/* SPDX-License-Identifier: GPL-2.0-only */
#ifndef WW_RT
#define MUTEX mutex
#define MUTEX_WAITER mutex_waiter
static inline struct mutex_waiter *
__ww_waiter_first(struct mutex *lock)
{
struct mutex_waiter *w;
w = list_first_entry(&lock->wait_list, struct mutex_waiter, list);
if (list_entry_is_head(w, &lock->wait_list, list))
return NULL;
return w;
}
static inline struct mutex_waiter *
__ww_waiter_next(struct mutex *lock, struct mutex_waiter *w)
{
w = list_next_entry(w, list);
if (list_entry_is_head(w, &lock->wait_list, list))
return NULL;
return w;
}
static inline struct mutex_waiter *
__ww_waiter_prev(struct mutex *lock, struct mutex_waiter *w)
{
w = list_prev_entry(w, list);
if (list_entry_is_head(w, &lock->wait_list, list))
return NULL;
return w;
}
static inline struct mutex_waiter *
__ww_waiter_last(struct mutex *lock)
{
struct mutex_waiter *w;
w = list_last_entry(&lock->wait_list, struct mutex_waiter, list);
if (list_entry_is_head(w, &lock->wait_list, list))
return NULL;
return w;
}
static inline void
__ww_waiter_add(struct mutex *lock, struct mutex_waiter *waiter, struct mutex_waiter *pos)
{
struct list_head *p = &lock->wait_list;
if (pos)
p = &pos->list;
__mutex_add_waiter(lock, waiter, p);
}
static inline struct task_struct *
__ww_mutex_owner(struct mutex *lock)
{
return __mutex_owner(lock);
}
static inline bool
__ww_mutex_has_waiters(struct mutex *lock)
{
return atomic_long_read(&lock->owner) & MUTEX_FLAG_WAITERS;
}
static inline void lock_wait_lock(struct mutex *lock, unsigned long *flags)
{
raw_spin_lock_irqsave(&lock->wait_lock, *flags);
}
static inline void unlock_wait_lock(struct mutex *lock, unsigned long *flags)
{
raw_spin_unlock_irqrestore(&lock->wait_lock, *flags);
}
static inline void lockdep_assert_wait_lock_held(struct mutex *lock)
{
lockdep_assert_held(&lock->wait_lock);
}
#else /* WW_RT */
#define MUTEX rt_mutex
#define MUTEX_WAITER rt_mutex_waiter
static inline struct rt_mutex_waiter *
__ww_waiter_first(struct rt_mutex *lock)
{
struct rb_node *n = rb_first(&lock->rtmutex.waiters.rb_root);
if (!n)
return NULL;
return rb_entry(n, struct rt_mutex_waiter, tree.entry);
}
static inline struct rt_mutex_waiter *
__ww_waiter_next(struct rt_mutex *lock, struct rt_mutex_waiter *w)
{
struct rb_node *n = rb_next(&w->tree.entry);
if (!n)
return NULL;
return rb_entry(n, struct rt_mutex_waiter, tree.entry);
}
static inline struct rt_mutex_waiter *
__ww_waiter_prev(struct rt_mutex *lock, struct rt_mutex_waiter *w)
{
struct rb_node *n = rb_prev(&w->tree.entry);
if (!n)
return NULL;
return rb_entry(n, struct rt_mutex_waiter, tree.entry);
}
static inline struct rt_mutex_waiter *
__ww_waiter_last(struct rt_mutex *lock)
{
struct rb_node *n = rb_last(&lock->rtmutex.waiters.rb_root);
if (!n)
return NULL;
return rb_entry(n, struct rt_mutex_waiter, tree.entry);
}
static inline void
__ww_waiter_add(struct rt_mutex *lock, struct rt_mutex_waiter *waiter, struct rt_mutex_waiter *pos)
{
/* RT unconditionally adds the waiter first and then removes it on error */
}
static inline struct task_struct *
__ww_mutex_owner(struct rt_mutex *lock)
{
return rt_mutex_owner(&lock->rtmutex);
}
static inline bool
__ww_mutex_has_waiters(struct rt_mutex *lock)
{
return rt_mutex_has_waiters(&lock->rtmutex);
}
static inline void lock_wait_lock(struct rt_mutex *lock, unsigned long *flags)
{
raw_spin_lock_irqsave(&lock->rtmutex.wait_lock, *flags);
}
static inline void unlock_wait_lock(struct rt_mutex *lock, unsigned long *flags)
{
raw_spin_unlock_irqrestore(&lock->rtmutex.wait_lock, *flags);
}
static inline void lockdep_assert_wait_lock_held(struct rt_mutex *lock)
{
lockdep_assert_held(&lock->rtmutex.wait_lock);
}
#endif /* WW_RT */
/*
* Wait - Die :
* The newer transactions are killed when :
* It ( the new transaction ) makes a request for a lock being held
* by an older transaction .
