/** * DOC: Logical Rings, Logical Ring Contexts and Execlists * * Motivation: * GEN8 brings an expansion of the HW contexts: "Logical Ring Contexts". * These expanded contexts enable a number of new abilities, especially * "Execlists" (also implemented in this file). * * One of the main differences with the legacy HW contexts is that logical * ring contexts incorporate many more things to the context's state, like * PDPs or ringbuffer control registers: * * The reason why PDPs are included in the context is straightforward: as * PPGTTs (per-process GTTs) are actually per-context, having the PDPs * contained there mean you don't need to do a ppgtt->switch_mm yourself, * instead, the GPU will do it for you on the context switch. * * But, what about the ringbuffer control registers (head, tail, etc..)? * shouldn't we just need a set of those per engine command streamer? This is * where the name "Logical Rings" starts to make sense: by virtualizing the * rings, the engine cs shifts to a new "ring buffer" with every context * switch. When you want to submit a workload to the GPU you: A) choose your * context, B) find its appropriate virtualized ring, C) write commands to it * and then, finally, D) tell the GPU to switch to that context. * * Instead of the legacy MI_SET_CONTEXT, the way you tell the GPU to switch * to a contexts is via a context execution list, ergo "Execlists". * * LRC implementation: * Regarding the creation of contexts, we have: * * - One global default context. * - One local default context for each opened fd. * - One local extra context for each context create ioctl call. * * Now that ringbuffers belong per-context (and not per-engine, like before) * and that contexts are uniquely tied to a given engine (and not reusable, * like before) we need: * * - One ringbuffer per-engine inside each context. * - One backing object per-engine inside each context. * * The global default context starts its life with these new objects fully * allocated and populated. The local default context for each opened fd is * more complex, because we don't know at creation time which engine is going * to use them. To handle this, we have implemented a deferred creation of LR * contexts: * * The local context starts its life as a hollow or blank holder, that only * gets populated for a given engine once we receive an execbuffer. If later * on we receive another execbuffer ioctl for the same context but a different * engine, we allocate/populate a new ringbuffer and context backing object and * so on. * * Finally, regarding local contexts created using the ioctl call: as they are * only allowed with the render ring, we can allocate & populate them right * away (no need to defer anything, at least for now). * * Execlists implementation: * Execlists are the new method by which, on gen8+ hardware, workloads are * submitted for execution (as opposed to the legacy, ringbuffer-based, method). * This method works as follows: * * When a request is committed, its commands (the BB start and any leading or * trailing commands, like the seqno breadcrumbs) are placed in the ringbuffer * for the appropriate context. The tail pointer in the hardware context is not * updated at this time, but instead, kept by the driver in the ringbuffer * structure. A structure representing this request is added to a request queue * for the appropriate engine: this structure contains a copy of the context's * tail after the request was written to the ring buffer and a pointer to the * context itself. * * If the engine's request queue was empty before the request was added, the * queue is processed immediately. Otherwise the queue will be processed during * a context switch interrupt. In any case, elements on the queue will get sent * (in pairs) to the GPU's ExecLists Submit Port (ELSP, for short) with a * globally unique 20-bits submission ID. * * When execution of a request completes, the GPU updates the context status * buffer with a context complete event and generates a context switch interrupt. * During the interrupt handling, the driver examines the events in the buffer: * for each context complete event, if the announced ID matches that on the head * of the request queue, then that request is retired and removed from the queue. * * After processing, if any requests were retired and the queue is not empty * then a new execution list can be submitted. The two requests at the front of * the queue are next to be submitted but since a context may not occur twice in * an execution list, if subsequent requests have the same ID as the first then * the two requests must be combined. This is done simply by discarding requests * at the head of the queue until either only one requests is left (in which case * we use a NULL second context) or the first two requests have unique IDs. * * By always executing the first two requests in the queue the driver ensures * that the GPU is kept as busy as possible. In the case where a single context * completes but a second context is still executing, the request for this second * context will be at the head of the queue when we remove the first one. This * request will then be resubmitted along with a new request for a different context, * which will cause the hardware to continue executing the second request and queue * the new request (the GPU detects the condition of a context getting preempted * with the same context and optimizes the context switch flow by not doing * preemption, but just sampling the new tail pointer). *
*/ #include <linux/interrupt.h> #include <linux/string_helpers.h>
/* * We allow only a single request through the virtual engine at a time * (each request in the timeline waits for the completion fence of * the previous before being submitted). By restricting ourselves to * only submitting a single request, each request is placed on to a * physical to maximise load spreading (by virtue of the late greedy * scheduling -- each real engine takes the next available request * upon idling).
*/ struct i915_request *request;
/* * We keep a rbtree of available virtual engines inside each physical * engine, sorted by priority. Here we preallocate the nodes we need * for the virtual engine, indexed by physical_engine->id.
*/ struct ve_node { struct rb_node rb; int prio;
} nodes[I915_NUM_ENGINES];
/* And finally, which physical engines this virtual engine maps onto. */ unsignedint num_siblings; struct intel_engine_cs *siblings[];
};
staticvoid ring_set_paused(conststruct intel_engine_cs *engine, int state)
{ /* * We inspect HWS_PREEMPT with a semaphore inside * engine->emit_fini_breadcrumb. If the dword is true, * the ring is paused as the semaphore will busywait * until the dword is false.
*/
engine->status_page.addr[I915_GEM_HWS_PREEMPT] = state; if (state)
wmb();
}
staticint effective_prio(conststruct i915_request *rq)
{ int prio = rq_prio(rq);
/* * If this request is special and must not be interrupted at any * cost, so be it. Note we are only checking the most recent request * in the context and so may be masking an earlier vip request. It * is hoped that under the conditions where nopreempt is used, this * will not matter (i.e. all requests to that context will be * nopreempt for as long as desired).
*/ if (i915_request_has_nopreempt(rq))
prio = I915_PRIORITY_UNPREEMPTABLE;
staticbool need_preempt(conststruct intel_engine_cs *engine, conststruct i915_request *rq)
{ int last_prio;
if (!intel_engine_has_semaphores(engine)) returnfalse;
/* * Check if the current priority hint merits a preemption attempt. * * We record the highest value priority we saw during rescheduling * prior to this dequeue, therefore we know that if it is strictly * less than the current tail of ESLP[0], we do not need to force * a preempt-to-idle cycle. * * However, the priority hint is a mere hint that we may need to * preempt. If that hint is stale or we may be trying to preempt * ourselves, ignore the request. * * More naturally we would write * prio >= max(0, last); * except that we wish to prevent triggering preemption at the same * priority level: the task that is running should remain running * to preserve FIFO ordering of dependencies.
*/
last_prio = max(effective_prio(rq), I915_PRIORITY_NORMAL - 1); if (engine->sched_engine->queue_priority_hint <= last_prio) returnfalse;
/* * Check against the first request in ELSP[1], it will, thanks to the * power of PI, be the highest priority of that context.
*/ if (!list_is_last(&rq->sched.link, &engine->sched_engine->requests) &&
rq_prio(list_next_entry(rq, sched.link)) > last_prio) returntrue;
/* * If the inflight context did not trigger the preemption, then maybe * it was the set of queued requests? Pick the highest priority in * the queue (the first active priolist) and see if it deserves to be * running instead of ELSP[0]. * * The highest priority request in the queue can not be either * ELSP[0] or ELSP[1] as, thanks again to PI, if it was the same * context, it's priority would not exceed ELSP[0] aka last_prio.
*/ return max(virtual_prio(&engine->execlists),
queue_prio(engine->sched_engine)) > last_prio;
}
__maybe_unused staticbool
assert_priority_queue(conststruct i915_request *prev, conststruct i915_request *next)
{ /* * Without preemption, the prev may refer to the still active element * which we refuse to let go. * * Even with preemption, there are times when we think it is better not * to preempt and leave an ostensibly lower priority request in flight.
