// The following is not yet implemented, or just partially: enumclass SdrSearchOptions
{
NONE = 0x0000,
DEEP = 0x0001, /* recursive into group objects */
ALSOONMASTER = 0x0002, /* MasterPages are also scanned */
WHOLEPAGE = 0x0004, /* Not just the ObjList of PageView */
TESTMARKABLE = 0x0008, /* just markable objects/points/handles/... */
TESTMACRO = 0x0010, /* Just objects with macro */
TESTTEXTEDIT = 0x0020, /* Just TextEdit-enabled objects */
MARKED = 0x0040, /* Just marked objects/points/... */
PASS2BOUND = 0x0080, /* In case of empty search results, then 2nd. try with BoundRectHit */
BEFOREMARK = 0x0100, /* if one marked one found, ignore all behind that */
IMPISMASTER = 0x0200, /* MasterPage is being searched right now */
PICKMARKABLE = TESTMARKABLE,
PICKTEXTEDIT = DEEP | TESTMARKABLE | TESTTEXTEDIT,
PICKMACRO = DEEP | ALSOONMASTER | WHOLEPAGE | TESTMACRO,
}; namespace o3tl
{ template<> struct typed_flags<SdrSearchOptions> : is_typed_flags<SdrSearchOptions, 0x03ff> {};
}
enumclass SdrHitKind
{
NONE, // No hit
Object, // Hit
Handle, // Marking handle
HelpLine, // Reference line
Gluepoint, // Gluepoint
TextEdit, // Open OutlinerView was hit
TextEditObj, // Object for SdrBeginTextEdit (Textbereich)
UrlField, // Field in TextObj was hit (while it is currently not edited)
Macro, // Object for BegMacroObj
MarkedObject, // Marked object (e.g. for dragging)
UnmarkedObject, // non-marked Object (e.g. for marking)
Cell // hit on a cell inside a table shape (outside of the cells text area)
};
enumclass SdrViewEditMode {
Edit, // Also known as arrow or pointer mode
Create, // Tool for object creation
GluePointEdit // Gluepoint editing mode
};
protected:
SdrObject* mpMarkedObj; // If not just one object ( i.e. More than one object ) is marked.
SdrPageView* mpMarkedPV; // If all marked objects are situated on the same PageView.
Point maRef1; // Persistent - Rotation center / axis of reflection
Point maRef2; // Persistent
SdrHdlList maHdlList;
bool mbDesignMode : 1; // DesignMode for SdrUnoObj bool mbForceFrameHandles : 1; // Persistent - FrameDrag also for single objects bool mbPlusHdlAlways : 1; // Persistent bool mbInsPolyPoint : 1; // at this time InsPolyPointDragging bool mbMarkedObjRectDirty : 1; bool mbMrkPntDirty : 1; bool mbMarkedPointsRectsDirty : 1;
// flag to completely disable handles at the view bool mbMarkHandlesHidden : 1;
// flag indicating whether all x coordinates are negated or not bool mbNegativeX : 1;
// Helper to get a possible GridOffset from SdrObject
SAL_DLLPRIVATE bool getPossibleGridOffsetForSdrObject(
basegfx::B2DVector& rOffset, const SdrObject* pObj, const SdrPageView* pPV) const;
// Helper to get a possible GridOffset from Position
SAL_DLLPRIVATE bool getPossibleGridOffsetForPosition(
basegfx::B2DVector& rOffset, const basegfx::B2DPoint& rPoint, const SdrPageView* pPV) const;
// Generates a string including degrees symbol, from an angel specification in 1/100deg
SAL_DLLPRIVATE bool ImpMarkPoint(SdrHdl* pHdl, SdrMark* pMark, bool bUnmark); virtualbool MarkPoints(const tools::Rectangle* pRect, bool bUnmark); bool MarkGluePoints(const tools::Rectangle* pRect, bool bUnmark);
SAL_DLLPRIVATE void SetMoveOutside(bool bOn); bool MarkableObjectsExceed( int n ) const;
protected: // #i71538# make constructors of SdrView sub-components protected to avoid incomplete incarnations which may get casted to SdrView
SAL_DLLPRIVATE SdrMarkView(
SdrModel& rSdrModel,
OutputDevice* pOut);
// Returns sal_True if objects, points or gluepoints are selected by drawing a frame // (as long as the frame is drawn). bool IsMarking() const { return IsMarkObj() || IsMarkPoints() || IsMarkGluePoints(); }
/// whether all x coordinates in use are negated or not void SetNegativeX(bool bOn) { mbNegativeX = bOn; } bool IsNegativeX() const { return mbNegativeX; }
SAL_DLLPRIVATE void SetInnerTextAreaForLOKit() const;
// migrate selections
protected: // all available changing methods
SdrMarkList& GetMarkedObjectListWriteAccess() { return maSdrViewSelection.GetMarkedObjectListWriteAccess(); }
public: // all available const methods for read access to selection const SdrMarkList& GetMarkedObjectList() const { return maSdrViewSelection.GetMarkedObjectList(); }
// Get a list of all those links which are connected to marked nodes, // but which are not marked themselves. const SdrMarkList& GetEdgesOfMarkedNodes() const { return maSdrViewSelection.GetEdgesOfMarkedNodes(); } const SdrMarkList& GetMarkedEdgesOfMarkedNodes() const { return maSdrViewSelection.GetMarkedEdgesOfMarkedNodes(); } const std::vector<SdrObject*>& GetTransitiveHullOfMarkedObjects() const { return maSdrViewSelection.GetAllMarkedObjects(); }
// mechanism to complete disable handles at the view. Handles will be hidden and deleted // when set, no new ones created, no interaction allowed. Handles will be recreated and shown // when reset. Default is false. void hideMarkHandles(); void showMarkHandles(); bool areMarkHandlesHidden() const { return mbMarkHandlesHidden; }
bool IsMarkedHit(const Point& rPnt, short nTol=-2) const { return IsMarkedObjHit(rPnt,nTol); } bool IsMarkedObjHit(const Point& rPnt, short nTol=-2) const;
// Pick: Supported options for nOptions are SdrSearchOptions::PASS2BOUND
SAL_DLLPRIVATE bool PickMarkedObj(const Point& rPnt, SdrObject*& rpObj, SdrPageView*& rpPV, SdrSearchOptions nOptions) const;
// Selects the most upper of the marked objects (O1) and scans from there // towards bottom direction, selecting the first non-marked object (O2). // In case of success the marking of O1 is deleted, a marking is created at // O2 and TRUE is returned. With the parameter bPrev=sal_True the scan // direction is turned to the other direction. bool MarkNextObj(bool bPrev=false);
// Selects the most upper of the marked objects which is hit by rPnt/nTol // and scans from there to bottom direction, selecting the first non-marked // object (O2). In case of success the marking of O1 is deleted, a marking // is created at O2 and sal_True is returned. With the parameter // bPrev=sal_True the scan direction is turned to the other direction. bool MarkNextObj(const Point& rPnt, short nTol, bool bPrev);
// Mark all objects within a rectangular area // Just objects are marked which are inclosed completely void MarkObj(const tools::Rectangle& rRect, bool bUnmark); void MarkObj(SdrObject* pObj, SdrPageView* pPV, bool bUnmark = false, bool bDoNoSetMarkHdl = false,
std::vector<basegfx::B2DRectangle> && rSubSelections = std::vector<basegfx::B2DRectangle>()); void MarkAllObj(SdrPageView* pPV=nullptr); // pPage=NULL => all displayed pages void UnmarkAllObj(SdrPageView const * pPV=nullptr); // pPage=NULL => all displayed pages
// This function is time-consuming intensive, as the MarkList has to be scanned. bool IsObjMarked(SdrObject const * pObj) const; void UnMarkAll(SdrPageView const * pPV=nullptr) { UnmarkAllObj(pPV); }
// Request/set the size of the marking handles. Declaration in Pixel. // The value is meant to be the edge length ( link length ). // Pair values are round up to impair values: 3->3, 4->5, 5->5, 6->7, 7->7, ... // Default value is 7, minimum value is 3 Pixels.
sal_uInt16 GetMarkHdlSizePixel() const; void SetMarkHdlSizePixel(sal_uInt16 nSiz);
// There might be points which can't be marked: bool IsPointMarkable(const SdrHdl& rHdl) const; virtualbool MarkPoint(SdrHdl& rHdl, bool bUnmark=false);
/** should only be used from outside svx for special ui elements */ bool MarkPointHelper(SdrHdl* pHdl, SdrMark* pMark, bool bUnmark);
// Selects the first marked point (P1) which is hit by rPnt // and from there it searches the first non-marked point(P2). // In case of success the marking of // P1 is deleted, a mark is set at P2.
SAL_DLLPRIVATE void MarkNextPoint();
// Search for the number of the suitable handle. In case of empty search result, // SAL_MAX_SIZE is returned.
