/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <Stripe.hxx>
#include <CommonConverters.hxx>
#include <com/sun/star/drawing/PolyPolygonShape3D.hpp>
#include <com/sun/star/drawing/DoubleSequence.hpp>
#include <basegfx/polygon/b3dpolygon.hxx>
using namespace ::com::sun::star;
namespace chart
{
Stripe::Stripe(
const drawing::Position3D& rPoint1
,
const drawing::Direction3D& rDirectionToPoint2
,
const drawing::Direction3D& rDirectionToPoint4 )
: m_aPoint1(rPoint1)
, m_aPoint2(rPoint1+rDirectionToPoint2)
, m_aPoint3(m_aPoint2+rDirectionToPoint4)
, m_aPoint4(rPoint1+rDirectionToPoint4)
, m_bInvertNormal(
false)
, m_bManualNormalSet(
false)
{
}
Stripe::Stripe(
const drawing::Position3D& rPoint1
,
const drawing::Position3D& rPoint2
,
double fDepth )
: m_aPoint1(rPoint1)
, m_aPoint2(rPoint2)
, m_aPoint3(rPoint2)
, m_aPoint4(rPoint1)
, m_bInvertNormal(
false)
, m_bManualNormalSet(
false)
{
m_aPoint3.PositionZ += fDepth;
m_aPoint4.PositionZ += fDepth;
}
Stripe::Stripe(
const drawing::Position3D& rPoint1
,
const drawing::Position3D& rPoint2
,
const drawing::Position3D& rPoint3
,
const drawing::Position3D& rPoint4 )
: m_aPoint1(rPoint1)
, m_aPoint2(rPoint2)
, m_aPoint3(rPoint3)
, m_aPoint4(rPoint4)
, m_bInvertNormal(
false)
, m_bManualNormalSet(
false)
{
}
void Stripe::SetManualNormal(
const drawing::Direction3D& rNormal )
{
m_aManualNormal = rNormal;
m_bManualNormalSet =
true;
}
void Stripe::InvertNormal(
bool bInvertNormal )
{
m_bInvertNormal = bInvertNormal;
}
uno::Any Stripe::getPolyPolygonShape3D()
const
{
drawing::PolyPolygonShape3D aPP;
aPP.SequenceX.realloc(1);
aPP.SequenceY.realloc(1);
aPP.SequenceZ.realloc(1);
drawing::DoubleSequence* pOuterSequenceX = aPP.SequenceX.getArray();
drawing::DoubleSequence* pOuterSequenceY = aPP.SequenceY.getArray();
drawing::DoubleSequence* pOuterSequenceZ = aPP.SequenceZ.getArray();
pOuterSequenceX->realloc(4);
pOuterSequenceY->realloc(4);
pOuterSequenceZ->realloc(4);
double* pInnerSequenceX = pOuterSequenceX->getArray();
double* pInnerSequenceY = pOuterSequenceY->getArray();
double* pInnerSequenceZ = pOuterSequenceZ->getArray();
*pInnerSequenceX++ = m_aPoint1.PositionX;
*pInnerSequenceY++ = m_aPoint1.PositionY;
*pInnerSequenceZ++ = m_aPoint1.PositionZ;
*pInnerSequenceX++ = m_aPoint2.PositionX;
*pInnerSequenceY++ = m_aPoint2.PositionY;
*pInnerSequenceZ++ = m_aPoint2.PositionZ;
*pInnerSequenceX++ = m_aPoint3.PositionX;
*pInnerSequenceY++ = m_aPoint3.PositionY;
*pInnerSequenceZ++ = m_aPoint3.PositionZ;
*pInnerSequenceX++ = m_aPoint4.PositionX;
*pInnerSequenceY++ = m_aPoint4.PositionY;
