Quelle skeletonfb.c
Sprache: C
/*
* linux / drivers / video / skeletonfb . c - - Skeleton for a frame buffer device
*
* Modified to new api Jan 2001 by James Simmons ( jsimmons @ transvirtual . com )
*
* Created 28 Dec 1997 by Geert Uytterhoeven
*
*
* I have started rewriting this driver as a example of the upcoming new API
* The primary goal is to remove the console code from fbdev and place it
* into fbcon . c . This reduces the code and makes writing a new fbdev driver
* easy since the author doesn ' t need to worry about console internals . It
* also allows the ability to run fbdev without a console / tty system on top
* of it .
*
* First the roles of struct fb_info and struct display have changed . Struct
* display will go away . The way the new framebuffer console code will
* work is that it will act to translate data about the tty / console in
* struct vc_data to data in a device independent way in struct fb_info . Then
* various functions in struct fb_ops will be called to store the device
* dependent state in the par field in struct fb_info and to change the
* hardware to that state . This allows a very clean separation of the fbdev
* layer from the console layer . It also allows one to use fbdev on its own
* which is a bounus for embedded devices . The reason this approach works is
* for each framebuffer device when used as a tty / console device is allocated
* a set of virtual terminals to it . Only one virtual terminal can be active
* per framebuffer device . We already have all the data we need in struct
* vc_data so why store a bunch of colormaps and other fbdev specific data
* per virtual terminal .
*
* As you can see doing this makes the con parameter pretty much useless
* for struct fb_ops functions , as it should be . Also having struct
* fb_var_screeninfo and other data in fb_info pretty much eliminates the
* need for get_fix and get_var . Once all drivers use the fix , var , and cmap
* fbcon can be written around these fields . This will also eliminate the
* need to regenerate struct fb_var_screeninfo , struct fb_fix_screeninfo
* struct fb_cmap every time get_var , get_fix , get_cmap functions are called
* as many drivers do now .
*
* This file is subject to the terms and conditions of the GNU General Public
* License . See the file COPYING in the main directory of this archive for
* more details .
*/
#include <linux/aperture.h>
#include <linux/module.h>
#include <linux/kernel.h>
#include <linux/errno.h>
#include <linux/string.h>
#include <linux/mm.h>
#include <linux/slab.h>
#include <linux/delay.h>
#include <linux/fb.h>
#include <linux/init.h>
#include <linux/pci.h>
/*
* This is just simple sample code .
*
* No warranty that it actually compiles .
* Even less warranty that it actually works : - )
*/
/*
* Driver data
*/
static char *mode_option;
/*
* If your driver supports multiple boards , you should make the
* below data types arrays , or allocate them dynamically ( using kmalloc ( ) ) .
*/
/*
* This structure defines the hardware state of the graphics card . Normally
* you place this in a header file in linux / include / video . This file usually
* also includes register information . That allows other driver subsystems
* and userland applications the ability to use the same header file to
* avoid duplicate work and easy porting of software .
*/
struct xxx_par;
/*
* Here we define the default structs fb_fix_screeninfo and fb_var_screeninfo
* if we don ' t use modedb . If we do use modedb see xxxfb_init how to use it
* to get a fb_var_screeninfo . Otherwise define a default var as well .
*/
static const struct fb_fix_screeninfo xxxfb_fix = {
.id = "FB's name" ,
.type = FB_TYPE_PACKED_PIXELS,
.visual = FB_VISUAL_PSEUDOCOLOR,
.xpanstep = 1 ,
.ypanstep = 1 ,
.ywrapstep = 1 ,
.accel = FB_ACCEL_NONE,
};
/*
* Modern graphical hardware not only supports pipelines but some
* also support multiple monitors where each display can have
* its own unique data . In this case each display could be
* represented by a separate framebuffer device thus a separate
* struct fb_info . Now the struct xxx_par represents the graphics
* hardware state thus only one exist per card . In this case the
* struct xxx_par for each graphics card would be shared between
* every struct fb_info that represents a framebuffer on that card .
