/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
// This enum can be used to set different active states of frames enum EActiveState
{
E_INACTIVE, // I am not a member of active path in tree and I don't have the focus.
E_ACTIVE, // I am in the middle of an active path in tree and I don't have the focus.
E_FOCUS // I have the focus now. I must be a member of an active path!
};
/*-************************************************************************************************************ @short implements a normal frame of hierarchy @descr An instance of this class can be a normal node in a frame tree. A frame supports influencing its subtree, finding of subframes, activate- and deactivate-mechanisms as well as set/get of a frame window, component or controller.
*/ class XFrameImpl: private cppu::BaseMutex, public cppu::PartialWeakComponentImplHelper<
css::lang::XServiceInfo, css::frame::XFrame2, css::awt::XWindowListener,
css::awt::XTopWindowListener, css::awt::XFocusListener,
css::document::XActionLockable, css::util::XCloseable,
css::frame::XComponentLoader, css::frame::XTitle,
css::frame::XTitleChangeBroadcaster, css::beans::XPropertySet,
css::beans::XPropertySetInfo>
{ public:
/** set a new owner for this helper. * * This owner is used as source for all broadcasted events. * Further we hold it weak, because we don't wish to be disposed() .-)
*/ void impl_setPropertyChangeBroadcaster(XFrameImpl& rBroadcaster);
/** add a new property info to the set of supported ones. * * @param aProperty * describes the new property. * * @throw [css::beans::PropertyExistException] * if a property with the same name already exists. * * Note: The consistence of the whole set of properties is not checked here. * Meaning e.g. a handle which exists more than once is not detected. * The owner of this class has to be sure, that no new property * clashes with an existing one.
*/ void impl_addPropertyInfo(const css::beans::Property& aProperty);
/** mark the object as "dead".
*/ void impl_disablePropertySet();
/*-**************************************************************************************************** @short helper methods @descr The following methods are needed at different points in our code (more than once!).
@attention Threadsafe methods are signed by "implts_..."!
*/
/// reference to factory, which has created this instance
css::uno::Reference< css::uno::XComponentContext > m_xContext; /// reference to factory helper to create status indicator objects
css::uno::Reference< css::task::XStatusIndicatorFactory > m_xIndicatorFactoryHelper; /// points to an external set progress, which should be used instead of the internal one.
css::uno::WeakReference< css::task::XStatusIndicator > m_xIndicatorInterception; /// helper for XDispatch/Provider and interception interfaces
rtl::Reference< InterceptionHelper > m_xDispatchHelper; /// helper for XFrames, XIndexAccess and XElementAccess interfaces
rtl::Reference< OFrames > m_xFramesHelper; /// container for ALL Listeners
comphelper::OMultiTypeInterfaceContainerHelper2 m_aListenerContainer; /// parent of this frame
css::uno::Reference< css::frame::XFramesSupplier > m_xParent; /// containerwindow of this frame for embedded components
css::uno::Reference< css::awt::XWindow > m_xContainerWindow; /// window of the actual component
css::uno::Reference< css::awt::XWindow > m_xComponentWindow; /// controller of the actual frame
css::uno::Reference< css::frame::XController > m_xController; /// listen to drag & drop
rtl::Reference< OpenFileDropTargetListener > m_xDropTargetListener; /// state, if I am a member of an active path in the tree or I have the focus or...
EActiveState m_eActiveState; /// name of this frame
OUString m_sName; /// frame has no parent or the parent is a task or the desktop bool m_bIsFrameTop; /// due to FrameActionEvent bool m_bConnected;
sal_Int16 m_nExternalLockCount; /// is used for dispatch recording and will be set/get from outside. Only the frame provides it!
css::uno::Reference< css::frame::XDispatchRecorderSupplier > m_xDispatchRecorderSupplier; /// ref counted class to support disabling commands defined by configuration file
SvtCommandOptions m_aCommandOptions; /// in case of CloseVetoException on method close() was thrown by ourselves, we must close ourselves later if no internal processes are running bool m_bSelfClose; /// indicates, if this frame is used in hidden mode or not bool m_bIsHidden; /// The container window has WindowExtendedStyle::DocHidden set. bool m_bDocHidden = false; /// Is used to layout the child windows of the frame.
css::uno::Reference< css::frame::XLayoutManager2 > m_xLayoutManager;
rtl::Reference< DispatchInformationProvider > m_xDispatchInfoHelper;
rtl::Reference< TitleHelper > m_xTitleHelper;
// hold it weak ... otherwise this helper has to be "killed" explicitly .-)
unotools::WeakReference< XFrameImpl > m_xBroadcaster;
FrameContainer m_aChildFrameContainer; /// array of child frames /** * URL of the file that is being loaded. During the loading we don't have a controller yet.
*/
OUString m_aURL;
};
/*-**************************************************************************************************** @short standard constructor to create instance by factory @descr This constructor initializes a new instance of this class by valid factory, and will be set valid values on its member and base classes.
@attention a) Don't use your own reference during a UNO-Service-ctor! There is no guarantee, that you will succeed (e.g. using your reference as parameter to initialize some member). Do such things in the DEFINE_INIT_SERVICE() method, which is called automatically after your ctor!!! b) Base class OBroadcastHelper is a typedef in namespace cppu! The Microsoft compiler has some problems to handle it right by using namespace explicitly ::cppu::OBroadcastHelper. If we write it without a namespace or expand the typedef to OBroadcastHelperVar<...> -> it will be OK!? I don't know why! (other compilers not tested, but it works!)
@seealso method DEFINE_INIT_SERVICE()
@param xContext is the multi service manager, which creates this instance. The value must be different from NULL! @onerror ASSERT in debug version or nothing in release version.
*/
XFrameImpl::XFrameImpl( css::uno::Reference< css::uno::XComponentContext > xContext )
: PartialWeakComponentImplHelper(m_aMutex) // init member
, m_xContext (std::move( xContext ))
, m_aListenerContainer ( m_aMutex )
, m_eActiveState ( E_INACTIVE )
, m_bIsFrameTop ( true ) // I think we are top without a parent and there is no parent yet!
, m_bConnected ( false ) // There exists no component inside of us => sal_False, we are not connected!
, m_nExternalLockCount ( 0 )
, m_bSelfClose ( false ) // Important!
, m_bIsHidden ( true )
, m_lSimpleChangeListener ( m_aMutex )
, m_lVetoChangeListener ( m_aMutex )
{
}
// Initialize a new DispatchHelper-object to handle dispatches. // We use this helper as a slave for our interceptor helper, not directly! // But the helper is an event listener in THIS instance!
rtl::Reference<DispatchProvider> xDispatchProvider = new DispatchProvider( m_xContext, this );
m_xDispatchInfoHelper = new DispatchInformationProvider(m_xContext, this);
// Initialize a new interception helper object to handle dispatches and implement an interceptor mechanism. // Set created dispatch provider as slowest slave of it. // Hold interception helper by reference only - not by pointer! // So it's easier to destroy it.
m_xDispatchHelper = new InterceptionHelper( this, xDispatchProvider );
// Initialize a new XFrames-helper-object to handle XIndexAccess and XElementAccess. // We only hold the member as reference and not as pointer! // Attention: we share our frame container with this helper. Container itself is threadsafe ... So I think we can do that. // But look at dispose() for the right order of deinitialization.
m_xFramesHelper = new OFrames( this, &m_aChildFrameContainer );
// Initialize the drop target listener. // We only hold the member as reference and not as pointer!
m_xDropTargetListener = new OpenFileDropTargetListener( m_xContext, this );
// Safe impossible cases // We can't work without these helpers!
SAL_WARN_IF( !xDispatchProvider.is(), "fwk.frame", "XFrameImpl::XFrameImpl(): Slowest slave for dispatch- and interception helper " "is not valid. XDispatchProvider, XDispatch, XDispatchProviderInterception are not full supported!" );
SAL_WARN_IF( !m_xDispatchHelper.is(), "fwk.frame", "XFrameImpl::XFrameImpl(): Interception helper is not valid. XDispatchProvider, " "XDispatch, XDispatchProviderInterception are not full supported!" );
SAL_WARN_IF( !m_xFramesHelper.is(), "fwk.frame", "XFrameImpl::XFrameImpl(): Frames helper is not valid. XFrames, " "XIndexAccess and XElementAccess are not supported!" );
SAL_WARN_IF( !m_xDropTargetListener.is(), "fwk.frame", "XFrameImpl::XFrameImpl(): DropTarget helper is not valid. " "Drag and drop without functionality!" );
// establish notifications for changing of "disabled commands" configuration during runtime
m_aCommandOptions.EstablishFrameCallback(this);
// Create an initial layout manager // Create layout manager and connect it to the newly created frame
m_xLayoutManager = css::frame::LayoutManager::create(m_xContext);
/*-************************************************************************************************************ @interface XComponentLoader @short try to load given URL into a task @descr You can give us some information about the content, which you will load into a frame. We search or create this target for you, make a type detection of the given URL and try to load it. As result of this operation we return the new created component or nothing, if loading failed. @param "sURL" , URL, which represents the content @param "sTargetFrameName" , name of target frame or special value like "_self", "_blank" ... @param "nSearchFlags" , optional arguments for frame search, if target is not a special one @param "lArguments" , optional arguments for loading @return A valid component reference, if loading was successful. A null reference otherwise.
