/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
namespace drawinglayer::attribute { class SdrSceneAttribute; class SdrLightingAttribute;
}
class ZBufferRasterConverter3D; class RasterPrimitive3D;
namespace drawinglayer::processor3d
{ /** This 3D renderer derived from DefaultProcessor3D renders all fed primitives to a 2D raster bitmap using a Z-Buffer based approach. It is able to supersample and to handle transparent content.
*/ class ZBufferProcessor3D final : public DefaultProcessor3D
{ private: /// inverse of EyeToView for rasterconversion with evtl. Phong shading
basegfx::B3DHomMatrix maInvEyeToView;
/// The raster converter for Z-Buffer
std::unique_ptr<ZBufferRasterConverter3D> mpZBufferRasterConverter3D;
/* AA value. Defines how many oversamples will be used in X and Y. Values 0, 1 will switch it off while e.g. 2 will use 2x2 pixels for each pixel to create
*/
sal_uInt16 mnAntiAlialize;
/* remembered RasterPrimitive3D's which need to be painted back to front for transparent 3D parts
*/ mutable std::vector< RasterPrimitive3D > maRasterPrimitive3Ds;
sal_uInt32 mnStartLine;
sal_uInt32 mnStopLine;
// rasterconversions for filled and non-filled polygons
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