*/ if (i915_request_is_active(prev)) returntrue;
/* Check in case we rollback so far we wrap [size/2] */ if (intel_ring_direction(rq->ring,
rq->tail,
rq->ring->tail + 8) > 0)
rq->context->lrc.desc |= CTX_DESC_FORCE_RESTORE;
active = rq;
}
return active;
}
staticvoid
execlists_context_status_change(struct i915_request *rq, unsignedlong status)
{ /* * Only used when GVT-g is enabled now. When GVT-g is disabled, * The compiler should eliminate this function as dead-code.
*/ if (!IS_ENABLED(CONFIG_DRM_I915_GVT)) return;
/* * The executing context has been cancelled. We want to prevent * further execution along this context and propagate the error on * to anything depending on its results. * * In __i915_request_submit(), we apply the -EIO and remove the * requests' payloads for any banned requests. But first, we must * rewind the context back to the start of the incomplete request so * that we do not jump back into the middle of the batch. * * We preserve the breadcrumbs and semaphores of the incomplete * requests so that inter-timeline dependencies (i.e other timelines) * remain correctly ordered. And we defer to __i915_request_submit() * so that all asynchronous waits are correctly handled.
*/
ENGINE_TRACE(engine, "{ reset rq=%llx:%lld }\n",
rq->fence.context, rq->fence.seqno);
/* On resubmission of the active request, payload will be scrubbed */ if (__i915_request_is_complete(rq))
head = rq->tail; else
head = __active_request(ce->timeline, rq, -EIO)->head;
head = intel_ring_wrap(ce->ring, head);
/* Scrub the context image to prevent replaying the previous batch */
lrc_init_regs(ce, engine, true);
/* We've switched away, so this should be a no-op, but intent matters */
ce->lrc.lrca = lrc_update_regs(ce, engine, head);
}
if (unlikely(intel_context_is_closed(ce) &&
!intel_engine_has_heartbeat(engine)))
intel_context_set_exiting(ce);
if (unlikely(!intel_context_is_schedulable(ce) || bad_request(rq)))
reset_active(rq, engine);
if (IS_ENABLED(CONFIG_DRM_I915_DEBUG_GEM))
lrc_check_regs(ce, engine, "before");
if (ce->tag) { /* Use a fixed tag for OA and friends */
GEM_BUG_ON(ce->tag <= BITS_PER_LONG);
ce->lrc.ccid = ce->tag;
} elseif (GRAPHICS_VER_FULL(engine->i915) >= IP_VER(12, 55)) { /* We don't need a strict matching tag, just different values */ unsignedint tag = ffs(READ_ONCE(engine->context_tag));
GEM_BUG_ON(tag == 0 || tag >= BITS_PER_LONG);
clear_bit(tag - 1, &engine->context_tag);
ce->lrc.ccid = tag << (XEHP_SW_CTX_ID_SHIFT - 32);
/* * After this point, the rq may be transferred to a new sibling, so * before we clear ce->inflight make sure that the context has been * removed from the b->signalers and furthermore we need to make sure * that the concurrent iterator in signal_irq_work is no longer * following ce->signal_link.
*/ if (!list_empty(&ce->signals))
intel_context_remove_breadcrumbs(ce, engine->breadcrumbs);
/* * This engine is now too busy to run this virtual request, so * see if we can find an alternative engine for it to execute on. * Once a request has become bonded to this engine, we treat it the * same as other native request.
*/ if (i915_request_in_priority_queue(rq) &&
rq->execution_mask != engine->mask)
resubmit_virtual_request(rq, ve);
if (READ_ONCE(ve->request))
tasklet_hi_schedule(&ve->base.sched_engine->tasklet);
}
/* * NB process_csb() is not under the engine->sched_engine->lock and hence * schedule_out can race with schedule_in meaning that we should * refrain from doing non-trivial work here.
*/
if (IS_ENABLED(CONFIG_DRM_I915_DEBUG_GEM))
lrc_check_regs(ce, engine, "after");
/* * If we have just completed this context, the engine may now be * idle and we want to re-enter powersaving.
*/ if (intel_timeline_is_last(ce->timeline, rq) &&
__i915_request_is_complete(rq))
intel_engine_add_retire(engine, ce->timeline);
/* * If this is part of a virtual engine, its next request may * have been blocked waiting for access to the active context. * We have to kick all the siblings again in case we need to * switch (e.g. the next request is not runnable on this * engine). Hopefully, we will already have submitted the next * request before the tasklet runs and do not need to rebuild * each virtual tree and kick everyone again.
*/ if (ce->engine != engine)
kick_siblings(rq, ce);
desc = ce->lrc.desc; if (rq->engine->flags & I915_ENGINE_HAS_EU_PRIORITY)
desc |= map_i915_prio_to_lrc_desc_prio(rq_prio(rq));
/* * WaIdleLiteRestore:bdw,skl * * We should never submit the context with the same RING_TAIL twice * just in case we submit an empty ring, which confuses the HW. * * We append a couple of NOOPs (gen8_emit_wa_tail) after the end of * the normal request to be able to always advance the RING_TAIL on * subsequent resubmissions (for lite restore). Should that fail us, * and we try and submit the same tail again, force the context * reload. * * If we need to return to a preempted context, we need to skip the * lite-restore and force it to reload the RING_TAIL. Otherwise, the * HW has a tendency to ignore us rewinding the TAIL to the end of * an earlier request.
*/
GEM_BUG_ON(ce->lrc_reg_state[CTX_RING_TAIL] != rq->ring->tail);
prev = rq->ring->tail;
tail = intel_ring_set_tail(rq->ring, rq->tail); if (unlikely(intel_ring_direction(rq->ring, tail, prev) <= 0))
desc |= CTX_DESC_FORCE_RESTORE;
ce->lrc_reg_state[CTX_RING_TAIL] = tail;
rq->tail = rq->wa_tail;
/* * Make sure the context image is complete before we submit it to HW. * * Ostensibly, writes (including the WCB) should be flushed prior to * an uncached write such as our mmio register access, the empirical * evidence (esp. on Braswell) suggests that the WC write into memory * may not be visible to the HW prior to the completion of the UC * register write and that we may begin execution from the context * before its image is complete leading to invalid PD chasing.
*/
wmb();
if (ce == rq->context) {
GEM_TRACE_ERR("%s: Dup context:%llx in pending[%zd]\n",
engine->name,
ce->timeline->fence_context,
port - execlists->pending); returnfalse;
}
ce = rq->context;
if (ccid == ce->lrc.ccid) {
GEM_TRACE_ERR("%s: Dup ccid:%x context:%llx in pending[%zd]\n",
engine->name,
ccid, ce->timeline->fence_context,
port - execlists->pending); returnfalse;
}
ccid = ce->lrc.ccid;
/* * Sentinels are supposed to be the last request so they flush * the current execution off the HW. Check that they are the only * request in the pending submission. * * NB: Due to the async nature of preempt-to-busy and request * cancellation we need to handle the case where request * becomes a sentinel in parallel to CSB processing.
*/ if (prev && i915_request_has_sentinel(prev) &&
!READ_ONCE(prev->fence.error)) {
GEM_TRACE_ERR("%s: context:%llx after sentinel in pending[%zd]\n",
engine->name,
ce->timeline->fence_context,
port - execlists->pending); returnfalse;
}
prev = rq;
/* * We want virtual requests to only be in the first slot so * that they are never stuck behind a hog and can be immediately * transferred onto the next idle engine.
*/ if (rq->execution_mask != engine->mask &&
port != execlists->pending) {
GEM_TRACE_ERR("%s: virtual engine:%llx not in prime position[%zd]\n",
engine->name,
ce->timeline->fence_context,
port - execlists->pending); returnfalse;
}
/* Hold tightly onto the lock to prevent concurrent retires! */ if (!spin_trylock_irqsave(&rq->lock, flags)) continue;
if (__i915_request_is_complete(rq)) goto unlock;
if (i915_active_is_idle(&ce->active) &&
!intel_context_is_barrier(ce)) {
GEM_TRACE_ERR("%s: Inactive context:%llx in pending[%zd]\n",
engine->name,
ce->timeline->fence_context,
port - execlists->pending);
ok = false; goto unlock;
}
if (!i915_vma_is_pinned(ce->state)) {
GEM_TRACE_ERR("%s: Unpinned context:%llx in pending[%zd]\n",
engine->name,
ce->timeline->fence_context,
port - execlists->pending);
ok = false; goto unlock;
}
if (!i915_vma_is_pinned(ce->ring->vma)) {
GEM_TRACE_ERR("%s: Unpinned ring:%llx in pending[%zd]\n",
engine->name,
ce->timeline->fence_context,
port - execlists->pending);
ok = false; goto unlock;
}
unlock:
spin_unlock_irqrestore(&rq->lock, flags); if (!ok) returnfalse;
}
/* * We can skip acquiring intel_runtime_pm_get() here as it was taken * on our behalf by the request (see i915_gem_mark_busy()) and it will * not be relinquished until the device is idle (see * i915_gem_idle_work_handler()). As a precaution, we make sure * that all ELSP are drained i.e. we have processed the CSB, * before allowing ourselves to idle and calling intel_runtime_pm_put().
*/
GEM_BUG_ON(!intel_engine_pm_is_awake(engine));
/* * ELSQ note: the submit queue is not cleared after being submitted * to the HW so we need to make sure we always clean it up. This is * currently ensured by the fact that we always write the same number * of elsq entries, keep this in mind before changing the loop below.
*/ for (n = execlists_num_ports(execlists); n--; ) { struct i915_request *rq = execlists->pending[n];
/* * We do not submit known completed requests. Therefore if the next * request is already completed, we can pretend to merge it in * with the previous context (and we will skip updating the ELSP * and tracking). Thus hopefully keeping the ELSP full with active * contexts, despite the best efforts of preempt-to-busy to confuse * us.
*/ if (__i915_request_is_complete(next)) returntrue;
if (unlikely((i915_request_flags(prev) | i915_request_flags(next)) &
(BIT(I915_FENCE_FLAG_NOPREEMPT) |
BIT(I915_FENCE_FLAG_SENTINEL)))) returnfalse;
if (!can_merge_ctx(prev->context, next->context)) returnfalse;
if (!(rq->execution_mask & engine->mask)) /* We peeked too soon! */ returnfalse;
/* * We track when the HW has completed saving the context image * (i.e. when we have seen the final CS event switching out of * the context) and must not overwrite the context image before * then. This restricts us to only using the active engine * while the previous virtualized request is inflight (so * we reuse the register offsets). This is a very small * hystersis on the greedy seelction algorithm.
*/
inflight = intel_context_inflight(&ve->context); if (inflight && inflight != engine) returnfalse;
GEM_BUG_ON(READ_ONCE(ve->context.inflight)); if (!intel_engine_has_relative_mmio(engine))
lrc_update_offsets(&ve->context, engine);
/* * Move the bound engine to the top of the list for * future execution. We then kick this tasklet first * before checking others, so that we preferentially * reuse this set of bound registers.
*/ for (n = 1; n < ve->num_siblings; n++) { if (ve->siblings[n] == engine) {
swap(ve->siblings[n], ve->siblings[0]); break;
}
}
}
/* * We want to move the interrupted request to the back of * the round-robin list (i.e. its priority level), but * in doing so, we must then move all requests that were in * flight and were waiting for the interrupted request to * be run after it again.
*/ do { struct i915_dependency *p;
/* Leave semaphores spinning on the other engines */ if (w->engine != rq->engine) continue;
/* No waiter should start before its signaler */
GEM_BUG_ON(i915_request_has_initial_breadcrumb(w) &&
__i915_request_has_started(w) &&
!__i915_request_is_complete(rq));
staticbool
timeslice_yield(conststruct intel_engine_execlists *el, conststruct i915_request *rq)
{ /* * Once bitten, forever smitten! * * If the active context ever busy-waited on a semaphore, * it will be treated as a hog until the end of its timeslice (i.e. * until it is scheduled out and replaced by a new submission, * possibly even its own lite-restore). The HW only sends an interrupt * on the first miss, and we do know if that semaphore has been * signaled, or even if it is now stuck on another semaphore. Play * safe, yield if it might be stuck -- it will be given a fresh * timeslice in the near future.
*/ return rq->context->lrc.ccid == READ_ONCE(el->yield);
}
/* If not currently active, or about to switch, wait for next event */ if (!rq || __i915_request_is_complete(rq)) returnfalse;
/* We do not need to start the timeslice until after the ACK */ if (READ_ONCE(engine->execlists.pending[0])) returnfalse;
/* If ELSP[1] is occupied, always check to see if worth slicing */ if (!list_is_last_rcu(&rq->sched.link,
&engine->sched_engine->requests)) {
ENGINE_TRACE(engine, "timeslice required for second inflight context\n"); returntrue;
}
/* Otherwise, ELSP[0] is by itself, but may be waiting in the queue */ if (!i915_sched_engine_is_empty(engine->sched_engine)) {
ENGINE_TRACE(engine, "timeslice required for queue\n"); returntrue;
}
if (!RB_EMPTY_ROOT(&engine->execlists.virtual.rb_root)) {
ENGINE_TRACE(engine, "timeslice required for virtual\n"); returntrue;
}
/* Disable the timer if there is nothing to switch to */
duration = 0; if (needs_timeslice(engine, *el->active)) { /* Avoid continually prolonging an active timeslice */ if (timer_active(&el->timer)) { /* * If we just submitted a new ELSP after an old * context, that context may have already consumed * its timeslice, so recheck.
*/ if (!timer_pending(&el->timer))
tasklet_hi_schedule(&engine->sched_engine->tasklet); return;
}
/* Only allow ourselves to force reset the currently active context */
engine->execlists.preempt_target = rq;
/* Force a fast reset for terminated contexts (ignoring sysfs!) */ if (unlikely(intel_context_is_banned(rq->context) || bad_request(rq))) return INTEL_CONTEXT_BANNED_PREEMPT_TIMEOUT_MS;
/* * Hardware submission is through 2 ports. Conceptually each port * has a (RING_START, RING_HEAD, RING_TAIL) tuple. RING_START is * static for a context, and unique to each, so we only execute * requests belonging to a single context from each ring. RING_HEAD * is maintained by the CS in the context image, it marks the place * where it got up to last time, and through RING_TAIL we tell the CS * where we want to execute up to this time. * * In this list the requests are in order of execution. Consecutive * requests from the same context are adjacent in the ringbuffer. We * can combine these requests into a single RING_TAIL update: * * RING_HEAD...req1...req2 * ^- RING_TAIL * since to execute req2 the CS must first execute req1. * * Our goal then is to point each port to the end of a consecutive * sequence of requests as being the most optimal (fewest wake ups * and context switches) submission.
*/
spin_lock(&sched_engine->lock);
/* * If the queue is higher priority than the last * request in the currently active context, submit afresh. * We will resubmit again afterwards in case we need to split * the active context to interject the preemption request, * i.e. we will retrigger preemption following the ack in case * of trouble. *
*/
active = execlists->active; while ((last = *active) && completed(last))
active++;
if (last) { if (need_preempt(engine, last)) {
ENGINE_TRACE(engine, "preempting last=%llx:%lld, prio=%d, hint=%d\n",
last->fence.context,
last->fence.seqno,
last->sched.attr.priority,
sched_engine->queue_priority_hint);
record_preemption(execlists);
/* * Don't let the RING_HEAD advance past the breadcrumb * as we unwind (and until we resubmit) so that we do * not accidentally tell it to go backwards.