@onerror We return a null reference. @threadsafe yes
*/
css::uno::Reference< css::lang::XComponent > SAL_CALL XFrameImpl::loadComponentFromURL( const OUString& sURL, const OUString& sTargetFrameName,
sal_Int32 nSearchFlags, const css::uno::Sequence< css::beans::PropertyValue >& lArguments )
{
checkDisposed();
if (bOnMainThread)
{ // Make sure that we own the solar mutex, otherwise later // vcl::SolarThreadExecutor::execute() will release the solar mutex, even if it's owned by // another thread, leading to an std::abort() at the end.
SolarMutexGuard g;
/*-**************************************************************************************************** @short return access to append or remove children on desktop @descr We don't implement this interface directly. We use a helper class to do this. If you wish to add or delete children to/from the container, call this method to get a reference to the helper.
@seealso class OFrames @return A reference to the helper which answers your queries.
@onerror A null reference is returned.
*/
css::uno::Reference< css::frame::XFrames > SAL_CALL XFrameImpl::getFrames()
{
checkDisposed();
SolarMutexGuard g; // Return access to all child frames to caller. // Our childframe container is implemented in helper class OFrames and used as a reference m_xFramesHelper! return m_xFramesHelper;
}
/*-**************************************************************************************************** @short get the current active child frame @descr It must be a frame, too. Direct children of a frame are frames only! No task or desktop is accepted. We don't save this information directly in this class. We use our container-helper to do that.
@seealso class OFrameContainer @seealso method setActiveFrame() @return A reference to our current active childframe, if any exist. @return A null reference, if nobody is active.
@onerror A null reference is returned.
*/
css::uno::Reference< css::frame::XFrame > SAL_CALL XFrameImpl::getActiveFrame()
{
checkDisposed();
SolarMutexGuard g; // Return current active frame. // This information is available via the container. return m_aChildFrameContainer.getActive();
}
/*-**************************************************************************************************** @short set the new active direct child frame @descr It must be a frame, too. Direct children of frame are frames only! No task or desktop is accepted. We don't save this information directly in this class. We use our container-helper to do that.
@seealso class OFrameContainer @seealso method getActiveFrame()
@param "xFrame", reference to new active child. It must be an already existing child! @onerror An assertion is thrown and element is ignored, if the given frame isn't already a child of us.
*/ void SAL_CALL XFrameImpl::setActiveFrame( const css::uno::Reference< css::frame::XFrame >& xFrame )
{
checkDisposed();
/* SAFE AREA ----------------------------------------------------------------------------------------------- */
SolarMutexResettableGuard aWriteLock;
// Copy necessary member for threadsafe access! // m_aChildFrameContainer itself is threadsafe and it lives if we live!!!
css::uno::Reference< css::frame::XFrame > xActiveChild = m_aChildFrameContainer.getActive();
EActiveState eActiveState = m_eActiveState;
aWriteLock.clear(); /* UNSAFE AREA --------------------------------------------------------------------------------------------- */
// Don't work, if "new" active frame isn't different from current one! // (xFrame==NULL is allowed to UNSET it!) if( xActiveChild != xFrame )
{ // ... otherwise set new and deactivate old one.
m_aChildFrameContainer.setActive( xFrame ); if (
( eActiveState != E_INACTIVE ) &&
xActiveChild.is()
)
{
xActiveChild->deactivate();
}
}
if( xFrame.is() )
{ // If last active frame had focus ... // ... reset state to ACTIVE and send right FrameActionEvent for focus lost. if( eActiveState == E_FOCUS )
{
aWriteLock.reset();
eActiveState = E_ACTIVE;
m_eActiveState = eActiveState;
aWriteLock.clear();
implts_sendFrameActionEvent( css::frame::FrameAction_FRAME_UI_DEACTIVATING );
}
// If last active frame was active ... // but new one is not it ... // ... set it as the active one. if ( eActiveState == E_ACTIVE && !xFrame->isActive() )
{
xFrame->activate();
}
} else // If this frame is active and has no active subframe anymore it is UI active too if( eActiveState == E_ACTIVE )
{
aWriteLock.reset();
eActiveState = E_FOCUS;
m_eActiveState = eActiveState;
aWriteLock.clear();
implts_sendFrameActionEvent( css::frame::FrameAction_FRAME_UI_ACTIVATED );
}
}
/*-**************************************************************************************************** initialize new created layout manager
**/ void lcl_enableLayoutManager(const css::uno::Reference< css::frame::XLayoutManager2 >& xLayoutManager, const css::uno::Reference< css::frame::XFrame >& xFrame )
{ // Provide container window to our layout manager implementation
xLayoutManager->attachFrame(xFrame);
xFrame->addFrameActionListener(xLayoutManager);
rtl::Reference<DockingAreaDefaultAcceptor> xDockingAreaAcceptor = new DockingAreaDefaultAcceptor(xFrame);
xLayoutManager->setDockingAreaAcceptor(xDockingAreaAcceptor);
}
/*-**************************************************************************************************** @short initialize frame instance @descr A frame needs a window. This method sets a new one, but should only be called once! We use this window to listen for window events and to forward them to our set component. It's used as a parent of component window, too.
@seealso method getContainerWindow() @seealso method setComponent() @seealso member m_xContainerWindow
@param "xWindow", reference to a new container window - must be valid! @onerror We do nothing.
*/ void SAL_CALL XFrameImpl::initialize( const css::uno::Reference< css::awt::XWindow >& xWindow )
{ /* UNSAFE AREA --------------------------------------------------------------------------------------------- */ if (!xWindow.is()) throw css::uno::RuntimeException(
u"XFrameImpl::initialize() called without a valid container window reference."_ustr, static_cast< css::frame::XFrame* >(this));
checkDisposed();
/* SAFE AREA ----------------------------------------------------------------------------------------------- */
SolarMutexResettableGuard aWriteLock;
// This must be the first call of this method! // We should initialize our object and open it for working. if ( m_xContainerWindow.is() ) throw css::uno::RuntimeException(
u"XFrameImpl::initialized() is called more than once, which is not useful nor allowed."_ustr, static_cast< css::frame::XFrame* >(this));
// Set the new window.
m_xContainerWindow = xWindow;
// if window is initially visible, we will never get a windowShowing event
VclPtr<vcl::Window> pWindow = VCLUnoHelper::GetWindow(xWindow); if (pWindow)
{ if (pWindow->IsVisible())
m_bIsHidden = false;
m_bDocHidden
= static_cast<bool>(pWindow->GetExtendedStyle() & WindowExtendedStyle::DocHidden);
}
// Release lock, because we call some impl methods, which are threadsafe by themselves. // If we hold this lock - we will produce our own deadlock!
aWriteLock.clear(); /* UNSAFE AREA --------------------------------------------------------------------------------------------- */
// Avoid enabling the layout manager for hidden frames: it's expensive and // provides little value. if (xLayoutManager.is() && !m_bDocHidden)
lcl_enableLayoutManager(xLayoutManager, this);
// Initialize title functionality
m_xTitleHelper = new TitleHelper( m_xContext, xThis, nullptr );
}
/*-**************************************************************************************************** @short returns currently set container window @descr The ContainerWindow property is used as a container for the component in this frame. So this object implements a container interface too. The instantiation of the container window is done by the user of this class. The frame is the owner of its container window.
@seealso method initialize() @return A reference to the currently set containerwindow.
@onerror A null reference is returned.
*/
css::uno::Reference< css::awt::XWindow > SAL_CALL XFrameImpl::getContainerWindow()
{
SolarMutexGuard g; return m_xContainerWindow;
}
/*-**************************************************************************************************** @short set parent frame @descr We need a parent to support some functionality! e.g. findFrame() By the way, we use the chance to set internal information about our top state. So we must not check this information during every isTop() call. We are top, if our parent is the desktop instance or we have no parent.
