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symbol.hxx
products/Sources/formale Sprachen/C/LibreOffice/starmath/inc/symbol.hxx
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ /** This stuff is used to work with %charname. * * Will remember the char name, char code and font. */ #pragma once #include
#include
#include
#include "format.hxx" #include "utility.hxx" #define SYMBOL_NONE 0xFFFF class SmSym { private: SmFace m_aFace; OUString m_aUiName; OUString m_aExportName; OUString m_aSetName; sal_UCS4 m_cChar; bool m_bPredefined; public: SmSym(); SmSym(const OUString& rName, const vcl::Font& rFont, sal_UCS4 cChar, const OUString& rSet, bool bIsPredefined = false); SmSym(const SmSym& rSymbol); SmSym& operator = (const SmSym& rSymbol); const vcl::Font& GetFace(const SmFormat* pFormat = nullptr) const; sal_UCS4 GetCharacter() const { return m_cChar; } const OUString& GetUiName() const { return m_aUiName; } bool IsPredefined() const { return m_bPredefined; } const OUString& GetSymbolSetName() const { return m_aSetName; } const OUString& GetExportName() const { return m_aExportName; } void SetExportName( const OUString &rName ) { m_aExportName = rName; } // true if rSymbol has the same name, font and character bool IsEqualInUI( const SmSym& rSymbol ) const; }; // type of the actual container to hold the symbols typedef std::map< OUString, SmSym > SymbolMap_t; // vector of pointers to the actual symbols in the above container typedef std::vector< const SmSym * > SymbolPtrVec_t; class SmSymbolManager { private: SymbolMap_t m_aSymbols; bool m_bModified; public: SmSymbolManager(); SmSymbolManager(const SmSymbolManager& rSymbolSetManager); ~SmSymbolManager(); SmSymbolManager & operator = (const SmSymbolManager& rSymbolSetManager); // symbol sets are for UI purpose only, thus we assemble them here std::set< OUString > GetSymbolSetNames() const; SymbolPtrVec_t GetSymbolSet( std::u16string_view rSymbolSetName ); SymbolPtrVec_t GetSymbols() const; bool AddOrReplaceSymbol( const SmSym & rSymbol, bool bForceChange = false ); void RemoveSymbol( const OUString & rSymbolName ); SmSym* GetSymbolByName(std::u16string_view rSymbolName); SmSym* GetSymbolByUiName(std::u16string_view rSymbolName); SmSym* GetSymbolByExportName(std::u16string_view rSymbolName); bool IsModified() const { return m_bModified; } void SetModified(bool bModify) { m_bModified = bModify; } void Load(); void Save(); }; /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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