::drawing::PointSequenceSequence PolyToPointSequence(
const std::vector<std::vector<css::drawing::Position3D>>& rPolyPolygon );
/** PolyPolygonShape3D -> basegfx::B2DPolyPolygon (2D)
*/
basegfx::B2DPolyPolygon PolyToB2DPolyPolygon(
const std::vector<std::vector<css::drawing::Position3D>>& rPolyPolygon );
/** drawing::PointSequenceSequence + drawing::PointSequenceSequence
*/
void appendPointSequence( css::drawing::PointSequenceSequence& rTarget
, const css::drawing::PointSequenceSequence& rAdd );
/** Position3D + Direction3D == Position3D
*/
css::drawing::Position3D
operator +( const css::drawing::Position3D& rPos
, const css::drawing::Direction3D& rDirection);
/** Position3D - Position3D == Direction3D
*/
css::drawing::Direction3D
operator -( const css::drawing::Position3D& rPos1
, const css::drawing::Position3D& rPos2);
/** awt::Rect --> awt::Point (2D)
*/
css::awt::Point ToPoint( const css::awt::Rectangle& rRectangle );
/** awt::Rect --> awt::Size (2D)
*/
css::awt::Size ToSize( const css::awt::Rectangle& rRectangle );
/** Position3D --> awt::Point (2D)
*/
css::awt::Point Position3DToAWTPoint( const css::drawing::Position3D& rPos );
/** Direction3D --> awt::Size (2D)
*/
css::awt::Size Direction3DToAWTSize( const css::drawing::Direction3D& rDirection );
/** Sequence<double> -> drawing::Position3D
*/
css::drawing::Position3D
SequenceToPosition3D( const css::uno::Sequence< double >& rSeq );
/** chart2::XDataSequence -> uno::Sequence< double >
*/
css::uno::Sequence< double > DataSequenceToDoubleSequence(
const css::uno::Reference< css::chart2::data::XDataSequence > & xDataSequence );
css::uno::Sequence< OUString > DataSequenceToStringSequence(
const css::uno::Reference< css::chart2::data::XDataSequence > & xDataSequence );
/** std::vector< std::vector< T > > -> std::vector< T >
*/
template < typename T >
std::vector< T >
FlattenSequence( const std::vector< std::vector< T > > & aSeqSeq )
{
sal_Int32 nOuter, nInner, nCount = 0 ,
nResultSize = 0 ;
const sal_Int32 nOuterSize = aSeqSeq.size();
for ( nOuter=0 ; nOuter<nOuterSize; ++nOuter )
nResultSize += aSeqSeq[nOuter].size();
std::vector< T > aResult( nResultSize );
for ( nOuter=0 ; nOuter<nOuterSize; ++nOuter )
{
const sal_Int32 nInnerSize = aSeqSeq[nOuter].size();
for ( nInner=0 ; nInner<nInnerSize; ++nInner, ++nCount )
aResult[nCount] = aSeqSeq[nOuter][nInner];
}
return aResult;
}
bool hasDoubleValue( const css::uno::Any& rAny );
bool hasLongOrShortValue( const css::uno::Any& rAny );
sal_Int16 getShortForLongAlso( const css::uno::Any& rAny );
bool replaceParamterInString( OUString & rInOutResourceString,
std::u16string_view rParamToReplace,
std::u16string_view rReplaceWith );
} //namespace chart
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
Messung V0.5 in Prozent C=93 H=99 G=95
¤ Dauer der Verarbeitung: 0.10 Sekunden
(vorverarbeitet am 2026-09-11)
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