/*-**************************************************************************************************** @short returns current parent frame @descr The Creator is the parent frame container. If it is NULL, the frame is the topmost one.
@seealso method setCreator() @return A reference to currently set parent frame container.
@onerror A null reference is returned.
*/
css::uno::Reference< css::frame::XFramesSupplier > SAL_CALL XFrameImpl::getCreator()
{
checkDisposed();
SolarMutexGuard g; return m_xParent;
}
/*-**************************************************************************************************** @short returns currently set name of frame @descr This name is used to find the target of findFrame() or queryDispatch() calls.
@seealso method setName() @return Current set name of frame.
@onerror An empty string is returned.
*/
OUString SAL_CALL XFrameImpl::getName()
{
SolarMutexGuard g; return m_sName;
}
/*-**************************************************************************************************** @short set new name for frame @descr This name is used to find the target of findFrame() or queryDispatch() calls.
@attention Special names like "_blank", "_self" aren't allowed... "_beamer" is an exception to this rule!
@seealso method getName()
@param "sName", new frame name. @onerror We do nothing.
*/ void SAL_CALL XFrameImpl::setName( const OUString& sName )
{
SolarMutexGuard g; // Set new name... but look for invalid special target names! // They are not allowed to set. if (TargetHelper::isValidNameForFrame(sName))
m_sName = sName;
}
/*-**************************************************************************************************** @short search for frames @descr This method searches for a frame with the specified name. Frames may contain other frames (e.g. a frameset) and may be contained in other frames. This hierarchy is searched by this method. First some special names are taken into account, i.e. "", "_self", "_top", "_blank" etc. The nSearchFlags are ignored when comparing these names with sTargetFrameName, further steps are controlled by the search flags. If allowed, the name of the frame itself is compared with the desired one, then ( again if allowed ) the method findFrame() is called for all children, for siblings and as last for the parent frame. If no frame with the given name is found until the top frames container, a new top one is created, if this is allowed by a special flag. The new frame also gets the desired name.
@param sTargetFrameName special names (_blank, _self) or real name of target frame @param nSearchFlags optional flags which regulate search for non special target frames
@return A reference to found or maybe new created frame. @threadsafe yes
*/
css::uno::Reference< css::frame::XFrame > SAL_CALL XFrameImpl::findFrame( const OUString& sTargetFrameName,
sal_Int32 nSearchFlags )
{
css::uno::Reference< css::frame::XFrame > xTarget;
// 0) Ignore wrong parameters! // We don't support searching for the following special targets. // If we reject these requests, we don't have to keep checking for such names // in the code that follows. If we do not reject them, very wrong // search results may occur!
if ( sTargetFrameName == SPECIALTARGET_DEFAULT ) // valid for dispatches - not for findFrame()!
{ return nullptr;
}
// I) Check for special defined targets first which must be handled exclusive. // Force using of "if() else if() ..."
// get threadsafe some members which are necessary for the functionality that follows /* SAFE { */
SolarMutexResettableGuard aReadLock;
css::uno::Reference< css::frame::XFrame > xParent = m_xParent; bool bIsTopFrame = m_bIsFrameTop; bool bIsTopWindow = WindowHelper::isTopWindow(m_xContainerWindow);
aReadLock.clear(); /* } SAFE */
// I.I) "_blank" // Not allowed for a normal frame, but for the desktop. // Use helper class to do so. It uses the desktop automatically.
// I.III) "_top" // If we are not the top frame in this hierarchy, we must forward the request to our parent. // Otherwise we must return ourselves.
elseif ( sTargetFrameName==SPECIALTARGET_TOP )
{ if (bIsTopFrame)
xTarget = this; elseif (xParent.is()) // If we are not top - the parent MUST exist. But may it's better to check it again .-)
xTarget = xParent->findFrame(SPECIALTARGET_TOP,0);
}
// I.IV) "_self", "" // This means this frame in every case.
// I.V) "_beamer" // This is a special sub frame of any task. We must return it if we found it among our direct children // or create it there if it does not already exist. // Note: such a beamer exists for task(top) frames only!
elseif ( sTargetFrameName==SPECIALTARGET_BEAMER )
{ // We are a task => search or create the beamer if (bIsTopWindow)
{
xTarget = m_aChildFrameContainer.searchOnDirectChildrens(SPECIALTARGET_BEAMER); if ( ! xTarget.is() )
{ /* TODO Creation not supported yet! Wait for new layout manager service because we can't plug it inside already opened document of this frame.
*/
}
} // We aren't a task => forward the request to our parent or ignore it. elseif (xParent.is())
xTarget = xParent->findFrame(SPECIALTARGET_BEAMER,0);
}
else
{
// II) Otherwise use optional given search flags. // Force using of combinations of such flags. It means there is no "else" part in the used if() statements. // But we must break further searches if target was already found. // Order of using flags is fixed: SELF - CHILDREN - SIBLINGS - PARENT // TASK and CREATE are handled as special cases.
// get threadsafe some members which are necessary for the functionality that follows /* SAFE { */
aReadLock.reset();
OUString sOwnName = m_sName;
aReadLock.clear(); /* } SAFE */
// II.I) SELF // Check for the right name. If it's the searched one return ourselves, otherwise // ignore this flag.
// II.II) CHILDREN // Search among all children for the given target name. // An empty name value can't occur here - because it must be already handled as "_self" // before. The used helper function of the container doesn't create any frame. // It only makes a deep search.
// II.III) TASKS // This is a special flag. It regulates search only on this task tree or allows searching among // all the other ones (which are sibling trees of us) as well. // Upper search must stop at this frame if we are the topmost one and the TASK flag is not set // or we can ignore it if we have no valid parent.
// II.III.I) SIBLINGS // Search among all our direct siblings, meaning all the children of our parent. // Use this flag in combination with TASK. We must suppress such an upper search if // the user has not set it and if we are a top frame. // Attention: don't forward this request to our parent as a findFrame() call. // In such cases we must protect ourselves from recursive calls. // Use a snapshot of our parent. But don't use queryFrames() of XFrames interface. // Because it returns all siblings and all their children including our children, // if we call it with the CHILDREN flag. We don't need that - we only need the direct container // items of our parent to start searches there. So we must use the container interface // XIndexAccess instead of XFrames.
if (
( ! xTarget.is() ) &&
(nSearchFlags & css::frame::FrameSearchFlag::SIBLINGS) &&
( xParent.is() ) // search among siblings is impossible without a parent
)
{
css::uno::Reference< css::frame::XFramesSupplier > xSupplier( xParent, css::uno::UNO_QUERY ); if (xSupplier.is())
{
css::uno::Reference< css::container::XIndexAccess > xContainer = xSupplier->getFrames(); if (xContainer.is())
{
sal_Int32 nCount = xContainer->getCount(); for( sal_Int32 i=0; i<nCount; ++i )
{
css::uno::Reference< css::frame::XFrame > xSibling; if ( // control unpacking
( !(xContainer->getByIndex(i)>>=xSibling) ) || // check for valid items
( ! xSibling.is() ) || // ignore ourselves! (We are a part of this container too, but search among our children was already done.)
( xSibling==static_cast< ::cppu::OWeakObject* >(this) )
)
{ continue;
}
// Don't allow upper search here! Use the appropriate flags to regulate it. // And only allow deep search among children, if it was allowed for us as well.
sal_Int32 nRightFlags = css::frame::FrameSearchFlag::SELF; if (nSearchFlags & css::frame::FrameSearchFlag::CHILDREN)
nRightFlags |= css::frame::FrameSearchFlag::CHILDREN;
xTarget = xSibling->findFrame(sTargetFrameName, nRightFlags ); // perform search and break further searching if a result exists if (xTarget.is()) break;
}
}
}
}
// II.III.II) PARENT // Forward search to our parent (if it exists). // To avoid recursive and superfluous calls (which can occur if we allow it // to search among its children too) we must change the used search flags.
// II.IV) CREATE // If we haven't found any valid target frame by using normal flags, but the user allowed us to create // a new one, we should do that. The used TaskCreator uses Desktop instance automatically as parent!
/*-**************************************************************************************************** @descr Returns sal_True, if this frame is a "top frame", otherwise sal_False. The "m_bIsFrameTop" member must be set in the ctor or setCreator() method. A top frame is a member of the top frame container or a member of the task frame container. Both containers can create new frames if the findFrame() method of their css::frame::XFrame interface is called with a frame name not yet known.
@seealso ctor @seealso method setCreator() @seealso method findFrame() @return true, if is it a top frame ... false otherwise.
@onerror No error should occur!
