/*
* Node.cpp
*****************************************************************************
* Copyright (C) 2010 - 2011 Klagenfurt University
*
* Created on: Aug 10, 2010
* Authors: Christopher Mueller <christopher.mueller@itec.uni-klu.ac.at>
* Christian Timmerer <christian.timmerer@itec.uni-klu.ac.at>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "Node.h"
#include <cassert>
#include <algorithm>
using namespace adaptive::xml;
const std::string Node::EmptyString = "";
bool Node::Attribute::matches(const std::string &name, const std::string &ns) const
{
return *this->ns == ns && this->name == name;
}
Node::Node(std::unique_ptr<std::string> name, Namespaces::Ptr ns)
{
this->name = std::move(name);
this->ns = ns;
}
Node::~Node ()
{
for(size_t i = 0; i < this->subNodes.size(); i++)
delete(this->subNodes.at(i));
}
const std::vector<Node*>& Node::getSubNodes () const
{
return this->subNodes;
}
void Node::addSubNode (Node *node)
{
this->subNodes.push_back(node);
}
const std::string& Node::getName () const
{
return *name;
}
const std::string & Node::getNamespace() const
{
if(ns != nullptr)
return *ns;
return EmptyString;
}
bool Node::hasAttribute(const std::string& name) const
{
return hasAttribute(name, EmptyString);
}
bool Node::hasAttribute(const std::string& name, const std::string &ns) const
{
auto it = std::find_if(attributes.cbegin(),attributes.cend(),
[name, ns](const class Attribute &a)
{return a.name == name && ns == *a.ns;});
return it != attributes.cend();
}
const std::string& Node::getAttributeValue(const std::string& key) const
{
return getAttributeValue(key, EmptyString);
}
const std::string& Node::getAttributeValue(const std::string& key, const std::string &ns) const
{
auto it = std::find_if(attributes.cbegin(),attributes.cend(),
[key, ns](const class Attribute &a)
{return a.name == key && ns == *a.ns;});
if (it != attributes.cend())
return (*it).value;
return EmptyString;
}
void Node::addAttribute(const std::string& key, Namespaces::Ptr ns, const std::string& value)
{
class Attribute attr;
attr.name = key;
attr.ns = ns;
attr.value = value;
attributes.push_back(std::move(attr));
}
const std::string& Node::getText () const
{
return text;
}
void Node::setText(const std::string &text)
{
this->text = text;
}
const Node::Attributes& Node::getAttributes() const
{
return this->attributes;
}
bool Node::matches(const std::string &name, const std::string &ns) const
{
return *this->ns == ns && *this->name == name;
}
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(vorverarbeitet am 2026-11-04)
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