* This allows when one display changes it video resolution ( info - > var )
* the other displays know instantly . Each display can always be
* aware of the entire hardware state that affects it because they share
* the same xxx_par struct . The other side of the coin is multiple
* graphics cards that pass data around until it is finally displayed
* on one monitor . Such examples are the voodoo 1 cards and high end
* NUMA graphics servers . For this case we have a bunch of pars , each
* one that represents a graphics state , that belong to one struct
* fb_info . Their you would want to have * par point to a array of device
* states and have each struct fb_ops function deal with all those
* states . I hope this covers every possible hardware design . If not
* feel free to send your ideas at jsimmons @ users . sf . net
*/
/*
* If your driver supports multiple boards or it supports multiple
* framebuffers , you should make these arrays , or allocate them
* dynamically using framebuffer_alloc ( ) and free them with
* framebuffer_release ( ) .
*/
static struct fb_info info;
/*
* Each one represents the state of the hardware . Most hardware have
* just one hardware state . These here represent the default state ( s ) .
*/
static struct xxx_par __initdata current_par;
/**
* xxxfb_open - Optional function . Called when the framebuffer is
* first accessed .
* @ info : frame buffer structure that represents a single frame buffer
* @ user : tell us if the userland ( value = 1 ) or the console is accessing
* the framebuffer .
*
* This function is the first function called in the framebuffer api .
* Usually you don ' t need to provide this function . The case where it
* is used is to change from a text mode hardware state to a graphics
* mode state .
*
* Returns negative errno on error , or zero on success .
*/
static int xxxfb_open(struct fb_info *info, int user)
{
return 0 ;
}
/**
* xxxfb_release - Optional function . Called when the framebuffer
* device is closed .
* @ info : frame buffer structure that represents a single frame buffer
* @ user : tell us if the userland ( value = 1 ) or the console is accessing
* the framebuffer .
*
* Thus function is called when we close / dev / fb or the framebuffer
* console system is released . Usually you don ' t need this function .
* The case where it is usually used is to go from a graphics state
* to a text mode state .
*
* Returns negative errno on error , or zero on success .
*/
static int xxxfb_release(struct fb_info *info, int user)
{
return 0 ;
}
/**
* xxxfb_check_var - Optional function . Validates a var passed in .
* @ var : frame buffer variable screen structure
* @ info : frame buffer structure that represents a single frame buffer
*
* Checks to see if the hardware supports the state requested by
* var passed in . This function does not alter the hardware state ! ! !
* This means the data stored in struct fb_info and struct xxx_par do
* not change . This includes the var inside of struct fb_info .
* Do NOT change these . This function can be called on its own if we
* intent to only test a mode and not actually set it . The stuff in
* modedb . c is a example of this . If the var passed in is slightly
* off by what the hardware can support then we alter the var PASSED in
* to what we can do .
*
* For values that are off , this function must round them _ up_ to the
* next value that is supported by the hardware . If the value is
* greater than the highest value supported by the hardware , then this
* function must return - EINVAL .
*
* Exception to the above rule : Some drivers have a fixed mode , ie ,
* the hardware is already set at boot up , and cannot be changed . In
* this case , it is more acceptable that this function just return
* a copy of the currently working var ( info - > var ) . Better is to not
* implement this function , as the upper layer will do the copying
* of the current var for you .
*
* Note : This is the only function where the contents of var can be
* freely adjusted after the driver has been registered . If you find
* that you have code outside of this function that alters the content
* of var , then you are doing something wrong . Note also that the
* contents of info - > var must be left untouched at all times after
* driver registration .
*
* Returns negative errno on error , or zero on success .
*/
static int xxxfb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
{
/* ... */
return 0 ;
}
/**
* xxxfb_set_par - Optional function . Alters the hardware state .
* @ info : frame buffer structure that represents a single frame buffer
*
* Using the fb_var_screeninfo in fb_info we set the resolution of the
* this particular framebuffer . This function alters the par AND the
* fb_fix_screeninfo stored in fb_info . It doesn ' t not alter var in
* fb_info since we are using that data . This means we depend on the
* data in var inside fb_info to be supported by the hardware .
*
* This function is also used to recover / restore the hardware to a
* known working state .
*
* xxxfb_check_var is always called before xxxfb_set_par to ensure that
* the contents of var is always valid .
*
* Again if you can ' t change the resolution you don ' t need this function .
*
* However , even if your hardware does not support mode changing ,
* a set_par might be needed to at least initialize the hardware to
* a known working state , especially if it came back from another
* process that also modifies the same hardware , such as X .
*
* If this is the case , a combination such as the following should work :
*
* static int xxxfb_check_var ( struct fb_var_screeninfo * var ,
* struct fb_info * info )
* {
* * var = info - > var ;
* return 0 ;
* }
*
* static int xxxfb_set_par ( struct fb_info * info )
* {
* init your hardware here
* }
*
* Returns negative errno on error , or zero on success .
