/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <svx/svx3ditems.hxx>
#include <com/sun/star/drawing/NormalsKind.hpp>
#include <com/sun/star/drawing/TextureProjectionMode.hpp>
#include <com/sun/star/drawing/TextureKind2.hpp>
#include <com/sun/star/drawing/TextureMode.hpp>
#include <com/sun/star/drawing/ProjectionMode.hpp>
#include <com/sun/star/drawing/ShadeMode.hpp>
using namespace ::com::sun::star;
// #i28528#
// Added extra Item (Bool) for chart2 to be able to show reduced line geometry
Svx3DReducedLineGeometryItem::Svx3DReducedLineGeometryItem(
bool bVal)
: SfxBoolItem(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY, bVal)
{
}
Svx3DReducedLineGeometryItem* Svx3DReducedLineGeometryItem::Clone(SfxItemPool*)
const
{
return new Svx3DReducedLineGeometryItem(*
this);
}
Svx3DNormalsKindItem::Svx3DNormalsKindItem(sal_uInt16 nVal)
: SfxUInt16Item(SDRATTR_3DOBJ_NORMALS_KIND, nVal)
{
}
Svx3DTextureProjectionXItem::Svx3DTextureProjectionXItem(sal_uInt16 nVal)
: SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_PROJ_X, nVal)
{
}
Svx3DTextureProjectionYItem::Svx3DTextureProjectionYItem(sal_uInt16 nVal)
: SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_PROJ_Y, nVal)
{
}
Svx3DTextureKindItem::Svx3DTextureKindItem(sal_uInt16 nVal)
: SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_KIND, nVal)
{
}
Svx3DTextureModeItem::Svx3DTextureModeItem(sal_uInt16 nVal)
: SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_MODE, nVal)
{
}
Svx3DPerspectiveItem::Svx3DPerspectiveItem(ProjectionType nVal)
: SfxUInt16Item(SDRATTR_3DSCENE_PERSPECTIVE,
static_cast<sal_uInt16>(nVal))
{
}
Svx3DShadeModeItem::Svx3DShadeModeItem(sal_uInt16 nVal)
: SfxUInt16Item(SDRATTR_3DSCENE_SHADE_MODE, nVal)
{
}
Svx3DSmoothNormalsItem::Svx3DSmoothNormalsItem(
bool bVal)
: SfxBoolItem(SDRATTR_3DOBJ_SMOOTH_NORMALS, bVal)
{
}
Svx3DSmoothNormalsItem* Svx3DSmoothNormalsItem::Clone(SfxItemPool*)
const
{
return new Svx3DSmoothNormalsItem(*
this);
}
Svx3DSmoothLidsItem::Svx3DSmoothLidsItem(
bool bVal)
: SfxBoolItem(SDRATTR_3DOBJ_SMOOTH_LIDS, bVal)
{
}
Svx3DSmoothLidsItem* Svx3DSmoothLidsItem::Clone(SfxItemPool*)
const
{
return new Svx3DSmoothLidsItem(*
this);
}
Svx3DCharacterModeItem::Svx3DCharacterModeItem(
bool bVal)
: SfxBoolItem(SDRATTR_3DOBJ_CHARACTER_MODE, bVal)
{
}
Svx3DCharacterModeItem* Svx3DCharacterModeItem::Clone(SfxItemPool*)
const
{
return new Svx3DCharacterModeItem(*
this);
}
Svx3DCloseFrontItem::Svx3DCloseFrontItem(
bool bVal)
: SfxBoolItem(SDRATTR_3DOBJ_CLOSE_FRONT, bVal)
{
}
Svx3DCloseFrontItem* Svx3DCloseFrontItem::Clone(SfxItemPool*)
const
{
return new Svx3DCloseFrontItem(*
this);
}
Svx3DCloseBackItem::Svx3DCloseBackItem(
bool bVal)
: SfxBoolItem(SDRATTR_3DOBJ_CLOSE_BACK, bVal)
{
}
Svx3DCloseBackItem* Svx3DCloseBackItem::Clone(SfxItemPool*)
const
{
return new Svx3DCloseBackItem(*
this);
}
// Svx3DNormalsKindItem: use drawing::NormalsKind
bool Svx3DNormalsKindItem::QueryValue(uno::Any& rVal, sal_uInt8
/*nMemberId*/) const
{
rVal <<=
static_cast<drawing::NormalsKind>(GetValue());
return true;
}
bool Svx3DNormalsKindItem::PutValue(
const uno::Any& rVal, sal_uInt8
/*nMemberId*/)
{
drawing::NormalsKind eVar;
if (!(rVal >>= eVar))
return false;
SetValue(
static_cast<sal_Int16>(eVar));
return true;
}
Svx3DNormalsKindItem* Svx3DNormalsKindItem::Clone(SfxItemPool*
/*pPool*/) const
{
return new Svx3DNormalsKindItem(*
this);
}
