/*****************************************************************************
* fsc_window.hpp
*****************************************************************************
* Copyright (C) 2010 the VideoLAN team
*
* Author: Erwan Tulou <erwan10 At videolan Dot Org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#ifndef FSC_WINDOW_HPP
#define FSC_WINDOW_HPP
#include "../src/top_window.hpp"
#include "../commands/cmd_generic.hpp"
class OSTimer;
/// Class for the fullscreen controller
class FscWindow: public TopWindow
{
public:
FscWindow( intf_thread_t *pIntf, int left, int top,
WindowManager &rWindowManager,
bool dragDrop, bool playOnDrop, bool visible );
virtual ~FscWindow();
virtual void processEvent( EvtLeave &rEvtLeave );
virtual void processEvent( EvtMotion &rEvtMotion );
/// Method called when fullscreen indicator changes
virtual void onUpdate( Subject<VarBool> &rVariable , void* );
/// Action when window is shown
virtual void innerShow();
/// Action when window is hidden
virtual void innerHide();
/// Action when mouse moved
virtual void onMouseMoved();
/// Action for each transition of fading out
virtual void onTimerExpired();
/// Relocate fsc into new area
virtual void moveTo( int x, int y, int width, int height );
private:
/// Timer for fsc fading-out
OSTimer *m_pTimer;
/// number of transitions when fading out
int m_count;
/// opacity set by user
int m_opacity;
/// delay set by user
int m_delay;
/// activation set by user
bool m_enabled;
/// Callback for the timer
DEFINE_CALLBACK( FscWindow, FscHide )
};
#endif
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