*/
ring_set_paused(engine, 1);
/* * Note that we have not stopped the GPU at this point, * so we are unwinding the incomplete requests as they * remain inflight and so by the time we do complete * the preemption, some of the unwound requests may * complete!
*/
__unwind_incomplete_requests(engine);
/* * Consume this timeslice; ensure we start a new one. * * The timeslice expired, and we will unwind the * running contexts and recompute the next ELSP. * If that submit will be the same pair of contexts * (due to dependency ordering), we will skip the * submission. If we don't cancel the timer now, * we will see that the timer has expired and * reschedule the tasklet; continually until the * next context switch or other preemption event. * * Since we have decided to reschedule based on * consumption of this timeslice, if we submit the * same context again, grant it a full timeslice.
*/
cancel_timer(&execlists->timer);
ring_set_paused(engine, 1);
defer_active(engine);
/* * Unlike for preemption, if we rewind and continue * executing the same context as previously active, * the order of execution will remain the same and * the tail will only advance. We do not need to * force a full context restore, as a lite-restore * is sufficient to resample the monotonic TAIL. * * If we switch to any other context, similarly we * will not rewind TAIL of current context, and * normal save/restore will preserve state and allow * us to later continue executing the same request.
*/
last = NULL;
} else { /* * Otherwise if we already have a request pending * for execution after the current one, we can * just wait until the next CS event before * queuing more. In either case we will force a * lite-restore preemption event, but if we wait * we hopefully coalesce several updates into a single * submission.
*/ if (active[1]) { /* * Even if ELSP[1] is occupied and not worthy * of timeslices, our queue might be.
*/
spin_unlock(&sched_engine->lock); return;
}
}
}
/* XXX virtual is always taking precedence */ while ((ve = first_virtual_engine(engine))) { struct i915_request *rq;
spin_lock(&ve->base.sched_engine->lock);
rq = ve->request; if (unlikely(!virtual_matches(ve, rq, engine))) goto unlock; /* lost the race to a sibling */
if (unlikely(rq_prio(rq) < queue_prio(sched_engine))) {
spin_unlock(&ve->base.sched_engine->lock); break;
}
if (last && !can_merge_rq(last, rq)) {
spin_unlock(&ve->base.sched_engine->lock);
spin_unlock(&engine->sched_engine->lock); return; /* leave this for another sibling */
}
if (__i915_request_submit(rq)) { /* * Only after we confirm that we will submit * this request (i.e. it has not already * completed), do we want to update the context. * * This serves two purposes. It avoids * unnecessary work if we are resubmitting an * already completed request after timeslicing. * But more importantly, it prevents us altering * ve->siblings[] on an idle context, where * we may be using ve->siblings[] in * virtual_context_enter / virtual_context_exit.
*/
virtual_xfer_context(ve, engine);
GEM_BUG_ON(ve->siblings[0] != engine);
/* * Hmm, we have a bunch of virtual engine requests, * but the first one was already completed (thanks * preempt-to-busy!). Keep looking at the veng queue * until we have no more relevant requests (i.e. * the normal submit queue has higher priority).
*/ if (submit) break;
}
/* * Can we combine this request with the current port? * It has to be the same context/ringbuffer and not * have any exceptions (e.g. GVT saying never to * combine contexts). * * If we can combine the requests, we can execute both * by updating the RING_TAIL to point to the end of the * second request, and so we never need to tell the * hardware about the first.
*/ if (last && !can_merge_rq(last, rq)) { /* * If we are on the second port and cannot * combine this request with the last, then we * are done.
*/ if (port == last_port) goto done;
/* * We must not populate both ELSP[] with the * same LRCA, i.e. we must submit 2 different * contexts if we submit 2 ELSP.
*/ if (last->context == rq->context) goto done;
if (i915_request_has_sentinel(last)) goto done;
/* * We avoid submitting virtual requests into * the secondary ports so that we can migrate * the request immediately to another engine * rather than wait for the primary request.
*/ if (rq->execution_mask != engine->mask) goto done;
/* * If GVT overrides us we only ever submit * port[0], leaving port[1] empty. Note that we * also have to be careful that we don't queue * the same context (even though a different * request) to the second port.
*/ if (ctx_single_port_submission(last->context) ||
ctx_single_port_submission(rq->context)) goto done;
merge = false;
}
if (__i915_request_submit(rq)) { if (!merge) {
*port++ = i915_request_get(last);
last = NULL;
}
/* * Here be a bit of magic! Or sleight-of-hand, whichever you prefer. * * We choose the priority hint such that if we add a request of greater * priority than this, we kick the submission tasklet to decide on * the right order of submitting the requests to hardware. We must * also be prepared to reorder requests as they are in-flight on the * HW. We derive the priority hint then as the first "hole" in * the HW submission ports and if there are no available slots, * the priority of the lowest executing request, i.e. last. * * When we do receive a higher priority request ready to run from the * user, see queue_request(), the priority hint is bumped to that * request triggering preemption on the next dequeue (or subsequent * interrupt for secondary ports).
*/
sched_engine->queue_priority_hint = queue_prio(sched_engine);
i915_sched_engine_reset_on_empty(sched_engine);
spin_unlock(&sched_engine->lock);
/* * We can skip poking the HW if we ended up with exactly the same set * of requests as currently running, e.g. trying to timeslice a pair * of ordered contexts.
*/ if (submit &&
memcmp(active,
execlists->pending,
(port - execlists->pending) * sizeof(*port))) {
*port = NULL; while (port-- != execlists->pending)
execlists_schedule_in(*port, port - execlists->pending);
staticvoid
copy_ports(struct i915_request **dst, struct i915_request **src, int count)
{ /* A memcpy_p() would be very useful here! */ while (count--)
WRITE_ONCE(*dst++, *src++); /* avoid write tearing */
}
/* Mark the end of active before we overwrite *active */ for (port = xchg(&execlists->active, execlists->pending); *port; port++)
*inactive++ = *port;
clear_ports(execlists->inflight, ARRAY_SIZE(execlists->inflight));
smp_wmb(); /* complete the seqlock for execlists_active() */
WRITE_ONCE(execlists->active, execlists->inflight);
/* Having cancelled all outstanding process_csb(), stop their timers */
GEM_BUG_ON(execlists->pending[0]);
cancel_timer(&execlists->timer);
cancel_timer(&execlists->preempt);
return inactive;
}
/* * Starting with Gen12, the status has a new format: * * bit 0: switched to new queue * bit 1: reserved * bit 2: semaphore wait mode (poll or signal), only valid when * switch detail is set to "wait on semaphore" * bits 3-5: engine class * bits 6-11: engine instance * bits 12-14: reserved * bits 15-25: sw context id of the lrc the GT switched to * bits 26-31: sw counter of the lrc the GT switched to * bits 32-35: context switch detail * - 0: ctx complete * - 1: wait on sync flip * - 2: wait on vblank * - 3: wait on scanline * - 4: wait on semaphore * - 5: context preempted (not on SEMAPHORE_WAIT or * WAIT_FOR_EVENT) * bit 36: reserved * bits 37-43: wait detail (for switch detail 1 to 4) * bits 44-46: reserved * bits 47-57: sw context id of the lrc the GT switched away from * bits 58-63: sw counter of the lrc the GT switched away from * * Xe_HP csb shuffles things around compared to TGL: * * bits 0-3: context switch detail (same possible values as TGL) * bits 4-9: engine instance * bits 10-25: sw context id of the lrc the GT switched to * bits 26-31: sw counter of the lrc the GT switched to * bit 32: semaphore wait mode (poll or signal), Only valid when * switch detail is set to "wait on semaphore" * bit 33: switched to new queue * bits 34-41: wait detail (for switch detail 1 to 4) * bits 42-57: sw context id of the lrc the GT switched away from * bits 58-63: sw counter of the lrc the GT switched away from
*/ staticinlinebool
__gen12_csb_parse(bool ctx_to_valid, bool ctx_away_valid, bool new_queue,
u8 switch_detail)
{ /* * The context switch detail is not guaranteed to be 5 when a preemption * occurs, so we can't just check for that. The check below works for * all the cases we care about, including preemptions of WAIT * instructions and lite-restore. Preempt-to-idle via the CTRL register * would require some extra handling, but we don't support that.
*/ if (!ctx_away_valid || new_queue) {
GEM_BUG_ON(!ctx_to_valid); returntrue;
}
/* * switch detail = 5 is covered by the case above and we do not expect a * context switch on an unsuccessful wait instruction since we always * use polling mode.
*/
GEM_BUG_ON(switch_detail); returnfalse;
}
/* * Reading from the HWSP has one particular advantage: we can detect * a stale entry. Since the write into HWSP is broken, we have no reason * to trust the HW at all, the mmio entry may equally be unordered, so * we prefer the path that is self-checking and as a last resort, * return the mmio value. * * tgl,dg1:HSDES#22011327657
*/
preempt_disable(); if (wait_for_atomic_us((entry = READ_ONCE(*csb)) != -1, 10)) { int idx = csb - engine->execlists.csb_status; int status;
status = GEN8_EXECLISTS_STATUS_BUF; if (idx >= 6) {
status = GEN11_EXECLISTS_STATUS_BUF2;
idx -= 6;
}
status += sizeof(u64) * idx;
/* * Unfortunately, the GPU does not always serialise its write * of the CSB entries before its write of the CSB pointer, at least * from the perspective of the CPU, using what is known as a Global * Observation Point. We may read a new CSB tail pointer, but then * read the stale CSB entries, causing us to misinterpret the * context-switch events, and eventually declare the GPU hung. * * icl:HSDES#1806554093 * tgl:HSDES#22011248461
*/ if (unlikely(entry == -1))
entry = wa_csb_read(engine, csb);
/* Consume this entry so that we can spot its future reuse. */
WRITE_ONCE(*csb, -1);
/* ELSP is an implicit wmb() before the GPU wraps and overwrites csb */ return entry;
}
staticvoid new_timeslice(struct intel_engine_execlists *el)
{ /* By cancelling, we will start afresh in start_timeslice() */
cancel_timer(&el->timer);
}
/* * As we modify our execlists state tracking we require exclusive * access. Either we are inside the tasklet, or the tasklet is disabled * and we assume that is only inside the reset paths and so serialised.
*/
GEM_BUG_ON(!tasklet_is_locked(&engine->sched_engine->tasklet) &&
!reset_in_progress(engine));
/* * Note that csb_write, csb_status may be either in HWSP or mmio. * When reading from the csb_write mmio register, we have to be * careful to only use the GEN8_CSB_WRITE_PTR portion, which is * the low 4bits. As it happens we know the next 4bits are always * zero and so we can simply masked off the low u8 of the register * and treat it identically to reading from the HWSP (without having * to use explicit shifting and masking, and probably bifurcating * the code to handle the legacy mmio read).
*/
head = execlists->csb_head;
tail = READ_ONCE(*execlists->csb_write); if (unlikely(head == tail)) return inactive;
/* * We will consume all events from HW, or at least pretend to. * * The sequence of events from the HW is deterministic, and derived * from our writes to the ELSP, with a smidgen of variability for * the arrival of the asynchronous requests wrt to the inflight * execution. If the HW sends an event that does not correspond with * the one we are expecting, we have to abandon all hope as we lose * all tracking of what the engine is actually executing. We will * only detect we are out of sequence with the HW when we get an * 'impossible' event because we have already drained our own * preemption/promotion queue. If this occurs, we know that we likely * lost track of execution earlier and must unwind and restart, the * simplest way is by stop processing the event queue and force the * engine to reset.
*/
execlists->csb_head = tail;
ENGINE_TRACE(engine, "cs-irq head=%d, tail=%d\n", head, tail);
/* * Hopefully paired with a wmb() in HW! * * We must complete the read of the write pointer before any reads * from the CSB, so that we do not see stale values. Without an rmb * (lfence) the HW may speculatively perform the CSB[] reads *before* * we perform the READ_ONCE(*csb_write).
*/
rmb();
/* Remember who was last running under the timer */
prev = inactive;
*prev = NULL;
do { bool promote;
u64 csb;
if (++head == num_entries)
head = 0;
/* * We are flying near dragons again. * * We hold a reference to the request in execlist_port[] * but no more than that. We are operating in softirq * context and so cannot hold any mutex or sleep. That * prevents us stopping the requests we are processing * in port[] from being retired simultaneously (the * breadcrumb will be complete before we see the * context-switch). As we only hold the reference to the * request, any pointer chasing underneath the request * is subject to a potential use-after-free. Thus we * store all of the bookkeeping within port[] as * required, and avoid using unguarded pointers beneath * request itself. The same applies to the atomic * status notifier.
*/
/* port0 completed, advanced to port1 */
trace_ports(execlists, "completed", execlists->active);
/* * We rely on the hardware being strongly * ordered, that the breadcrumb write is * coherent (visible from the CPU) before the * user interrupt is processed. One might assume * that the breadcrumb write being before the * user interrupt and the CS event for the context * switch would therefore be before the CS event * itself...
*/ if (GEM_SHOW_DEBUG() &&
!__i915_request_is_complete(*execlists->active)) { struct i915_request *rq = *execlists->active; const u32 *regs __maybe_unused =
rq->context->lrc_reg_state;
/* * Gen11 has proven to fail wrt global observation point between * entry and tail update, failing on the ordering and thus * we see an old entry in the context status buffer. * * Forcibly evict out entries for the next gpu csb update, * to increase the odds that we get a fresh entries with non * working hardware. The cost for doing so comes out mostly with * the wash as hardware, working or not, will need to do the * invalidation before.
*/
drm_clflush_virt_range(&buf[0], num_entries * sizeof(buf[0]));
/* * We assume that any event reflects a change in context flow * and merits a fresh timeslice. We reinstall the timer after * inspecting the queue to see if we need to resumbit.
*/ if (*prev != *execlists->active) { /* elide lite-restores */ struct intel_context *prev_ce = NULL, *active_ce = NULL;
/* * Note the inherent discrepancy between the HW runtime, * recorded as part of the context switch, and the CPU * adjustment for active contexts. We have to hope that * the delay in processing the CS event is very small * and consistent. It works to our advantage to have * the CPU adjustment _undershoot_ (i.e. start later than) * the CS timestamp so we never overreport the runtime * and correct overselves later when updating from HW.
*/ if (*prev)
prev_ce = (*prev)->context; if (*execlists->active)
active_ce = (*execlists->active)->context; if (prev_ce != active_ce) { if (prev_ce)
lrc_runtime_stop(prev_ce); if (active_ce)
lrc_runtime_start(active_ce);
}
new_timeslice(execlists);
}
if (__i915_request_is_complete(rq)) { /* too late! */
rq = NULL; goto unlock;
}
/* * Transfer this request onto the hold queue to prevent it * being resumbitted to HW (and potentially completed) before we have * released it. Since we may have already submitted following * requests, we need to remove those as well.
*/
GEM_BUG_ON(i915_request_on_hold(rq));
GEM_BUG_ON(rq->engine != engine);
__execlists_hold(rq);
GEM_BUG_ON(list_empty(&engine->sched_engine->hold));
/* * If one of our ancestors is on hold, we must also be on hold, * otherwise we will bypass it and execute before it.
