Spracherkennung für: .vert vermutete Sprache: Cobol {Cobol[75] ABAP[47] Hlasm[42]} [Methode: maximale Elemente, drei Dimensionen]
#version 440
/*****************************************************************************
* Copyright (C) 2024 VLC authors and VideoLAN
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* ( at your option ) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
layout(location = 0) in vec4 qt_Vertex;
layout(location = 1) in vec2 qt_MultiTexCoord0;
layout(location = 0) out vec2 qt_TexCoord0;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
float qt_Opacity;
vec4 subRect;
};
layout(binding = 1) uniform sampler2D source;
void main() {
vec2 size = textureSize(source, 0);
qt_TexCoord0 = vec2(subRect.x / size.x, subRect.y / size.y) + vec2(subRect.z / size.x, subRect.w / size.y) * qt_MultiTexCoord0;
gl_Position = qt_Matrix * qt_Vertex;
}
[Dauer der Verarbeitung: 0.1 Sekunden, vorverarbeitet 2026-10-24]