/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
enumclass TaskPriority
{
HIGHEST, ///< These events should run very fast! DEFAULT, ///< Default priority used, e.g. the default timer priority // Input from the OS event queue is processed before HIGH_IDLE tasks.
HIGH_IDLE, ///< Important idle events to be run before processing drawing events
RESIZE, ///< Resize runs before repaint, so we won't paint twice
REPAINT, ///< All repaint events should go in here
SKIA_FLUSH, ///< tdf#165277 Skia needs to flush immediately before POST_PAINT tasks on macOS
POST_PAINT, ///< Everything running directly after painting
DEFAULT_IDLE, ///< Default idle priority
LOWEST, ///< Low, very idle cleanup tasks
TOOLKIT_DEBUG ///< Do not use. Solely for IdleTask::waitUntilIdleDispatched
};
class VCL_DLLPUBLIC Task
{ friendclass Scheduler; friendstruct ImplSchedulerData;
ImplSchedulerData *mpSchedulerData; ///< Pointer to the element in scheduler list constchar *mpDebugName; ///< Useful for debugging
TaskPriority mePriority; ///< Task priority bool mbActive; ///< Currently in the scheduler bool mbStatic; ///< Is a static object
/** * How long (in MS) until the Task is ready to be dispatched? * * Simply return Scheduler::ImmediateTimeoutMs if you're ready, like an * Idle. If you have to return Scheduler::InfiniteTimeoutMs, you probably * need another mechanism to wake up the Scheduler or rely on other * Tasks to be scheduled, or simply use a polling Timer. * * @param nTimeNow the current time * @return the sleep time of the Task to become ready
*/ virtual sal_uInt64 UpdateMinPeriod( sal_uInt64 nTimeNow ) const = 0;
/** * Schedules the task for execution * * If the timer is already active, it's reset! * Check with Task::IsActive() to prevent reset. * * If you unset bStartTimer, the Task must call Task::StartTimer(...) to be correctly scheduled! * Otherwise it might just be picked up when the Scheduler runs the next time. * * @param bStartTimer if false, don't schedule the Task by calling Task::StartTimer(0).
*/ virtualvoid Start(bool bStartTimer = true); void Stop();
bool IsActive() const { return mbActive; }
/** * This function must be called for static tasks, so the Task destructor * ignores the scheduler mutex, as it may not be available anymore. * The cleanup is still correct, as it has already happened in * DeInitScheduler call well before the static destructor calls.
*/ void SetStatic() { mbStatic = true; } bool IsStatic() const { return mbStatic; }
};
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