/* SPDX-License-Identifier: GPL-2.0 */
#ifndef __TRIGGER_H_
#define __TRIGGER_H_ 1
#include "asm/bug.h"
/*
* Use trigger to model operations which need to be executed when
* an event ( a signal , for example ) is observed .
*
* States and transits :
*
*
* OFF - - > ON - - > READY - - ( hit ) - - > HIT
* ^ |
* | ( ready )
* | |
* \ _ _ _ _ _ _ _ _ _ _ _ _ _ /
*
* is_hit and is_ready are two key functions to query the state of
* a trigger . is_hit means the event already happen ; is_ready means the
* trigger is waiting for the event .
*/
struct trigger {
volatile enum {
TRIGGER_ERROR = -2 ,
TRIGGER_OFF = -1 ,
TRIGGER_ON = 0 ,
TRIGGER_READY = 1 ,
TRIGGER_HIT = 2 ,
} state;
const char *name;
};
#define TRIGGER_WARN_ONCE(t, exp) \
WARN_ONCE(t->state != exp, "trigger '%s' state transist error: %d in %s()\n" , \
t->name, t->state, __func__)
static inline bool trigger_is_available(struct trigger *t)
{
return t->state >= 0 ;
}
static inline bool trigger_is_error(struct trigger *t)
{
return t->state <= TRIGGER_ERROR;
}
static inline void trigger_on(struct trigger *t)
{
TRIGGER_WARN_ONCE(t, TRIGGER_OFF);
t->state = TRIGGER_ON;
}
static inline void trigger_ready(struct trigger *t)
{
if (!trigger_is_available(t))
return ;
t->state = TRIGGER_READY;
}
static inline void trigger_hit(struct trigger *t)
{
if (!trigger_is_available(t))
return ;
TRIGGER_WARN_ONCE(t, TRIGGER_READY);
t->state = TRIGGER_HIT;
}
static inline void trigger_off(struct trigger *t)
{
if (!trigger_is_available(t))
return ;
t->state = TRIGGER_OFF;
}
static inline void trigger_error(struct trigger *t)
{
t->state = TRIGGER_ERROR;
}
static inline bool trigger_is_ready(struct trigger *t)
{
return t->state == TRIGGER_READY;
}
static inline bool trigger_is_hit(struct trigger *t)
{
return t->state == TRIGGER_HIT;
}
#define DEFINE_TRIGGER(n) \
struct trigger n = {.state = TRIGGER_OFF, .name = #n }
#endif
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