*pInnerSequenceZ++ = m_aPoint4.PositionZ;
return uno::Any( &aPP, cppu::UnoType<drawing::PolyPolygonShape3D>::get());
}
drawing::Direction3D Stripe::getNormal()
const
{
drawing::Direction3D aRet(1.0,0.0,0.0);
if( m_bManualNormalSet )
aRet = m_aManualNormal;
else
{
::basegfx::B3DPolygon aPolygon3D;
aPolygon3D.append(Position3DToB3DPoint( m_aPoint1 ));
aPolygon3D.append(Position3DToB3DPoint( m_aPoint2 ));
aPolygon3D.append(Position3DToB3DPoint( m_aPoint3 ));
aPolygon3D.append(Position3DToB3DPoint( m_aPoint4 ));
::basegfx::B3DVector aNormal(aPolygon3D.getNormal());
aRet = B3DVectorToDirection3D(aNormal);
}
if( m_bInvertNormal )
{
aRet.DirectionX *= -1.0;
aRet.DirectionY *= -1.0;
aRet.DirectionZ *= -1.0;
}
return aRet;
}
uno::Any Stripe::getNormalsPolygon()
const
{
drawing::PolyPolygonShape3D aPP;
aPP.SequenceX.realloc(1);
aPP.SequenceY.realloc(1);
aPP.SequenceZ.realloc(1);
drawing::DoubleSequence* pOuterSequenceX = aPP.SequenceX.getArray();
drawing::DoubleSequence* pOuterSequenceY = aPP.SequenceY.getArray();
drawing::DoubleSequence* pOuterSequenceZ = aPP.SequenceZ.getArray();
pOuterSequenceX->realloc(4);
pOuterSequenceY->realloc(4);
pOuterSequenceZ->realloc(4);
double* pInnerSequenceX = pOuterSequenceX->getArray();
double* pInnerSequenceY = pOuterSequenceY->getArray();
double* pInnerSequenceZ = pOuterSequenceZ->getArray();
drawing::Direction3D aNormal( getNormal() );
for(sal_Int32 nN=4; --nN; )
{
*pInnerSequenceX++ = aNormal.DirectionX;
*pInnerSequenceY++ = aNormal.DirectionY;
*pInnerSequenceZ++ = aNormal.DirectionZ;
}
return uno::Any( &aPP, cppu::UnoType<drawing::PolyPolygonShape3D>::get());
}
uno::Any Stripe::getTexturePolygon(
short nRotatedTexture )
{
drawing::PolyPolygonShape3D aPP;
aPP.SequenceX.realloc(1);
aPP.SequenceY.realloc(1);
aPP.SequenceZ.realloc(1);
drawing::DoubleSequence* pOuterSequenceX = aPP.SequenceX.getArray();
drawing::DoubleSequence* pOuterSequenceY = aPP.SequenceY.getArray();
drawing::DoubleSequence* pOuterSequenceZ = aPP.SequenceZ.getArray();
pOuterSequenceX->realloc(4);
pOuterSequenceY->realloc(4);
pOuterSequenceZ->realloc(4);
double* pInnerSequenceX = pOuterSequenceX->getArray();
double* pInnerSequenceY = pOuterSequenceY->getArray();
double* pInnerSequenceZ = pOuterSequenceZ->getArray();
if( nRotatedTexture==0 )
{
*pInnerSequenceX++ = 0.0;
*pInnerSequenceY++ = 0.0;
*pInnerSequenceZ++ = 0.0;
*pInnerSequenceX++ = 0.0;
*pInnerSequenceY++ = 1.0;
*pInnerSequenceZ++ = 0.0;
*pInnerSequenceX++ = 1.0;
*pInnerSequenceY++ = 1.0;
*pInnerSequenceZ++ = 0.0;
*pInnerSequenceX++ = 1.0;
*pInnerSequenceY++ = 0.0;
*pInnerSequenceZ++ = 0.0;
