/*****************************************************************************
* anim_bitmap.hpp
*****************************************************************************
* Copyright (C) 2005 the VideoLAN team
*
* Authors: Cyril Deguet <asmax@via.ecp.fr>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#ifndef ANIM_BITMAP_HPP
#define ANIM_BITMAP_HPP
#include "../commands/cmd_generic.hpp"
#include "../utils/observer.hpp"
#include "../utils/position.hpp"
class GenericBitmap;
class OSGraphics;
class OSTimer;
/// Animated bitmap
class AnimBitmap: public SkinObject, public Box,
public Subject<AnimBitmap>
{
public:
AnimBitmap( intf_thread_t *pIntf, const GenericBitmap &rBitmap );
virtual ~AnimBitmap();
/// Start the animation
void startAnim();
/// Stop the animation
void stopAnim();
/// Draw the current frame on another graphics
void draw( OSGraphics &rImage, int xDest, int yDest, int w, int h, int xOffset = 0, int yOffset = 0 );
/// Tell whether the pixel at the given position is visible
bool hit( int x, int y ) const;
/// Get the size of the current frame
virtual int getWidth() const;
virtual int getHeight() const;
/// compare two animated image
bool operator==( const AnimBitmap& other ) const;
private:
/// Bitmap stored
const GenericBitmap &m_rBitmap;
/// Graphics to store the bitmap
const OSGraphics * const m_pImage;
/// Number of frames
int m_nbFrames;
/// Frame rate
int m_frameRate;
/// Number of Loops
int m_nbLoops;
/// Current frame
int m_curFrame;
/// Current loop
int m_curLoop;
/// Timer for the animation
OSTimer *m_pTimer;
/// Callback for the timer
DEFINE_CALLBACK( AnimBitmap, NextFrame );
};
#endif
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