*
* Wound - Wait :
* The newer transactions are wounded when :
* An older transaction makes a request for a lock being held by
* the newer transaction .
*/
/*
* Associate the ww_mutex @ ww with the context @ ww_ctx under which we acquired
* it .
*/
static __always_inline void
ww_mutex_lock_acquired(struct ww_mutex *ww, struct ww_acquire_ctx *ww_ctx)
{
#ifdef DEBUG_WW_MUTEXES
/*
* If this WARN_ON triggers , you used ww_mutex_lock to acquire ,
* but released with a normal mutex_unlock in this call .
*
* This should never happen , always use ww_mutex_unlock .
*/
DEBUG_LOCKS_WARN_ON(ww->ctx);
/*
* Not quite done after calling ww_acquire_done ( ) ?
*/
DEBUG_LOCKS_WARN_ON(ww_ctx->done_acquire);
if (ww_ctx->contending_lock) {
/*
* After - EDEADLK you tried to
* acquire a different ww_mutex ? Bad !
*/
DEBUG_LOCKS_WARN_ON(ww_ctx->contending_lock != ww);
/*
* You called ww_mutex_lock after receiving - EDEADLK ,
* but ' forgot ' to unlock everything else first ?
*/
DEBUG_LOCKS_WARN_ON(ww_ctx->acquired > 0 );
ww_ctx->contending_lock = NULL;
}
/*
* Naughty , using a different class will lead to undefined behavior !
*/
DEBUG_LOCKS_WARN_ON(ww_ctx->ww_class != ww->ww_class);
#endif
ww_ctx->acquired++;
ww->ctx = ww_ctx;
}
/*
* Determine if @ a is ' less ' than @ b . IOW , either @ a is a lower priority task
* or , when of equal priority , a younger transaction than @ b .
*
* Depending on the algorithm , @ a will either need to wait for @ b , or die .
*/
static inline bool
__ww_ctx_less(struct ww_acquire_ctx *a, struct ww_acquire_ctx *b)
{
/*
* Can only do the RT prio for WW_RT , because task - > prio isn ' t stable due to PI ,
* so the wait_list ordering will go wobbly . rt_mutex re - queues the waiter and
* isn ' t affected by this .
*/
#ifdef WW_RT
/* kernel prio; less is more */
int a_prio = a->task->prio;
int b_prio = b->task->prio;
if (rt_or_dl_prio(a_prio) || rt_or_dl_prio(b_prio)) {
if (a_prio > b_prio)
return true ;
if (a_prio < b_prio)
return false ;
/* equal static prio */
if (dl_prio(a_prio)) {
if (dl_time_before(b->task->dl.deadline,
a->task->dl.deadline))
return true ;
if (dl_time_before(a->task->dl.deadline,
b->task->dl.deadline))
return false ;
}
/* equal prio */
}
#endif
/* FIFO order tie break -- bigger is younger */
return (signed long )(a->stamp - b->stamp) > 0 ;
}
/*
* Wait - Die ; wake a lesser waiter context ( when locks held ) such that it can
* die .
*
* Among waiters with context , only the first one can have other locks acquired
* already ( ctx - > acquired > 0 ) , because _ _ ww_mutex_add_waiter ( ) and
* _ _ ww_mutex_check_kill ( ) wake any but the earliest context .
*/
static bool
__ww_mutex_die(struct MUTEX *lock, struct MUTEX_WAITER *waiter,
struct ww_acquire_ctx *ww_ctx, struct wake_q_head *wake_q)
{
if (!ww_ctx->is_wait_die)
return false ;
if (waiter->ww_ctx->acquired > 0 && __ww_ctx_less(waiter->ww_ctx, ww_ctx)) {
#ifndef WW_RT
debug_mutex_wake_waiter(lock, waiter);
#endif
/*
* When waking up the task to die , be sure to clear the
* blocked_on pointer . Otherwise we can see circular
* blocked_on relationships that can ' t resolve .
*/
__clear_task_blocked_on(waiter->task, lock);
wake_q_add(wake_q, waiter->task);
}
return true ;
}
/*
* Wound - Wait ; wound a lesser @ hold_ctx if it holds the lock .
*
* Wound the lock holder if there are waiters with more important transactions
* than the lock holders . Even if multiple waiters may wound the lock holder ,
* it ' s sufficient that only one does .
*/
static bool __ww_mutex_wound(struct MUTEX *lock,
struct ww_acquire_ctx *ww_ctx,
struct ww_acquire_ctx *hold_ctx,
struct wake_q_head *wake_q)
{
struct task_struct *owner = __ww_mutex_owner(lock);
lockdep_assert_wait_lock_held(lock);
/*
* Possible through _ _ ww_mutex_add_waiter ( ) when we race with
* ww_mutex_set_context_fastpath ( ) . In that case we ' ll get here again
* through _ _ ww_mutex_check_waiters ( ) .
*/
if (!hold_ctx)
return false ;
/*
* Can have ! owner because of _ _ mutex_unlock_slowpath ( ) , but if owner ,
* it cannot go away because we ' ll have FLAG_WAITERS set and hold
* wait_lock .
*/
if (!owner)
return false ;
if (ww_ctx->acquired > 0 && __ww_ctx_less(hold_ctx, ww_ctx)) {
hold_ctx->wounded = 1 ;
/*
* wake_up_process ( ) paired with set_current_state ( )
* inserts sufficient barriers to make sure @ owner either sees
* it ' s wounded in _ _ ww_mutex_check_kill ( ) or has a
* wakeup pending to re - read the wounded state .
*/
if (owner != current) {
/*
* When waking up the task to wound , be sure to clear the
* blocked_on pointer . Otherwise we can see circular
* blocked_on relationships that can ' t resolve .
*
* NOTE : We pass NULL here instead of lock , because we
* are waking the mutex owner , who may be currently
* blocked on a different mutex .
*/
__clear_task_blocked_on(owner, NULL);
wake_q_add(wake_q, owner);
}
return true ;
}
return false ;
}
/*
* We just acquired @ lock under @ ww_ctx , if there are more important contexts
* waiting behind us on the wait - list , check if they need to die , or wound us .
*
* See _ _ ww_mutex_add_waiter ( ) for the list - order construction ; basically the
* list is ordered by stamp , smallest ( oldest ) first .
*
* This relies on never mixing wait - die / wound - wait on the same wait - list ;
* which is currently ensured by that being a ww_class property .
*
* The current task must not be on the wait list .
*/
static void
__ww_mutex_check_waiters(struct MUTEX *lock, struct ww_acquire_ctx *ww_ctx,
struct wake_q_head *wake_q)
{
struct MUTEX_WAITER *cur;
lockdep_assert_wait_lock_held(lock);
for (cur = __ww_waiter_first(lock); cur;
cur = __ww_waiter_next(lock, cur)) {
if (!cur->ww_ctx)
continue ;
if (__ww_mutex_die(lock, cur, ww_ctx, wake_q) ||
__ww_mutex_wound(lock, cur->ww_ctx, ww_ctx, wake_q))
break ;
}
}
/*
* After acquiring lock with fastpath , where we do not hold wait_lock , set ctx
* and wake up any waiters so they can recheck .
*/
static __always_inline void
ww_mutex_set_context_fastpath(struct ww_mutex *lock, struct ww_acquire_ctx *ctx)
{
DEFINE_WAKE_Q(wake_q);
unsigned long flags;
ww_mutex_lock_acquired(lock, ctx);
/*
* The lock - > ctx update should be visible on all cores before
* the WAITERS check is done , otherwise contended waiters might be
* missed . The contended waiters will either see ww_ctx = = NULL
* and keep spinning , or it will acquire wait_lock , add itself
* to waiter list and sleep .
*/
smp_mb(); /* See comments above and below. */
/*
* [ W ] ww - > ctx = ctx [ W ] MUTEX_FLAG_WAITERS
* MB MB
* [ R ] MUTEX_FLAG_WAITERS [ R ] ww - > ctx
*
* The memory barrier above pairs with the memory barrier in
* _ _ ww_mutex_add_waiter ( ) and makes sure we either observe ww - > ctx
* and / or ! empty list .
*/
if (likely(!__ww_mutex_has_waiters(&lock->base)))
return ;
/*
* Uh oh , we raced in fastpath , check if any of the waiters need to
* die or wound us .
*/
lock_wait_lock(&lock->base, &flags);
__ww_mutex_check_waiters(&lock->base, ctx, &wake_q);
preempt_disable();
unlock_wait_lock(&lock->base, &flags);
wake_up_q(&wake_q);
preempt_enable();
}
static __always_inline int
__ww_mutex_kill(struct MUTEX *lock, struct ww_acquire_ctx *ww_ctx)
{
if (ww_ctx->acquired > 0 ) {
#ifdef DEBUG_WW_MUTEXES
struct ww_mutex *ww;
ww = container_of(lock, struct ww_mutex, base);
DEBUG_LOCKS_WARN_ON(ww_ctx->contending_lock);
ww_ctx->contending_lock = ww;
#endif
return -EDEADLK;
}
return 0 ;
}
/*
* Check the wound condition for the current lock acquire .