*/
sal_Bool SAL_CALL XFrameImpl::isTop()
{
checkDisposed();
SolarMutexGuard g; // This information is set in setCreator(). // We are top, if our parent is a task or the desktop or if no parent exists! return m_bIsFrameTop;
}
/*-**************************************************************************************************** @short activate frame in hierarchy @descr This feature is used to mark active paths in our frame hierarchy. You can be a listener for this event to react to it and change some internal states or something else.
/* SAFE AREA ----------------------------------------------------------------------------------------------- */
SolarMutexResettableGuard aWriteLock;
// Copy necessary member and free the lock. // It's not necessary for m_aChildFrameContainer, because // it is threadsafe by itself and lives if we live.
css::uno::Reference< css::frame::XFrame > xActiveChild = m_aChildFrameContainer.getActive();
css::uno::Reference< css::frame::XFramesSupplier > xParent = m_xParent;
css::uno::Reference< css::frame::XFrame > xThis(this);
EActiveState eState = m_eActiveState;
aWriteLock.clear(); /* UNSAFE AREA --------------------------------------------------------------------------------------------- */
// 1) If I am not active before... if( eState == E_INACTIVE )
{ // ... do it then.
aWriteLock.reset();
eState = E_ACTIVE;
m_eActiveState = eState;
aWriteLock.clear(); // Deactivate sibling path and forward activation to parent, if any parent exists! if( xParent.is() )
{ // Set THIS frame as active child of parent every time and activate it. // We MUST have a valid path from bottom to top as active path! // But we must deactivate the old active sibling path first.
// Attention: deactivation of an active path, deactivates the whole path from bottom to top! // But we only wish to deactivate the found sibling-tree. // [ see deactivate() / step 4) for further information! ]
xParent->setActiveFrame( xThis );
// Then we can activate from here to top. // Attention: we are ACTIVE now. And the parent will call activate() at us! // But we do nothing then! We are already activated.
xParent->activate();
} // It's necessary to send event NOW, not before. // Activation goes from bottom to top! // That's the reason to activate parent first and send event now.
implts_sendFrameActionEvent( css::frame::FrameAction_FRAME_ACTIVATED );
}
// 2) I was active before or currently activated and there is a path from here to bottom, who CAN be active. // But our direct child of path is not active yet. // (It can be, if activation occurs in the middle of a current path!) // In this case we activate path to bottom to set focus on the correct frame! if ( eState == E_ACTIVE && xActiveChild.is() && !xActiveChild->isActive() )
{
xActiveChild->activate();
}
// 3) I was active before or currently activated. But if I have no active child => I will get the focus! if ( eState == E_ACTIVE && !xActiveChild.is() )
{
aWriteLock.reset();
eState = E_FOCUS;
m_eActiveState = eState;
aWriteLock.clear();
implts_sendFrameActionEvent( css::frame::FrameAction_FRAME_UI_ACTIVATED );
}
}
/*-**************************************************************************************************** @short deactivate frame in hierarchy @descr This feature is used to deactivate paths in our frame hierarchy. You can be a listener for this event to react to it and change some internal states or something else.
/* SAFE AREA ----------------------------------------------------------------------------------------------- */
SolarMutexResettableGuard aWriteLock;
// Copy necessary member and free the lock.
css::uno::Reference< css::frame::XFrame > xActiveChild = m_aChildFrameContainer.getActive();
css::uno::Reference< css::frame::XFramesSupplier > xParent = m_xParent;
css::uno::Reference< css::frame::XFrame > xThis(this);
EActiveState eState = m_eActiveState;
aWriteLock.clear(); /* UNSAFE AREA --------------------------------------------------------------------------------------------- */
// Work only, if there is something to do! if( eState == E_INACTIVE ) return;
// 1) Deactivate all active children. if ( xActiveChild.is() && xActiveChild->isActive() )
{
xActiveChild->deactivate();
}
// 2) If I have the focus, I will lose it now. if( eState == E_FOCUS )
{ // Set new state INACTIVE(!) and send message to all listeners. // Don't set ACTIVE as new state. This frame is deactivated the next time due to activate().
aWriteLock.reset();
eState = E_ACTIVE;
m_eActiveState = eState;
aWriteLock.clear();
implts_sendFrameActionEvent( css::frame::FrameAction_FRAME_UI_DEACTIVATING );
}
// 3) If I am active, I will be deactivated now. if( eState == E_ACTIVE )
{ // Set new state and send message to all listeners.
aWriteLock.reset();
eState = E_INACTIVE;
m_eActiveState = eState;
aWriteLock.clear();
implts_sendFrameActionEvent( css::frame::FrameAction_FRAME_DEACTIVATING );
}
// 4) If there is a path from here to my parent, // I am at the top or in the middle of a deactivated subtree and the action was started here. // I must deactivate all frames from here to top, which are members of the current path. // Stop, if THIS frame is not the active frame of our parent! if ( xParent.is() && xParent->getActiveFrame() == xThis )
{ // We MUST break the path - otherwise we will get the focus instead of our parent! // Attention: our parent will not call us again - WE ARE NOT ACTIVE YET! // [ see step 3 and condition "if ( m_eActiveState!=INACTIVE ) ..." in this method! ]
xParent->deactivate();
}
}
/*-**************************************************************************************************** @short returns active state @descr Call it to get information about current active state of this frame.
/*-**************************************************************************************************** @short ???
*/ void SAL_CALL XFrameImpl::contextChanged()
{ // Sometimes called during closing object... // Impl-method itself is threadsafe! // Send event to all listeners for frame actions.
implts_sendFrameActionEvent( css::frame::FrameAction_CONTEXT_CHANGED );
}
/*-**************************************************************************************************** @short set new component inside the frame @descr A frame is a container for a component. Use this method to set, change or release it! We accept null references! The xComponentWindow will be a child of our container window and get all window events from us.
@attention (a) A currently set component can disagree with the suspend() request! We don't set the new one and return with false then. (b) It's possible to set: (b1) a simple component here which supports the window only - no controller; (b2) a full featured component which supports window and controller; (b3) or both to NULL if this component should be forgotten.
@param xComponentWindow valid reference to new component window which will be a child of internal container window <NULL/> may be used for releasing. @param xController reference to new component controller (<NULL/> may be used for releasing or setting of a simple component)
@return <TRUE/> if operation was successful, <FALSE/> otherwise.
// Ignore this HACK of sfx2! // It calls us with a valid controller without a valid window - that's not allowed! if ( xController.is() && ! xComponentWindow.is() ) returntrue;
// Stop listening on old window. // It may cause some trouble. // But don't forget to listen on new window again or reactivate listening, // if we reject this setComponent() request and leave this method without changing the old window.
implts_stopWindowListening();
// Notify all listeners, that this component (if current one exists) will be unloaded. if (bWasConnected)
implts_sendFrameActionEvent( css::frame::FrameAction_COMPONENT_DETACHING );
// Otherwise release old component first. // Always release controller before releasing window, // because controller may want to access its window! // But check for real changes - the new controller might be the old one. if (
(xOldController.is() ) &&
(xOldController != xController)
)
{ /* ATTENTION Don't suspend the old controller here. Because the outside caller must do that by definition. We only have to dispose it here.
*/
// Before we dispose this controller we should hide it inside this frame instance. // We hold it alive for the subsequent calls by using xOldController! /* SAFE {*/
{
SolarMutexGuard aWriteLock;
m_xController = nullptr;
if (m_xDispatchHelper)
{
rtl::Reference<DispatchProvider> pDispatchProvider = m_xDispatchHelper->GetSlave(); if (pDispatchProvider)
{
pDispatchProvider->ClearProtocolHandlers();
}
}
} /* } SAFE */
// Now it's time to release the component window. // If the controller wasn't released successfully, this code block shouldn't be reached. // Because in case of "suspend()==false" we return immediately with false, see before. // Check for real changes, too. if (
(xOldComponentWindow.is() ) &&
(xOldComponentWindow != xComponentWindow)
)
{ /* SAFE { */
{
SolarMutexGuard aWriteLock;
m_xComponentWindow = nullptr;
} /* } SAFE */
// Now it's time to set the new component. // By the way, find out our new "load state", meaning if we have a valid component inside. /* SAFE { */
SolarMutexResettableGuard aWriteLock;
m_xComponentWindow = xComponentWindow;
m_xController = xController;
// Clear the URL on the frame itself, now that the controller has it.
m_aURL.clear();
// notifies all interested listeners, that current component was changed or a new one was loaded if (bIsConnected && bWasConnected)
implts_sendFrameActionEvent( css::frame::FrameAction_COMPONENT_REATTACHED ); elseif (bIsConnected && !bWasConnected)
implts_sendFrameActionEvent( css::frame::FrameAction_COMPONENT_ATTACHED );
// A new component window doesn't know anything about current active/focus states. // Set this information on it! if ( bHadFocus && xComponentWindow.is() )
{
xComponentWindow->setFocus();
}
// If it was a new component window, we must resize it to fill out // our container window.
implts_resizeComponentWindow(); // New component should change our current icon.
implts_setIconOnWindow(); // OK - start listening on new window again or do nothing if it is an empty one.
implts_startWindowListening();
/*-**************************************************************************************************** @short returns currently set component window @descr Frames are used to display components. The actual displayed component is held by the m_xComponentWindow property. If the component implements only an XComponent interface, the communication between the frame and the component is very restricted. Better integration is achievable through an XController interface. If the component wants other objects to be able to get information about its ResourceDescriptor it has to implement an XModel interface. This frame is the owner of the component window.