*/
rcu_read_lock();
for_each_signaler(p, rq) { conststruct i915_request *s =
container_of(p->signaler, typeof(*s), sched);
if (s->engine != rq->engine) continue;
result = i915_request_on_hold(s); if (result) break;
}
rcu_read_unlock();
/* Also release any children on this engine that are ready */
for_each_waiter(p, rq) { struct i915_request *w =
container_of(p->waiter, typeof(*w), sched);
if (p->flags & I915_DEPENDENCY_WEAK) continue;
if (w->engine != rq->engine) continue;
if (!i915_request_on_hold(w)) continue;
/* Check that no other parents are also on hold */ if (hold_request(w)) continue;
list_move_tail(&w->sched.link, &list);
}
rq = list_first_entry_or_null(&list, typeof(*rq), sched.link);
} while (rq);
}
/* * Move this request back to the priority queue, and all of its * children and grandchildren that were suspended along with it.
*/
__execlists_unhold(rq);
if (rq_prio(rq) > engine->sched_engine->queue_priority_hint) {
engine->sched_engine->queue_priority_hint = rq_prio(rq);
tasklet_hi_schedule(&engine->sched_engine->tasklet);
}
/* Compress all the objects attached to the request, slow! */
vma = intel_engine_coredump_add_request(gt->engine, cap->rq, gfp); if (vma) { struct i915_vma_compress *compress =
i915_vma_capture_prepare(gt);
/* * Use the most recent result from process_csb(), but just in case * we trigger an error (via interrupt) before the first CS event has * been written, peek at the next submission.
*/
for (port = el->active; (rq = *port); port++) { if (rq->context->lrc.ccid == ccid) {
ENGINE_TRACE(engine, "ccid:%x found at active:%zd\n",
ccid, port - el->active); return rq;
}
}
for (port = el->pending; (rq = *port); port++) { if (rq->context->lrc.ccid == ccid) {
ENGINE_TRACE(engine, "ccid:%x found at pending:%zd\n",
ccid, port - el->pending); return rq;
}
}
ENGINE_TRACE(engine, "ccid:%x not found\n", ccid); return NULL;
}
if (!IS_ENABLED(CONFIG_DRM_I915_CAPTURE_ERROR)) return;
/* * We need to _quickly_ capture the engine state before we reset. * We are inside an atomic section (softirq) here and we are delaying * the forced preemption event.
*/
cap = capture_regs(engine); if (!cap) return;
/* * Remove the request from the execlists queue, and take ownership * of the request. We pass it to our worker who will _slowly_ compress * all the pages the _user_ requested for debugging their batch, after * which we return it to the queue for signaling. * * By removing them from the execlists queue, we also remove the * requests from being processed by __unwind_incomplete_requests() * during the intel_engine_reset(), and so they will *not* be replayed * afterwards. * * Note that because we have not yet reset the engine at this point, * it is possible for the request that we have identified as being * guilty, did in fact complete and we will then hit an arbitration * point allowing the outstanding preemption to succeed. The likelihood * of that is very low (as capturing of the engine registers should be * fast enough to run inside an irq-off atomic section!), so we will * simply hold that request accountable for being non-preemptible * long enough to force the reset.
*/ if (!execlists_hold(engine, cap->rq)) goto err_rq;
if (!CONFIG_DRM_I915_PREEMPT_TIMEOUT) returnfalse;
if (!timer_expired(t)) returnfalse;
return engine->execlists.pending[0];
}
/* * Check the unread Context Status Buffers and manage the submission of new * contexts to the ELSP accordingly.
*/ staticvoid execlists_submission_tasklet(struct tasklet_struct *t)
{ struct i915_sched_engine *sched_engine =
from_tasklet(sched_engine, t, tasklet); struct intel_engine_cs * const engine = sched_engine->private_data; struct i915_request *post[2 * EXECLIST_MAX_PORTS]; struct i915_request **inactive;
rcu_read_lock();
inactive = process_csb(engine, post);
GEM_BUG_ON(inactive - post > ARRAY_SIZE(post));
if (unlikely(preempt_timeout(engine))) { conststruct i915_request *rq = *engine->execlists.active;
/* * If after the preempt-timeout expired, we are still on the * same active request/context as before we initiated the * preemption, reset the engine. * * However, if we have processed a CS event to switch contexts, * but not yet processed the CS event for the pending * preemption, reset the timer allowing the new context to * gracefully exit.
*/
cancel_timer(&engine->execlists.preempt); if (rq == engine->execlists.preempt_target)
engine->execlists.error_interrupt |= ERROR_PREEMPT; else
set_timer_ms(&engine->execlists.preempt,
active_preempt_timeout(engine, rq));
}
if (unlikely(READ_ONCE(engine->execlists.error_interrupt))) { constchar *msg;
/* Generate the error message in priority wrt to the user! */ if (engine->execlists.error_interrupt & GENMASK(15, 0))
msg = "CS error"; /* thrown by a user payload */ elseif (engine->execlists.error_interrupt & ERROR_CSB)
msg = "invalid CSB event"; elseif (engine->execlists.error_interrupt & ERROR_PREEMPT)
msg = "preemption time out"; else
msg = "internal error";
/* * Beware ye of the dragons, this sequence is magic! * * Small changes to this sequence can cause anything from * GPU hangs to forcewake errors and machine lockups!
*/
cs = intel_ring_begin(rq, 2); if (IS_ERR(cs)) return PTR_ERR(cs);
/* * Flush enough space to reduce the likelihood of waiting after * we start building the request - in which case we will just * have to repeat work.
*/
request->reserved_space += EXECLISTS_REQUEST_SIZE;
/* * Note that after this point, we have committed to using * this request as it is being used to both track the * state of engine initialisation and liveness of the * golden renderstate above. Think twice before you try * to cancel/unwind this request now.
*/
if (!i915_vm_is_4lvl(request->context->vm)) {
ret = emit_pdps(request); if (ret) return ret;
}
/* Unconditionally invalidate GPU caches and TLBs. */
ret = request->engine->emit_flush(request, EMIT_INVALIDATE); if (ret) return ret;
/* * Sometimes Icelake forgets to reset its pointers on a GPU reset. * Bludgeon them with a mmio update to be sure.
*/
ENGINE_WRITE(engine, RING_CONTEXT_STATUS_PTR,
0xffff << 16 | reset_value << 8 | reset_value);
ENGINE_POSTING_READ(engine, RING_CONTEXT_STATUS_PTR);
/* * After a reset, the HW starts writing into CSB entry [0]. We * therefore have to set our HEAD pointer back one entry so that * the *first* entry we check is entry 0. To complicate this further, * as we don't wait for the first interrupt after reset, we have to * fake the HW write to point back to the last entry so that our * inline comparison of our cached head position against the last HW * write works even before the first interrupt.
*/
execlists->csb_head = reset_value;
WRITE_ONCE(*execlists->csb_write, reset_value);
wmb(); /* Make sure this is visible to HW (paranoia?) */
/* Check that the GPU does indeed update the CSB entries! */
memset(execlists->csb_status, -1, (reset_value + 1) * sizeof(u64));
drm_clflush_virt_range(execlists->csb_status,
execlists->csb_size * sizeof(execlists->csb_status));
/* Once more for luck and our trusty paranoia */
ENGINE_WRITE(engine, RING_CONTEXT_STATUS_PTR,
0xffff << 16 | reset_value << 8 | reset_value);
ENGINE_POSTING_READ(engine, RING_CONTEXT_STATUS_PTR);
/* * Poison residual state on resume, in case the suspend didn't! * * We have to assume that across suspend/resume (or other loss * of control) that the contents of our pinned buffers has been * lost, replaced by garbage. Since this doesn't always happen, * let's poison such state so that we more quickly spot when * we falsely assume it has been preserved.
*/ if (IS_ENABLED(CONFIG_DRM_I915_DEBUG_GEM))
memset(engine->status_page.addr, POISON_INUSE, PAGE_SIZE);
reset_csb_pointers(engine);
/* * The kernel_context HWSP is stored in the status_page. As above, * that may be lost on resume/initialisation, and so we need to * reset the value in the HWSP.
*/
sanitize_hwsp(engine);
/* And scrub the dirty cachelines for the HWSP */
drm_clflush_virt_range(engine->status_page.addr, PAGE_SIZE);
status = ENGINE_READ(engine, RING_ESR); if (unlikely(status)) {
drm_err(&engine->i915->drm, "engine '%s' resumed still in error: %08x\n",
engine->name, status);
intel_gt_reset_engine(engine);
}
/* * On current gen8+, we have 2 signals to play with * * - I915_ERROR_INSTUCTION (bit 0) * * Generate an error if the command parser encounters an invalid * instruction * * This is a fatal error. * * - CP_PRIV (bit 2) * * Generate an error on privilege violation (where the CP replaces * the instruction with a no-op). This also fires for writes into * read-only scratch pages. * * This is a non-fatal error, parsing continues. * * * there are a few others defined for odd HW that we do not use * * Since CP_PRIV fires for cases where we have chosen to ignore the * error (as the HW is validating and suppressing the mistakes), we * only unmask the instruction error bit.
*/
ENGINE_WRITE(engine, RING_EMR, ~I915_ERROR_INSTRUCTION);
}
/* * Prevent request submission to the hardware until we have * completed the reset in i915_gem_reset_finish(). If a request * is completed by one engine, it may then queue a request * to a second via its execlists->tasklet *just* as we are * calling engine->resume() and also writing the ELSP. * Turning off the execlists->tasklet until the reset is over * prevents the race.
*/
__tasklet_disable_sync_once(&engine->sched_engine->tasklet);
GEM_BUG_ON(!reset_in_progress(engine));
/* * We stop engines, otherwise we might get failed reset and a * dead gpu (on elk). Also as modern gpu as kbl can suffer * from system hang if batchbuffer is progressing when * the reset is issued, regardless of READY_TO_RESET ack. * Thus assume it is best to stop engines on all gens * where we have a gpu reset. * * WaKBLVECSSemaphoreWaitPoll:kbl (on ALL_ENGINES) * * FIXME: Wa for more modern gens needs to be validated
*/
ring_set_paused(engine, 1);
intel_engine_stop_cs(engine);
/* * Wa_22011802037: In addition to stopping the cs, we need * to wait for any pending mi force wakeups
*/ if (intel_engine_reset_needs_wa_22011802037(engine->gt))
intel_engine_wait_for_pending_mi_fw(engine);
/* * Save the currently executing context, even if we completed * its request, it was still running at the time of the * reset and will have been clobbered.
*/
rq = active_context(engine, engine->execlists.reset_ccid); if (!rq) return;
ce = rq->context;
GEM_BUG_ON(!i915_vma_is_pinned(ce->state));
if (__i915_request_is_complete(rq)) { /* Idle context; tidy up the ring so we can restart afresh */
head = intel_ring_wrap(ce->ring, rq->tail); goto out_replay;
}
/* We still have requests in-flight; the engine should be active */
GEM_BUG_ON(!intel_engine_pm_is_awake(engine));
/* Context has requests still in-flight; it should not be idle! */
GEM_BUG_ON(i915_active_is_idle(&ce->active));
/* * If this request hasn't started yet, e.g. it is waiting on a * semaphore, we need to avoid skipping the request or else we * break the signaling chain. However, if the context is corrupt * the request will not restart and we will be stuck with a wedged * device. It is quite often the case that if we issue a reset * while the GPU is loading the context image, that the context * image becomes corrupt. * * Otherwise, if we have not started yet, the request should replay * perfectly and we do not need to flag the result as being erroneous.
*/ if (!__i915_request_has_started(rq)) goto out_replay;
/* * If the request was innocent, we leave the request in the ELSP * and will try to replay it on restarting. The context image may * have been corrupted by the reset, in which case we may have * to service a new GPU hang, but more likely we can continue on * without impact. * * If the request was guilty, we presume the context is corrupt * and have to at least restore the RING register in the context * image back to the expected values to skip over the guilty request.
*/
__i915_request_reset(rq, stalled);
/* * We want a simple context + ring to execute the breadcrumb update. * We cannot rely on the context being intact across the GPU hang, * so clear it and rebuild just what we need for the breadcrumb. * All pending requests for this context will be zapped, and any * future request will be after userspace has had the opportunity * to recreate its own state.
*/
out_replay:
ENGINE_TRACE(engine, "replay {head:%04x, tail:%04x}\n",
head, ce->ring->tail);
lrc_reset_regs(ce, engine);
ce->lrc.lrca = lrc_update_regs(ce, engine, head);
}
/* Process the csb, find the guilty context and throw away */
execlists_reset_csb(engine, stalled);
/* Push back any incomplete requests for replay after the reset. */
rcu_read_lock();
spin_lock_irqsave(&engine->sched_engine->lock, flags);
__unwind_incomplete_requests(engine);
spin_unlock_irqrestore(&engine->sched_engine->lock, flags);
rcu_read_unlock();
}
/* * Before we call engine->cancel_requests(), we should have exclusive * access to the submission state. This is arranged for us by the * caller disabling the interrupt generation, the tasklet and other * threads that may then access the same state, giving us a free hand * to reset state. However, we still need to let lockdep be aware that * we know this state may be accessed in hardirq context, so we * disable the irq around this manipulation and we want to keep * the spinlock focused on its duties and not accidentally conflate * coverage to the submission's irq state. (Similarly, although we * shouldn't need to disable irq around the manipulation of the * submission's irq state, we also wish to remind ourselves that * it is irq state.)
*/
execlists_reset_csb(engine, true);
/* Mark all executing requests as skipped. */
list_for_each_entry(rq, &engine->sched_engine->requests, sched.link)
i915_request_put(i915_request_mark_eio(rq));
intel_engine_signal_breadcrumbs(engine);
/* Flush the queued requests to the timeline list (for retiring). */ while ((rb = rb_first_cached(&sched_engine->queue))) { struct i915_priolist *p = to_priolist(rb);
/* On-hold requests will be flushed to timeline upon their release */
list_for_each_entry(rq, &sched_engine->hold, sched.link)
i915_request_put(i915_request_mark_eio(rq));
/* Cancel all attached virtual engines */ while ((rb = rb_first_cached(&execlists->virtual))) { struct virtual_engine *ve =
rb_entry(rb, typeof(*ve), nodes[engine->id].rb);
/* * After a GPU reset, we may have requests to replay. Do so now while * we still have the forcewake to be sure that the GPU is not allowed * to sleep before we restart and reload a context. * * If the GPU reset fails, the engine may still be alive with requests * inflight. We expect those to complete, or for the device to be * reset as the next level of recovery, and as a final resort we * will declare the device wedged.
*/
GEM_BUG_ON(!reset_in_progress(engine));
/* And kick in case we missed a new request submission. */ if (__tasklet_enable(&engine->sched_engine->tasklet))
__execlists_kick(execlists);
/* * Virtual engines complicate acquiring the engine timeline lock, * as their rq->engine pointer is not stable until under that * engine lock. The simple ploy we use is to take the lock then * check that the rq still belongs to the newly locked engine.
*/
locked = READ_ONCE(rq->engine);
spin_lock_irq(&locked->sched_engine->lock); while (unlikely(locked != (engine = READ_ONCE(rq->engine)))) {
spin_unlock(&locked->sched_engine->lock);
spin_lock(&engine->sched_engine->lock);
locked = engine;
}
list_del_init(&rq->sched.link);
/* * We only need to kick the tasklet once for the high priority * new context we add into the queue.
*/ if (prio <= sched_engine->queue_priority_hint) return;
rcu_read_lock();
/* Nothing currently active? We're overdue for a submission! */
inflight = execlists_active(&engine->execlists); if (!inflight) goto unlock;
/* * If we are already the currently executing context, don't * bother evaluating if we should preempt ourselves.
*/ if (inflight->context == rq->context) goto unlock;
/* * Allow preemption of low -> normal -> high, but we do * not allow low priority tasks to preempt other low priority * tasks under the impression that latency for low priority * tasks does not matter (as much as background throughput), * so kiss.
*/ if (prio >= max(I915_PRIORITY_NORMAL, rq_prio(inflight)))
tasklet_hi_schedule(&sched_engine->tasklet);
staticvoid execlists_shutdown(struct intel_engine_cs *engine)
{ /* Synchronise with residual timers and any softirq they raise */
timer_delete_sync(&engine->execlists.timer);
timer_delete_sync(&engine->execlists.preempt);
tasklet_kill(&engine->sched_engine->tasklet);
}
staticvoid execlists_release(struct intel_engine_cs *engine)
{
engine->sanitize = NULL; /* no longer in control, nothing to sanitize */
/* * If the engine is executing something at the moment * add it to the total.
*/
*now = ktime_get(); if (READ_ONCE(stats->active))
total = ktime_add(total, ktime_sub(*now, stats->start));
if (GRAPHICS_VER(engine->i915) < 11) {
engine->irq_enable = gen8_logical_ring_enable_irq;
engine->irq_disable = gen8_logical_ring_disable_irq;
} else { /* * TODO: On Gen11 interrupt masks need to be clear * to allow C6 entry. Keep interrupts enabled at * and take the hit of generating extra interrupts * until a more refined solution exists.
*/
}
intel_engine_set_irq_handler(engine, execlists_irq_handler);
engine->flags |= I915_ENGINE_SUPPORTS_STATS; if (!intel_vgpu_active(engine->i915)) {
engine->flags |= I915_ENGINE_HAS_SEMAPHORES; if (can_preempt(engine)) {
engine->flags |= I915_ENGINE_HAS_PREEMPTION; if (CONFIG_DRM_I915_TIMESLICE_DURATION)
engine->flags |= I915_ENGINE_HAS_TIMESLICES;
}
}
if (GRAPHICS_VER_FULL(engine->i915) >= IP_VER(12, 55)) { if (intel_engine_has_preemption(engine))
engine->emit_bb_start = xehp_emit_bb_start; else
engine->emit_bb_start = xehp_emit_bb_start_noarb;
} else { if (intel_engine_has_preemption(engine))
engine->emit_bb_start = gen8_emit_bb_start; else
engine->emit_bb_start = gen8_emit_bb_start_noarb;
}
/* Preempt-to-busy may leave a stale request behind. */ if (unlikely(ve->request)) { struct i915_request *old;
spin_lock_irq(&ve->base.sched_engine->lock);
old = fetch_and_zero(&ve->request); if (old) {
GEM_BUG_ON(!__i915_request_is_complete(old));
__i915_request_submit(old);
i915_request_put(old);
}
spin_unlock_irq(&ve->base.sched_engine->lock);
}
/* * Flush the tasklet in case it is still running on another core. * * This needs to be done before we remove ourselves from the siblings' * rbtrees as in the case it is running in parallel, it may reinsert * the rb_node into a sibling.
*/
tasklet_kill(&ve->base.sched_engine->tasklet);
/* Decouple ourselves from the siblings, no more access allowed. */ for (n = 0; n < ve->num_siblings; n++) { struct intel_engine_cs *sibling = ve->siblings[n]; struct rb_node *node = &ve->nodes[sibling->id].rb;
if (RB_EMPTY_NODE(node)) continue;
spin_lock_irq(&sibling->sched_engine->lock);
/* Detachment is lazily performed in the sched_engine->tasklet */ if (!RB_EMPTY_NODE(node))
rb_erase_cached(node, &sibling->execlists.virtual);
if (ve->base.breadcrumbs)
intel_breadcrumbs_put(ve->base.breadcrumbs); if (ve->base.sched_engine)
i915_sched_engine_put(ve->base.sched_engine);
intel_engine_free_request_pool(&ve->base);
/* * When destroying the virtual engine, we have to be aware that * it may still be in use from an hardirq/softirq context causing * the resubmission of a completed request (background completion * due to preempt-to-busy). Before we can free the engine, we need * to flush the submission code and tasklets that are still potentially * accessing the engine. Flushing the tasklets requires process context, * and since we can guard the resubmit onto the engine with an RCU read * lock, we can delegate the free of the engine to an RCU worker.
*/
INIT_RCU_WORK(&ve->rcu, rcu_virtual_context_destroy);
queue_rcu_work(ve->context.engine->i915->unordered_wq, &ve->rcu);
}
staticvoid virtual_engine_initial_hint(struct virtual_engine *ve)
{ int swp;
/* * Pick a random sibling on starting to help spread the load around. * * New contexts are typically created with exactly the same order * of siblings, and often started in batches. Due to the way we iterate * the array of sibling when submitting requests, sibling[0] is * prioritised for dequeuing. If we make sure that sibling[0] is fairly * randomised across the system, we also help spread the load by the * first engine we inspect being different each time. * * NB This does not force us to execute on this engine, it will just * typically be the first we inspect for submission.
*/
swp = get_random_u32_below(ve->num_siblings); if (swp)
swap(ve->siblings[swp], ve->siblings[0]);
}
/* The rq is ready for submission; rq->execution_mask is now stable. */
mask = rq->execution_mask; if (unlikely(!mask)) { /* Invalid selection, submit to a random engine in error */
i915_request_set_error_once(rq, -ENODEV);
mask = ve->siblings[0]->mask;
}
if (!READ_ONCE(ve->request)) break; /* already handled by a sibling's tasklet */
spin_lock_irq(&sibling->sched_engine->lock);
if (unlikely(!(mask & sibling->mask))) { if (!RB_EMPTY_NODE(&node->rb)) {
rb_erase_cached(&node->rb,
&sibling->execlists.virtual);
RB_CLEAR_NODE(&node->rb);
}
goto unlock_engine;
}
if (unlikely(!RB_EMPTY_NODE(&node->rb))) { /* * Cheat and avoid rebalancing the tree if we can * reuse this node in situ.
*/
first = rb_first_cached(&sibling->execlists.virtual) ==
&node->rb; if (prio == node->prio || (prio > node->prio && first)) goto submit_engine;
/* * The decision on whether to submit a request using semaphores * depends on the saturated state of the engine. We only compute * this during HW submission of the request, and we need for this * state to be globally applied to all requests being submitted * to this engine. Virtual engines encompass more than one physical * engine and so we cannot accurately tell in advance if one of those * engines is already saturated and so cannot afford to use a semaphore * and be pessimized in priority for doing so -- if we are the only * context using semaphores after all other clients have stopped, we * will be starved on the saturated system. Such a global switch for * semaphores is less than ideal, but alas is the current compromise.
*/
ve->base.saturated = ALL_ENGINES;
for (n = 0; n < count; n++) { struct intel_engine_cs *sibling = siblings[n];
GEM_BUG_ON(!is_power_of_2(sibling->mask)); if (sibling->mask & ve->base.mask) {
drm_dbg(&i915->drm, "duplicate %s entry in load balancer\n",
sibling->name);
err = -EINVAL; goto err_put;
}
/* * The virtual engine implementation is tightly coupled to * the execlists backend -- we push out request directly * into a tree inside each physical engine. We could support * layering if we handle cloning of the requests and * submitting a copy into each backend.
*/ if (sibling->sched_engine->tasklet.callback !=
execlists_submission_tasklet) {
err = -ENODEV; goto err_put;
}
/* * All physical engines must be compatible for their emission * functions (as we build the instructions during request * construction and do not alter them before submission * on the physical engine). We use the engine class as a guide * here, although that could be refined.
*/ if (ve->base.class != OTHER_CLASS) { if (ve->base.class != sibling->class) {
drm_dbg(&i915->drm, "invalid mixing of engine class, sibling %d, already %d\n",
sibling->class, ve->base.class);
err = -EINVAL; goto err_put;
} continue;
}
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