/*****************************************************************************
* cmd_playlist.hpp
*****************************************************************************
* Copyright (C) 2003 the VideoLAN team
*
* Authors: Cyril Deguet <asmax@via.ecp.fr>
* Olivier Teulière <ipkiss@via.ecp.fr>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#ifndef CMD_PLAYLIST_HPP
#define CMD_PLAYLIST_HPP
#include "cmd_generic.hpp"
#include "../utils/var_list.hpp"
/// Command to delete the selected items from a list
class CmdPlaylistDel: public CmdGeneric
{
public:
CmdPlaylistDel( intf_thread_t *pIntf, VarList &rList )
: CmdGeneric( pIntf ), m_rList( rList ) { }
virtual ~CmdPlaylistDel() { }
virtual void execute();
virtual std::string getType() const { return "playlist del"; }
private:
/// List
VarList &m_rList;
};
/// Command to sort the playlist
DEFINE_COMMAND( PlaylistSort, "playlist sort" )
/// Command to jump to the next item
DEFINE_COMMAND( PlaylistNext, "playlist next" )
/// Command to jump to the previous item
DEFINE_COMMAND( PlaylistPrevious, "playlist previous" )
/// Command to start the playlist
DEFINE_COMMAND( PlaylistFirst, "playlist first" )
/// Command to set the random state
class CmdPlaylistRandom: public CmdGeneric
{
public:
CmdPlaylistRandom( intf_thread_t *pIntf, bool value )
: CmdGeneric( pIntf ), m_value( value ) { }
virtual ~CmdPlaylistRandom() { }
virtual void execute();
virtual std::string getType() const { return "playlist random"; }
private:
/// Random state
bool m_value;
};
/// Command to set the loop state
class CmdPlaylistLoop: public CmdGeneric
{
public:
CmdPlaylistLoop( intf_thread_t *pIntf, bool value )
: CmdGeneric( pIntf ), m_value( value ) { }
virtual ~CmdPlaylistLoop() { }
virtual void execute();
virtual std::string getType() const { return "playlist loop"; }
private:
/// Loop state
bool m_value;
};
/// Command to set the repeat state
class CmdPlaylistRepeat: public CmdGeneric
{
public:
CmdPlaylistRepeat( intf_thread_t *pIntf, bool value )
: CmdGeneric( pIntf ), m_value( value ) { }
virtual ~CmdPlaylistRepeat() { }
virtual void execute();
virtual std::string getType() const { return "playlist repeat"; }
private:
/// Repeat state
bool m_value;
};
/// Command to load a playlist
class CmdPlaylistLoad: public CmdGeneric
{
public:
CmdPlaylistLoad( intf_thread_t *pIntf, const std::string& rFile )
: CmdGeneric( pIntf ), m_file( rFile ) { }
virtual ~CmdPlaylistLoad() { }
virtual void execute();
virtual std::string getType() const { return "playlist load"; }
private:
/// Playlist file to load
std::string m_file;
};
/// Command to save a playlist
class CmdPlaylistSave: public CmdGeneric
{
public:
CmdPlaylistSave( intf_thread_t *pIntf, const std::string& rFile )
: CmdGeneric( pIntf ), m_file( rFile ) { }
virtual ~CmdPlaylistSave() { }
virtual void execute();
virtual std::string getType() const { return "playlist save"; }
private:
/// Playlist file to save
std::string m_file;
};
#endif
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