@seealso method setComponent() @return css::uno::Reference to currently set component window.
@onerror A null reference is returned.
*/
css::uno::Reference< css::awt::XWindow > SAL_CALL XFrameImpl::getComponentWindow()
{
checkDisposed();
SolarMutexGuard g; return m_xComponentWindow;
}
/*-**************************************************************************************************** @short returns currently set controller @descr Frames are used to display components. The actual displayed component is held by the m_xComponentWindow property. If the component implements only an XComponent interface, the communication between the frame and the component is very restricted. Better integration is achievable through an XController interface. If the component wants other objects to be able to get information about its ResourceDescriptor it has to implement an XModel interface. This frame is the owner of the component window.
@seealso method setComponent() @return css::uno::Reference to currently set controller.
@onerror A null reference is returned.
*/
css::uno::Reference< css::frame::XController > SAL_CALL XFrameImpl::getController()
{
SolarMutexGuard g; return m_xController;
}
/*-**************************************************************************************************** @short support two way mechanism to release a frame @descr This method asks an internal component (controller) if it accepts this close request. In case of <TRUE/> nothing will happen (from point of the caller of this close method). In case of <FALSE/> a CloseVetoException is thrown. After such an exception, the given parameter <var>bDeliverOwnership</var> regulates what will be the new owner of this instance.
@attention It's the replacement for XTask::close() which is marked as an obsolete method.
@param bDeliverOwnership If parameter is set to <FALSE/> the original caller will be the owner after thrown veto exception and must try to close this frame again at a later time. Otherwise the source of the thrown exception is the correct one. It may be the frame itself.
@throws CloseVetoException if any internal things will not be closed
// At the end of this method we might have to dispose ourselves // without anybody from outside holding a reference to us. // Thus, it's a good idea to do that ourselves.
css::uno::Reference< css::uno::XInterface > xSelfHold( static_cast< ::cppu::OWeakObject* >(this) );
// Try to close any listeners before we look for currently running internal processes. // Because if a listener disagrees with this close() request, we have time to finish these // internal operations too. // Note: container itself is threadsafe.
css::lang::EventObject aSource (static_cast< ::cppu::OWeakObject*>(this));
comphelper::OInterfaceContainerHelper2* pContainer = m_aListenerContainer.getContainer( cppu::UnoType<css::util::XCloseListener>::get()); if (pContainer!=nullptr)
{
comphelper::OInterfaceIteratorHelper2 pIterator(*pContainer); while (pIterator.hasMoreElements())
{ try
{ static_cast<css::util::XCloseListener*>(pIterator.next())->queryClosing( aSource, bDeliverOwnership );
} catch( const css::uno::RuntimeException& )
{
pIterator.remove();
}
}
}
// Ok - no listener disagreed with this close() request. // Check if this frame is used for any load process currently. if (isActionLocked())
{ if (bDeliverOwnership)
{
SolarMutexGuard g;
m_bSelfClose = true;
}
throw css::util::CloseVetoException(u"Frame in use for loading document..."_ustr,static_cast< ::cppu::OWeakObject*>(this));
}
if ( ! setComponent(nullptr,nullptr) ) throw css::util::CloseVetoException(u"Component couldn't be detached..."_ustr,static_cast< ::cppu::OWeakObject*>(this));
// If closing is allowed, inform all listeners and dispose this frame!
pContainer = m_aListenerContainer.getContainer( cppu::UnoType<css::util::XCloseListener>::get()); if (pContainer!=nullptr)
{
comphelper::OInterfaceIteratorHelper2 pIterator(*pContainer); while (pIterator.hasMoreElements())
{ try
{ static_cast<css::util::XCloseListener*>(pIterator.next())->notifyClosing( aSource );
} catch( const css::uno::RuntimeException& )
{
pIterator.remove();
}
}
}
/*-**************************************************************************************************** @short be a listener for close events! @descr Adds/remove a CloseListener at this frame instance. If the close() method is called on this object, any such listeners are informed and can disagree with that by throwing a CloseVetoException.
@seealso XFrameImpl::close()
@param xListener reference to your listener object
void SAL_CALL XFrameImpl::setPropertyValue(const OUString& sProperty, const css::uno::Any& rValue)
{ // TODO look for e.g. readonly props and reject setProp() call!
checkDisposed();
// SAFE ->
SolarMutexGuard g;
TPropInfoHash::const_iterator pIt = m_lProps.find(sProperty); if (pIt == m_lProps.end()) throw css::beans::UnknownPropertyException(sProperty);
/*-**************************************************************************************************** @short destroy instance @descr The owner of this object calls the dispose method if the object should be destroyed. All other objects and components, that are registered as an EventListener are forced to release their references to this object. Furthermore this frame is removed from its parent frame container to release this reference. The reference attributes are disposed and released also.
@attention Look for global description at the beginning of the file, too! (DisposedException, FairRWLock ..., initialize, dispose)
@seealso method initialize() @seealso base class FairRWLockBase!
*/ void SAL_CALL XFrameImpl::disposing()
{ // We should hold a reference to ourselves, // because our owner disposes us and releases our reference. // We might die before finishing this method.
css::uno::Reference< css::frame::XFrame > xThis(this);
// First operation should be "stop all listening for window events on our container window". // These events are superfluous but can cause trouble! // We will die, die and die...
implts_stopWindowListening();
// Send message to all listeners and forget their references.
css::lang::EventObject aEvent( xThis );
m_aListenerContainer.disposeAndClear( aEvent );
// set "end of life" for our property set helper
impl_disablePropertySet();
// Interception/dispatch chain must be destroyed explicitly. // Otherwise some dispatches and/or interception objects won't die.
rtl::Reference< InterceptionHelper > xDispatchHelper;
{
SolarMutexGuard g;
xDispatchHelper = m_xDispatchHelper;
}
xDispatchHelper->disposing(aEvent);
xDispatchHelper.clear();
// Don't show any dialogs, errors or anything else anymore! // If dispose() without a preceding close() was called somewhere, normally no dialogs // should exist. Otherwise it's the problem of the outside caller. // Note: // (a) Do it after implts_stopWindowListening(). If the order is not followed, // some activate/deactivate notifications may appear, which can be fatal. // (b) Don't forget to save the old value of IsDialogCancelEnabled() to // restore it afterwards (to not kill headless mode).
DialogCancelMode old = Application::GetDialogCancelMode();
Application::SetDialogCancelMode( DialogCancelMode::Silent );
// We should be alone forever and any further dispose calls are rejected by the preceding lines, // I hope :-)
// Free references of our frame tree. // Force parent container to forget this frame, too // ( It's contained in m_xParent and so no css::lang::XEventListener for m_xParent! ) // It's important to do that before we free some other internal structures. // Because if our parent gets an activate and found us as last possible active frame // it tries to deactivate us and we run into some trouble (DisposedExceptions!).
css::uno::Reference<css::frame::XFramesSupplier> parent;
{
SolarMutexGuard g;
std::swap(parent, m_xParent);
} if( parent.is() )
{
parent->getFrames()->remove( xThis );
}
/* } SAFE */ // Forget our internal component and its window first. // So we can release our container window later without problems. // Because this container window is the parent of the component window. // Note: dispose it forcefully, because suspending must be done inside close() call! // But try to dispose the controller first before you destroy the window. // Because the window is used by the controller too.
css::uno::Reference< css::lang::XComponent > xDisposableCtrl;
css::uno::Reference< css::lang::XComponent > xDisposableComp;
{
SolarMutexGuard g;
xDisposableCtrl = m_xController;
xDisposableComp = m_xComponentWindow;
} if (xDisposableCtrl.is())
xDisposableCtrl->dispose(); if (xDisposableComp.is())
xDisposableComp->dispose();
impl_checkMenuCloser();
css::uno::Reference<css::awt::XWindow> contWin;
{
SolarMutexGuard g;
std::swap(contWin, m_xContainerWindow);
} if( contWin.is() )
{
contWin->setVisible( false ); // All VclComponents are XComponents; so call dispose before discarding // a css::uno::Reference< XVclComponent >, because this frame is the owner of the window
contWin->dispose();
}
/*ATTENTION Clear container after successfully removing from parent container, because our parent could be the desktop which stands to be disposed as well! If we have already cleared our own container we lost our child before this could be removed itself at this instance. Release m_xFramesHelper after that - it's the same problem between parent and child! "m_xParent->getFrames()->remove( xThis );" needs this helper. Otherwise we get a null reference and could finish removing successfully. => You see: order of calling operations is important!!!