// Svx3DTextureProjectionXItem: use drawing::TextureProjectionMode
bool Svx3DTextureProjectionXItem::QueryValue(uno::Any& rVal, sal_uInt8
/*nMemberId*/) const
{
rVal <<=
static_cast<drawing::TextureProjectionMode>(GetValue());
return true;
}
bool Svx3DTextureProjectionXItem::PutValue(
const uno::Any& rVal, sal_uInt8
/*nMemberId*/)
{
drawing::TextureProjectionMode eVar;
if (!(rVal >>= eVar))
return false;
SetValue(
static_cast<sal_Int16>(eVar));
return true;
}
Svx3DTextureProjectionXItem* Svx3DTextureProjectionXItem::Clone(SfxItemPool*
/*pPool*/) const
{
return new Svx3DTextureProjectionXItem(*
this);
}
// Svx3DTextureProjectionYItem: use drawing::TextureProjectionMode
bool Svx3DTextureProjectionYItem::QueryValue(uno::Any& rVal, sal_uInt8
/*nMemberId*/) const
{
rVal <<=
static_cast<drawing::TextureProjectionMode>(GetValue());
return true;
}
bool Svx3DTextureProjectionYItem::PutValue(
const uno::Any& rVal, sal_uInt8
/*nMemberId*/)
{
drawing::TextureProjectionMode eVar;
if (!(rVal >>= eVar))
return false;
SetValue(
static_cast<sal_Int16>(eVar));
return true;
}
Svx3DTextureProjectionYItem* Svx3DTextureProjectionYItem::Clone(SfxItemPool*
/*pPool*/) const
{
return new Svx3DTextureProjectionYItem(*
this);
}
// Svx3DTextureKindItem: use drawing::TextureKind
bool Svx3DTextureKindItem::QueryValue(uno::Any& rVal, sal_uInt8
/*nMemberId*/) const
{
rVal <<=
static_cast<drawing::TextureKind2>(GetValue());
return true;
}
bool Svx3DTextureKindItem::PutValue(
const uno::Any& rVal, sal_uInt8
/*nMemberId*/)
{
drawing::TextureKind2 eVar;
if (!(rVal >>= eVar))
return false;
SetValue(
static_cast<sal_Int16>(eVar));
return true;
}
Svx3DTextureKindItem* Svx3DTextureKindItem::Clone(SfxItemPool*
/*pPool*/) const
{
return new Svx3DTextureKindItem(*
this);
}
// Svx3DTextureModeItem: use drawing:TextureMode
bool Svx3DTextureModeItem::QueryValue(uno::Any& rVal, sal_uInt8
/*nMemberId*/) const
{
rVal <<=
static_cast<drawing::TextureMode>(GetValue());
return true;
}
bool Svx3DTextureModeItem::PutValue(
const uno::Any& rVal, sal_uInt8
/*nMemberId*/)
{
drawing::TextureMode eVar;
if (!(rVal >>= eVar))
return false;
SetValue(
static_cast<sal_Int16>(eVar));
return true;
}
Svx3DTextureModeItem* Svx3DTextureModeItem::Clone(SfxItemPool*
/*pPool*/) const
{
return new Svx3DTextureModeItem(*
this);
}
// Svx3DPerspectiveItem: use drawing::ProjectionMode
bool Svx3DPerspectiveItem::QueryValue(uno::Any& rVal, sal_uInt8
/*nMemberId*/) const
{
rVal <<=
static_cast<drawing::ProjectionMode>(GetValue());
return true;
}
bool Svx3DPerspectiveItem::PutValue(
const uno::Any& rVal, sal_uInt8
/*nMemberId*/)
{
drawing::ProjectionMode eVar;
if (!(rVal >>= eVar))
return false;
SetValue(
static_cast<sal_Int16>(eVar));
return true;
}
Svx3DPerspectiveItem* Svx3DPerspectiveItem::Clone(SfxItemPool*
/*pPool*/) const
{
return new Svx3DPerspectiveItem(*
this);
}
// Svx3DShadeModeItem: use drawing::ShadeMode
bool Svx3DShadeModeItem::QueryValue(uno::Any& rVal, sal_uInt8
/*nMemberId*/) const
{
rVal <<=
static_cast<drawing::ShadeMode>(GetValue());
return true;
}
bool Svx3DShadeModeItem::PutValue(
const uno::Any& rVal, sal_uInt8
/*nMemberId*/)
{
drawing::ShadeMode eVar;
if (!(rVal >>= eVar))
return false;
SetValue(
static_cast<sal_Int16>(eVar));
return true;
}
Svx3DShadeModeItem* Svx3DShadeModeItem::Clone(SfxItemPool*
/*pPool*/) const
{
return new Svx3DShadeModeItem(*
this);
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */