// SPDX-License-Identifier: GPL-2.0-or-later /*************************************************************************** * au88x0_a3d.c * * Fri Jul 18 14:16:22 2003 * Copyright 2003 mjander * mjander@users.sourceforge.net * * A3D. You may think i'm crazy, but this may work someday. Who knows...
****************************************************************************/
staticvoid
a3dsrc_SetTimeConsts(a3dsrc_t * a, short HrtfTrack, short ItdTrack, short GTrack, short CTrack)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
hwwrite(vortex->mmio,
a3d_addrA(a->slice, a->source, A3D_A_HrtfTrackTC), HrtfTrack);
hwwrite(vortex->mmio,
a3d_addrA(a->slice, a->source, A3D_A_ITDTrackTC), ItdTrack);
hwwrite(vortex->mmio,
a3d_addrA(a->slice, a->source, A3D_A_GainTrackTC), GTrack);
hwwrite(vortex->mmio,
a3d_addrA(a->slice, a->source, A3D_A_CoeffTrackTC), CTrack);
}
#if 0 staticvoid
a3dsrc_GetTimeConsts(a3dsrc_t * a, short *HrtfTrack, short *ItdTrack, short *GTrack, short *CTrack)
{ // stub!
}
#endif /* Atmospheric absorption. */
staticvoid
a3dsrc_SetAtmosTarget(a3dsrc_t * a, short aa, short b, short c, short d, short e)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
hwwrite(vortex->mmio,
a3d_addrB(a->slice, a->source, A3D_B_A21Target),
(e << 0x10) | d);
hwwrite(vortex->mmio,
a3d_addrB(a->slice, a->source, A3D_B_B10Target),
(b << 0x10) | aa);
hwwrite(vortex->mmio,
a3d_addrB(a->slice, a->source, A3D_B_B2Target), c);
}
staticvoid
a3dsrc_SetAtmosCurrent(a3dsrc_t * a, short aa, short b, short c, short d, short e)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
hwwrite(vortex->mmio,
a3d_addrB(a->slice, a->source, A3D_B_A12Current),
(e << 0x10) | d);
hwwrite(vortex->mmio,
a3d_addrB(a->slice, a->source, A3D_B_B01Current),
(b << 0x10) | aa);
hwwrite(vortex->mmio,
a3d_addrB(a->slice, a->source, A3D_B_B2Current), c);
}
staticvoid
a3dsrc_SetAtmosState(a3dsrc_t * a, short x1, short x2, short y1, short y2)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_x1), x1);
hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_x2), x2);
hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_y1), y1);
hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_y2), y2);
}
#if 0 staticvoid
a3dsrc_GetAtmosTarget(a3dsrc_t * a, short *aa, short *b, short *c, short *d, short *e)
{
} staticvoid
a3dsrc_GetAtmosCurrent(a3dsrc_t * a, short *bb01, short *ab01, short *b2, short *aa12, short *ba12)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
*aa12 =
hwread(vortex->mmio,
a3d_addrA(a->slice, a->source, A3D_A_A12Current));
*ba12 =
hwread(vortex->mmio,
a3d_addrB(a->slice, a->source, A3D_B_A12Current));
*ab01 =
hwread(vortex->mmio,
a3d_addrA(a->slice, a->source, A3D_A_B01Current));
*bb01 =
hwread(vortex->mmio,
a3d_addrB(a->slice, a->source, A3D_B_B01Current));
*b2 =
hwread(vortex->mmio,
a3d_addrA(a->slice, a->source, A3D_A_B2Current));
}
staticvoid
a3dsrc_GetAtmosState(a3dsrc_t * a, short *x1, short *x2, short *y1, short *y2)
{
}
#endif /* HRTF */
staticvoid
a3dsrc_SetHrtfTarget(a3dsrc_t * a, a3d_Hrtf_t const aa, a3d_Hrtf_t const b)
{
vortex_t *vortex = (vortex_t *) (a->vortex); int i;
for (i = 0; i < HRTF_SZ; i++)
hwwrite(vortex->mmio,
a3d_addrB(a->slice, a->source,
A3D_B_HrtfTarget) + (i << 2),
(b[i] << 0x10) | aa[i]);
}
staticvoid
a3dsrc_SetHrtfCurrent(a3dsrc_t * a, a3d_Hrtf_t const aa, a3d_Hrtf_t const b)
{
vortex_t *vortex = (vortex_t *) (a->vortex); int i;
for (i = 0; i < HRTF_SZ; i++)
hwwrite(vortex->mmio,
a3d_addrB(a->slice, a->source,
A3D_B_HrtfCurrent) + (i << 2),
(b[i] << 0x10) | aa[i]);
}
staticvoid
a3dsrc_SetHrtfState(a3dsrc_t * a, a3d_Hrtf_t const aa, a3d_Hrtf_t const b)
{
vortex_t *vortex = (vortex_t *) (a->vortex); int i;
for (i = 0; i < HRTF_SZ; i++)
hwwrite(vortex->mmio,
a3d_addrB(a->slice, a->source,
A3D_B_HrtfDelayLine) + (i << 2),
(b[i] << 0x10) | aa[i]);
}
staticvoid a3dsrc_SetHrtfOutput(a3dsrc_t * a, short left, short right)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
hwwrite(vortex->mmio,