*/
implts_forgetSubFrames();
{
SolarMutexGuard g;
// Release some other references. // These calls should be easy, I hope :-)
m_xDispatchHelper.clear();
m_xDropTargetListener.clear();
m_xDispatchRecorderSupplier.clear();
m_xLayoutManager.clear();
m_xIndicatorFactoryHelper.clear();
// It's important to set default values here! // If maybe later the disposed-behaviour of this implementation is changed somewhere // and doesn't throw any DisposedExceptions, we must guarantee best matching default values.
m_eActiveState = E_INACTIVE;
m_sName.clear();
m_bIsFrameTop = false;
m_bConnected = false;
m_nExternalLockCount = 0;
m_bSelfClose = false;
m_bIsHidden = true;
}
// Don't forget to restore old value. // Otherwise no dialogs can be shown anymore in other frames.
Application::SetDialogCancelMode( old );
}
/*-**************************************************************************************************** @short Be a listener for dispose events! @descr Adds/remove an EventListener to this object. If the dispose method is called on this object, the disposing method of the listener is called. @param "xListener" reference to your listener object. @onerror Listener is ignored.
*/ void SAL_CALL XFrameImpl::addEventListener( const css::uno::Reference< css::lang::XEventListener >& xListener )
{
checkDisposed();
m_aListenerContainer.addInterface( cppu::UnoType<css::lang::XEventListener>::get(), xListener );
}
/*-**************************************************************************************************** @short create new status indicator @descr Use returned status indicator to show progresses and some text information. All created objects share the same dialog! Only the last one can show its information.
@seealso class StatusIndicatorFactory @seealso class StatusIndicator @return A reference to created object.
@onerror We return a null reference.
*/
css::uno::Reference< css::task::XStatusIndicator > SAL_CALL XFrameImpl::createStatusIndicator()
{
checkDisposed();
/* SAFE AREA ----------------------------------------------------------------------------------------------- */
SolarMutexClearableGuard aReadLock;
// Make snapshot of necessary members and define default return value.
css::uno::Reference< css::task::XStatusIndicator > xExternal(m_xIndicatorInterception.get(), css::uno::UNO_QUERY);
css::uno::Reference< css::task::XStatusIndicatorFactory > xFactory = m_xIndicatorFactoryHelper;
aReadLock.clear(); /* UNSAFE AREA ----------------------------------------------------------------------------------------- */
// Was set from outside to intercept any progress activities! if (xExternal.is()) return xExternal;
// Or use our own factory as fallback, to create such progress. if (xFactory.is()) return xFactory->createStatusIndicator();
/*-**************************************************************************************************** @short search for target to load URL @descr This method searches for a dispatch for the specified DispatchDescriptor. The FrameSearchFlags and the FrameName of the DispatchDescriptor are treated as described for findFrame.
@param "aURL" , URL for loading @param "sTargetFrameName" , name of target frame @param "nSearchFlags" , additional flags to regulate search if sTargetFrameName is not clear @return css::uno::Reference to dispatch handler.
@onerror A null reference is returned.
*/
css::uno::Reference< css::frame::XDispatch > SAL_CALL XFrameImpl::queryDispatch( const css::util::URL& aURL, const OUString& sTargetFrameName,
sal_Int32 nSearchFlags)
{ // Don't check incoming parameters here! Our helper does it for us and it is not a good idea to do it more than once!
checkDisposed();
// Remove uno and cmd protocol part as we want to support both of them. We store only the command part // in our hash map. All other protocols are stored with the protocol part.
OUString aCommand( aURL.Main ); if ( aURL.Protocol.equalsIgnoreAsciiCase(".uno:") )
aCommand = aURL.Path;
// Make std::unordered_map lookup if the current URL is in the disabled list if ( m_aCommandOptions.LookupDisabled( aCommand ) ) return css::uno::Reference< css::frame::XDispatch >(); else
{ // We use a helper to support this interface and an interceptor mechanism.
rtl::Reference<InterceptionHelper> disp;
{
SolarMutexGuard g;
disp = m_xDispatchHelper;
} if (!disp.is()) { throw css::lang::DisposedException(u"Frame disposed"_ustr);
} return disp->queryDispatch( aURL, sTargetFrameName, nSearchFlags );
}
}
/*-**************************************************************************************************** @short handle more than one dispatch in the same call @descr Returns a sequence of dispatches. For details see the queryDispatch method. For failed dispatches we return empty items in list!
@seealso method queryDispatch()
@param "lDescriptor" list of dispatch arguments for queryDispatch()! @return List of dispatch references. Some elements can be NULL!
@onerror An empty list is returned.
*/
css::uno::Sequence< css::uno::Reference< css::frame::XDispatch > > SAL_CALL XFrameImpl::queryDispatches( const css::uno::Sequence< css::frame::DispatchDescriptor >& lDescriptor )
{ // Don't check incoming parameters here! Our helper does it for us and it is not a good idea to do it more than once!
checkDisposed();
// We use a helper to support this interface and an interceptor mechanism.
rtl::Reference<InterceptionHelper> disp;
{
SolarMutexGuard g;
disp = m_xDispatchHelper;
} if (!disp.is()) { throw css::lang::DisposedException(u"Frame disposed"_ustr);
} return disp->queryDispatches( lDescriptor );
}
/*-**************************************************************************************************** @short register/unregister interceptor for dispatch calls @descr If you wish to handle some dispatches by yourselves, you should be an interceptor for it. Please see class OInterceptionHelper for further information.
@seealso class OInterceptionHelper
@param "xInterceptor", reference to your interceptor implementation. @onerror Interceptor is ignored.
*/ void SAL_CALL XFrameImpl::registerDispatchProviderInterceptor( const css::uno::Reference< css::frame::XDispatchProviderInterceptor >& xInterceptor )
{ // We use a helper to support this interface and an interceptor mechanism. // This helper itself is threadsafe and checks incoming parameters, too. // I think we don't need any lock here!
void SAL_CALL XFrameImpl::releaseDispatchProviderInterceptor( const css::uno::Reference< css::frame::XDispatchProviderInterceptor >& xInterceptor )
{ // We use a helper to support this interface and an interceptor mechanism. // This helper itself is threadsafe and checks incoming parameters, too. // I think we don't need any lock here!
// Sometimes we are called during our dispose() method
/*-**************************************************************************************************** @short provides information about all possible dispatch functions inside the current frame environment
*/
css::uno::Sequence< sal_Int16 > SAL_CALL XFrameImpl::getSupportedCommandGroups()
{ return m_xDispatchInfoHelper->getSupportedCommandGroups();
}
/*-**************************************************************************************************** @short notifications for window events @descr We are a listener on our container window to forward it to our component window.
@seealso method setComponent() @seealso member m_xContainerWindow @seealso member m_xComponentWindow
@param "aEvent" describe source of detected event
*/ void SAL_CALL XFrameImpl::windowResized( const css::awt::WindowEvent& )
{ // Part of dispose-mechanism
/* SAFE AREA ----------------------------------------------------------------------------------------------- */ // Impl-method is threadsafe! // If we have a current component window, we must resize it!
implts_resizeComponentWindow();
}
void SAL_CALL XFrameImpl::focusGained( const css::awt::FocusEvent& )
{ // Part of dispose() mechanism
/* SAFE AREA ----------------------------------------------------------------------------------------------- */
SolarMutexClearableGuard aReadLock; // Make snapshot of member!
css::uno::Reference< css::awt::XWindow > xComponentWindow = m_xComponentWindow;
aReadLock.clear(); /* UNSAFE AREA --------------------------------------------------------------------------------------------- */
/*-**************************************************************************************************** @short notifications for window events @descr We are a listener on our container window to forward it to our component window, but we are an XTopWindowListener only if we are a top frame!
@seealso method setComponent() @seealso member m_xContainerWindow @seealso member m_xComponentWindow
/* SAFE AREA ----------------------------------------------------------------------------------------------- */
SolarMutexClearableGuard aReadLock; // Make snapshot of member!
EActiveState eState = m_eActiveState;
aReadLock.clear(); /* UNSAFE AREA --------------------------------------------------------------------------------------------- */ // Activate the new active path from here to top. if( eState == E_INACTIVE )
{
setActiveFrame( css::uno::Reference< css::frame::XFrame >() );
activate();
}
}
void SAL_CALL XFrameImpl::windowDeactivated( const css::lang::EventObject& )
{ // Sometimes called during dispose()
/* SAFE AREA ----------------------------------------------------------------------------------------------- */
SolarMutexClearableGuard aReadLock;
// Deactivation is always done implicitly by activation of another frame. // Only if no activation is done, deactivations have to be processed if the activated window // is a parent window of the last active Window!
SolarMutexClearableGuard aSolarGuard;
vcl::Window* pFocusWindow = Application::GetFocusWindow(); if ( !xContainerWindow.is() || !xParent.is() ||
css::uno::Reference< css::frame::XDesktop >( xParent, css::uno::UNO_QUERY ).is()
) return;
css::uno::Reference< css::awt::XWindow > xParentWindow = xParent->getContainerWindow();
VclPtr<vcl::Window> pParentWindow = VCLUnoHelper::GetWindow( xParentWindow ); //#i70261#: dialogs opened from an OLE object will cause a deactivate on the frame of the OLE object // On Solaris/Linux at that time pFocusWindow is still NULL because the focus handling is different; right after // the deactivation the focus will be set into the dialog! // Currently I see no case where a sub frame could get a deactivate with pFocusWindow being NULL permanently // so for now this case is omitted from handled deactivations if( pFocusWindow && pParentWindow->IsChild( pFocusWindow ) )
{
css::uno::Reference< css::frame::XFramesSupplier > xSupplier( xParent, css::uno::UNO_QUERY ); if( xSupplier.is() )
{
aSolarGuard.clear();
xSupplier->setActiveFrame( css::uno::Reference< css::frame::XFrame >() );
}
}
}
// and try to close it // But do it asynchronously inside the main thread. // VCL doesn't like to do such things outside its main thread :-( // Note: the used dispatch makes it asynchronous for us .-)
/*ATTENTION! Don't try to suspend the controller here! Because it's done inside used dispatch(). Otherwise the dialog "would you save your changes?" will be shown more than once.
*/
// Attention: if this dispatch works synchronously and fulfills its job, // this line of code will never be reached. // Or if it will be reached it will be for sure that all your member are gone .-)
}
/*-**************************************************************************************************** @short react for a show event for the internal container window @descr Normally we don't really need this information. But we can use it to implement the special feature "trigger first visible task".
Algorithm: - first we have to check if we are a top (task) frame It's not enough to be a top frame! Because we MUST have the desktop as parent. But frames without a parent are top too. So it's not possible to check isTop() here! We have to look for the type of our parent. - if we are a task frame, then we have to check if we are the first one. We use a static variable to do so. They will be reset in order to be sure that further calls of this method don't do anything. - Then we have to trigger the right event string on the global job executor.
@seealso css::task::JobExecutor
@param aEvent describes the source of this event We are not interested in this information. We are interested in the visible state only.
/*-**************************************************************************************************** @short called by dispose of our windows! @descr This object is forced to release all references to the interfaces given by the parameter source. We are a listener at our container window and should listen for its disposing.
/*-************************************************************************************************************ @interface com.sun.star.document.XActionLockable @short implement locking of frame/task from outside @descr Sometimes we have problems in deciding if closing of a task is allowed. Because frame/task could be used for pending loading jobs. So you can lock this object from outside and prevent the instance from closing it during use! But don't do it in a wrong or expensive manner. Otherwise the task can't die anymore!!!
void SAL_CALL XFrameImpl::removeActionLock()
{
{
SolarMutexGuard g;
SAL_WARN_IF( m_nExternalLockCount<=0, "fwk.frame", "XFrameImpl::removeActionLock(): Frame is not locked! " "Possible multithreading problem detected." );
--m_nExternalLockCount;
}
implts_checkSuicide();
}
void SAL_CALL XFrameImpl::setActionLocks( sal_Int16 nLock )
{
SolarMutexGuard g; // Attention: if resetActionLocks() is called somewhere before and gets e.g. 5 locks // and tried to set these 5 here after its operations, // we can't ignore set requests during these two calls! // So we must add(!) these 5 locks here.
m_nExternalLockCount = m_nExternalLockCount + nLock;
}
// Attention: // external lock count is 0 here every time, but if // member m_bSelfClose is set to true as well, we call our own close()/dispose(). // See close() for further information
implts_checkSuicide();
{ /* There is no need to lock any mutex here. Because we share the solar mutex with our base class. And we said to our base class: "don't release it on calling us" .-)
*/
/* Attention: you can use nHandle only, if you are sure that all supported properties have a unique handle. That must be guaranteed inside method initListeners()!
*/ switch (nHandle)
{ case FRAME_PROPHANDLE_TITLE :
{
OUString sExternalTitle;
aValue >>= sExternalTitle;
setTitle (sExternalTitle);
} break;
case FRAME_PROPHANDLE_DISPATCHRECORDERSUPPLIER :
aValue >>= m_xDispatchRecorderSupplier; break;
css::uno::Any XFrameImpl::impl_getPropertyValue(sal_Int32 nHandle)
{ /* There is no need to lock any mutex here. Because we share the solar mutex with our base class. And we said to our base class: "don't release it on calling us" .-)
*/
/* Attention: you can use nHandle only, if you are sure that all supported properties have a unique handle. That must be guaranteed inside method initListeners()!
*/
css::uno::Any aValue; switch (nHandle)
{ case FRAME_PROPHANDLE_TITLE :
aValue <<= getTitle (); break;
case FRAME_PROPHANDLE_DISPATCHRECORDERSUPPLIER :
aValue <<= m_xDispatchRecorderSupplier; break;
case FRAME_PROPHANDLE_ISHIDDEN :
aValue <<= m_bIsHidden; break;
case FRAME_PROPHANDLE_LAYOUTMANAGER :
aValue <<= m_xLayoutManager; break;
bool XFrameImpl::impl_existsVeto(const css::beans::PropertyChangeEvent& aEvent)
{ /* Don't use the lock here! The used helper is threadsafe and it lives for the whole lifetime of our own object.
*/
::comphelper::OInterfaceContainerHelper3<css::beans::XVetoableChangeListener>* pVetoListener = m_lVetoChangeListener.getContainer(aEvent.PropertyName); if (! pVetoListener) returnfalse;
void XFrameImpl::impl_notifyChangeListener(const css::beans::PropertyChangeEvent& aEvent)
{ /* Don't use the lock here! The used helper is threadsafe and it lives for the whole lifetime of our own object.
*/
::comphelper::OInterfaceContainerHelper3<css::beans::XPropertyChangeListener>* pSimpleListener = m_lSimpleChangeListener.getContainer(aEvent.PropertyName); if (! pSimpleListener) return;
/*-**************************************************************************************************** @short send frame action event to our listener @descr This method is threadsafe AND can be called by our dispose method too! @param "aAction", describe the event for sending
*/ void XFrameImpl::implts_sendFrameActionEvent( const css::frame::FrameAction& aAction )
{ // Sometimes used by dispose()
/* SAFE AREA ----------------------------------------------------------------------------------------------- */ // Send css::frame::FrameAction event to all listeners. // Get container for right listener. // THE FOLLOWING LINES ARE THREADSAFE!!! // ( OInterfaceContainerHelper2 is synchronized with m_aListenerContainer! )
comphelper::OInterfaceContainerHelper2* pContainer = m_aListenerContainer.getContainer(
cppu::UnoType<css::frame::XFrameActionListener>::get());
// Get iterator for access to listener.
comphelper::OInterfaceIteratorHelper2 aIterator( *pContainer ); // Send message to all listeners. while( aIterator.hasMoreElements() )
{ try
{ static_cast<css::frame::XFrameActionListener*>(aIterator.next())->frameAction( aFrameActionEvent );
} catch( const css::uno::RuntimeException& )
{
aIterator.remove();
}
}
}
/*-**************************************************************************************************** @short helper to resize our component window @descr A frame contains 2 windows: a container and a component window. This method resizes the inner component window to the full size of the outer container window. This method is threadsafe AND can be called by our dispose method too!
