/*****************************************************************************
* Copyright (C) 2024 VLC authors and VideoLAN
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* ( at your option ) any later version.
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* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#pragma once
#include <QObject>
#include <QThread>
#include <QElapsedTimer>
// maintains a set of reusable worker threads
// class is not thread safe and must be accessed from Main thread
class WorkerThreadSet : public QObject
{
Q_OBJECT
public:
using QObject::QObject;
~WorkerThreadSet();
// changes the thread affinity of 'obj' to a worker thread
void assignToWorkerThread(QObject *obj);
private:
struct Worker
{
QThread *thread = nullptr;
int load = 0;
QElapsedTimer inactiveTime;
};
const static int MAX_WORKER = 2;
const static int CLEANUP_TIMEOUT = 10000; // 10seconds
const static int MAX_INACTIVE_TIME = 6000; // 6seconds
void finish(Worker &worker);
// returns a worker thread after increasing it's load
QThread *reserve();
// reduces load of the previously allocated 'thread'
// and makes it available for future operations
// threads are automatically freed when they remain
// inactive for extended amount of time
void unreserve(QThread *thread);
void cleanupInactiveWorker();
Worker workers[MAX_WORKER] {};
};
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(vorverarbeitet am 2026-11-04)
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