a3d_addrA(a->slice, a->source, A3D_A_HrtfOutL), left);
hwwrite(vortex->mmio,
a3d_addrA(a->slice, a->source, A3D_A_HrtfOutR), right);
}
#if 0 staticvoid a3dsrc_GetHrtfTarget(a3dsrc_t * a, a3d_Hrtf_t aa, a3d_Hrtf_t b)
{
vortex_t *vortex = (vortex_t *) (a->vortex); int i;
for (i = 0; i < HRTF_SZ; i++)
aa[i] =
hwread(vortex->mmio,
a3d_addrA(a->slice, a->source,
A3D_A_HrtfTarget + (i << 2))); for (i = 0; i < HRTF_SZ; i++)
b[i] =
hwread(vortex->mmio,
a3d_addrB(a->slice, a->source,
A3D_B_HrtfTarget + (i << 2)));
}
staticvoid a3dsrc_GetHrtfCurrent(a3dsrc_t * a, a3d_Hrtf_t aa, a3d_Hrtf_t b)
{
vortex_t *vortex = (vortex_t *) (a->vortex); int i;
for (i = 0; i < HRTF_SZ; i++)
aa[i] =
hwread(vortex->mmio,
a3d_addrA(a->slice, a->source,
A3D_A_HrtfCurrent + (i << 2))); for (i = 0; i < HRTF_SZ; i++)
b[i] =
hwread(vortex->mmio,
a3d_addrB(a->slice, a->source,
A3D_B_HrtfCurrent + (i << 2)));
}
staticvoid a3dsrc_GetHrtfState(a3dsrc_t * a, a3d_Hrtf_t aa, a3d_Hrtf_t b)
{
vortex_t *vortex = (vortex_t *) (a->vortex); int i; // FIXME: verify this! for (i = 0; i < HRTF_SZ; i++)
aa[i] =
hwread(vortex->mmio,
a3d_addrA(a->slice, a->source,
A3D_A_HrtfDelayLine + (i << 2))); for (i = 0; i < HRTF_SZ; i++)
b[i] =
hwread(vortex->mmio,
a3d_addrB(a->slice, a->source,
A3D_B_HrtfDelayLine + (i << 2)));
}
staticvoid a3dsrc_GetHrtfOutput(a3dsrc_t * a, short *left, short *right)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
*left =
hwread(vortex->mmio,
a3d_addrA(a->slice, a->source, A3D_A_HrtfOutL));
*right =
hwread(vortex->mmio,
a3d_addrA(a->slice, a->source, A3D_A_HrtfOutR));
}
#endif
/* Interaural Time Difference. * "The other main clue that humans use to locate sounds, is called * Interaural Time Difference (ITD). The differences in distance from * the sound source to a listeners ears means that the sound will
* reach one ear slightly before the other....", found somewhere with google.*/ staticvoid a3dsrc_SetItdTarget(a3dsrc_t * a, short litd, short ritd)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
staticvoid a3dsrc_GetItdDline(a3dsrc_t * a, a3d_ItdDline_t dline)
{
vortex_t *vortex = (vortex_t *) (a->vortex); int i;
for (i = 0; i < DLINE_SZ; i++)
dline[i] =
hwread(vortex->mmio,
a3d_addrA(a->slice, a->source,
A3D_A_ITDDelayLine + (i << 2)));
}
#endif /* This is may be used for ILD Interaural Level Difference. */
staticvoid a3dsrc_SetGainTarget(a3dsrc_t * a, short left, short right)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
hwwrite(vortex->mmio,
a3d_addrB(a->slice, a->source, A3D_B_GainTarget),
(right << 0x10) | left);
}
staticvoid a3dsrc_SetGainCurrent(a3dsrc_t * a, short left, short right)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
hwwrite(vortex->mmio,
a3d_addrB(a->slice, a->source, A3D_B_GainCurrent),
(right << 0x10) | left);
}
#if 0 staticvoid a3dsrc_GetGainTarget(a3dsrc_t * a, short *left, short *right)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
*right =
hwread(vortex->mmio,
a3d_addrA(a->slice, a->source, A3D_A_GainTarget));
*left =
hwread(vortex->mmio,
a3d_addrB(a->slice, a->source, A3D_B_GainTarget));
}
staticvoid a3dsrc_GetGainCurrent(a3dsrc_t * a, short *left, short *right)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
*right =
hwread(vortex->mmio,
a3d_addrA(a->slice, a->source, A3D_A_GainCurrent));
*left =
hwread(vortex->mmio,
a3d_addrB(a->slice, a->source, A3D_B_GainCurrent));
}
/* CA3dIO this func seems to be inlined all over this place. */ staticvoid CA3dIO_WriteReg(a3dsrc_t * a, unsignedlong addr, short aa, short b)
{
vortex_t *vortex = (vortex_t *) (a->vortex);
hwwrite(vortex->mmio, addr, (aa << 0x10) | b);
}
#endif /* Generic A3D stuff */
staticvoid a3dsrc_SetA3DSampleRate(a3dsrc_t * a, int sr)
{
vortex_t *vortex = (vortex_t *) (a->vortex); int esp0 = 0;
/* Single spike leads to identity transfer function. */
a3dsrc_SetHrtfCurrent(a, A3dHrirImpulse, A3dHrirImpulse);
a3dsrc_SetHrtfTarget(a, A3dHrirImpulse, A3dHrirImpulse);
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