*/ void XFrameImpl::implts_resizeComponentWindow()
{ // usually the LayoutManager does the resizing // in case there is no LayoutManager resizing has to be done here if ( m_xLayoutManager.is() ) return;
/*-**************************************************************************************************** @short helper to set icon on our container window (if it is a system window!) @descr We use our internal set controller (if it exists) to specify which factory it represents. This information can be used to find the right icon. But our controller can tell it to us directly, too. We should ask its optional property set first.
@seealso method Window::SetIcon() @onerror We do nothing.
*/ void XFrameImpl::implts_setIconOnWindow()
{
checkDisposed();
/* SAFE AREA ----------------------------------------------------------------------------------------------- */ // Make snapshot of necessary members and release lock.
SolarMutexClearableGuard aReadLock;
css::uno::Reference< css::awt::XWindow > xContainerWindow = m_xContainerWindow;
css::uno::Reference< css::frame::XController > xController = m_xController;
aReadLock.clear(); /* UNSAFE AREA --------------------------------------------------------------------------------------------- */
// a) set default value to an invalid one. So we can start further searches for right icon id, if // first steps failed! // We must reset it to any fallback value - if no search step returns a valid result.
sal_Int32 nIcon = -1;
// b) try to find information on controller propertyset directly // Don't forget to catch possible exceptions, because this property is an optional one!
css::uno::Reference< css::beans::XPropertySet > xSet( xController, css::uno::UNO_QUERY ); if( xSet.is() )
{ try
{
css::uno::Reference< css::beans::XPropertySetInfo > const xPSI( xSet->getPropertySetInfo(),
css::uno::UNO_SET_THROW ); if ( xPSI->hasPropertyByName( u"IconId"_ustr ) )
xSet->getPropertyValue( u"IconId"_ustr ) >>= nIcon;
} catch( css::uno::Exception& )
{
DBG_UNHANDLED_EXCEPTION("fwk");
}
}
// c) if b) failed, analyze argument list of currently loaded document inside the frame to find the filter. // It can be used to detect the right factory and these can be used to match factory to icon. if( nIcon == -1 )
{
css::uno::Reference< css::frame::XModel > xModel = xController->getModel(); if( xModel.is() )
{
SvtModuleOptions::EFactory eFactory = SvtModuleOptions::ClassifyFactoryByModel(xModel); if (eFactory != SvtModuleOptions::EFactory::UNKNOWN_FACTORY)
nIcon = SvtModuleOptions().GetFactoryIcon( eFactory );
}
}
// d) if all steps failed, use fallback! if( nIcon == -1 )
{
nIcon = 0;
}
// e) set icon on container window now // Don't forget SolarMutex! We use vcl directly :-( // Check window pointer for right WorkWindow class too!!! /* SAFE AREA ----------------------------------------------------------------------------------------------- */
{
SolarMutexGuard aSolarGuard;
VclPtr<vcl::Window> pWindow = VCLUnoHelper::GetWindow( xContainerWindow ); if(
( pWindow != nullptr ) &&
( pWindow->GetType() == WindowType::WORKWINDOW )
)
{
WorkWindow* pWorkWindow = static_cast<WorkWindow*>(pWindow.get());
pWorkWindow->SetIcon( static_cast<sal_uInt16>(nIcon) );
}
} /* UNSAFE AREA --------------------------------------------------------------------------------------------- */
}
/*-************************************************************************************************************ @short helper to start/stop listening for window events on container window @descr If we get a new container window, we must set it on an internal member and stop listening at the old one and start listening at the new one! But sometimes (in dispose() call!) it's necessary to stop listening without starting on new connections. So we split this functionality to make it easier to use.
@seealso method initialize() @seealso method dispose() @onerror We do nothing! @threadsafe yes
*/ void XFrameImpl::implts_startWindowListening()
{
checkDisposed();
/*-**************************************************************************************************** @short helper to force broken close() request again @descr If we disagree with a close() request, and detect that all external locks are gone, then we must try to close this frame again.
@threadsafe yes
*/ void XFrameImpl::implts_checkSuicide()
{ /* SAFE */
SolarMutexClearableGuard aReadLock; // in case of lock==0 and saved state of previous close() request m_bSelfClose // we must force close() again. Because we had disagreed with that before. bool bSuicide = (m_nExternalLockCount==0 && m_bSelfClose);
m_bSelfClose = false;
aReadLock.clear(); /* } SAFE */ // Force close and deliver ownership to source of possible thrown veto exception. // Attention: because this method is not designed to throw such an exception we must suppress // it for outside code! try
{ if (bSuicide)
close(true);
} catch(const css::util::CloseVetoException&)
{} catch(const css::lang::DisposedException&)
{}
}
/** a small helper to enable/disable the menu closer at the menubar of the given frame.
@param xFrame we use its layout manager to set/reset a special callback. Its existence regulates visibility of this closer item.
@param bState <TRUE/> enable; <FALSE/> disable this state
*/ // static void XFrameImpl::impl_setCloser( /*IN*/ const css::uno::Reference< css::frame::XFrame2 >& xFrame , /*IN*/ bool bState )
{ // Note: if start module is not installed, no closer has to be shown! if (!SvtModuleOptions().IsModuleInstalled(SvtModuleOptions::EModule::STARTMODULE)) return;
/** it checks, which of the top level task frames must have the special menu closer for switching to the backing window mode.
It analyzes the current list of visible top level frames. Only the last real document frame can have this symbol. Not the help frame nor the backing task itself. Here we do anything related to this closer. We remove it from the old frame and set it for the new one.
*/
// Only top frames, which are part of our desktop hierarchy, can // do so! By the way, we need the desktop instance to have access // to all other top level frames too.
css::uno::Reference< css::frame::XDesktop > xDesktop (m_xParent, css::uno::UNO_QUERY);
css::uno::Reference< css::frame::XFramesSupplier > xTaskSupplier(xDesktop , css::uno::UNO_QUERY); if ( !xDesktop.is() || !xTaskSupplier.is() ) return;
aReadLock.clear(); /* } SAFE */
// Analyze the list of current open tasks. // Suppress search for other views to the same model. // It's not needed here and can be very expensive.
FrameListAnalyzer aAnalyzer(
xTaskSupplier, this,
FrameAnalyzerFlags::Hidden | FrameAnalyzerFlags::Help | FrameAnalyzerFlags::BackingComponent);
// specify the new frame, which must have this special state...
css::uno::Reference< css::frame::XFrame2 > xNewCloserFrame;
// a) // If there exists at least one other frame, there are two frames currently open. // But we can only enable this closer, if one of these two tasks includes the help module. // The "other frame" couldn't be the help. Because then it wouldn't be part of this "other list". // In such a case it will be separated to the reference aAnalyzer.m_xHelp! // But we must check, if we ourselves include the help. // Check aAnalyzer.m_bReferenceIsHelp! if (
(aAnalyzer.m_lOtherVisibleFrames.size()==1) &&
(
(aAnalyzer.m_bReferenceIsHelp ) ||
(aAnalyzer.m_bReferenceIsHidden)
)
)
{ // others[0] can't be the backing component! // Because it's set at the special member aAnalyzer.m_xBackingComponent ... :-)
xNewCloserFrame.set( aAnalyzer.m_lOtherVisibleFrames[0], css::uno::UNO_QUERY_THROW );
}
// b) // There is no other frame, meaning no other document frame. The help module // will be handled separately and must(!) be ignored here, except if we ourselves include the help. elseif (
(aAnalyzer.m_lOtherVisibleFrames.empty()) &&
(!aAnalyzer.m_bReferenceIsHelp) &&
(!aAnalyzer.m_bReferenceIsHidden) &&
(!aAnalyzer.m_bReferenceIsBacking)
)
{
xNewCloserFrame = this;
}
// Look for necessary actions. // Only if the closer state must be moved from one frame to another one // or must be enabled/disabled at all.
SolarMutexGuard aGuard; // Holds the only frame, which must show the special closer menu item (can be NULL!) static css::uno::WeakReference< css::frame::XFrame2 > s_xCloserFrame;
css::uno::Reference< css::frame::XFrame2 > xCloserFrame (s_xCloserFrame.get(), css::uno::UNO_QUERY); if (xCloserFrame!=xNewCloserFrame)
{ if (xCloserFrame.is())
impl_setCloser(xCloserFrame, false); if (xNewCloserFrame.is())
impl_setCloser(xNewCloserFrame, true);
s_xCloserFrame = xNewCloserFrame;
}
}
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