*/
static int xxxfb_set_par(struct fb_info *info)
{
struct xxx_par *par = info->par;
/* ... */
return 0 ;
}
/**
* xxxfb_setcolreg - Optional function . Sets a color register .
* @ regno : Which register in the CLUT we are programming
* @ red : The red value which can be up to 16 bits wide
* @ green : The green value which can be up to 16 bits wide
* @ blue : The blue value which can be up to 16 bits wide .
* @ transp : If supported , the alpha value which can be up to 16 bits wide .
* @ info : frame buffer info structure
*
* Set a single color register . The values supplied have a 16 bit
* magnitude which needs to be scaled in this function for the hardware .
* Things to take into consideration are how many color registers , if
* any , are supported with the current color visual . With truecolor mode
* no color palettes are supported . Here a pseudo palette is created
* which we store the value in pseudo_palette in struct fb_info . For
* pseudocolor mode we have a limited color palette . To deal with this
* we can program what color is displayed for a particular pixel value .
* DirectColor is similar in that we can program each color field . If
* we have a static colormap we don ' t need to implement this function .
*
* Returns negative errno on error , or zero on success .
*/
static int xxxfb_setcolreg(unsigned regno, unsigned red, unsigned green,
unsigned blue, unsigned transp,
struct fb_info *info)
{
if (regno >= 256 ) /* no. of hw registers */
return -EINVAL;
/*
* Program hardware . . . do anything you want with transp
*/
/* grayscale works only partially under directcolor */
if (info->var.grayscale) {
/* grayscale = 0.30*R + 0.59*G + 0.11*B */
red = green = blue = (red * 77 + green * 151 + blue * 28 ) >> 8 ;
}
/* Directcolor:
* var - > { color } . offset contains start of bitfield
* var - > { color } . length contains length of bitfield
* { hardwarespecific } contains width of DAC
* pseudo_palette [ X ] is programmed to ( X < < red . offset ) |
* ( X < < green . offset ) |
* ( X < < blue . offset )
* RAMDAC [ X ] is programmed to ( red , green , blue )
* color depth = SUM ( var - > { color } . length )
*
* Pseudocolor :
* var - > { color } . offset is 0 unless the palette index takes less than
* bits_per_pixel bits and is stored in the upper
* bits of the pixel value
* var - > { color } . length is set so that 1 < < length is the number of
* available palette entries
* pseudo_palette is not used
* RAMDAC [ X ] is programmed to ( red , green , blue )
* color depth = var - > { color } . length
*
* Static pseudocolor :
* same as Pseudocolor , but the RAMDAC is not programmed ( read - only )
*
* Mono01 / Mono10 :
* Has only 2 values , black on white or white on black ( fg on bg ) ,
* var - > { color } . offset is 0
* white = ( 1 < < var - > { color } . length ) - 1 , black = 0
* pseudo_palette is not used
* RAMDAC does not exist
* color depth is always 2
*
* Truecolor :
* does not use RAMDAC ( usually has 3 of them ) .
* var - > { color } . offset contains start of bitfield
* var - > { color } . length contains length of bitfield
* pseudo_palette is programmed to ( red < < red . offset ) |
* ( green < < green . offset ) |
* ( blue < < blue . offset ) |
* ( transp < < transp . offset )
* RAMDAC does not exist
* color depth = SUM ( var - > { color } . length } )
*
* The color depth is used by fbcon for choosing the logo and also
* for color palette transformation if color depth < 4
*
* As can be seen from the above , the field bits_per_pixel is _ NOT_
* a criteria for describing the color visual .
*
* A common mistake is assuming that bits_per_pixel < = 8 is pseudocolor ,
* and higher than that , true / directcolor . This is incorrect , one needs
* to look at the fix - > visual .
*
* Another common mistake is using bits_per_pixel to calculate the color
* depth . The bits_per_pixel field does not directly translate to color
* depth . You have to compute for the color depth ( using the color
* bitfields ) and fix - > visual as seen above .
*/
/*
* This is the point where the color is converted to something that
* is acceptable by the hardware .
