/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project .
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License , v . 2 . 0 . If a copy of the MPL was not distributed with this
* file , You can obtain one at http : //mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice :
*
* Licensed to the Apache Software Foundation ( ASF ) under one or more
* contributor license agreements . See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership . The ASF licenses this file to you under the Apache
* License , Version 2 . 0 ( the " License " ) ; you may not use this file
* except in compliance with the License . You may obtain a copy of
* the License at http : //www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <drawinglayer/primitive3d/groupprimitive3d.hxx>
#include <drawinglayer/attribute/fillgraphicattribute.hxx>
#include <basegfx/vector/b2dvector.hxx>
#include <drawinglayer/attribute/fillgradientattribute.hxx>
namespace drawinglayer::primitive3d
{
/** TexturePrimitive3D class
This 3 D grouping primitive is used to define a texture for
3 d geometry by embedding it . It is used as base class for
extended texture definitions
*/
class TexturePrimitive3D : public GroupPrimitive3D
{
private :
/// texture geometry definition
basegfx::B2DVector maTextureSize;
/// flag if texture shall be modulated with white interpolated color
bool mbModulate : 1 ;
/// flag if texture shall be filtered
bool mbFilter : 1 ;
public :
/// constructor
TexturePrimitive3D(
const Primitive3DContainer& rChildren,
const basegfx::B2DVector& rTextureSize,
bool bModulate,
bool bFilter);
/// data read access
const basegfx::B2DVector& getTextureSize() const { return maTextureSize; }
bool getModulate() const { return mbModulate; }
bool getFilter() const { return mbFilter; }
/// compare operator
virtual bool operator ==(const BasePrimitive3D& rPrimitive) const override;
};
} // end of namespace drawinglayer::primitive3d
namespace drawinglayer::primitive3d
{
/** UnifiedTransparenceTexturePrimitive3D class
This 3 D primitive expands TexturePrimitive3D to a unified
transparence texture definition . All 3 D primitives
embedded here will be shown with the given transparency .
*/
class UnifiedTransparenceTexturePrimitive3D final : public TexturePrimitive3D
{
private :
/// transparency definition
double mfTransparence;
public :
/// constructor
UnifiedTransparenceTexturePrimitive3D(
double fTransparence,
const Primitive3DContainer& rChildren);
/// data read access
double getTransparence() const { return mfTransparence; }
/// compare operator
virtual bool operator ==(const BasePrimitive3D& rPrimitive) const override;
/// own getB3DRange implementation to include transparent geometries to BoundRect calculations
virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const override;
/// local decomposition.
virtual Primitive3DContainer get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override;
/// provide unique ID
DeclPrimitive3DIDBlock()
};
} // end of namespace drawinglayer::primitive3d
namespace drawinglayer::primitive3d
{
/** GradientTexturePrimitive3D class
This 3 D primitive expands TexturePrimitive3D to a gradient texture
definition . All 3 D primitives embedded here will be shown with the
defined gradient .
*/
class GradientTexturePrimitive3D : public TexturePrimitive3D
{
private :
/// the gradient definition
attribute::FillGradientAttribute maGradient;
public :
/// constructor
GradientTexturePrimitive3D(
attribute::FillGradientAttribute aGradient,
const Primitive3DContainer& rChildren,
const basegfx::B2DVector& rTextureSize,
bool bModulate,
bool bFilter);
/// data read access
const attribute::FillGradientAttribute& getGradient() const { return maGradient; }
/// compare operator
virtual bool operator ==(const BasePrimitive3D& rPrimitive) const override;
/// provide unique ID
DeclPrimitive3DIDBlock()
};
} // end of namespace drawinglayer::primitive3d
namespace drawinglayer::primitive3d
{
/** BitmapTexturePrimitive3D class
This 3 D primitive expands TexturePrimitive3D to a bitmap texture
definition . All 3 D primitives embedded here will be shown with the
defined bitmap ( maybe tiled if defined ) .
*/
class BitmapTexturePrimitive3D final : public TexturePrimitive3D
{
private :
/// bitmap fill attribute
attribute::FillGraphicAttribute maFillGraphicAttribute;
public :
/// constructor
BitmapTexturePrimitive3D(
const attribute::FillGraphicAttribute& rFillGraphicAttribute,
const Primitive3DContainer& rChildren,
const basegfx::B2DVector& rTextureSize,
bool bModulate,
bool bFilter);
/// data read access
const attribute::FillGraphicAttribute& getFillGraphicAttribute() const { return maFillGraphicAttribute; }
/// compare operator
virtual bool operator ==(const BasePrimitive3D& rPrimitive) const override;
/// provide unique ID
DeclPrimitive3DIDBlock()
};
} // end of namespace drawinglayer::primitive3d
namespace drawinglayer::primitive3d
{
/** TransparenceTexturePrimitive3D class
This 3 D primitive expands TexturePrimitive3D to a transparence texture
definition . For transparence definition , a gradient is used . The values in
that gradient will be interpreted as luminance Transparence - Values . All 3 D
primitives embedded here will be shown with the defined transparence .
*/
class TransparenceTexturePrimitive3D final : public GradientTexturePrimitive3D
{
public :
/// constructor
TransparenceTexturePrimitive3D(
const attribute::FillGradientAttribute& rGradient,
const Primitive3DContainer& rChildren,
const basegfx::B2DVector& rTextureSize);
/// compare operator
virtual bool operator ==(const BasePrimitive3D& rPrimitive) const override;
/// provide unique ID
DeclPrimitive3DIDBlock()
};
} // end of namespace drawinglayer::primitive3d
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
Messung V0.5 in Prozent C=92 H=100 G=95
¤ Dauer der Verarbeitung: 0.11 Sekunden
(vorverarbeitet am 2026-09-11)
¤
*© Formatika GbR, Deutschland