*
* Wound - Wait : If we ' re wounded , kill ourself .
*
* Wait - Die : If we ' re trying to acquire a lock already held by an older
* context , kill ourselves .
*
* Since _ _ ww_mutex_add_waiter ( ) orders the wait - list on stamp , we only have to
* look at waiters before us in the wait - list .
*/
static inline int
__ww_mutex_check_kill(struct MUTEX *lock, struct MUTEX_WAITER *waiter,
struct ww_acquire_ctx *ctx)
{
struct ww_mutex *ww = container_of(lock, struct ww_mutex, base);
struct ww_acquire_ctx *hold_ctx = READ_ONCE(ww->ctx);
struct MUTEX_WAITER *cur;
if (ctx->acquired == 0 )
return 0 ;
if (!ctx->is_wait_die) {
if (ctx->wounded)
return __ww_mutex_kill(lock, ctx);
return 0 ;
}
if (hold_ctx && __ww_ctx_less(ctx, hold_ctx))
return __ww_mutex_kill(lock, ctx);
/*
* If there is a waiter in front of us that has a context , then its
* stamp is earlier than ours and we must kill ourself .
*/
for (cur = __ww_waiter_prev(lock, waiter); cur;
cur = __ww_waiter_prev(lock, cur)) {
if (!cur->ww_ctx)
continue ;
return __ww_mutex_kill(lock, ctx);
}
return 0 ;
}
/*
* Add @ waiter to the wait - list , keep the wait - list ordered by stamp , smallest
* first . Such that older contexts are preferred to acquire the lock over
* younger contexts .
*
* Waiters without context are interspersed in FIFO order .
*
* Furthermore , for Wait - Die kill ourself immediately when possible ( there are
* older contexts already waiting ) to avoid unnecessary waiting and for
* Wound - Wait ensure we wound the owning context when it is younger .
*/
static inline int
__ww_mutex_add_waiter(struct MUTEX_WAITER *waiter,
struct MUTEX *lock,
struct ww_acquire_ctx *ww_ctx,
struct wake_q_head *wake_q)
{
struct MUTEX_WAITER *cur, *pos = NULL;
bool is_wait_die;
if (!ww_ctx) {
__ww_waiter_add(lock, waiter, NULL);
return 0 ;
}
is_wait_die = ww_ctx->is_wait_die;
/*
* Add the waiter before the first waiter with a higher stamp .
* Waiters without a context are skipped to avoid starving
* them . Wait - Die waiters may die here . Wound - Wait waiters
* never die here , but they are sorted in stamp order and
* may wound the lock holder .
*/
for (cur = __ww_waiter_last(lock); cur;
cur = __ww_waiter_prev(lock, cur)) {
if (!cur->ww_ctx)
continue ;
if (__ww_ctx_less(ww_ctx, cur->ww_ctx)) {
/*
* Wait - Die : if we find an older context waiting , there
* is no point in queueing behind it , as we ' d have to
* die the moment it would acquire the lock .
*/
if (is_wait_die) {
int ret = __ww_mutex_kill(lock, ww_ctx);
if (ret)
return ret;
}
break ;
}
pos = cur;
/* Wait-Die: ensure younger waiters die. */
__ww_mutex_die(lock, cur, ww_ctx, wake_q);
}
__ww_waiter_add(lock, waiter, pos);
/*
* Wound - Wait : if we ' re blocking on a mutex owned by a younger context ,
* wound that such that we might proceed .
*/
if (!is_wait_die) {
struct ww_mutex *ww = container_of(lock, struct ww_mutex, base);
/*
* See ww_mutex_set_context_fastpath ( ) . Orders setting
* MUTEX_FLAG_WAITERS vs the ww - > ctx load ,
* such that either we or the fastpath will wound @ ww - > ctx .
*/
smp_mb();
__ww_mutex_wound(lock, ww_ctx, ww->ctx, wake_q);
}
return 0 ;
}
static inline void __ww_mutex_unlock(struct ww_mutex *lock)
{
if (lock->ctx) {
#ifdef DEBUG_WW_MUTEXES
DEBUG_LOCKS_WARN_ON(!lock->ctx->acquired);
#endif
if (lock->ctx->acquired > 0 )
lock->ctx->acquired--;
lock->ctx = NULL;
}
}
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(vorverarbeitet am 2026-09-29)
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