size_t GetHdlNum(SdrHdl const * pHdl) const { return maHdlList.GetHdlNum(pHdl); }
SdrHdl* GetHdl(size_t nHdlNum) const { return maHdlList.GetHdl(nHdlNum); } const SdrHdlList& GetHdlList() const { return maHdlList; }
// Draw a selection frame for marking of points. // This routine will just be started in case that HasMarkablePoints() returns sal_True. bool BegMarkPoints(const Point& rPnt, bool bUnmark = false); void MovMarkPoints(const Point& rPnt); bool EndMarkPoints();
SAL_DLLPRIVATE void BrkMarkPoints(); bool IsMarkPoints() const { return (nullptr != mpMarkPointsOverlay); }
// Select that additional handles are displayed permanently. void SetPlusHandlesAlwaysVisible(bool bOn); bool IsPlusHandlesAlwaysVisible() const { return mbPlusHdlAlways; }
// A gluepoint is clearly identified by the SdrObject // (to which it belongs) as well as by a sal_uInt16 nId (as each SdrObject may consist of // several gluepoints. Here at the View there is an additional // SdrPageView, which should be defined correctly always. // Alternatively a gluepoint may be characterized by a SdrHdl. // In this case the SdrHdl instance consists of all required information. // And in this case, the gluepoint are always is marked by enforcement // (Handlers are just situated at marked gluepoints ) // Attention: With each change of the gluepoint status the handle list is re-calculated. // All previously saved SdrHdl* became invalid by this, the same with the point IDs! bool PickGluePoint(const Point& rPnt, SdrObject*& rpObj, sal_uInt16& rnId, SdrPageView*& rpPV) const; bool MarkGluePoint(const SdrObject* pObj, sal_uInt16 nId, bool bUnmark); void UnmarkGluePoint(const SdrObject* pObj, sal_uInt16 nId) { MarkGluePoint(pObj,nId,true); } bool IsGluePointMarked(const SdrObject* pObj, sal_uInt16 nId) const;
// Get the Hdl (handle) of a marked GluePoint. Non-marked // GluePoints don`t have handles
SdrHdl* GetGluePointHdl(const SdrObject* pObj, sal_uInt16 nId) const;
// Mark all points within this rectangular (View coordinates) bool MarkAllGluePoints() { return MarkGluePoints(nullptr,false); } bool UnmarkAllGluePoints() { return MarkGluePoints(nullptr,true); }
// Selects the first marked point (P1) which is hit by rPnt // and from there it searches the first non-marked point(P2). // In case of success the marking of // P1 is deleted, a mark is set at P2.
SAL_DLLPRIVATE void MarkNextGluePoint();
// Draw a selection frame for gluepoint marking. // This routine will just be started in case that HasMarkablePoints() returns sal_True. // The GlueEditMode sal_True is disregarded. // bool BegMarkGluePoints(const Point& rPnt, OutputDevice* pOut); bool BegMarkGluePoints(const Point& rPnt, bool bUnmark = false);
SAL_DLLPRIVATE void MovMarkGluePoints(const Point& rPnt);
SAL_DLLPRIVATE void EndMarkGluePoints();
SAL_DLLPRIVATE void BrkMarkGluePoints(); bool IsMarkGluePoints() const { return (nullptr != mpMarkGluePointsOverlay); }
// bRestraintPaint=sal_False causes the handles not to be drawn immediately. // AdjustMarkHdl is just called in case of changes; usually this causes an Invalidate // At the end of a redraw the handles are drawn automatically. // The purpose is to avoid unnecessary flickering. -> This does not yet work, that's why sal_True! void AdjustMarkHdl(SfxViewShell* pOtherShell = nullptr); //HMHBOOL bRestraintPaint=sal_True);
const tools::Rectangle& GetMarkedObjRect() const; // SnapRects of Objects, without line width
tools::Rectangle GetMarkedObjBoundRect() const; // incl. line width, overlapping rags, ...
SAL_DLLPRIVATE const tools::Rectangle& GetMarkedPointsRect() const; // Enclosing rectangle of all marked points
SAL_DLLPRIVATE const tools::Rectangle& GetMarkedGluePointsRect() const; // Enclosing rectangle of all marked gluepoints const tools::Rectangle& GetAllMarkedRect() const { return GetMarkedObjRect(); }
tools::Rectangle GetAllMarkedBoundRect() const { return GetMarkedObjBoundRect(); }
// Will be always called, if the list of marked objects might be changed. // If you override this method, be sure that you call the // methods of the base class!
SAL_DLLPRIVATE virtualvoid MarkListHasChanged();
// Entering (Editing) of a maybe marked object group. If there are several // object groups marked, the most upper group is selected. After that // all member objects of the group are directly accessible. All other // objects may not be processed in the meantime (until the next // LeaveGroup()). With markings which overlaps pages, every page is processed // separately. The method returns sal_True, if at least one group was entered. void EnterMarkedGroup();
// Rotation center point and start point of the axis of reflection, respectively const Point& GetRef1() const { return maRef1; }
SAL_DLLPRIVATE void SetRef1(const Point& rPt);
// End point of the axis of reflection const Point& GetRef2() const { return maRef2; }
SAL_DLLPRIVATE void SetRef2(const Point& rPt); /// Get access to the view shell owning this draw view, if any.
SAL_RET_MAYBENULL virtual SfxViewShell* GetSfxViewShell() const;
};
// - Hit tolerances: // It has to be declared in logical coordinates. So please translate the // wanted pixel value with PixelToLogic in Logical values. // Taking as example a logical value of 100: // - For a horizontal hairline (Object with height 0), the generated data is +/-100, i.e. // a vertical area of 200 logical units is sensitive. // - For a polygon, a rectangular of the size (200,200) is generated and a // touch test between Poly and this Rect is processed. // - Objects which respond SdrObject::HasEdit()==TRUE ( e.g. a text frame ), // are specially treated: An additional sensitive area with a width of // 2*Tol (200 units for this example) is created around the object. // When an object is directly hit, the Edit method is called. // In opposite, a hit in the surrounding sensitive area enables Dragging.
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