/*****************************************************************************
* ctrl_tree.hpp
*****************************************************************************
* Copyright (C) 2003 the VideoLAN team
*
* Authors: Antoine Cellerier <dionoea@videolan.org>
* Clément Stenac <zorglub@videolan.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#ifndef CTRL_TREE_HPP
#define CTRL_TREE_HPP
#include "ctrl_generic.hpp"
#include "../utils/observer.hpp"
#include "../utils/var_tree.hpp"
class OSGraphics;
class GenericFont;
class GenericBitmap;
/// Class for control tree
class CtrlTree: public CtrlGeneric, public Observer<VarTree, tree_update>
{
public:
using Iterator = VarTree::IteratorVisible;
CtrlTree( intf_thread_t *pIntf,
VarTree &rTree,
const GenericFont &rFont,
const GenericBitmap *pBgBitmap,
const GenericBitmap *pItemBitmap,
const GenericBitmap *pOpenBitmap,
const GenericBitmap *pClosedBitmap,
uint32_t fgColor,
uint32_t playColor,
uint32_t bgColor1,
uint32_t bgColor2,
uint32_t selColor,
const UString &rHelp,
VarBool *pVisible,
VarBool *pFlat );
~CtrlTree() override;
/// Handle an event on the control
void handleEvent(EvtGeneric &rEvent) override;
/// Check whether coordinates are inside the control
bool mouseOver(int x, int y) const override;
/// Draw the control on the given graphics
void draw(OSGraphics &rImage, int xDest, int yDest, int w, int h) override;
/// Called when the layout is resized
void onResize() override;
/// Return true if the control can gain the focus
bool isFocusable() const override { return true; }
/// Return true if the control can be scrollable
bool isScrollable() const override { return true; }
/// Get the type of control (custom RTTI)
std::string getType() const override { return "tree"; }
/// Make sure an item is visible
/// \param item an iterator to a tree item
/// \return true if it changed the position
bool ensureVisible( const Iterator& it );
protected:
using CtrlGeneric::onUpdate;
private:
/// Tree associated to the control
VarTree &m_rTree;
/// Font
const GenericFont &m_rFont;
/// Background bitmap
const GenericBitmap *m_pBgBitmap;
/// Item (leaf) bitmap
// (TODO : add different bitmaps for different item types
// like in the wx playlist)
const GenericBitmap *m_pItemBitmap;
/// Open (expanded) node bitmap
const GenericBitmap *m_pOpenBitmap;
/// Closed node bitmap
const GenericBitmap *m_pClosedBitmap;
/// scaled bitmap
GenericBitmap *m_pScaledBitmap;
/// Image of the control
OSGraphics *m_pImage;
/// Color of normal test
uint32_t m_fgColor;
/// Color of the playing item
uint32_t m_playColor;
/// Background colors, used when no background bitmap is given
uint32_t m_bgColor1, m_bgColor2;
/// Background of selected items
uint32_t m_selColor;
/// First item in the visible area
Iterator m_firstPos;
/// Pointer on the last clicked item in the tree
Iterator m_lastClicked;
///
Iterator m_itOver;
/// Do we want to "flaten" the tree ?
bool m_flat;
/// Number of visible lines
float m_capacity;
/// flag for item deletion
bool m_bRefreshOnDelete;
/// Method called when the tree variable is modified
void onUpdate(Subject<VarTree, tree_update> &rTree, tree_update *) override;
/// Called when the position is set
void onPositionChange() override;
/// Compute the number of lines that can be displayed
float maxItems();
/// Compute the item's height (depends on fonts and images used)
int itemHeight();
/// Compute the width of an item's bitmap
int itemImageWidth();
/// Draw the image of the control
void makeImage();
/// Return the n'th displayed item (starting at position 0)
Iterator findItemAtPos( int n );
/// return the nearest item
Iterator getNearestItem( const Iterator& it );
/// return whether the item is visible or not
bool isItemVisible( const Iterator& it );
void setSliderFromFirst();
Iterator getFirstFromSlider();
void setScrollStep();
};
#endif
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