*/
#define CNVT_TOHW(val,width) ((((val)<<(width))+0 x7FFF-(val))>>16 )
red = CNVT_TOHW(red, info->var.red.length);
green = CNVT_TOHW(green, info->var.green.length);
blue = CNVT_TOHW(blue, info->var.blue.length);
transp = CNVT_TOHW(transp, info->var.transp.length);
#undef CNVT_TOHW
/*
* This is the point where the function feeds the color to the hardware
* palette after converting the colors to something acceptable by
* the hardware . Note , only FB_VISUAL_DIRECTCOLOR and
* FB_VISUAL_PSEUDOCOLOR visuals need to write to the hardware palette .
* If you have code that writes to the hardware CLUT , and it ' s not
* any of the above visuals , then you are doing something wrong .
*/
if (info->fix.visual == FB_VISUAL_DIRECTCOLOR ||
info->fix.visual == FB_VISUAL_TRUECOLOR)
write_{red|green|blue|transp}_to_clut();
/* This is the point were you need to fill up the contents of
* info - > pseudo_palette . This structure is used _ only_ by fbcon , thus
* it only contains 16 entries to match the number of colors supported
* by the console . The pseudo_palette is used only if the visual is
* in directcolor or truecolor mode . With other visuals , the
* pseudo_palette is not used . ( This might change in the future . )
*
* The contents of the pseudo_palette is in raw pixel format . Ie , each
* entry can be written directly to the framebuffer without any conversion .
* The pseudo_palette is ( void * ) . However , if using the generic
* drawing functions ( cfb_imageblit , cfb_fillrect ) , the pseudo_palette
* must be casted to ( u32 * ) _ regardless_ of the bits per pixel . If the
* driver is using its own drawing functions , then it can use whatever
* size it wants .
*/
if (info->fix.visual == FB_VISUAL_TRUECOLOR ||
info->fix.visual == FB_VISUAL_DIRECTCOLOR) {
u32 v;
if (regno >= 16 )
return -EINVAL;
v = (red << info->var.red.offset) |
(green << info->var.green.offset) |
(blue << info->var.blue.offset) |
(transp << info->var.transp.offset);
((u32*)(info->pseudo_palette))[regno] = v;
}
/* ... */
return 0 ;
}
/**
* xxxfb_pan_display - NOT a required function . Pans the display .
* @ var : frame buffer variable screen structure
* @ info : frame buffer structure that represents a single frame buffer
*
* Pan ( or wrap , depending on the ` vmode ' field ) the display using the
* ` xoffset ' and ` yoffset ' fields of the ` var ' structure .
* If the values don ' t fit , return - EINVAL .
*
* Returns negative errno on error , or zero on success .
*/
static int xxxfb_pan_display(struct fb_var_screeninfo *var,
struct fb_info *info)
{
/*
* If your hardware does not support panning , _ do_ _ not_ implement this
* function . Creating a dummy function will just confuse user apps .
*/
/*
* Note that even if this function is fully functional , a setting of
* 0 in both xpanstep and ypanstep means that this function will never
* get called .
*/
/* ... */
return 0 ;
}
/**
* xxxfb_blank - NOT a required function . Blanks the display .
* @ blank_mode : the blank mode we want .
* @ info : frame buffer structure that represents a single frame buffer
*
* Blank the screen if blank_mode ! = FB_BLANK_UNBLANK , else unblank .
* Return 0 if blanking succeeded , ! = 0 if un - / blanking failed due to
* e . g . a video mode which doesn ' t support it .
*
* Implements VESA suspend and powerdown modes on hardware that supports
* disabling hsync / vsync :
*
* FB_BLANK_NORMAL = display is blanked , syncs are on .
* FB_BLANK_HSYNC_SUSPEND = hsync off
* FB_BLANK_VSYNC_SUSPEND = vsync off
* FB_BLANK_POWERDOWN = hsync and vsync off
*
* If implementing this function , at least support FB_BLANK_UNBLANK .
* Return ! 0 for any modes that are unimplemented .
*
*/
static int xxxfb_blank(int blank_mode, struct fb_info *info)
{
/* ... */
return 0 ;
}
/* ------------ Accelerated Functions --------------------- */
/*
* We provide our own functions if we have hardware acceleration
* or non packed pixel format layouts . If we have no hardware
* acceleration , we can use a generic unaccelerated function . If using
* a pack pixel format just use the functions in cfb_ * . c . Each file
* has one of the three different accel functions we support .
*/
/**
* xxxfb_fillrect - REQUIRED function . Can use generic routines if
* non acclerated hardware and packed pixel based .
* Draws a rectangle on the screen .
*
* @ info : frame buffer structure that represents a single frame buffer
* @ region : The structure representing the rectangular region we
* wish to draw to .
*
* This drawing operation places / removes a retangle on the screen
* depending on the rastering operation with the value of color which
* is in the current color depth format .
*/
void xxxfb_fillrect(struct fb_info *p, const struct fb_fillrect *region)
{
/* Meaning of struct fb_fillrect
*
* @ dx : The x and y corrdinates of the upper left hand corner of the
* @ dy : area we want to draw to .
* @ width : How wide the rectangle is we want to draw .
* @ height : How tall the rectangle is we want to draw .
* @ color : The color to fill in the rectangle with .
* @ rop : The raster operation . We can draw the rectangle with a COPY
* of XOR which provides erasing effect .
*/
}
/**
* xxxfb_copyarea - REQUIRED function . Can use generic routines if
* non acclerated hardware and packed pixel based .
* Copies one area of the screen to another area .
*
* @ info : frame buffer structure that represents a single frame buffer
* @ area : Structure providing the data to copy the framebuffer contents
* from one region to another .
*
* This drawing operation copies a rectangular area from one area of the
* screen to another area .
*/
void xxxfb_copyarea(struct fb_info *p, const struct fb_copyarea *area)
{
/*
* @ dx : The x and y coordinates of the upper left hand corner of the
* @ dy : destination area on the screen .
* @ width : How wide the rectangle is we want to copy .
* @ height : How tall the rectangle is we want to copy .
* @ sx : The x and y coordinates of the upper left hand corner of the
* @ sy : source area on the screen .
*/
}
/**
* xxxfb_imageblit - REQUIRED function . Can use generic routines if
* non acclerated hardware and packed pixel based .
* Copies a image from system memory to the screen .
*
* @ info : frame buffer structure that represents a single frame buffer
* @ image : structure defining the image .
*
* This drawing operation draws a image on the screen . It can be a
* mono image ( needed for font handling ) or a color image ( needed for
* tux ) .
*/
void xxxfb_imageblit(struct fb_info *p, const struct fb_image *image)
{
/*
* @ dx : The x and y coordinates of the upper left hand corner of the
* @ dy : destination area to place the image on the screen .
* @ width : How wide the image is we want to copy .
* @ height : How tall the image is we want to copy .
* @ fg_color : For mono bitmap images this is color data for
* @ bg_color : the foreground and background of the image to
* write directly to the frmaebuffer .
* @ depth : How many bits represent a single pixel for this image .
* @ data : The actual data used to construct the image on the display .
* @ cmap : The colormap used for color images .
*/
/*
* The generic function , cfb_imageblit , expects that the bitmap scanlines are
* padded to the next byte . Most hardware accelerators may require padding to
* the next u16 or the next u32 . If that is the case , the driver can specify
* this by setting info - > pixmap . scan_align = 2 or 4 . See a more
* comprehensive description of the pixmap below .
*/
}
/**
* xxxfb_cursor - OPTIONAL . If your hardware lacks support
* for a cursor , leave this field NULL .
*
* @ info : frame buffer structure that represents a single frame buffer
* @ cursor : structure defining the cursor to draw .
*
* This operation is used to set or alter the properities of the
* cursor .
*
* Returns negative errno on error , or zero on success .
*/
int xxxfb_cursor(struct fb_info *info, struct fb_cursor *cursor)
{
/*
* @ set : Which fields we are altering in struct fb_cursor
* @ enable : Disable or enable the cursor
* @ rop : The bit operation we want to do .
* @ mask : This is the cursor mask bitmap .
* @ dest : A image of the area we are going to display the cursor .
* Used internally by the driver .
* @ hot : The hot spot .
* @ image : The actual data for the cursor image .
*
* NOTES ON FLAGS ( cursor - > set ) :
*
* FB_CUR_SETIMAGE - the cursor image has changed ( cursor - > image . data )
* FB_CUR_SETPOS - the cursor position has changed ( cursor - > image . dx | dy )
* FB_CUR_SETHOT - the cursor hot spot has changed ( cursor - > hot . dx | dy )
* FB_CUR_SETCMAP - the cursor colors has changed ( cursor - > fg_color | bg_color )
* FB_CUR_SETSHAPE - the cursor bitmask has changed ( cursor - > mask )
* FB_CUR_SETSIZE - the cursor size has changed ( cursor - > width | height )
* FB_CUR_SETALL - everything has changed
*
* NOTES ON ROPs ( cursor - > rop , Raster Operation )
*
* ROP_XOR - cursor - > image . data XOR cursor - > mask
* ROP_COPY - curosr - > image . data AND cursor - > mask
*
* OTHER NOTES :
*
* - fbcon only supports a 2 - color cursor ( cursor - > image . depth = 1 )
* - The fb_cursor structure , @ cursor , _ will_ always contain valid
* fields , whether any particular bitfields in cursor - > set is set
* or not .
*/
}
/**
* xxxfb_sync - NOT a required function . Normally the accel engine
* for a graphics card take a specific amount of time .
* Often we have to wait for the accelerator to finish
* its operation before we can write to the framebuffer
* so we can have consistent display output .
*
* @ info : frame buffer structure that represents a single frame buffer
*
* If the driver has implemented its own hardware - based drawing function ,
* implementing this function is highly recommended .
*/
int xxxfb_sync(struct fb_info *info)
{
return 0 ;
}
/*
* Frame buffer operations
*/
static const struct fb_ops xxxfb_ops = {
.owner = THIS_MODULE,
.fb_open = xxxfb_open,
.fb_read = xxxfb_read,
.fb_write = xxxfb_write,
.fb_release = xxxfb_release,
.fb_check_var = xxxfb_check_var,
.fb_set_par = xxxfb_set_par,
.fb_setcolreg = xxxfb_setcolreg,
.fb_blank = xxxfb_blank,
.fb_pan_display = xxxfb_pan_display,
.fb_fillrect = xxxfb_fillrect, /* Needed !!! */
.fb_copyarea = xxxfb_copyarea, /* Needed !!! */
.fb_imageblit = xxxfb_imageblit, /* Needed !!! */
.fb_cursor = xxxfb_cursor, /* Optional !!! */
.fb_sync = xxxfb_sync,
.fb_ioctl = xxxfb_ioctl,
.fb_mmap = xxxfb_mmap,
};
/* ------------------------------------------------------------------------- */
/*
* Initialization
*/
/* static int __init xxfb_probe (struct platform_device *pdev) -- for platform devs */
static int xxxfb_probe(struct pci_dev *dev, const struct pci_device_id *ent)
{
struct fb_info *info;
struct xxx_par *par;
struct device *device = &dev->dev; /* or &pdev->dev */
int cmap_len, retval;
/*
* Remove firmware - based drivers that create resource conflicts .
*/
retval = aperture_remove_conflicting_pci_devices(pdev, "xxxfb" );
if (retval)
return retval;
/*
* Dynamically allocate info and par
*/
info = framebuffer_alloc(sizeof (struct xxx_par), device);
if (!info) {
/* goto error path */
}
par = info->par;
/*
* Here we set the screen_base to the virtual memory address
* for the framebuffer . Usually we obtain the resource address
* from the bus layer and then translate it to virtual memory
* space via ioremap . Consult ioport . h .
*/
info->screen_base = framebuffer_virtual_memory;
info->fbops = &xxxfb_ops;
info->fix = xxxfb_fix;
info->pseudo_palette = pseudo_palette; /* The pseudopalette is an
* 16 - member array
*/
/*
* Set up flags to indicate what sort of acceleration your
* driver can provide ( pan / wrap / copyarea / etc . ) and whether it
* is a module - - see FBINFO_ * in include / linux / fb . h
*
* If your hardware can support any of the hardware accelerated functions
* fbcon performance will improve if info - > flags is set properly .
*
* FBINFO_HWACCEL_COPYAREA - hardware moves
* FBINFO_HWACCEL_FILLRECT - hardware fills
* FBINFO_HWACCEL_IMAGEBLIT - hardware mono - > color expansion
* FBINFO_HWACCEL_YPAN - hardware can pan display in y - axis
* FBINFO_HWACCEL_YWRAP - hardware can wrap display in y - axis
* FBINFO_HWACCEL_DISABLED - supports hardware accels , but disabled
* FBINFO_READS_FAST - if set , prefer moves over mono - > color expansion
* FBINFO_MISC_TILEBLITTING - hardware can do tile blits
*
* NOTE : These are for fbcon use only .
*/
info->flags = 0 ;
/********************* This stage is optional ******************************/
/*
* The struct pixmap is a scratch pad for the drawing functions . This
* is where the monochrome bitmap is constructed by the higher layers
* and then passed to the accelerator . For drivers that uses
* cfb_imageblit , you can skip this part . For those that have a more
* rigorous requirement , this stage is needed
*/
/* PIXMAP_SIZE should be small enough to optimize drawing, but not
* large enough that memory is wasted . A safe size is
* ( max_xres * max_font_height / 8 ) . max_xres is driver dependent ,
* max_font_height is 32 .
*/
info->pixmap.addr = kmalloc(PIXMAP_SIZE, GFP_KERNEL);
if (!info->pixmap.addr) {
/* goto error */
}
info->pixmap.size = PIXMAP_SIZE;
/*
* FB_PIXMAP_SYSTEM - memory is in system ram
* FB_PIXMAP_IO - memory is iomapped
* FB_PIXMAP_SYNC - if set , will call fb_sync ( ) per access to pixmap ,
* usually if FB_PIXMAP_IO is set .
*
* Currently , FB_PIXMAP_IO is unimplemented .
*/
info->pixmap.flags = FB_PIXMAP_SYSTEM;
/*
* scan_align is the number of padding for each scanline . It is in bytes .
* Thus for accelerators that need padding to the next u32 , put 4 here .
*/
info->pixmap.scan_align = 4 ;
/*
* buf_align is the amount to be padded for the buffer . For example ,
* the i810fb needs a scan_align of 2 but expects it to be fed with
* dwords , so a buf_align = 4 is required .
*/
info->pixmap.buf_align = 4 ;
/* access_align is how many bits can be accessed from the framebuffer
* ie . some epson cards allow 16 - bit access only . Most drivers will
* be safe with u32 here .
*
* NOTE : This field is currently unused .
*/
info->pixmap.access_align = 32 ;
/***************************** End optional stage ***************************/
/*
* This should give a reasonable default video mode . The following is
* done when we can set a video mode .
*/
if (!mode_option)
mode_option = "640x480@60" ;
retval = fb_find_mode(&info->var, info, mode_option, NULL, 0 , NULL, 8 );
if (!retval || retval == 4 )
return -EINVAL;
/* This has to be done! */
if (fb_alloc_cmap(&info->cmap, cmap_len, 0 ))
return -ENOMEM;
/*
* The following is done in the case of having hardware with a static
* mode . If we are setting the mode ourselves we don ' t call this .
*/
info->var = xxxfb_var;
/*
* For drivers that can . . .
*/
xxxfb_check_var(&info->var, info);
/*
* Does a call to fb_set_par ( ) before register_framebuffer needed ? This
* will depend on you and the hardware . If you are sure that your driver
* is the only device in the system , a call to fb_set_par ( ) is safe .
*
* Hardware in x86 systems has a VGA core . Calling set_par ( ) at this
* point will corrupt the VGA console , so it might be safer to skip a
* call to set_par here and just allow fbcon to do it for you .
*/
/* xxxfb_set_par(info); */
if (register_framebuffer(info) < 0 ) {
fb_dealloc_cmap(&info->cmap);
return -EINVAL;
}
fb_info(info, "%s frame buffer device\n" , info->fix.id);
pci_set_drvdata(dev, info); /* or platform_set_drvdata(pdev, info) */
return 0 ;
}
/*
* Cleanup
*/
/* static void xxxfb_remove(struct platform_device *pdev) */
static void xxxfb_remove(struct pci_dev *dev)
{
struct fb_info *info = pci_get_drvdata(dev);
/* or platform_get_drvdata(pdev); */
if (info) {
unregister_framebuffer(info);
fb_dealloc_cmap(&info->cmap);
/* ... */
framebuffer_release(info);
}
}
#ifdef CONFIG_PCI
#ifdef CONFIG_PM
/**
* xxxfb_suspend - Optional but recommended function . Suspend the device .
* @ dev : PCI device
* @ msg : the suspend event code .
*
* See Documentation / driver - api / pm / devices . rst for more information
*/
static int xxxfb_suspend(struct device *dev)
{
struct fb_info *info = dev_get_drvdata(dev);
struct xxxfb_par *par = info->par;
/* suspend here */
return 0 ;
}
/**
* xxxfb_resume - Optional but recommended function . Resume the device .
* @ dev : PCI device
*
* See Documentation / driver - api / pm / devices . rst for more information
*/
static int xxxfb_resume(struct device *dev)
{
struct fb_info *info = dev_get_drvdata(dev);
struct xxxfb_par *par = info->par;
/* resume here */
return 0 ;
}
#else
#define xxxfb_suspend NULL
#define xxxfb_resume NULL
#endif /* CONFIG_PM */
static const struct pci_device_id xxxfb_id_table[] = {
{ PCI_VENDOR_ID_XXX, PCI_DEVICE_ID_XXX,
PCI_ANY_ID, PCI_ANY_ID, PCI_BASE_CLASS_DISPLAY << 16 ,
PCI_CLASS_MASK, 0 },
{ 0 , }
};
static SIMPLE_DEV_PM_OPS(xxxfb_pm_ops, xxxfb_suspend, xxxfb_resume);
/* For PCI drivers */
static struct pci_driver xxxfb_driver = {
.name = "xxxfb" ,
.id_table = xxxfb_id_table,
.probe = xxxfb_probe,
.remove = xxxfb_remove,
.driver.pm = xxxfb_pm_ops, /* optional but recommended */
};
MODULE_DEVICE_TABLE(pci, xxxfb_id_table);
static int __init xxxfb_init(void )
{
/*
* For kernel boot options ( in ' video = xxxfb : < options > ' format )
*/
#ifndef MODULE
char *option = NULL;
if (fb_get_options("xxxfb" , &option))
return -ENODEV;
xxxfb_setup(option);
#endif
return pci_register_driver(&xxxfb_driver);
}
static void __exit xxxfb_exit(void )
{
pci_unregister_driver(&xxxfb_driver);
}
#else /* non PCI, platform drivers */
#include <linux/platform_device.h>
/* for platform devices */
#ifdef CONFIG_PM
/**
* xxxfb_suspend - Optional but recommended function . Suspend the device .
* @ dev : platform device
* @ msg : the suspend event code .
*
* See Documentation / driver - api / pm / devices . rst for more information
*/
static int xxxfb_suspend(struct platform_device *dev, pm_message_t msg)
{
struct fb_info *info = platform_get_drvdata(dev);
struct xxxfb_par *par = info->par;
/* suspend here */
return 0 ;
}
/**
* xxxfb_resume - Optional but recommended function . Resume the device .
* @ dev : platform device
*
* See Documentation / driver - api / pm / devices . rst for more information
*/
static int xxxfb_resume(struct platform_dev *dev)
{
struct fb_info *info = platform_get_drvdata(dev);
struct xxxfb_par *par = info->par;
/* resume here */
return 0 ;
}
#else
#define xxxfb_suspend NULL
#define xxxfb_resume NULL
#endif /* CONFIG_PM */
static struct platform_device_driver xxxfb_driver = {
.probe = xxxfb_probe,
.remove = xxxfb_remove,
.suspend = xxxfb_suspend, /* optional but recommended */
.resume = xxxfb_resume, /* optional but recommended */
.driver = {
.name = "xxxfb" ,
},
};
static struct platform_device *xxxfb_device;
#ifndef MODULE
/*
* Setup
*/
/*
* Only necessary if your driver takes special options ,
* otherwise we fall back on the generic fb_setup ( ) .
*/
static int __init xxxfb_setup(char *options)
{
/* Parse user specified options (`video=xxxfb:') */
}
#endif /* MODULE */
static int __init xxxfb_init(void )
{
int ret;
/*
* For kernel boot options ( in ' video = xxxfb : < options > ' format )
*/
#ifndef MODULE
char *option = NULL;
#endif
if (fb_modesetting_disabled("xxxfb" ))
return -ENODEV;
#ifndef MODULE
if (fb_get_options("xxxfb" , &option))
return -ENODEV;
xxxfb_setup(option);
#endif
ret = platform_driver_register(&xxxfb_driver);
if (!ret) {
xxxfb_device = platform_device_register_simple("xxxfb" , 0 ,
NULL, 0 );
if (IS_ERR(xxxfb_device)) {
platform_driver_unregister(&xxxfb_driver);
ret = PTR_ERR(xxxfb_device);
}
}
return ret;
}
static void __exit xxxfb_exit(void )
{
platform_device_unregister(xxxfb_device);
platform_driver_unregister(&xxxfb_driver);
}
#endif /* CONFIG_PCI */
/* ------------------------------------------------------------------------- */
/*
* Modularization
*/
module_init(xxxfb_init);
module_exit(xxxfb_exit);
MODULE_LICENSE("GPL" );
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