}
else if( nRotatedTexture==1 )
{
*pInnerSequenceX++ = 1.0;
*pInnerSequenceY++ = 0.0;
*pInnerSequenceZ++ = 0.0;
*pInnerSequenceX++ = 0.0;
*pInnerSequenceY++ = 0.0;
*pInnerSequenceZ++ = 0.0;
*pInnerSequenceX++ = 0.0;
*pInnerSequenceY++ = 1.0;
*pInnerSequenceZ++ = 0.0;
*pInnerSequenceX++ = 1.0;
*pInnerSequenceY++ = 1.0;
*pInnerSequenceZ++ = 0.0;
}
else if( nRotatedTexture==2 )
{
*pInnerSequenceX++ = 1.0;
*pInnerSequenceY++ = 1.0;
*pInnerSequenceZ++ = 0.0;
*pInnerSequenceX++ = 1.0;
*pInnerSequenceY++ = 0.0;
*pInnerSequenceZ++ = 0.0;
*pInnerSequenceX++ = 0.0;
*pInnerSequenceY++ = 0.0;
*pInnerSequenceZ++ = 0.0;
*pInnerSequenceX++ = 0.0;
*pInnerSequenceY++ = 1.0;
*pInnerSequenceZ++ = 0.0;
}
else if( nRotatedTexture==3 )
{
*pInnerSequenceX++ = 0.0;
*pInnerSequenceY++ = 1.0;
*pInnerSequenceZ++ = 0.0;
*pInnerSequenceX++ = 1.0;
*pInnerSequenceY++ = 1.0;
*pInnerSequenceZ++ = 0.0;
*pInnerSequenceX++ = 1.0;
*pInnerSequenceY++ = 0.0;
*pInnerSequenceZ++ = 0.0;
*pInnerSequenceX++ = 0.0;
*pInnerSequenceY++ = 0.0;
*pInnerSequenceZ++ = 0.0;
}
else if( nRotatedTexture==4 )
{
*pInnerSequenceX++ = 1.0;
*pInnerSequenceY++ = 0.0;
*pInnerSequenceZ++ = 0.0;
*pInnerSequenceX++ = 1.0;
*pInnerSequenceY++ = 1.0;
*pInnerSequenceZ++ = 0.0;
*pInnerSequenceX++ = 0.0;
*pInnerSequenceY++ = 1.0;
*pInnerSequenceZ++ = 0.0;
*pInnerSequenceX++ = 0.0;
*pInnerSequenceY++ = 0.0;
*pInnerSequenceZ++ = 0.0;
}
else if( nRotatedTexture==5 )
{
*pInnerSequenceX++ = 0.0;
*pInnerSequenceY++ = 0.0;
*pInnerSequenceZ++ = 0.0;
*pInnerSequenceX++ = 1.0;
*pInnerSequenceY++ = 0.0;
*pInnerSequenceZ++ = 0.0;
*pInnerSequenceX++ = 1.0;
*pInnerSequenceY++ = 1.0;
*pInnerSequenceZ++ = 0.0;
*pInnerSequenceX++ = 0.0;
*pInnerSequenceY++ = 1.0;
*pInnerSequenceZ++ = 0.0;
}
else if( nRotatedTexture==6 )
{
*pInnerSequenceX++ = 0.0;
*pInnerSequenceY++ = 1.0;
*pInnerSequenceZ++ = 0.0;
*pInnerSequenceX++ = 0.0;
*pInnerSequenceY++ = 0.0;
*pInnerSequenceZ++ = 0.0;
*pInnerSequenceX++ = 1.0;
*pInnerSequenceY++ = 0.0;
*pInnerSequenceZ++ = 0.0;
*pInnerSequenceX++ = 1.0;
*pInnerSequenceY++ = 1.0;
*pInnerSequenceZ++ = 0.0;
}
else if( nRotatedTexture==7 )
{
*pInnerSequenceX++ = 1.0;
*pInnerSequenceY++ = 1.0;
*pInnerSequenceZ++ = 0.0;
*pInnerSequenceX++ = 0.0;
*pInnerSequenceY++ = 1.0;
*pInnerSequenceZ++ = 0.0;
*pInnerSequenceX++ = 0.0;
*pInnerSequenceY++ = 0.0;
*pInnerSequenceZ++ = 0.0;
*pInnerSequenceX++ = 1.0;
*pInnerSequenceY++ = 0.0;
*pInnerSequenceZ++ = 0.0;
}
return uno::Any( &aPP, cppu::UnoType<drawing::PolyPolygonShape3D>::get());
}
}
//namespace chart
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */